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Cloudheim News

Our first ever Dev Stream is today, March 3rd!

[p]Hello Runari, hope you had a great weekend. [/p][p][/p][h3]Our first dev stream will be Tuesday, March 3, 2026 4:00 PM EST on Twitch![/h3][p][/p][p]We will be sharing some sneak previews of the Haven Update, chatting with some devs, and playing Cloudheim! Plus, an overview of some upcoming items on our new, updated Roadmap. [/p][p][/p][p]Follow us on Twitch to get notified when we're live! [/p][p][/p][p]Want another sneak peek of Haven? Here's a first look at some new build tools, including cancel & repeat! [/p][p][/p][p]
See you tomorrow on stream! [/p][p][/p][p] - Noodle Cat Games[/p]

Cloud Saves are coming next week in the Haven Update!

[p]Helloooo Runari! We’ve got exciting news to share: [/p][h3]
Cloud Saves are coming to Cloudheim next Wednesday, March 4th in The Haven Update. [/h3][p][/p][p]Yes, Cloud Saves + a whole update are on the way! [/p][p][/p][h3]Your Haven Awaits[/h3][h3]
[/h3][p]The Haven Update brings a huge decor drop to Odin Shell, with over 100 new items added. You’ll be able to add clutter to tables, decorate more easily with overhauled item previews, and experience some polish and clearer progression across Odin Shell. [/p][p][/p][p][/p][p]We've been having so much fun internally building our shops, gardens, blin villages, and decorating the shop building itself! [/p][p][/p][h3]Changes Beyond Odin Shell[/h3][p]Beyond the safe haven on Odin Shell, enemy and player scaling is changing. This is our first pass at world scaling to make progression feel better across different levels. [/p][p]We are also separating the tutorial from the main game so new Runari can learn at their own pace while returning players can jump straight into adventure.[/p][h3]
Cloud Saves[/h3][p]Cloud Saves will work per platform for Steam and Epic so you can move between PCs without losing progress.[/p][p][/p][h3]Dev Streams [/h3][p]Starting next Tuesday, we will begin doing dev streams on Twitch! On Monday, we will share exact timing and details. We’ll be playing and chatting all things Cloudheim! [/p][p][/p][p]https://www.twitch.tv/noodlecatgamesco[/p][p][/p][h3]Roadmap + Store Page Update[/h3][p]Cloudheim has grown fast since Early Access launched (we’re already on Update 22!), and we want to share where things stand and what is coming next. Your feedback has helped shape our goals and changes, and we are so excited to share Haven with you next week. [/p][p]

You’ll also see some changes to our store page incoming! Let us know what you think about the new text :)

Thanks for playing, Runari. We’ll see you in the skies!

-Noodle Cat Games [/p][p]
[/p]

Cloudheim Update 22 Release Notes

[p]Hey, Runari![/p][p][/p][p]We've pushed an update which addresses some issues you've reported:[/p][p][/p][p]Bug Fixes and Improvements[/p]
  • [p]Fixed an issue where the Alchemy Pot station had an incorrect scale[/p]
  • [p]Visual hints added to the Altar of Joyful Destruction Puzzles across the game[/p]
  • [p]Visual hints added to the first couple Crystals Puzzles in Arcadia[/p]
  • [p]Updated the Cleansing Pool to have a little ducky[/p]
  • [p]Adding in world UI indicators to heart and world star pickups so they are easier to find[/p]
  • [p]The frequency of autosaves can now be changed in Account Settings[/p]
[p]Thank you for playing, and welcome to the skies of Cloudheim.[/p][p][/p][p]— Noodle Cat Games[/p][p]
[/p]

Play the Lunar New Year Update now!

