Cloudheim - Patch 5
[p]Hello, Runari![/p][p][/p][p]Patch 5 is here - you are on the latest version if it is 88959. Here are some of the top changes that were added:[/p]
[/p]
- [p]V1 of Cross-World XP is here[/p]
- [p]Added Pause Mode ⏯️[/p]
- [p]Increased the drop rate and variety of weapons in Lockboxes, including Bows 🏹[/p]
- [p]Difficulty balancing changes, including Dungeon Lives and Enemy HP scaling[/p]
- [p]Many bug fixes, QoL updates, & more
[/p]
New Features
[h2]Highlight Feature: Cross-World XP Save[/h2]- [p]Your character now saves their Hero and Class XP from all worlds they join[/p]
- [p]In playing multiple worlds, the game will track your highest Hero and Class levels[/p]
- [p]You must load into the world at least once for the game to track the progress (recommended: your highest progressed one, whether it’s yours or a friend’s)[/p]
- [p]The game will automatically try to scale players to be relatively close to each other to preserve a unique experience[/p]
- [p]The World Scaling Cap setting allows you to customize further the extent of scaling between players in the party[/p]
- [p]You must rejoin a world you’ve played previously to set your XP to what you had in that world[/p]
- [p]Fixed a few cases where earning Trust XP would not be saved in multiplayer for all players[/p]
- [p]Improved reliability and stability of saves, especially in multiplayer games or unstable environments[/p]
Changes
- [p]Added a Player Stats screen (let us know what else you’d like to see here)[/p][p]
The new player stats screen[/p]
- [p]Added Pause Mode![/p]
- [p]The host can adjust Pause Permissions in World Settings[/p]
- [p]Added a distance display to some quest markers in the world[/p]
- [p]Added 2 new bow weapons (alongside the original 4 bows for a total of 6 currently obtainable in the game)[/p]
- [p]Added the number of enemies defeated to entries in the Enemies Codex page[/p]
- [p]Fixed a few login issues that affected a small portion of players, but had a very high rate of failure for those players[/p]
- [p]Added a warning when viewing the Audio Output Device in settings if the sample rate is unsupported[/p]
- [p]The tutorial now sends you directly to Arcadia, and the return trip to Odin Shell lets you do more before sending you back to the island[/p]
- [p]You can now build additional Portable Bifrost Chests anywhere in your base[/p][p]
[/p]
- [p]You can now feed Gnasher much faster when tossing the same type of item in a stack[/p]
- [p]Fixed an issue where petting Gnasher and then moving during a narrow timing window would prevent you from interacting with other objects[/p]
- [p]Shoppers were forced to take extensive training courses that make them much less likely to stare at your cheese with empty eyes while demanding you sell them cheese[/p]
- [p]Reduced shopper price purchase randomness in favor of shop upgrades and future sales boosting price[/p]
- [p]Fixed an issue that could cause clients to see invalid item placement states on some base items[/p]
- [p]Improved collision around the checkout counter shop bell[/p]
- [p]Upgrade statues now show their bonus in the upgrade prompt[/p]
- [p]Moved the big cat statue away from the main building area[/p]
- [p]The Mastery pop up in your base will now only trigger if you have mastered items equipped, and only if your shop is level 3 or lower[/p]
- [p]Dungeon lives are now scaled by difficulty[/p]
- [p]Casual = 99[/p]
- [p]Easy = 20[/p]
- [p]Normal = 7[/p]
- [p]Hard = 3[/p]
- [p]Challenging = 1[/p]
- [p]Unforgiving = 0[/p]
- [p]You now start with both weapon slots unlocked[/p]
- [p]Using the statue in the tutorial will automatically equip Fists in your second slot[/p]
- [p]The Dual Blades of Eitri now increases weapon damage by 5% per level, and can be upgraded to a maximum of level 25[/p]
- [p]Increased maximum Hearts from 14 to 30[/p]
- [p]Normal hearts have yellow outlines and represent 4 health each[/p]
- [p]Hearts 11-20 have green outlines and represent 8 health each[/p]
