Cloudheim Update 18
[p]Hey, Runari![/p][p][/p][p]We've pushed an update which addresses some issues you've reported:[/p][p][/p][p]Vault of the Gods[/p]
[/p][p]- Noodle Cat Games[/p]
- [p]Adjusted the chances of different Vault of the Gods modifiers to make the experience much more varied when using the same World Eggs[/p]
- [p]Updated the descriptions on fruit and stations to better explain how World Egg crafting works[/p]
- [p]Made World Eggs stackable[/p]
- [p]Fixed an issue that could cause saves last played before Update 5 to lose class progression (skills and cosmetic unlocks)[/p]
- [p]Added a fix that should automatically restore missing world saves in rare cases where the save game list appears empty[/p]
- [p]Clarity pass on the outer Skill Tree screen[/p]
- [p]Improved the visual feedback on Trading Posts for more clarity on how they work. A new order will be produced every time the player returns to Odin Shell[/p]
- [p]Fixed an issue with text layout in the trust popup in the Character menu in some languages[/p]
- [p]Fixed some typos in conversations with Sigrid and Mana[/p]
- [p]Adjusting the red conversation style color to be more readable[/p]
- [p]Fixed an issue where some characters could have a hard time getting the interaction prompt for a quest step inside Frognir's Flame[/p]
- [p]Fixed an issue where a quest marker could stick around when removing the barrier around Mournfrost Hall[/p]
- [p]Fixed an issue causing destructible props like barrels to catch on fire unexpectedly in some dungeons[/p]
- [p]Improved the Veilbreaker Catacombs dungeon on Arcadia[/p]
- [p]Fixed a number of issues causing floating enemies[/p]
- [p]Fixed several falling stalactites that didn’t work as expected[/p]
- [p]Did an art pass on puzzle elements[/p][p][/p]
[/p][p]- Noodle Cat Games[/p]