[p]Hey, Runari, Happy Lunar New Year! The celebration has begun in Cloudheim. Check out the trailer below, and read on for everything in this massive update!
[/p][previewyoutube][/previewyoutube][p]
Brooks and Gryg have festive new cosmetic styles inspired by the holiday, and Harker has a new style as well! [/p][p][/p][p]Four new seasonal emotes have been added: Finger Heart, Fireworks, Horse Mask, and Spring Horse.[/p][p][/p][p][/p][p][/p][p]You can now find and destroy crates of fireworks around the world for extra gold, and Odin Shell has been decorated for the occasion.
[/p][p]What’s New[/p]
  • [p]Festive new Cosmetic Styles for Brooks and Gryg[/p]
  • [p]Four new emotes: Finger Heart, Fireworks, Horse Mask, and Spring Horse[/p]
  • [p]New decor items[/p]
  • [p]Find and destroy crates of fireworks around the world for extra gold[/p]
  • [p]Significant audio pass, including improvements to weapon impact effects[/p]
  • [p]Lots of improvements to environmental puzzles and collectibles[/p]
  • [p]Added a new location to Frostvaldr: From the top of the Forge Watchtower, Corvins keep an eye on Brimir’s Forge and the nearby village on the Snowy Steps[/p]
  • [p]Bug fixes for various issues you've reported[/p]
[p][/p][p]Read on for the full patch notes: 
[/p][p]Improvements[/p]
  • [p]Completing the “Break the barrier” quest in Frostvaldr will now unlock a Wind Shrine that allows you to travel quickly across the island[/p]
  • [p]Improvements to the Strikestone Quarry dungeon and the Quarry Guardian bossfight:[/p]
    • [p]Added new “Bugwall” puzzles throughout the dungeon[/p]
    • [p]Quarry Guardian now has less down time and will only use the spin attack after a successfully completed phase[/p]
    • [p]Added additional hazards beneath broken protection cubes[/p]
    • [p]Quarry Guardian’s final attack now differs from his usual spin attack[/p]
    • [p]Updated Quarry Guardian’s damage and attack visuals to better reflect the boss’s state[/p]
  • [p]Barrel Buster puzzles will now destroy barrels that are pushed too far away whenever any barrel is broken[/p]
  • [p]Added some themed decoration around the Bifrost Gateway on Odin Shell[/p]
  • [p]Wind Shrines now count as puzzle unlocks on island maps and will automatically update after loading the region if previously completed[/p]
  • [p]Grobb Healer projectiles now do a strong burst heal on impact instead of applying pink damage reduction shields[/p]
  • [p]Updated art on a small area of VargerKatt’s shrine in Greenvor[/p]
  • [p]Improved the animation and visual effects for when a Grobb Healer resurrects another Grobb[/p]
  • [p]Updated a puzzle in Greenvor’s Graja Beach to use correct visuals and reset the collection status for existing players[/p]
  • [p]Updated a puzzle in Greenvor’s Dark Caverns to be more understandable[/p]
  • [p]Added indicators for skill rarity upgrades and skill point rewards in the Skill Tree, making the different kinds of rewards clearer[/p]
  • [p]Continued user interface improvements[/p]
  • [p]Styling pass on the banner that appears when you are traveling to another island or domain[/p]
  • [p]Improved readability on the Quests screen[/p]
  • [p]Added a message when using a Summon Whistle after all Blins have been recruited, explaining when it grants loot instead[/p]
  • [p]Reorganized tiles in the escape menu and added a subtle color coding to them[/p]
  • [p]Reorganized tiles in the Codex[/p]
  • [p]Continued improvements to localization[/p]
  • [p]Regular Grobbs will no longer use the Enrage ability[/p]
  • [p]Ice cubes now break when enemies die[/p]
  • [p]Added additional clarifying text to some quests[/p]
  • [p]Vault of the Gods - Toxic and Lightning modifiers now handle multiple players better, which means fewer hazards when playing together[/p]
  • [p]Shade bosses (previously defeated main quest bosses) now have unique textures[/p]
  • [p]Added a chest in the Barren Lake in Frostvaldr, near the bridge to Mournfrost Hall[/p]
  • [p]Split part of Golden Galleon Shore in Arcadia into a new region Splashstone Hollow[/p]
  • [p]Updated the boundaries of several regions in Arcadia to make collectible chest assignment clearer[/p]
    • [p]3 Chests moved from The Old Wall into Spritefire Pond[/p]
    • [p]3 Chests moved from The Old Wall into Proving Grounds[/p]
