Gnasherpalooza Update - Cloudheim Update 25 Patch Notes
[p]Hey, Runari! We have a few surprises![/p][p][/p][p]Today, we celebrate a historic moment in Cloudheim. Gnasher has been eating, growing, and generally thriving. In recognition of these achievements, we are officially declaring today Gnasherpalooza.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]To celebrate, you will find Gnasher balloons to decorate with, along with a new surprise for those who have been keeping Gnasher well fed.
[/p][p]
[/p][p]This update also introduces Dive Kick improvements, including new movement tech that rewards chaining dive kicks, evades, and jumps to travel faster across the world.[/p][p][/p][p]Beyond that, we’ve made improvements across Cloudheim including combat responsiveness, bow accuracy, boss feedback, UI improvements, and many fixes across Arcadia and Odin Shell.[/p][p]
Read on for the full patch notes!
[/p][h3]What’s New[/h3][p]Main Quest[/p]
[/p][p]Newminimum "look down to trigger" angle for Dive Kick[/p][p]
[/p][p]Red is old, green is new angle! [/p][p]
[/p]
[/p][p]Combat Improvements and Bug Fixes[/p]![]()
[/p][p]Old bow aiming[/p][p]![]()
[/p]
[/p][p]
Read on for the full patch notes!
[/p][h3]What’s New[/h3][p]Main Quest[/p]
- [p]Fixed some issues with the main quest line on Arcadia that could result in Wren being in the wrong spot, or a player having no obvious next steps[/p]
- [p]Gnasher’s endless hunger manifests! Gnasher now enjoys eating more than ever, and it shows. OM NOM NOM[/p]
- [p]Please continue feeding Gnasher: he has a special gift for you if you feed him enough (if you’ve already done so, you will find your gift in Skills > Shared)[/p]
- [p]Added special Gnasher balloon decorations[/p]
- [p]Note: Dive Kick can be used by looking down while you are in the air and using any kick skill[/p]
- [p]Dive Kick Move Tech[/p]
- [p]After landing a dive kick, you gain a brief increase in movement speed, acceleration, jump height, and evade distance[/p]
- [p]Combine dive kick, evade, and multi-jump to travel faster[/p]
- [p]Dive Kick is now easier to trigger, activating if you are looking 33% down when you kick while in the air (previously 50% down)[/p]
- [p]Fixed a bug where using Dive Kick on a client with high latency could cause a mismatch between where you are looking and where you move[/p]
- [p]Dive Kick is now more responsive and accurate in determining where to dive[/p]
- [p]Fixed some issues with the main quest line on Arcadia that could result in Wren being in the wrong spot, or a player having no obvious next steps[/p]
- [p]Reworded a couple of quest and objective names in the main quest line on Arcadia for clarity[/p]
- [p]The Splashstone Hollow region on Arcadia has been renamed to Parched Temple[/p]
- [p]Removed a broken fishing volume on Arcadia[/p]
- [p]Fixed holes in several dungeon rooms[/p]
- [p]Removed a particularly annoying bumpkin near Wren on Fiblin Field[/p]
- [p]Hot water, such as oceans, will no longer accelerate movement and allow you to skip across the world and get into broken states[/p]
- [p]Your class selection from the tutorial now carries over when joining or starting a new game[/p]
[/p][p]Combat Improvements and Bug Fixes[/p]
- [p]Increased hit feedback for most attacks vs armored bosses, causing them to get small knockbacks[/p]
- [p]Bow improvements[/p]
- [p]Bows are now much more accurate, and should hit the target on your cursor at any distance for non-homing arrows[/p]
- [p]Homing Arrows can now be aimed at objects like ore, but they do not yet choose a target using the new aiming logic and may not hit the target closest to the cursor[/p]
- [p]Bows now handle better for clients, especially when at higher latency[/p]
- [p]Evasive Assault upgraded[/p]
- [p]Evasive Assault now pulls enemies in a moderate area towards you before detonating. If you time the pull and the smash to hit an enemy in the air, this can cause them to pop and bounce off the ground[/p]
- [p]Cooldown increased from 8s to 12s[/p]
- [p]Mana 8->9[/p]
- [p]Firecrush improvements[/p]
- [p]Renamed from \[Fire] Overhead Slam and upgraded[/p]
- [p]Now applies a strong burning effect to targets[/p]
- [p]Burning effect is stronger with a precise hit[/p]
- [p]Greatly increased the damage that fire pillar traps deal to enemies (4x)[/p]
- [p]Increased the hit detection reliability of the main hammer & shield combo[/p]
- [p]Boss Health Bars will now only display if you are engaged with the boss in combat[/p]
- [p]Fixed an issue where enemies could be stunned after being defeated[/p]
- [p]Improved ragdoll and impulse feel on many enemies, especially when they are defeated[/p]
- [p]Defeated enemies now properly blend between their defeat animation and ragdoll[/p]
- [p]Defeated enemy ragdolls will no longer fully leave the capsule representing their location[/p]
- [p]Reality Tear Fragments will now fly to the nearest player after 25 seconds if they were not collected[/p]
- [p]Fixed a rare bug where World Level might be recalculated for returning players[/p]
- [p]Fixed a bug with several skills that were consuming the default 5 mana instead of their intended mana cost[/p]
- [p]Aerial Assault 5 > 10[/p]
- [p]Blizzard Beam 5 > 15[/p]
- [p]Firebomb Spray 5 > 12[/p]
- [p]Force Bolt 5 > 6[/p]
- [p]Frost Blast 5 > 6[/p]
- [p]Rushing Strike 5 > 12[/p]
- [p]Weapon loot now has a proximity indicator[/p]
- [p]Greatly reduced the duration of the notification toasts in base when creating new major stations[/p]
- [p]Updated the combo meter and fixed combat tracking so that it now works properly, especially in multiplayer, instead of bouncing between multiple separate combos[/p]
- [p]You can now rebind the Open Map key[/p]
- [p]Accessories no longer show a misleading mastery experience bar, since they can’t be mastered[/p]
- [p]Restyled the ‘Equipped in Slot’ banner in the equipment details display[/p]
- [p]Performance improvements for Odin Shell, especially for bases with lots of cats[/p]
- [p]Shop Level now has a smaller impact on available decoration stock, allowing more to be built at lower level[/p]
- [p]Better feedback for homestead upgrade requirements, with messages saying where you need to keep progressing[/p]
- [p]Added several new dirt path decorations, unlocked immediately after completing the shop tutorial[/p]
- [p]Added new bouncy gnasher balloon decorations, unlocked at shop sales level 3[/p]
- [p]Fixed a bug causing the player’s feet to float slightly above or sink into decoration objects when standing on them[/p]
- [p]Fixed a bug causing wall decorations to rotate slightly when placed on some walls[/p]
- [p]Lowered lunar lanterns and golden banner decoration items so they are easier to place. This will affect previously placed instances and cause them to move down slightly[/p]
- [p]Moved torches slightly to prevent them from floating off walls[/p]
- [p]Totems of Change and Winds of Change can no longer be built, since they are incomplete and intended as part of a future update (if you already have these they will stay in your base and automatically convert when the real versions are released)[/p]
- [p]Adjusted the interaction height on the Alchemy Station, fixing an issue where players could select the station through floors[/p]