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What's in the Geppetto Update? - Dev Diary #02



Greetings, Ravens!

Welcome to our second Dev Diary, a regular rendez-vous where we give news about the development of Ravenswatch and look at what's currently hot in the community. This post is going to be a lengthy one, but it's dedicated to the ones who love to dive into the intricacies of game development! We'll have a patch note with all the changes and additions on the day of the release of the Geppetto Update.

[h2]:: THE GEPPETTO UPDATE - OUT MAY 31ST ::[/h2]

First and foremost, if you haven't watched the Geppetto reveal teaser, check it out now:

[previewyoutube][/previewyoutube]
It was really fun to try and figure out how to introduce a new character to the community.

We won't be adding heroes very often in the game, so we had to mark the occasion both with a dedicated trailer and also with our participation in the AG French Direct, an event that highlights French and French-speaking games through a conference full of exclusive announcements and new trailers. The online event went great and +11 000 people gathered live to watch the cool new games announcements as well as Geppetto's reveal.

Now let's dive into what this Update will bring out for Ravenswatch, we know that's what you're here for!

[h3]Geppetto joins the Ravenswatch[/h3]

You may recognize Geppetto from the Pinocchio tale from the 1881 novel written by Carlo Collodi. Pinocchio's been really popular recently with films by Zemeckis and Guillermo Del Toro, as well as upcoming games like Lies of P.

We actually had the idea of the character really early on in the development of Ravenswatch (and he was voted most popular by the team at Passtech as well when it was time to decide which characters would make it into the game!), but with his very atypical gameplay style, we decided it would be best to bring him out when more classic gameplays were explored with other heroes.



Why is Geppetto atypical gameplay-wise? He's a mix between a melee and a ranged character. You want to stay close to help your puppets, but far enough to avoid enemies as Geppetto is not a really resistant character (well, he's pretty old after all). Built around the idea of "tower defense", Geppetto can turn into a one-man army character.





Find out everything about Geppetto on May 31st!

[h3]Additional Ultimate Abilities[/h3]

For this update, we also added additional Ultimate Abilities for all the existing heroes, which you will be able to unlock at Rank 6 after your runs. We won't spoil you with everything, but here's a glimpse at what awaits:

A Whole New World đŸŽ”

More raaaaaats 🐀

Big chomp đŸș (maybe doing that on a small Ghoul is not the best idea...)

[h3]The teleport system[/h3]

One feedback reported frequently was how frustrating it was to have to walk back inside caves to exit them. Changing the teleport system not only resolves this issue but also allows more mobility on the map overall, especially when time is a matter of great importance in the game. You can now teleport yourself from anywhere, no need to go on a Raven's Mark teleporter anymore. You can choose a teleport point that you previously uncovered and will land on it - while not in combat (we see you trying to avoid mini-bosses or challenges you activated!)



[h3]Balancing and general improvements[/h3]

The update will also bring its share of balancing and visual/sound improvements. The main issue that was reported by players was Aladdin's overpowered wishes. Aladdin’s capacity to generate Magical Objects with his second wish could really go off limits in terms of power and was simply too much, especially in Multiplayer. Offering Consumables instead is a way to keep the idea of empowering with the Wish, but it’s more reasonable and controllable. We may even think of making some unique ones for this wish in the future!

Oh, and now Magical Objects and Consumables have icons! Here's a sneak peek:



We added more voice lines for all the characters, as well as short dialogs to continue to bring out their personalities, and now their relationships. We will keep working on this system as we believe it's a great way to deliver backstories and lore into the game (we are also working on other storytelling elements).

The Geppetto Update will be out on May 31st, and we cannot wait for you to get your hands on the new Puppet master! Thanks for reading,

- The Passtech Team 🍉

[h2]:: SOCIAL CHANNELS ::[/h2]

Ravenswatch Patch note - Version 0.12.01



Greetings, Ravens!

Our team has been working on optimizing Ravenswatch's Online experience for the last couple of weeks and this patch should help players that have encountered issues while playing in co-op. Check the patch note down below for additional information.

Stay tuned for the Geppetto Update, coming out later this month on May 31st!
Learn more about what's coming next in our previous post.

[h2]:: Patch note - Version 0.12.01 ::[/h2]

While this patch is not a miraculous fix for all the Online issues, it should still help players to have a smoother co-op experience overall. We are still working on fixes and optimizations and will continue to do so throughout the development of Ravenswatch in Early Access. Thank you to everyone that has shared their issues with us, your reports help us greatly while trying to resolve them. We will track the results of this patch to see what can still be improved while working on other online fixes as well.

