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Cloudheim Update 10

[p]Runari, so good to see you again! We had a wonderful winter break and are back at it with more updates to Cloudheim:
  [/p][p]Save Game Reliability[/p]
  • [p]Improved save system to avoid corruption from power outages, crashes, and other disk write failures[/p]
  • [p]Fixed an issue where a corrupt save would prevent characters from displaying in the main menu[/p]
  • [p]Your most recent autosave is now always stored in /Backup/Latest
    [/p]
[p]Weapon Material Quality[/p]
  • [p]Fixed a bug where crafted weapons could have their material quality reset when traveling[/p]
  • [p]To help players who may have been affected by the bug, we are doing a one time upgrade on crafted weapons to a minimum material quality based on the furthest island you have visited:[/p]
    • [p]Dustlanger - Upgraded to Copper[/p]
    • [p]Greenvor - Upgraded to Rubite[/p]
    • [p]Frostvaldr - Upgraded to Obsidian[/p]
  • [p]You might need to travel once for this upgrade to fully take effect[/p]
[p][/p][p]Bug Fixes[/p]
  • [p]Reduced unnecessary logging to avoid large log files[/p]
  • [p]Fixed an issue where a certain character could be invisible to the host on Odin Shell[/p]
  • [p]Fixed two chests on Greenvor[/p]
  • [p]Fixed a visual flickering artifact in Spritefire Pond on Arcadia[/p]
  • [p]Hid Quest Curios from the Storage:All tab in the Inventory to reduce clutter (they can still be found in the Quest tab of the Inventory)[/p]
[p][/p][p]Thank you for playing, and welcome to the skies of Cloudheim.[/p][p][/p][p]- Noodle Cat Games[/p]