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Shores of Storm Island Experimental Beta branch is live!



Greetings, Ravens!

Here we are! The Experimental Beta for Shores of Storm Island is now live on Steam. This is the first time that we try a beta for new content in Ravenswatch; we’re looking forward to hearing your feedback on this work-in-progress update!

Shores of Storm Island will fully release later this summer, once we feel we gathered enough community feedback and we had the time to polish the update.

Beware that the content is not final. We are still actively working on the Shores of Storm Island update, but we feel we’ve reached a good point where we need to listen to the players to improve the overall experience of this new Chapter! This is not the official release of Shores of Storm Island, therefore if you don’t like to partake in buggy, unstable and confusing experiences (we’re selling a dream here, right?), you may want to wait a little bit longer to try the new content. Stay tuned for the release date announcement!

[h2]Summary[/h2]



REACH the shores of Storm Island,

GAIN more power and talents in your journey,

DEFY the storm and the new Master Nightmare!
  • Chapter Two: Storm Island, a new map to explore
  • Defeat the new Master Nightmare
  • Fight the Cyclops to free Sinbad from his inevitable fate
  • +10 new Enemies to slay, including 1 new Mini-boss
  • +20 additional Talents for all Heroes
  • And more!

Read the full patch note here:
https://store.steampowered.com/news/app/2071280/view/3659790810659712636

[h2]How to get access to the Experimental Beta branch[/h2]

The Experimental Beta branch is open to all! You will need to complete a painless process to access it:
→ Right-click on the game’s icon in your Steam library
→ Select ‘Properties’ then choose the ‘Betas’ tab
→ Use the drop-down list and select ‘storm_island_experimental_beta’
→ Let Steam update the game
→ Launch, and have fun!



To opt-out, repeat the process but choose ‘None’ in the drop-down list. You will be brought back to the live version of the game.

Wait, you don’t have the game yet? You will need to purchase an Early Access copy of Ravenswatch on Steam to access the Experimental Beta branch for Shores of Storm Island:

https://store.steampowered.com/app/2071280/Ravenswatch/

[h2]What about my save?[/h2]

The Experimental Beta branch will function on a different save than your main one. A new local folder and file named ‘storm_island_experimental_beta’ will automatically be created when switching to the Beta branch, you must open the game and at least change one setting in the settings menu to make it appear. This means you will start a fresh new save on the Experimental branch and anything you do won’t be replicated onto your original save. You can also copy your current save (Profile_1.ob) and paste it into the ‘storm_island_experimental_beta’ folder if you don’t want to start fresh, but your progress on the Experimental Beta won’t be updated on the live version of the game.

We still recommend making a copy of your original save and storing it somewhere safe on your computer, just in case!



Here’s where you can find your saves:
\Steam\steamapps\common\Ravenswatch\_Save

Once the Shores of Storm Island update will be live for all, you will be automatically switched back to the main Steam branch (you can opt out of the Experimental Beta branch at any given time).

[h2]How to share your feedback?[/h2]

A dedicated forum on Steam and a channel on our Discord server have been created to share your feedback on the Shores of Storm Island Experimental Beta.

Please, always specify which version of the game you’re playing while doing your reports (live or experimental beta). This will help us when sorting feedback and issues.

We will also share a feedback form in the next couple of weeks.

You are welcome to record and post videos of your experience on the Experimental Beta online, no NDAs here :)

Thank you for participating in this Experimental Beta of Shores of Storm Island! We’re beyond excited to share our progress and read your thoughts on the new additions and changes.

- The Passtech Team 🍉

[h2]:: SOCIAL CHANNELS ::[/h2]

Ravenswatch Patch note - Experimental Beta Version 0.14.00



Greetings, Ravens!

The Shores of Storm Island Experimental beta is live. Check the patch note down below to see what changed and what was added! How to access the Experimental beta is detailed below.

Read our announcement post for more information about the Experimental Beta branch:
https://steamcommunity.com/games/2071280/announcements/detail/3659790810657015318

[h2]:: PATCH NOTE 0.14.00 (August 17th 2023) ::[/h2]
🐦 = Community additions

⚠ DISCLAIMER: Some texts are not yet translated for the Experimental Beta.

