Play the Lunar New Year Update now!
[p]Hey, Runari, Happy Lunar New Year! The celebration has begun in Cloudheim. Check out the trailer below, and read on for everything in this massive update!
[/p][previewyoutube][/previewyoutube][p]
Brooks and Gryg have festive new cosmetic styles inspired by the holiday, and Harker has a new style as well! [/p][p][/p][p]
Four new seasonal emotes have been added: Finger Heart, Fireworks, Horse Mask, and Spring Horse.[/p][p][/p][p]
[/p][p][/p][p]You can now find and destroy crates of fireworks around the world for extra gold, and Odin Shell has been decorated for the occasion.
[/p][p]What’s New[/p]
[/p][p]Improvements[/p]
[/p][p]— Noodle Cat Games[/p][p]
[/p]
[/p][previewyoutube][/previewyoutube][p]
Brooks and Gryg have festive new cosmetic styles inspired by the holiday, and Harker has a new style as well! [/p][p][/p][p]
[/p][p]What’s New[/p]
- [p]Festive new Cosmetic Styles for Brooks and Gryg[/p]
- [p]Four new emotes: Finger Heart, Fireworks, Horse Mask, and Spring Horse[/p]
- [p]New decor items[/p]
- [p]Find and destroy crates of fireworks around the world for extra gold[/p]
- [p]Significant audio pass, including improvements to weapon impact effects[/p]
- [p]Lots of improvements to environmental puzzles and collectibles[/p]
- [p]Added a new location to Frostvaldr: From the top of the Forge Watchtower, Corvins keep an eye on Brimir’s Forge and the nearby village on the Snowy Steps[/p]
- [p]Bug fixes for various issues you've reported[/p]
[/p][p]Improvements[/p]
- [p]Completing the “Break the barrier” quest in Frostvaldr will now unlock a Wind Shrine that allows you to travel quickly across the island[/p]
- [p]Improvements to the Strikestone Quarry dungeon and the Quarry Guardian bossfight:[/p]
- [p]Added new “Bugwall” puzzles throughout the dungeon[/p]
- [p]Quarry Guardian now has less down time and will only use the spin attack after a successfully completed phase[/p]
- [p]Added additional hazards beneath broken protection cubes[/p]
- [p]Quarry Guardian’s final attack now differs from his usual spin attack[/p]
- [p]Updated Quarry Guardian’s damage and attack visuals to better reflect the boss’s state[/p]
- [p]Barrel Buster puzzles will now destroy barrels that are pushed too far away whenever any barrel is broken[/p]
- [p]Added some themed decoration around the Bifrost Gateway on Odin Shell[/p]
- [p]Wind Shrines now count as puzzle unlocks on island maps and will automatically update after loading the region if previously completed[/p]
- [p]Grobb Healer projectiles now do a strong burst heal on impact instead of applying pink damage reduction shields[/p]
- [p]Updated art on a small area of VargerKatt’s shrine in Greenvor[/p]
- [p]Improved the animation and visual effects for when a Grobb Healer resurrects another Grobb[/p]
- [p]Updated a puzzle in Greenvor’s Graja Beach to use correct visuals and reset the collection status for existing players[/p]
- [p]Updated a puzzle in Greenvor’s Dark Caverns to be more understandable[/p]
- [p]Added indicators for skill rarity upgrades and skill point rewards in the Skill Tree, making the different kinds of rewards clearer[/p]
- [p]Continued user interface improvements[/p]
- [p]Styling pass on the banner that appears when you are traveling to another island or domain[/p]
- [p]Improved readability on the Quests screen[/p]
- [p]Added a message when using a Summon Whistle after all Blins have been recruited, explaining when it grants loot instead[/p]
- [p]Reorganized tiles in the escape menu and added a subtle color coding to them[/p]
- [p]Reorganized tiles in the Codex[/p]
- [p]Continued improvements to localization[/p]
- [p]Regular Grobbs will no longer use the Enrage ability[/p]
- [p]Ice cubes now break when enemies die[/p]
- [p]Added additional clarifying text to some quests[/p]