    • [p]1 Chest moved from Golden Galleon Shore into Proving Grounds[/p]
    • [p]6 Chests moved from Golden Galleon Shore into Splashstone Hollow[/p]
    • [p]1 Chest moved from Golden Galleon Shore into Wisdom Peak[/p]
    • [p]1 Chest moved from Tidewind Heights to Fiblin Field[/p]
  • [p]New Cosmetic Styles for Brooks, Gryg, and Harker[/p]
  • [p]Updated Lasso Ring visuals to increase visibility against bright backgrounds[/p]
[p]Audio Improvements[/p]
  • [p]Improved weapon impact effects, and fixed a delay on Weapons with bleed [/p]
  • [p]Large gold loot (gold ribbons) now has its own sound design[/p]
  • [p]Improvements to the Cooking Station[/p]
  • [p]Made Greeble chomp attacks more present in the mix[/p]
  • [p]Made Corvin Dark Channeler slam attacks feel huge[/p]
  • [p]Checkpoint music mix improved[/p]
  • [p]Aerion NPC in Odin Shell now has a voice[/p]
  • [p]Improved the sound design of an important moment on Frogopolis[/p]
  • [p]Improved Skill Tree UI sound design[/p]
  • [p]Improvements for combo counter[/p]
[p]Bug Fixes[/p]
  • [p]Fixed a large number of enemy encounters that were spawning enemies underground across all islands and dungeons[/p]
  • [p]Fixed a bug where encounters could get in a bad state (unable to be completed because of invulnerable enemies) if the player started the encounter, moved far away, and returned[/p]
  • [p]Fixed an issue where fishing areas could prevent the player from lassoing, especially in one cavern in Frostvaldr[/p]
  • [p]Fixed a puzzle in the Carrion Gorge region of Dustlanger that could fail to complete[/p]
  • [p]Fixed a bug causing the blizzard barrier in Frostvaldr to remain after the quest progressed for some players, blocking progress. Blocked players should immediately see this resolved after travelling to Frostvaldr[/p]
  • [p]Fixed several objects without collision near VargerKatt’s shrine on Greenvor[/p]
  • [p]Fixed a bug where defeating the Dreamjailer boss in the Overgrown Quarry would not remove a barrier, blocking progress[/p]
  • [p]Fixed a bug causing Odin’s Vaults to not spawn enemies after being reloaded[/p]
  • [p]Fixed a bug causing Brimir’s Forge to not properly load some rooms[/p]
  • [p]Fixed a bug causing a dungeon gate to appear in the sky in Frostvaldr[/p]
  • [p]Wind Shrines no longer ping each time they are loaded after being unlocked[/p]
  • [p]Fixed a bug allowing Grobb Healers to resurrect some bosses[/p]
  • [p]Fixed a bug causing some puzzles to appear in an incomplete state after being completed[/p]
  • [p]Fixed a bug allowing the player to reactivate previously completed crystal puzzles[/p]
  • [p]Fixed a bug allowing the poison modifier in Vault of the Gods and Sporeswell Sepulcher to continue to apply inside spawn and exit rooms[/p]
  • [p]Fixed a bug preventing puzzles in the Smoldering Depths dungeon from hiding UI indicators on completion[/p]
  • [p]Fixed a bug causing The Ancient Bog to sometimes fail to generate important rooms[/p]
  • [p]Removed some verbose logging that could result in large log files[/p]
  • [p]Fixed an issue causing the fishing “!” indicator to appear underwater[/p]
  • [p]Fixed a bug in the Skill Point UI that would not immediately refresh available skill points[/p]
  • [p]Fixed a skill point exploit that could be done while traveling[/p]
  • [p]Fixed some enemies facing the wrong way when dizzy[/p]
[p]Thank you for playing, and welcome to the skies of Cloudheim.[/p][p]
[/p][p]— Noodle Cat Games[/p][p]
[/p]

Lunar New Year Arrives in Cloudheim Tomorrow

[p]Good to see you again, Runari! A celebration is coming to Cloudheim.
[/p][h3]Lunar New Year starts in Cloudheim tomorrow, February 12th![/h3][p][/p][p]Two Runari will be joining the celebration with brand new Lunar New Year styles, inspired by the holiday. Take a first look at what’s coming below.[/p][p]
[/p][p]We’re adding new emotes, firework destructibles, and themed decor to celebrate. 
[/p][p]Alongside the festivities, this update also includes tons of improvements and bugfixes across Cloudheim, continuing our work to refine exploration, combat, and the world itself.
[/p][p]We’ll have full details to share when the Lunar New Year update goes live tomorrow. Until then, enjoy a first look at what’s coming, and get ready to party like a Runari! [/p][p]— Noodle Cat Games[/p][p]
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