- [p]Hearts 21-30 have blue outlines and represent 12 health each[/p]
- [p]Enemy difficulty level settings are now more appropriate for their names[/p]
- [p]Overall, this increases the difficulty more as you raise the setting[/p]
- [p]On Unforgiving, you will see enemies with yellow skulls by their name that indicate they have additional resistance to impulse[/p]
- [p]Greatly increased the drop rate of weapons in Lockboxes, and the overall variety of weapons that can be found in Lockboxes[/p]
- [p]Fixed a scaling issue that made high level enemies gain progressively more health relative to player power, mostly affecting levels 100+. This change drastically reduces enemy health at very high levels[/p]
- [p]Reduced enemy HP scaling by 14%[/p]
- [p]El Gato Altar, Sword God (+max weapon level) maximum upgrade level increased from 30 to 50. Upgrade cost now stops increasing at level 20[/p]
- [p]Megingjörð (+primary stats) maximum upgrade level increased from 20 to 40 Upgrade costs do not increase past level 20[/p]
- [p]You now start with +5% critical hit chance and +4 critical damage level[/p]
- [p]You now heal 1 heart on clearing an encounter before building the Viking Brews upgrade altar[/p]
- [p]World Settings screen will now suggest increasing the difficulty if you are strong for the current setting[/p]
- [p]Mega Beam and Lasso enchants will no longer appear twice on the same weapon[/p]
- [p]Incinerating Beam should now reliably scale based on Strength[/p]
- [p]Improved dual weapon icons[/p]
- [p]Added and updated several icons[/p]
- [p]Updated a few weapon variants that had duplicate names:[/p]
- [p]Coiled Shield, Hearty Hammer, Hunter’s Bow, Iceblade, Jagged Hatchet, Legion’s Fist, Windborn, Winged Vengeance[/p]
- [p]Fixed an issue that made bows invisible when dropped, resulting in it being impossible to pick them up[/p]
Bug Fixes
- [p]Added exploration milestone quests for each island, rewarding a World Star and some Island Reputation at 20%, 40%, and 60% exploration[/p]
- [p]Made many fixes, tweaks, and improvements to the Dustwraith boss fight[/p]
- [p]Added some additional World Stars in chests on Greenvor[/p]
- [p]Fixed an issue in Smoldering Depths that occasionally prevented important quest rooms from appearing[/p]
- [p]Fixed a bug that caused the map markers for different regions to clutter in bad places, mostly affecting Greenvor[/p]
- [p]Fixed a broken chest in Greenvor[/p]
- [p]Fixed a potential crash when traveling to Frostvaldr[/p]
- [p]Fixed a variety of map progress issues in Frostvaldr that caused chests to be assigned to the wrong regions or not complete correctly - it should now be possible to reach 100% completion on the island[/p]
- [p]Updated the Blin Codex page to exclude Blin merchants who cannot be recruited via a whistle[/p]
- [p]Fixed and improved many environment issues, such as floating rocks and grass[/p]
- [p]Fixed a few places where you could jump out of the world[/p]
- [p]The Whoop Whoop emote now loops[/p]
- [p]Fixed out-of-character debug text that could appear in base names[/p]
- [p]Chime Audio added to catching a fish to help with accessibility[/p]
- [p]Many text and localization improvements[/p]
Known Issues
- [p]Bows:[/p]
- [p]If you keep aerial attacking near the ground you'll hover right on the ground[/p]
- [p]Bows aim slightly to the left and down from your cursor[/p]
- [p]Bows may occasionally get a bad target and fire to the side instead of ahead. When this happens, interrupt your attacks by moving/dodging and it should correct itself on future attacks[/p]
- [p]If you join a world where the host is many levels above you, you may see red skulls on the enemies. They’re purely visual and don’t affect combat if applied in this way. [/p]
- [p]You may see two of the same skill in your Equipment menu[/p]
- [p]Pumpkin Fest is over! However, the quests are stuck to remind you of your folly until Frostfall begins. [/p]
[/p]