Demo Hotfix Patch Round-Up
[p]Hey, Runari![/p][p]Thank you so much for playing the Cloudheim demo and sharing your feedback. We’ve been keeping a close eye on bug reports being sent in and within the last few days, have rolled out some hotfixes to help improve the demo experience.[/p][p]Here’s a recap of what’s been fixed so far![/p][h2]Hotfix Patch 1[/h2]
[/p][p]Many of these fixes were made possible thanks to your in-game bug reports and community feedback, and your support helps us make Cloudheim better with every patch.[/p][p]If you run into any new issues, please continue using the F8 in-game bug report tool — it sends us helpful data automatically![/p][p]Sincerely,[/p][p]— The Noodle Cat Team[/p]
- [p]Fixed an issue that could result in a door during the tutorial becoming locked and preventing progress[/p]
- [p]Improved the wording on the "Blin Whistle" onboarding quest[/p]
- [p]Fixed an issue with the quest “Harald's Treasure” that could block further progress[/p]
- [p]Added a quest given by Wren indicating when you’ve reached the end of Act II in the demo[/p]
- [p]Fixed an issue with shoppers not buying items on sales tables[/p]
- [p]Made ham snacks safer[/p]
- [p]Fixed various issues that could result in the party not all returning to the same spot or getting stuck in a wall when returning to Arcadia from a dungeon[/p]
- [p]Fixed the weapon “Knight’s Shield” not doing any damage[/p]
- [p]Falling off Odin Shell will now properly place you back on top of it[/p]
- [p]Improved the reliability of a puzzle in the "Parched Temple" dungeon[/p]
- [p]Fixed an issue where feeding Gnasher could result in HUD elements disappearing[/p]
- [p]Fixed a puzzle element on Arcadia that was sunk into the ground and hard to see[/p]
- [p]Fixed a visual issue with ponds[/p]
- [p]Fixed an issue where some players would see a second option at the end of the tutorial, causing it to restart instead of continuing on into the full game[/p]
- [p]Removed the “Encounters” tile which was showing a standalone version of the tutorial to avoid confusion in the demo[/p]
- [p]Improved the reliability of Bifrost Gateway teleporting during the tutorial[/p]
- [p]Fixed an issue where late joiners would see already-destroyed planks during the tutorial[/p]
- [p]Fixed a crash when claiming a Bean Statue[/p]
- [p]Fixed a bug where unread news would pop up multiple times in one visit to the main menu[/p]
- [p]Added more information to the Quest Log during the “Harald’s Treasure” quest line[/p]
- [p]Added a quest marker inside “Harald's Tomb”[/p]
- [p]Fixed an issue where the "Parched Temple" waterfall puzzle could become impossible to complete if you left it midway[/p]
- [p]Fixed an infinitely respawning camp located in “Dunerise Fortress”[/p]
- [p]Prevented other players from grabbing things you were previewing in the Build Mode Purchase Menu[/p]
- [p]Fixed some issues where opening a Lockbox might give no loot[/p]
- [p]Fixed an issue where opening the Appearance or Class Progression screens would cause the sky to change colors[/p]
- [p]Potential fix for players losing input after taking a Bifrost Gateway during the tutorial. If you still see the issue, please report it via F8 and then try using “Help, I’m stuck” from the game menu[/p]
- [p]Fixed several issues with furniture placement and refunding that could cause players to be blocked[/p]
- [p]Fixed an issue with a checkpoint that could get you stuck on the wrong side of a locked gate in the “Veilbreaker Catacombs” dungeon[/p]
- [p]Fixed issues with Lasso Shrines near “Golden Galleon Shore” and “Owl Mountain” on Arcadia to allow them to be properly unlocked[/p]
- [p]Increased the time before a crystal puzzle resets in the “Grobb Citadel” dungeon[/p]
- [p]Changed the inspection tip on Gnasher during the tutorial (since you can't feed him just yet!)[/p]
- [p]Removed some unintended clutter from the Jobs room on Odin Shell[/p]
- [p]Removed an unread marker on the Reputation button in the menu as it wasn’t actually showing whether or not any board had unread items[/p]
- [p]Change the quest objective "Open the Build Menu" to say "Open the Purchase Menu" for better clarity[/p]
- [p]Made an error message related to login failures clearer, suggesting checking your network connection and restarting the game[/p]
- [p]Added extra logging to help identify a crash during map travel[/p]