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It's Progression Party Time 😎

[p]Hello Runari![/p][p][/p][p]We are still hot off the Early Access release, with two patches already out (and more coming real soon!).[/p][p][/p][p]After pouring over your feedback and hammering out what to do after launch, we’ve decided to focus on which parts of progression carry across between worlds. We’ve started work on Mastery System Pt 2 from our roadmap, and will be releasing the first pieces next week.[/p][p][/p][p]As many who played the demo saw, all content was tied to the world save until this past week when we added the personal account profile. Today, this lets character trust and the cosmetic unlocks from Class Progression carry across between Worlds, and next week earning experience in any World will help you in all Worlds.[/p][p][/p][p] [/p][p]In the meantime, look forward to Patch 3 coming tomorrow, which includes improvements to all of the skills that launch enemies into the air. [/p][p][/p][p]Read on for the patch notes for Patches 1 & 2. Thanks so much for your support, and see you in Cloudheim![/p][p][/p][h2]Cloudheim Early Access Patch 1[/h2]
  • [p]Improved some translated text[/p]
  • [p]Fixed an issue with a quest step on Arcadia not appearing until after you speak with Wren[/p]
  • [p]Fixed an issue with the Blins at Fiblin field not animating[/p]
  • [p]Fixed an issue with the Bigshot boss appearing incorrectly for clients and adjusted balance slightly[/p]
  • [p]Fixed an issue in Dustlanger where you could get a quest too early[/p]
  • [p]Fixed an issue with an important character not appearing during a quest in Dustlanger[/p]
  • [p]Resolved some issues where characters in the Appearance menu could be greyed out incorrectly, especially when returning to the main menu[/p][p][/p]
[h2]Cloudheim Early Access Patch 2[/h2]
  • [p]Fix for a crash that could occur when traveling between worlds.[/p]
  • [p]Fix for a crash when changing between audio devices with different numbers of channels.[/p]
  • [p]Fixed the Supporter Pack URL on Steam[/p]
  • [p]Improved the collision of a certain NPC on Dustlanger[/p]
  • [p]Fixed lighting issues on Dustlanger and in the Smoldering Depths dungeon[/p]
  • [p]Streamlined the Greenvor questline to ensure players don't miss an important enemy[/p]
  • [p]Added a reward for solving a puzzle at the Labyrinth on Greenvor[/p]