[h3]New features[/h3]
  • New Chapter - Storm Island:
    + A new map in a completely different setting. Reach the shores of the island, brave the storm, and defeat the Nightmares!
    + You will now continue your journey in Chapter Two after a victorious conclusion in Chapter One, allowing you to reach level 8 of your Upgrades!
    + You can now save in-between two Chapters, and continue your progression another time! (solo only)
  • 1 new themed quest: Defend Sinbad from the Cyclops!
  • 4 new enemy types:
    + Roc Birds: Rocling, Roc Eggs, and Phoenix Roc
    + Gnolls: Hunter Gnoll, Shielded Roc, and Gnoll Chieftain
    + Jinns: Storm Jinn, Ifrit Jinn
    + Crabs: Reef Crab, Mud Crab, and Coral Crab
  • 1 new Mini-boss challenge: Boss Crab
  • 1 new Master Nightmare: Faceless Master Nightmare
  • Inventory / Map:
    + 🐦 Improved the overall look of the Map and Minimap in the Inventory menu and the HUD to make it more clear and more detailed
    + 🐦 Icons on the Map and Minimap have been improved to be more legible
  • Loading screen:
    + 🐦 Added a loading animation
    + Added new icons for the tips
  • Heroes: New Upgrades Talents for everyone!
    + 🐦 (Upgrades have been renamed Talents)
    + Scarlet: 3 new Talents
    - Pulverize
    - Double Strike
    - Explosive Rush
    + The Pied Piper: 3 new Talents
    - Spinning Solo
    - Stimulant Vibes
    - Music of the Spheres
    + Beowulf: 3 new Talents
    - Sparkling Shield
    - Retaliation
    - Fiery Slash
    + Snow Queen: 5 new Talents
    - Shards Flurry
    - Radiant Crown
    - Strafe
    - Ice Spray
    - Freezing Stars
    + Aladdin: 3 new Talents
    - Wish of Omnipotence
    - Leaping Strike
    - Tornado Jump
    + Melusine: 3 new Talents
    - Razor Tail
    - Soothing Presence
    - Wisp Surge
    + Geppetto: 3 new Talents
    - Laser Lenses
    - Family Meeting
    - Vacuum Capsules
[h3]Heroes adjustments[/h3]
  • Scarlet:
    + 🐦 Human Special (Bomb) no longer stuns allies (but can still stun Scarlet)
    + 🐦 Reviewed Wolf Power’s (Bite) targeting so it is more precise when targeting empty spots (for escape purposes)
    + Scarlet is now instantly Intangible when triggering ‘Grandmother's Souvenir’
    + Fixed a bug where eating the last Master Nightmare tentacle with ‘In the Belly’ could result in not stun it properly
    + Fixed a bug where Scarlet’s Talent ‘Shapeshifter’ max health reduction was not counting Vitality points correctly
  • The Pied Piper:
    + 🐦 Fixed the ‘Explosive Rats’ Talent description displaying an incorrect damage value
    + 🐦 Now displays current and max number of rats over trait ability
  • Beowulf:
    + 🐦 Fixed Trait activation that was incorrectly canceled when Beowulf is stunned
    + Attack Critical Chance buff obtained when triggering Trait with ‘Blademaster’ Talent now lasts for up to 5 seconds
    + Improved ‘Crimson Fire’ explosion radius so it is wider for larger enemies
  • The Snow Queen: Complete rework detailed below:
    Design Notes: We chose to make more in-depth changes to the Snow Queen after carefully taking into account the various feedback we had for her as well as our own perception of the character. Though the character was overall very appreciated, some of her core mechanics were not satisfying enough, especially at night, with the removal of most of her immediate damage. We took some time to think about the core aspects of the character, kept what was satisfying with her, and adapted the rest or even reworked some aspects so it fits better the vision of the mage/combo character we had in mind. We hope you’ll enjoy it and we are eager to hear from you about the changes!
    + Frost generated by abilities no longer behaves differently according to daytime. It now always deals damage and applies Chilled to hit enemies
    + Former Special (‘Shatter’) is now her Trait ability ‘Ice Crown’
    + Former Trait (‘Ice Skating’) is now her Defense ability and has a small intangibility window at start
    + Former Defense (‘Gust of Cold’) is transformed in her new Special ability, ‘Ice Shards’. It no longer Chills enemies nor grants intangibility but sends waves of Ice shards in a cone that deal extra damage to Chilled targets
    + Chilled effect now lasts 5 seconds (from 4) and reduces movement speed by 40% (from 50%)
    + Attack damage reduced to 18 (from 20)
    + ‘Frost Exposure’ and ‘Biting Gust’ Talents have been removed
    + 🐦 ‘Ice Clone’ Talent is no longer limited to one clone. In addition to that, destroyed or expired clones now explode to deal damage around and Chill hits enemies
    + ‘Freezing Shatter’ Quest Talent is renamed ‘Rupture’. Each step now requires only 2 targets to be shattered at once instead of 3. When complete, it no longer re-applies Chill to shattered enemies but applies Vulnerable to them instead
