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Announcing an Experimental Beta Branch - Dev Diary #03



Greetings, Ravens!

As you already know, the team at Passtech Games has been working hard on the second Chapter of Ravenswatch! Our Summer update is going along great but we still have a lot of things to do to bring the experience of Chapter Two to the same level as Chapter One. Here are some insights into the development of the Early Access of Ravenswatch!

[h2]Where we're at[/h2]
We are happy with the game's current experience in Early Access. Sure, there are some balancing tweaks to be made, and content is scarce once you’ve reached Nightmare 9 and tried all the seven available heroes. With the arrival of Chapter Two, we hope to double your fun as we understand how frustrating it is to reach Level 5 and not be able to enjoy it at the end of a run.

Launching the Geppetto Update a few months ago has enabled us to add a new and atypical character to the mix. You should have understood by now that we place great emphasis on Heroes and their diversity of playstyles; Geppetto is just an example of how crazy we can get with designs! This previous update was also a good way of making the community wait for Chapter Two, Storm Island being our biggest and most ambitious update looking forward (more on that down below).



We were also able to fix long-time issues such as the random crash that occurred in co-op while defeating the Master Nightmare (whoops), and DX12 issues. Read our previous patch notes here. We are actively working on improving the online experience of Ravenswatch and eradicating remaining bugs and issues.

[h2]Experimental Beta branch[/h2]
Now we understand that the wait between Chapters can be long. We truly are trying our best to respect our timeframe and bring the most polished experience possible to the players. ⚡ Shores of Storm Island ⚡ (the official name of the update) will be massive with a new Chapter to explore, new enemies, a brand new quest to complete, new Bosses, and more Upgrades for all Heroes (as per requested by the community, they have been renamed ‘Talents’).

The Storm Island Update isn’t quite ready to release live, but with that said, we are contemplating the idea of releasing an experimental beta version of it to gather players’ feedback and share our progress with the community. Keep in mind that the beta version will be pretty advanced but not polished at all. You can expect most of the planned content to be there but there will be bugs and things that don’t make total sense (visual or audio feedback may be missing, and behaviors may be buggy…). It’s also full of spoilers for the new content, so if you’re afraid of that you may want to wait for the official release of the update.

With your help, we will be able to take a step back on all of the work we’ve accomplished so far and see how we can improve the game loop with those two Chapters to complete in one run.

What about a sneaky gif of Aladdin in Storm Island?



We will open this experimental branch in the upcoming weeks, stay tuned for that!

Warning: Your saves may be at risk with the experimental beta branch. We recommend making a copy of it and storing it somewhere safe on your computer if you do decide to partake in this experiment.
[h2]What we’re working on[/h2]
Chapter Two is only one part of our next Major update. You read it right! More content is planned for Shores of Storm Island, here’s a quick look into it:

[h3]Levelling-up heroes even further 📈[/h3]
Reaching Chapter 2 will allow you to keep levelling-up your heroes in your runs! That means you won’t be stuck at level 5 anymore, but you’ll be able to reach level 8 and get new Talents on the way! For that matter, we decided to add about 3 Talents per hero, +20 Talents in total that you’ll get to unlock in the Book.

Here are Scarlet’s new Talents icons, can you try to guess what they do?

[h3]Run length ⏱[/h3]
Previously, with a solo Chapter to play, there were 4 cycles of day and night before the final encounter. With the addition of the second Chapter, we had to adapt this so the overall playtime fits the dense and intense experience we are looking for. Runs are now longer, as the two Chapters will be played over 6 cycles. It means you’ll spend less time on the first Chapter (3 cycles), that’s why we made different adjustments to smooth it up and adapt some things related to the fact that you now play on two Chapters.

[h3]The Snow Queen 👑[/h3]
We chose to make more in-depth changes to the Snow Queen after carefully taking into account the various feedback we received about her, as well as our own perception of the character. Though this hero was very appreciated overall, some of her core mechanics were not satisfying enough ( especially at night, with the removal of most of her immediate damage). We took some time to think about the core aspects of the character, keep what was satisfying with her, adapt the rest, or even rework some aspects to fit better with the vision of a mage/combo character we have. We hope you’ll enjoy it and we are eager to hear your feedback about the changes!