[h3]Fixed bugs[/h3]
  • Network issues:
    + Desynch issues: Desynch issues have been limited and
  • dramatic* desynchronizations should be less frequent.
    Note: Though the Desynch issues still remain as it is a core problem of the online architecture of the game, we have pushed numerous fixes that should prevent vast delays from happening for some players. The issue can still be present depending on the internet connection between the host and peers.
    + Internet connection logs: You can now check the quality of the internet connection of all the players by pressing Esc/Start. Screenshotting this menu while encountering Desynch issues and sharing it with us on our Discord server will help us in resolving this issue.
    + Play with more than 4 players: Fixed an issue where it was possible to play with more than 4 players (sorry, hehe)
    + Spreading across the map: We have made adjustments so that being spread across the map should now be a smoother experience
  • Grimoire of Monsters: Fixed the issue where Grimoires were not lootable after completing the activity
  • Early Access message: The Early Access message appearing at the end of each run has been moved to appear only at the end of a run in Nightmare 9
    Note: The message appearing at the end of each successful run, no matter what Nightmare level you were on, was confusing for players and let them believe that they had reached the end of the Early Access content, although more characters, upgrades, magical objects, and Nightmare difficulties were not unlocked.
  • Sandman: Fixed an issue where the texts in the Sandman’s shop were not localized
[h3]Known issues[/h3]
  • Some codes don't generate in the lobby, preventing people from playing in Co-op
  • Intangible enemies on 3/4 multiplayer
  • Random crash occurring during the Master Nightmare boss fight
  • Projectiles from Heroes or enemies go through slopes
  • Snake Nightmares can teleport outside of the Tumor or Grimoire challenges
  • Play with the same characters in co-op (2 Scarlets, 4 Aladdins
)
  • On Steam deck, some attack signals are not displayed
  • Various localization issues

[h2]:: Early Access Roadmap ::[/h2]

The next content update in line is the Geppetto Update, set to release on May 31st! Check the visual down below to this what's coming, or watch the reveal teaser here.



[h2]:: Fan arts ::[/h2]

Thank you all for the warm welcome for Ravenswatch's Early access and for sharing your artwork!

By @Janfon1

By @DungeonGaro

By @RaaziaArt

[h2]:: Social Links ::[/h2]

Visit Passtech Games website: https://www.passtechgames.com

Follow the official Ravenswatch Twitter account: https://twitter.com/PlayRavenswatch

Follow Passtech Games on Twitter: https://twitter.com/PasstechGames

Join Ravenswatch’s subreddit: https://www.reddit.com/r/ravenswatch

Watch us on Twitch: https://www.twitch.tv/passtechgames

Follow us on Facebook: https://www.facebook.com/gaming/PasstechGames

Follow us on Instagram: https://www.instagram.com/passtechgames


- The Passtech Team

Geppetto will join the Ravenswatch on May 31! (Reveal Teaser)



Greetings, Ravens!

The team at Passtech Games is beyond excited to finally reveal the next hero to join the Ravenswatch as well as announce the release date of the Spring update!

Make room for Geppetto, the Italian woodcarver, and father of Pinocchio:

[previewyoutube][/previewyoutube]
[h2]:: GET READY FOR MAY 31ST! ::[/h2]

The Spring Update - also now known as the Geppetto Update - will release on May 31st with even more content:
  • Geppetto joins the Ravenswatch with his own set of abilities and special trait, 14 Upgrades, and 2 Ultimates
  • All the heroes can unlock their second Ultimate ability
  • Teleport yourself from anywhere on the map, while not in combat
  • More voicelines and now short dialogs between the heroes
  • And more!


[h2]:: SOCIAL CHANNELS ::[/h2]

See you soon in Reverie!

Ravenswatch Patch note - Version 0.12.00



Greetings, Ravens!

Ravenswatch has been out for a couple of weeks already (time flies) and we are now ready to share a patch oriented on fixing DX12 issues, as well as optimizing the Steam Deck version and adding the much-required rebind of movement keys for keyboards. Check the Patch Notes down below to see everything in detail.

We are also working on a second patch that will be oriented toward Online Co-op issues. Stay tuned!