    + ‘Frost Queen’ Talent is now a Starting Talent (Level 1). It now makes Frost last longer on the ground (similar to the former Night Frost but without the damage removal) and makes the Chill slowing effect more potent
    + 🐦 ‘Windy Lances’ Talent is now a Standard Talent (Level 2+). Its aiming has been improved and the general behavior adjusted so it can more easily benefit from its duration reset on hit.
    + ‘Slide’ Talent now transforms the Dash Ability, making it leave a frost trail, dealing damage and chilling enemies passed
    + 🐦 Halved the duration required to build up power with the ‘Frost Surge’ Talent
    + ‘Wind Shield’ Talent is renamed ‘Ice Shield’, and now allows Defense (‘Ice Skating’) to apply a Shield on the Snow Queen and other Heroes passed during the ability
  • Aladdin:
    + ‘Slide Attack’ is now a Standard Talent and deals 400/500/600/700% Attack damage (from 300/400/500/600)
    + Fixed a bug where ‘SwordJinn’'s FX stays displayed if Aladdin is stunned while performing this Talent
    + Fixed an issue where Consumable objects from Dream shards’ wish was not interactable if spawned next to an exit or entrance of a cave
  • Melusine:
    + Fixed a bug where the sound FX of ‘Wisp Ballet’ could last after she is stunned during the channeling
    + Fixed a bug where Shield generated from ‘Protective Flow’ would not apply on Intangible Allies
  • Geppetto: Design Notes: We adapted Geppetto’s Trait so it is more challenging to keep all three dummies active at the same time so it is more valuable to try to maintain them in life rather than just letting them die to build a new one.
    + Trait’s cooldown is now frozen when all dummies are active
    + Dummies’ attack stagger power reduced to 5 (from 10)
    + Fixed Dummies damage description not taking ATTACK damage increase into account
    + Fixed Dummies ‘Fireworks’ missiles incorrectly scaling with ATTACK damage (it still scales with general DMG)
[h3]Balancing[/h3]
  • Timer:
    + Chapters are now 3 days each instead of 4
    + Design Notes: Previously, with a solo chapter to play, there were 4 cycles of day and night before the final encounter. With the addition of the second chapter, we had to adapt this so the overall playtime fits the dense and intense experience we are looking for. Games are now longer, as the two Chapters will be played over 6 cycles. It means you’ll spend less time on the first Chapter (3 cycles) that’s why we made different adjustments to smooth it up and adapt some things related to the fact that you now play on two Chapters.
    Nightmare difficulties may be now more challenging because of the extra duration of the run as well as some changes that make them more potent. You may consider reducing the difficulty on your first tries to experiment with all the changes we made.
    + 🐦 The timer is now a countdown timer to 0
  • Ravens Feathers: Start with 6 Raven Feathers, 4 if playing in Nightmare 2+, 2 if playing in Nightmare 8+
  • Tentacle Master Nightmare: Chapter One Master Nightmare Base HP set to 350 (from 400)
  • Healing Orbs: In Chapter One, Healing orbs now heal 25 (from 20) or 15 in Nightmare 4+ (from 10)
  • Grimoires of Monsters: Grimoires XP rewards increased to 300/600/900 (from 300/420/540)
  • Wishing Wells: Wishing well prices increased to 150/250/350 (from 100/150/200)
  • Vision Towers / Map reveal:
    + Vision Towers and Chapter Start vision now reveal up to 4 Points of Interest (from 3)
    + Starting Vision effect now always reveals the Optional Quest location
  • Talents: Talents rarity drop rate set to 75/20/4/1 (from 60/30/9/1)
  • 🐦 Dash: DASH can now be interrupted by any Ability a very short time after it is triggered
  • Masters Nightmares: Masters Nightmares now stop dropping healing orbs after some time
  • 🐦 Priest Cultist: Healer enemies will not target other healers with their healing abilities
[h3]Fixed bugs[/h3]
  • Crashes / Hangs:
    + Fixed an issue where the game would crash upon attempting to teleport right after opening the Map
    + Fixed an issue where the game would soft lock the players if you simultaneously opened the map and pressed the ‘Back’ button on a controller
  • 🐦 Same Heroes: Fixed an issue where it allowed multiple players to play as the same Hero in co-op (two Scarlets, etc.)
  • 🐦 Slopes: Fixed an issue where projectiles from the Snow Queen and the White Ladies were coming through the slopes
  • Inventory: Fixed a bug where the first Ability hovered by a mouse in the Inventory menu was not the correct one to be displayed
  • Pushback: Pushback and hit stuns were not properly replicated for peer while playing in co-op
  • Audio:
    + Fixed a bug where Scarlet’s bomb’s SFX was not replicated for peer while playing in co-op
    + Fixed a bug where Beowulf’s Talent ‘Fiery Slash’ SFX was not replicated for peer while playing in co-op