Without getting in too much detail, her ‘Shatter’ move becomes Snow Queen’s Trait as it really is her signature movement. The ‘Ice Skating’ move is now her Defense ability, a perfect way to evade and chill enemies on the way! We added way more changes that you will be able to read in our patch note when we launch the Experimental Beta branch.

[h2]Community Questions[/h2]
Now let’s take some time to answer 3 questions from the community:
  • Will you be adding a Matchmaking or Quick match system?
YES. The game is currently lacking a way to play with non-friends people, and it became one of our priorities to add this feature in the upcoming months. We’re hoping to release it (or at least a first working prototype) for our Fall Update.
  • Will you improve the Mini-map readability?
YES. We heard you! We will continuously try to improve the game’s HUD and UI, but the Mini-map and Map in the Inventory became a priority with all the reports we got in the first months of the Early Access. We made many improvements, from new icons to a more detailed layout… Here’s a peek:

  • Will you add a Reroll mechanic?
MAYBE. We read some good ideas about this suggestion, and we’re thinking about it. We’ll have to see how it could fit into the current game loop. But if you’ve been here since the Early Access of Curse of the Dead Gods (our previous game), you know we ended up adding this community-requested feature into the game by popular demand 😛

[h2]Fun stat[/h2]
To conclude this never-ending post, here’s a fun stat: Someone in the player’s base (we have an idea who, but manifest yourself!) beat the game in Nightmare 9: 597 times! That’s a crazy number and it deserved to be celebrated 🥳



Thank you for reading, we hope you were able to have a good look at our we apprehend things and what’s coming soon! We are also participating in the Future Game Show on August 23rd for Gamescom 2023! Watch the event live to have even more details about Shores of Storm Island!

Our team is also getting ready to move into new and bigger offices in August, so that’s an eventful month at Passtech Games! In the meantime, cheers!

The team enjoying a well-deserved drink after work, in Lyon, France

- The Passtech Team 🍉

[h2]:: SOCIAL CHANNELS ::[/h2]

Ravenswatch Hotfix (DX12 Error 0x887a0005) - Version 0.13.03



Greetings, Ravens!

We are rolling out a quick hotfix for the DX12 error numbered "0x887a0005". After testing it with a few players that encountered this issue (crash during loading), we are able to push this fix on the main version of the game. Update to version 0.13.03 to get the fix.

The Steam Summer Sale is still going strong! Get Ravenswatch for 10% off from June 29th until July 13th!

https://store.steampowered.com/app/2071280/Ravenswatch/

[h2]:: Hotfix - Version 0.13.03 ::[/h2]
🐦 = Community feedback & reports

[h3]Fixed bug[/h3]
  • 🐦 DX12 Error 0x887a0005: Fixed the DX12 error "0x887a0005" that could cause a crash during loading times.

[h2]:: Early Access Roadmap ::[/h2]

Our next update will be one of the biggest we make during Ravenswatch's Early Access, it's also game-changing as we bring a whole new Chapter to explore and much more! You will soon reach the deadly shores of Storm Island, a whole new area with new environments, enemies, and bosses!

Adding a new Chapter also means updating the game's loop as you will be able to level up your Heroes even further and continue your journey to save Reverie! Be ready for a whole new challenge.

Our goal is to release the Storm Island Update this summer (window from June 21st - Sept. 23rd). We'll be able to communicate a release date when we'll have more visibility.



[h2]:: Social Links ::[/h2]

Visit Passtech Games website: https://www.passtechgames.com

Follow the official Ravenswatch Twitter account: https://twitter.com/PlayRavenswatch

Follow Passtech Games on Twitter: https://twitter.com/PasstechGames

Join Ravenswatch’s subreddit: https://www.reddit.com/r/ravenswatch

Watch us on Twitch: https://www.twitch.tv/passtechgames

Follow us on Facebook: https://www.facebook.com/gaming/PasstechGames

Follow us on Instagram: https://www.instagram.com/passtechgames


- The Passtech Team

Ravenswatch Patch note - Version 0.13.02 + Steam Summer Sale!



Greetings, Ravens!