[h2]:: Patch note - Version 0.12.00 ::[/h2]

[h3]Fixed bugs[/h3]
  • DX12 Errors: The following DX12 errors have been fixed:
    + DX12 0x80070057
    + DX12 0x887a0004
    Note: If you still encounter DX12 Errors, please check that you meet the required specs on our Steam page, check that your drivers are updated, or follow the instructions in this thread. Sending us a DXdiag with your DX12 Error number is extra helpful in these situations!
  • Steam Deck:
    + Fixed the DX12 error “0x80070057”
    + Fixed the issues where attack signals were not properly displayed
    + Fixed the 16:10 ratio
    + Added a virtual keyboard for Co-op sessions Codes on Steam Deck
    Note: You can now opt out of Proton Experimental to play Ravenswatch on the Steam Deck.
  • Co-op Sessions Stability: We made a small optimization that should help reduce Co-op session instabilities. We are still actively working on those issues, and the following patch will improve the Online Co-op sessions in the upcoming weeks.
  • WASD Rebind: Added the possibility to rebind the movement keys on keyboards.
    Note: New texts in the Settings menu have not been localized yet, this will be part of the next update.
[h3]Known issues[/h3]
We are aware some issues remain and our main priority is currently to fix issues related to Co-op sessions (Codes not being generated, Desynch issues).

[h2]:: Early Access Roadmap ::[/h2]



Our first content update will be released this Spring (Date TBD) and will feature a New Hero with unique abilities, additional Ultimates for all 6 first Heroes, a new and more easy way to teleport yourself on the map, as well as balancing and visual/sound improvements.

[h2]:: Fan arts ::[/h2]

Thank you all for the warm welcome for Ravenswatch's Early access and for sharing your artwork!

By @lillyovalley.art

By @Ramassesart

By @Leonard

[h2]:: Social Links ::[/h2]

Visit Passtech Games website: https://www.passtechgames.com

Follow the official Ravenswatch Twitter account: https://twitter.com/PlayRavenswatch

Follow Passtech Games on Twitter: https://twitter.com/PasstechGames

Join Ravenswatch’s subreddit: https://www.reddit.com/r/ravenswatch

Watch us on Twitch: https://www.twitch.tv/passtechgames

Follow us on Facebook: https://www.facebook.com/gaming/PasstechGames

Follow us on Instagram: https://www.instagram.com/passtechgames


- The Passtech Team

Thank you for a successful launch in Early Access!



Greetings, Ravens!

The whole Passtech team would like to share their gratitude to the community for their outpouring love toward the release of Ravenswatch in Early Access. THANK YOU! We could not have been happier with your feedback and encouragement for this first version of the game. This motivates us even further and we’re looking forward to sharing new content with the players. It's already been a week since launch but this is only the beginning and more challenges will be brought upon the Ravens of the Ravenswatch!

Our roadmap down below will detail what’s coming in Ravenswatch in the next few months:

Please note that this roadmap isn't final, the content and timing are subject to change.

[h3]KNOW ISSUES[/h3]

We are aware some issues are still remaining and we are actively working on a patch to fix them.

  • If you’ve experienced an issue with Online sessions at the beginning of the Early Access, know that we have pushed a fix on our servers on Friday 7th which resolved the infinite loading loop for 2-4 Co-op runs.
  • We are investigating the issues regarding Codes not being generated for some players and desynch bugs during Co-op sessions.
  • Finally, DX12 errors can still pop up for some players. Try the troubleshooting methods in this link, while the team is working on the patch for those issues: DX12 Errors - How to resolve
Stay updated by following Ravenswatch’s and Passtech Games’ Twitter accounts, as well as by joining our Discord server!

[h3]DEVSTREAMS[/h3]

Every Thursday at 5pm CEST (8am PT - 11am ET), the team at Passtech gathers to answer your questions and play some runs on Twitch! Join us today:
https://www.twitch.tv/passtechgames




[h3]LAUNCH DISCOUNT[/h3]

Our 10% launch discount will be over in just a few hours. Get the game for 10% off while you still can:

https://store.steampowered.com/app/2071280/Ravenswatch/

[h3]SOCIAL LINKS[/h3]
Visit Passtech Games website: https://www.passtechgames.com

Follow the official Ravenswatch Twitter account: https://twitter.com/PlayRavenswatch

Follow Passtech Games on Twitter: https://twitter.com/PasstechGames

Join Ravenswatch’s subreddit: https://www.reddit.com/r/ravenswatch

Watch us on Twitch: https://www.twitch.tv/passtechgames

Follow us on Facebook: https://www.facebook.com/gaming/PasstechGames

Follow us on Instagram: https://www.instagram.com/passtechgames