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Cloudheim News

đŸȘœ Cloudheim Enters Early Access on December 4th!

[p]Get ready to soar the skies on Odin Shell, because Cloudheim is coming into Early Access in just a few months![/p][p][/p][p]đŸ“ș Watch the new trailer below:[/p][previewyoutube][/previewyoutube][p]To all the Runari who helped improve the game thanks to your feedback, thank you. We can't wait to continue the journey with Early Access.[/p][p][/p][p]We'll be sharing more info, and if you haven't already, make sure to wishlist and follow the game to be notified as soon as it becomes available![/p][p][/p][p]Here's to even more adventures soon![/p][p][/p][p]— Noodle Cat Games[/p][p][/p]

Thank You for an Incredible Steam Next Fest! đŸŒ„ïž

[p]Hey Runari,[/p][p]With Steam Next Fest coming to an end, we wanted to say thank you for sticking around. The team has been blown away by everyone who's played, streamed, left feedback, and shared bug reports during this period. Seeing all your reactions has been a huge boost for the team, and this is all in part thanks to the support from our growing community.[/p][p][/p][h3]Over 58,732 players have tried the Cloudheim demo so far![/h3][p][/p][p]In case you missed out, or you're just itching to play more Cloudheim, guess what? We are leaving the demo up so you can jump right (back) in![/p][p][/p][h2]Next Up: Catch us at the Galaxies Showcase[/h2][p][/p][p]We’ll be sharing something special with a brand new trailer! Join us as we make our way toward Early Access launch.[/p][p][/p][p]In the meantime, don’t forget to wishlist Cloudheim — it’s the best way to stay notified as we get closer to release! Thank you again for all the support, feedback, and chaos. We can’t wait to show you what’s next.[/p][p][/p][p]— Noodle Cat Games[/p][p][/p][p][/p]

Jump in for the Pumpkin Fest! 🎃

[p][/p][previewyoutube][/previewyoutube][p][/p][p]Guess who's crazy enough to do a seasonal event just for a demo? We are! đŸ‘» For Next Fest, enjoy Pumpkin Fest, and get ready to go on a pumpkin quest![/p][p][/p][p][/p][p]With the latest patch, you'll have a chance to run into the Pumpkin Knight Grobb and Pumpkin Mask Greeble as enemies. Somewhere in Arcadia, there's even the special Darksteel Hollow boss![/p][p][/p][p][/p][p][/p][p]Defeating these enemies will earn you Pumpkin Coins, which can be traded in via Brooks at Odin Shell for some seasonal-themed skills.[/p][p](You'll need to reach Shop Level 2 for Brooks to appear!)[/p][p][/p][p]And let's not forget the bug fixes and improvements also included in the patch![/p][h3]Improvements[/h3]
  • [p]Added distance to the "Player Needs to be Revived" indicator[/p]
  • [p]The Invite Code shown in "World Settings" should now be correct[/p]
  • [p]Added some feedback when copying the Invite Code from the game menu[/p]
  • [p]Added UI elements options to Gameplay settings, allowing you to turn different parts of the display on or off[/p]
  • [p]Reduced the audio loudness of breaking multiple cattail plants at once[/p]
  • [p]Fixed some issues with "Jelly Drops" so they are more visible when created, have interaction audio, and don't leave phantom copies on clients[/p]
  • [p]Added additional safety code to Bifrost travel during the tutorial[/p]
  • [p]Fixed an issue where shoppers could get stuck wandering around the shop indefinitely after you closed it[/p]
  • [p]Fixed a typo in the "Daggers Trait" and "Dual Blades Trait"[/p]
  • [p]Fixed an issue with fences and some other deco items that was preventing them from being moved after placement[/p]
  • [p]Fixed an issue with Chickens and Jellycows getting broken when being fed to Gnasher[/p]
[h3]Balancing[/h3]
  • [p]The armored boss in the tutorial is now more aggressive after you break his armor[/p]
  • [p]The "Enemy Difficulty" world setting now affects how quickly bosses recover armor. At the default value, enemies take longer to recover, and harder difficulties make it quicker.[/p]
  • [p]Adjusted a few encounters in Arcadia to reduce the number of mini-bosses in them[/p]
  • [p]General Gnarly spawns healer minions less frequently, and there is now a set maximum number of healers[/p]
[p][/p][p]This event will last until Next Fest, so make sure to check it out before it ends on October 20th, 10:00 AM PT. Don't wait too long to collect those coins![/p][p][/p][p][/p]

🚂Steam Next Fest Has Begun!