The Steam Summer Sale is here! Get Ravenswatch for 10% off from June 29th until July 13th!

https://store.steampowered.com/app/2071280/Ravenswatch/

While the team is hardworking on our next update, the Storm Island Update, we took the time to fix some recurring crashes that were reported by the community. Have a look at the patch note down below for the detailed list and the Known bugs list to check what are the next issues we are working on.

⚠️ If you were affected by codes for Co-op not being generated in the lobby, please send to contact[at]passtechgames.com the files located in this repertory: Steam\steamapps\common\Ravenswatch_Logs

[h2]:: Patch note - Version 0.13.02 ::[/h2]

[h3]Fixed bugs[/h3]
  • Master Nightmare: Fixed a crash occurring randomly during the Master Nightmare boss fight in Co-op
  • Localization Crash: Fixed a crash occurring when selecting Geppetto while the game language is set to German
  • Cameras: Fixed a crash occurring with camera changes (eg. Melusine leaving Singing Stance)
[h3]Known issues[/h3]
  • Some codes don't generate in the lobby, preventing people from playing in Co-op (we have added logs in this version to help us locate this issue)
  • Desynch issues may still occur (we have located the main issue and we are working on it)
  • Projectiles from Heroes or enemies go through slopes
  • Play with the same characters in co-op (2 Scarlets, 4 Aladdins…)
  • On Steam deck, some attack signals are not displayed (while we provide a solid fix, you can switch to Proton version 6.3-8 on your Steam Deck)

[h2]:: Early Access Roadmap ::[/h2]

Our next update will be one of the biggest we make during Ravenswatch's Early Access, it's also game-changing as we bring a whole new Chapter to explore and much more! You will soon reach the deadly shores of Storm Island, a whole new area with new environments, enemies, and bosses!

Adding a new Chapter also means updating the game's loop as you will be able to level up your Heroes even further and continue your journey to save Reverie! Be ready for a whole new challenge.

Our goal is to release the Storm Island Update this summer (window from June 21st - Sept. 23rd). We'll be able to communicate a release date when we'll have more visibility.


[h2]:: Fan arts ::[/h2]

Thank you all for sharing your beautiful artwork!

By @PositivePatrick

By @AlejandroLechón

By @Janfon1

[h2]:: Social Links ::[/h2]

Visit Passtech Games website: https://www.passtechgames.com

Follow the official Ravenswatch Twitter account: https://twitter.com/PlayRavenswatch

Follow Passtech Games on Twitter: https://twitter.com/PasstechGames

Join Ravenswatch’s subreddit: https://www.reddit.com/r/ravenswatch

Watch us on Twitch: https://www.twitch.tv/passtechgames

Follow us on Facebook: https://www.facebook.com/gaming/PasstechGames

Follow us on Instagram: https://www.instagram.com/passtechgames


- The Passtech Team

Ravenswatch Hotfix - Version 0.13.01



Greetings, Ravens!

Here is a quick hotfix for the missing localization for Geppetto and other miscellaneous titles and descriptions. We are sorry for the inconvenience!

If you want to read the full patch note for the Geppetto Update, check the link down below: https://steamcommunity.com/games/2071280/announcements/detail/3677797598558131697

[h2]:: Hotfix - Version 0.13.01 ::[/h2]

[h3]Fixed bug[/h3]
  • Localization: Added the missing texts for Geppetto and other miscellaneous titles and descriptions in French, Italian, German, Spanish, Korean, Polish, Portuguese, Russian, Japanese, Simplified Chinese and Traditional Chinese.

[h2]:: Social Links ::[/h2]

Visit Passtech Games website: https://www.passtechgames.com

Follow the official Ravenswatch Twitter account: https://twitter.com/PlayRavenswatch

Follow Passtech Games on Twitter: https://twitter.com/PasstechGames

Join Ravenswatch’s subreddit: https://www.reddit.com/r/ravenswatch

Watch us on Twitch: https://www.twitch.tv/passtechgames

Follow us on Facebook: https://www.facebook.com/gaming/PasstechGames

Follow us on Instagram: https://www.instagram.com/passtechgames


- The Passtech Team

The Geppetto Update is out now! - Version 0.13.00



Greetings, Ravens!

