1. Cloudheim
  2. News

Cloudheim News

Cloudheim Patch 3

  • Skills that launch enemies into the air have been improved, and are more consistent against different enemies to make it easier to combo
  • Added a prompt to inform players about Mastery before leaving Odin Shell
  • Fixed a critical issue: the Bifröst portal is now centered in the stone frame
  • Fixed an issue that could cause the doors to Frog’s Den or Crumbling Halls to get stuck
  • Fixed an issue where players could spawn inside terrain returning from Parched Temple dungeon in Arcadia
  • Fixed a visual artifact in the ocean of Dustlanger
  • Fixed an issue causing Firewall pop-ups the first time you try to play online on Steam
  • Fixed an issue with a boss fight on Dustlanger not starting in certain conditions
  • Fixed an issue with some players being blocked from ringing the bell to wake up The Frog God
  • Fixed the ability to get outside of the environment in a couple of dungeon modules
  • Added initial icon support for dual wield weapons
  • Fixed mismatched Blin icons
  • More translation fixes

It's Progression Party Time 😎

[p]Hello Runari![/p][p][/p][p]We are still hot off the Early Access release, with two patches already out (and more coming real soon!).[/p][p][/p][p]After pouring over your feedback and hammering out what to do after launch, we’ve decided to focus on which parts of progression carry across between worlds. We’ve started work on Mastery System Pt 2 from our roadmap, and will be releasing the first pieces next week.[/p][p][/p][p]As many who played the demo saw, all content was tied to the world save until this past week when we added the personal account profile. Today, this lets character trust and the cosmetic unlocks from Class Progression carry across between Worlds, and next week earning experience in any World will help you in all Worlds.[/p][p][/p][p] [/p][p]In the meantime, look forward to Patch 3 coming tomorrow, which includes improvements to all of the skills that launch enemies into the air. [/p][p][/p][p]Read on for the patch notes for Patches 1 & 2. Thanks so much for your support, and see you in Cloudheim![/p][p][/p][h2]Cloudheim Early Access Patch 1[/h2]
  • [p]Improved some translated text[/p]
  • [p]Fixed an issue with a quest step on Arcadia not appearing until after you speak with Wren[/p]
  • [p]Fixed an issue with the Blins at Fiblin field not animating[/p]
  • [p]Fixed an issue with the Bigshot boss appearing incorrectly for clients and adjusted balance slightly[/p]
  • [p]Fixed an issue in Dustlanger where you could get a quest too early[/p]
  • [p]Fixed an issue with an important character not appearing during a quest in Dustlanger[/p]
  • [p]Resolved some issues where characters in the Appearance menu could be greyed out incorrectly, especially when returning to the main menu[/p][p][/p]
[h2]Cloudheim Early Access Patch 2[/h2]
  • [p]Fix for a crash that could occur when traveling between worlds.[/p]
  • [p]Fix for a crash when changing between audio devices with different numbers of channels.[/p]
  • [p]Fixed the Supporter Pack URL on Steam[/p]
  • [p]Improved the collision of a certain NPC on Dustlanger[/p]
  • [p]Fixed lighting issues on Dustlanger and in the Smoldering Depths dungeon[/p]
  • [p]Streamlined the Greenvor questline to ensure players don't miss an important enemy[/p]
  • [p]Added a reward for solving a puzzle at the Labyrinth on Greenvor[/p]

Cloudheim Patch 2

  • Fix for a crash that could occur when traveling between worlds.
  • Fix for a crash when changing between audio devices with different numbers of channels.
  • Fixed the Supporter Pack URL on Steam
  • Improved the collision of a certain NPC on Dustlanger
  • Fixed lighting issues on Dustlanger and in the Smoldering Depths dungeon
  • Streamlined the Greenvor questline to ensure players don't miss an important enemy
  • Added a reward for solving a puzzle at the Labyrinth on Greenvor

Cloudheim Patch 1

  • Improved some translated text
  • Fixed an issue with a quest step on Arcadia not appearing until after you speak with Wren
  • Fixed an issue with the Blins at Fiblin field not animating
  • Fixed an issue with the Bigshot boss appearing incorrectly for clients and adjusted balance slightly
  • Fixed an issue in Dustlanger where you could get a quest too early
  • Fixed an issue with an important character not appearing during a quest in Dustlanger
  • Resolved some issues where characters in the Appearance menu could be greyed out incorrectly, especially when returning to the main menu
  • Resolved an issue with the Supporter Pack

Cloudheim is now available in Early Access!

[p]Hello Runari,[/p][p][/p][p]Today marks a big moment for the team here at Noodle Cat, as Cloudheim finally releases into Early Access! If you've participated in past playtests, played the demo, reported a bug in-game, left feedback in our Discord, or even just saw the game in a video and shared it, it means a lot to us as a growing studio sharing our first project to the world.[/p][p][/p][p][/p][h2]What's New Compared to the Demo[/h2][p]In the demo, you’re able to progress right before Act III of Arcadia. With Early Access release, in addition to all of Arcadia, you'll unlock the entirety of islands Duslanger, Greenvor, and Frostvaldr — each with their own questlines to complete, new dungeons to explore, and quirky enemies to face. While on Odin Shell, you'll have access to more upgrades and craftable options as you build out your base in the skies.[/p][p][/p][h2]What Early Access Means for Us[/h2][p]Of course, this launch is just the beginning. We decided to go into Early Access as we knew there was still so much more we wanted to do. Expect plenty of bug fixes and content updates, all fueled by reports and feedback left by you, our players. (And make sure to use the in-game bug reporting option when doing so!)[/p][p][/p][p][/p][h2]See You on Odin Shell[/h2][p]Whether you're a longtime playtester or just joining us, we want to welcome everyone to this colorful, silly world we've built with Cloudheim. Feel free to explore all the islands. Kick walls down for some secret treasure. Launch greebles off a cliff (very important).[/p][p][/p][p]And, of course, have fun![/p][p][/p][p]— Noodle Cat Games[/p]