[p]Hello Runari,[/p][p]Steam Next Fest has officially begun! We’re thrilled to have Cloudheim featured among hundreds of incredible upcoming games, and even more excited for new players to dive in and try our demo for themselves.[/p][p][/p][h3]Did you know... over 25,000 players have played the Cloudheim demo so far?[/h3][p][/p][p]Whether you’ve already taken flight on Odin Shell or you’re discovering the world for the first time, now’s the perfect time to dive in, team up with friends, and explore everything the demo has to offer.[/p][p][/p][p]PLAY DEMO NOW![/p][p][/p][h2]Cloudheim Next Fest Teaser Trailer[/h2][previewyoutube][/previewyoutube][p][/p][h2]💬 Share Your Journey[/h2][p]We’ve been blown away by the feedback, screenshots, and clips players have shared so far, so keep them coming! Our team loves seeing your adventures and hearing what you think about the demo.[/p][p]To report any issues, you can directly use our in-game reporter from Menu > Report a Bug or use the F8 shortcut. You can view the past hotfixes (five so far!) we've already pushed for the demo here in this thread.[/p][p]And don't forget to join our official Discord server to share your impressions, post cool videos, and hang out with the devs.[/p][p][/p][p][/p][p][/p][p]Thanks again for playing and supporting Cloudheim! Now and go and find ALL the treasure chests! ✹[/p][p][/p][p]— Noodle Cat Games[/p][p][/p][p][/p]

Demo Hotfix Patch Round-Up

[p]Hey, Runari![/p][p]Thank you so much for playing the Cloudheim demo and sharing your feedback. We’ve been keeping a close eye on bug reports being sent in and within the last few days, have rolled out some hotfixes to help improve the demo experience.[/p][p]Here’s a recap of what’s been fixed so far![/p][h2]Hotfix Patch 1[/h2]
  • [p]Fixed an issue that could result in a door during the tutorial becoming locked and preventing progress[/p]
  • [p]Improved the wording on the "Blin Whistle" onboarding quest[/p]
  • [p]Fixed an issue with the quest “Harald's Treasure” that could block further progress[/p]
  • [p]Added a quest given by Wren indicating when you’ve reached the end of Act II in the demo[/p]
  • [p]Fixed an issue with shoppers not buying items on sales tables[/p]
  • [p]Made ham snacks safer[/p]
  • [p]Fixed various issues that could result in the party not all returning to the same spot or getting stuck in a wall when returning to Arcadia from a dungeon[/p]
  • [p]Fixed the weapon “Knight’s Shield” not doing any damage[/p]
  • [p]Falling off Odin Shell will now properly place you back on top of it[/p]
  • [p]Improved the reliability of a puzzle in the "Parched Temple" dungeon[/p]
  • [p]Fixed an issue where feeding Gnasher could result in HUD elements disappearing[/p]
  • [p]Fixed a puzzle element on Arcadia that was sunk into the ground and hard to see[/p]
  • [p]Fixed a visual issue with ponds[/p]
[h2]Hotfix Patch 2[/h2]
  • [p]Fixed an issue where some players would see a second option at the end of the tutorial, causing it to restart instead of continuing on into the full game[/p]
  • [p]Removed the “Encounters” tile which was showing a standalone version of the tutorial to avoid confusion in the demo[/p]
  • [p]Improved the reliability of Bifrost Gateway teleporting during the tutorial[/p]
  • [p]Fixed an issue where late joiners would see already-destroyed planks during the tutorial[/p]
  • [p]Fixed a crash when claiming a Bean Statue[/p]
  • [p]Fixed a bug where unread news would pop up multiple times in one visit to the main menu[/p]
  • [p]Added more information to the Quest Log during the “Harald’s Treasure” quest line[/p]
  • [p]Added a quest marker inside “Harald's Tomb”[/p]
  • [p]Fixed an issue where the "Parched Temple" waterfall puzzle could become impossible to complete if you left it midway[/p]
  • [p]Fixed an infinitely respawning camp located in “Dunerise Fortress”[/p]
  • [p]Prevented other players from grabbing things you were previewing in the Build Mode Purchase Menu[/p]
  • [p]Fixed some issues where opening a Lockbox might give no loot[/p]
  • [p]Fixed an issue where opening the Appearance or Class Progression screens would cause the sky to change colors[/p]
[h2]Hotfix Patch 3[/h2]
  • [p]Potential fix for players losing input after taking a Bifrost Gateway during the tutorial. If you still see the issue, please report it via F8 and then try using “Help, I’m stuck” from the game menu[/p]
  • [p]Fixed several issues with furniture placement and refunding that could cause players to be blocked[/p]
  • [p]Fixed an issue with a checkpoint that could get you stuck on the wrong side of a locked gate in the “Veilbreaker Catacombs” dungeon[/p]
  • [p]Fixed issues with Lasso Shrines near “Golden Galleon Shore” and “Owl Mountain” on Arcadia to allow them to be properly unlocked[/p]
  • [p]Increased the time before a crystal puzzle resets in the “Grobb Citadel” dungeon[/p]
  • [p]Changed the inspection tip on Gnasher during the tutorial (since you can't feed him just yet!)[/p]
  • [p]Removed some unintended clutter from the Jobs room on Odin Shell[/p]
  • [p]Removed an unread marker on the Reputation button in the menu as it wasn’t actually showing whether or not any board had unread items[/p]
  • [p]Change the quest objective "Open the Build Menu" to say "Open the Purchase Menu" for better clarity[/p]
  • [p]Made an error message related to login failures clearer, suggesting checking your network connection and restarting the game[/p]
  • [p]Added extra logging to help identify a crash during map travel[/p]
[p][/p][p]Many of these fixes were made possible thanks to your in-game bug reports and community feedback, and your support helps us make Cloudheim better with every patch.[/p][p]If you run into any new issues, please continue using the F8 in-game bug report tool — it sends us helpful data automatically![/p][p]Sincerely,[/p][p]— The Noodle Cat Team[/p]