The Geppetto Update marks the first content Update for Ravenswatch since the launch of the game in Early Access, and it's available NOW FOR FREE on Steam!

Make room for Geppetto - the Italian woodcarver, and father of Pinocchio - with his atypical gameplay style!

[h3]Watch The Geppetto Update trailer[/h3]

[previewyoutube][previewyoutube]https://www.youtube.com/watch?v=RWtr0CBwb-0[/previewyoutube]
[/previewyoutube]
[h3]Get the Update[/h3]

Update the game on Steam right now to get access to Geppetto and a ton of other new content for Ravenswatch! Read the patch note down below for an extensive look at what's new and what changed.

Ravenswatch is currently 10% off on Steam until June 5th, don't miss it:

https://store.steampowered.com/app/2071280/Ravenswatch/

Join us on Discord to chat with the community and share your impression/feedback with us!

[h2]:: Patch note - Version 0.13.00 ::[/h2]
🐦 = Community feedback/reports

DISCLAIMER: Some texts are not yet translated into other languages. We will add localization in an hotfix in the upcoming days. We apologize for any inconvenience.

[h3]New features[/h3]
  • New Hero: Geppetto joins the Ravenswatch!
    + 4 Abilities + 1 Trait
    + 14 Upgrades
    + 2 Ultimates
    Design Notes: Unlock Geppetto by winning 3 runs with 3 different characters.
  • Additional Ultimate abilities:
    + Scarlet: GRANDMOTHER'S SOUVENIR / IN THE BELLY
    + The Pied Piper: PLAGUE OF RATS
    + Beowulf: RAGING CHAIN
    + Snow Queen: SNOW STORM
    + Aladdin: MAGIC CARPET
    + Melusine: WISP BALLET
  • 🐦 New Teleport System: Teleport yourself from anywhere using the TAB / Back button, access the Mini-map, and choose a Teleport mark to land on.
  • New Voice lines:
    + Added more barks and voices lines for all heroes
    + Scarlet’s Wolf form now has voice lines!
  • New Dialog system: Heroes can now exchange short dialogs together during quiet moments
  • New Magical Objects icons: All the Magical Objects and Consumables now have unique icons!
  • 🐦 Pigs’ quest HUD revisions: We adjusted the Pigs’ quest interface so it’s now clearer and neater
  • 🐦 Tooltips: Added better tooltips for ATTACK, POWER, DEFENSE, etc. on abilities and Upgrades (still a work in progress)

[h3]Heroes adjustements[/h3]
  • Scarlet, Piper, Beowulf, Snow Queen: Fixed some upgrades displayed information not taking into account DMG modifiers
  • Scarlet:
    + Removed inertia when aiming with the mouse with ‘Distant Blows’ upgrade
    + Will not passively transform during an interaction anymore
    + Fixed Aggressive Defense damage not scaling correctly with DMG value
  • Beowulf:
    + Improved control on Special so Beowulf can orient quicker during the ability, including with the ‘Bladestorm’ upgrade
    + Fixed damage calculation for ‘Fiery Seismo’ upgrade, which gave higher damage per hit than expected
  • Aladdin:
    + 🐦 Second Wish now spawns Consumables instead of Magical Objects
    Design notes: Aladdin’s capacity to generate Magical Objects with his second wish could really go off limits in terms of power and was simply too much, especially in Multiplayer. Offering Consumables instead is a way to keep the idea of empowerment with the Wish, but it’s more reasonable and controllable. We may even think of making some unique ones for this wish in the future!
    + Third Wish Shield cannot stack with itself anymore
  • Melusine:
    + Cannot use Contextual Interactions anymore while in Sing Stance
    + ‘Protective Flow’ Upgrade’s Shield base value adjusted to 8 (from 10)
    + 🐦 Fixed a bug that could allow ‘Underwater Predation’ effect to last after defense is interrupted
[h3]
Balancing[/h3]
  • Healing Upgrades: Healing upgrades do not scale with DMG anymore (Piper’s ‘Perfect Harmony’, Aladdin’s ‘Healing Blades’, Melusine’s ‘Spring Water’)
    Design Notes: Healings produced by abilities were incorrectly scaling with the damage they dealt, making those abilities snowball too much in terms of value when upgraded/improved by DMG. Those healings still scale with Hero Level and can still be improved with the Mermaid Tears object.
  • Healing Orbs: Healing orbs now heal a fixed portion of Health instead of a % of maximum
    Design Notes: Healing a % of maximum health results to be more and more valuable as Heroes level up and gain vitality, thus making Heroes even more potent as they get more powerful and this could make advanced trials easier than expected. It was also a disadvantage for Heroes with a lower health pool, making them even more vulnerable at early stages of the game. Healing orbs now always heal 20 HP until Nightmare 4 difficulty where it is reduced to 10 HP. Those values are still improved by the Mermaid Tears object.
  • Enemies: Now have a shorter delay in making their first attack
    Design Notes: Enemies were in general a bit slow to start attacking when entering combat, and some of them had trouble even attacking one time sometimes. This will encourage players to think about their engagements and make the enemies a little more dangerous.
  • Treants: Will now chain swipe attacks when they hit a Hero up to 4 times (from no limit)
  • Magical Object - Faerie Dust: Lowered Shield increase to +25% (from +50%)
    Design Notes: Shields in general are very valuable, and even this objects is specific to Heroes having access to it, the result was too high.
  • Magical Object - Vajra: Lowered damage dealt to 40 (from 50)