- [p]Vault of the Gods - Toxic and Lightning modifiers now handle multiple players better, which means fewer hazards when playing together[/p]
- [p]Shade bosses (previously defeated main quest bosses) now have unique textures[/p]
- [p]Added a chest in the Barren Lake in Frostvaldr, near the bridge to Mournfrost Hall[/p]
- [p]Split part of Golden Galleon Shore in Arcadia into a new region Splashstone Hollow[/p]
- [p]Updated the boundaries of several regions in Arcadia to make collectible chest assignment clearer[/p]
- [p]3 Chests moved from The Old Wall into Spritefire Pond[/p]
- [p]3 Chests moved from The Old Wall into Proving Grounds[/p]
- [p]1 Chest moved from Golden Galleon Shore into Proving Grounds[/p]
- [p]6 Chests moved from Golden Galleon Shore into Splashstone Hollow[/p]
- [p]1 Chest moved from Golden Galleon Shore into Wisdom Peak[/p]
- [p]1 Chest moved from Tidewind Heights to Fiblin Field[/p]
- [p]New Cosmetic Styles for Brooks, Gryg, and Harker[/p]
- [p]Updated Lasso Ring visuals to increase visibility against bright backgrounds[/p]
- [p]Improved weapon impact effects, and fixed a delay on Weapons with bleed [/p]
- [p]Large gold loot (gold ribbons) now has its own sound design[/p]
- [p]Improvements to the Cooking Station[/p]
- [p]Made Greeble chomp attacks more present in the mix[/p]
- [p]Made Corvin Dark Channeler slam attacks feel huge[/p]
- [p]Checkpoint music mix improved[/p]
- [p]Aerion NPC in Odin Shell now has a voice[/p]
- [p]Improved the sound design of an important moment on Frogopolis[/p]
- [p]Improved Skill Tree UI sound design[/p]
- [p]Improvements for combo counter[/p]
- [p]Fixed a large number of enemy encounters that were spawning enemies underground across all islands and dungeons[/p]
- [p]Fixed a bug where encounters could get in a bad state (unable to be completed because of invulnerable enemies) if the player started the encounter, moved far away, and returned[/p]
- [p]Fixed an issue where fishing areas could prevent the player from lassoing, especially in one cavern in Frostvaldr[/p]
- [p]Fixed a puzzle in the Carrion Gorge region of Dustlanger that could fail to complete[/p]
- [p]Fixed a bug causing the blizzard barrier in Frostvaldr to remain after the quest progressed for some players, blocking progress. Blocked players should immediately see this resolved after travelling to Frostvaldr[/p]
- [p]Fixed several objects without collision near VargerKatt’s shrine on Greenvor[/p]
- [p]Fixed a bug where defeating the Dreamjailer boss in the Overgrown Quarry would not remove a barrier, blocking progress[/p]
- [p]Fixed a bug causing Odin’s Vaults to not spawn enemies after being reloaded[/p]
- [p]Fixed a bug causing Brimir’s Forge to not properly load some rooms[/p]
- [p]Fixed a bug causing a dungeon gate to appear in the sky in Frostvaldr[/p]
- [p]Wind Shrines no longer ping each time they are loaded after being unlocked[/p]
- [p]Fixed a bug allowing Grobb Healers to resurrect some bosses[/p]
- [p]Fixed a bug causing some puzzles to appear in an incomplete state after being completed[/p]
- [p]Fixed a bug allowing the player to reactivate previously completed crystal puzzles[/p]
- [p]Fixed a bug allowing the poison modifier in Vault of the Gods and Sporeswell Sepulcher to continue to apply inside spawn and exit rooms[/p]
- [p]Fixed a bug preventing puzzles in the Smoldering Depths dungeon from hiding UI indicators on completion[/p]
- [p]Fixed a bug causing The Ancient Bog to sometimes fail to generate important rooms[/p]
- [p]Removed some verbose logging that could result in large log files[/p]
- [p]Fixed an issue causing the fishing “!” indicator to appear underwater[/p]
- [p]Fixed a bug in the Skill Point UI that would not immediately refresh available skill points[/p]
- [p]Fixed a skill point exploit that could be done while traveling[/p]
- [p]Fixed some enemies facing the wrong way when dizzy[/p]
[/p][p]— Noodle Cat Games[/p][p]
[/p]