[h3]Fixed bugs[/h3]
  • Crashes:
    + 🐦 Fixed a crash where the game would become unresponsive when Inventory or a Grimoire interface were triggered at the same time as a Teleport
    + 🐦 Fixed a crash when a player attempted to revive another player while still attacking continuously
    + 🐦 Fixed a crash when a player would hold the right mouse button while teleporting to any Raven’s mark
  • 🐦 Revived Heroes: Fixed an issue where a player could be revived with 0HP after being teleported to a Tumor or Boss fight
  • 🐦 Snakes: Fixed an issue where Snake Nightmares would teleport outside of the Tumor or Grimoire challenges
  • SFX: Fixed an issue where The Pied Piper would whistle after every dash
    Enemies: Fixed an issue where some enemies' shadows were still displayed a few seconds after they disappeared
  • 🐦 Pigs’ quest: Fixed an issue where resources would still be visible to Peers after the end of the quest
  • 🐦 Lobby: Fixed an issue where players would not see their gametag in the lobby
  • Localization:
    + 🐦 Fixed an issue where the Sandman’s shop was not fully localized in all languages
    + 🐦 Fixed an issue where special Polish characters were not displayed

[h2]:: Roadmap ::[/h2]


[h3]What's next[/h3]

Our next update will be one of the biggest we make during Ravenswatch's Early Access, it's also game-changing as we bring a whole new Chapter to explore and much more! You will soon reach the deadly shores of Storm Island, a whole new area with new environments, enemies, and bosses!

Adding a new Chapter also means updating the game's loop as you will be able to level up your Heroes even further and continue your journey to save Reverie! Be ready for a whole new challenge.

[h3]What we're focusing on[/h3]

Our main focus and priority are to deliver a good and stable experience for all players, in solo and in co-op. We are tackling bugs and crashes that have occurred during playtests and that have been reported by the community. More patches will be released to improve the quality of the multiplayer experience as well as the general game experience.

While we're hardworking on The Storm Island Update, we are also working on other features requested by the community and upcoming content for later Updates. Our goal is to release the Storm Island this summer (window from June 21st - Sept. 23rd) and we'll communicate a release date when we'll have more visibility.

Follow us on social media to not miss anything!

[h2]:: Social Links ::[/h2]

Visit Passtech Games website: https://www.passtechgames.com

Follow the official Ravenswatch Twitter account: https://twitter.com/PlayRavenswatch

Follow Passtech Games on Twitter: https://twitter.com/PasstechGames

Join Ravenswatch’s subreddit: https://www.reddit.com/r/ravenswatch

Watch us on Twitch: https://www.twitch.tv/passtechgames

Follow us on Facebook: https://www.facebook.com/gaming/PasstechGames

Follow us on Instagram: https://www.instagram.com/passtechgames


- The Passtech Team