[h2]How to get access to the Experimental Beta branch[/h2]

The Experimental Beta branch is open to all! You will need to complete a painless process to access it:
→ Right-click on the game’s icon in your Steam library
→ Select ‘Properties’ then choose the ‘Betas’ tab
→ Use the drop-down list and select ‘storm_island_experimental_beta’
→ Let Steam update the game
→ Launch, and have fun!



To opt-out, repeat the process but choose ‘None’ in the drop-down list. You will be brought back to the live version of the game.

Wait, you don’t have the game yet? You will need to purchase an Early Access copy of Ravenswatch on Steam to access the Experimental Beta branch for Shores of Storm Island:

https://store.steampowered.com/app/2071280/Ravenswatch/

[h2]What about my save?[/h2]

The Experimental Beta branch will function on a different save than your main one. A new local folder and file named ‘storm_island_experimental_beta’ will automatically be created when switching to the Beta branch, you must open the game and at least change one setting in the settings menu to make it appear. This means you will start a fresh new save on the Experimental branch and anything you do won’t be replicated onto your original save. You can also copy your current save (Profile_1.ob) and paste it into the ‘storm_island_experimental_beta’ folder if you don’t want to start fresh, but your progress on the Experimental Beta won’t be updated on the live version of the game.

We still recommend making a copy of your original save and storing it somewhere safe on your computer, just in case!



Here’s where you can find your saves:
\Steam\steamapps\common\Ravenswatch\_Save

Once the Shores of Storm Island update will be live for all, you will be automatically switched back to the main Steam branch (you can opt out of the Experimental Beta branch at any given time).

Thank you for participating in this Experimental Beta of Shores of Storm Island! We’re beyond excited to share our progress and read your thoughts on the new additions and changes.

- The Passtech Team 🍉

[h2]:: SOCIAL CHANNELS ::[/h2]

Announcing an Experimental Beta Branch - Dev Diary #03



Greetings, Ravens!

As you already know, the team at Passtech Games has been working hard on the second Chapter of Ravenswatch! Our Summer update is going along great but we still have a lot of things to do to bring the experience of Chapter Two to the same level as Chapter One. Here are some insights into the development of the Early Access of Ravenswatch!

[h2]Where we're at[/h2]
We are happy with the game's current experience in Early Access. Sure, there are some balancing tweaks to be made, and content is scarce once you’ve reached Nightmare 9 and tried all the seven available heroes. With the arrival of Chapter Two, we hope to double your fun as we understand how frustrating it is to reach Level 5 and not be able to enjoy it at the end of a run.

Launching the Geppetto Update a few months ago has enabled us to add a new and atypical character to the mix. You should have understood by now that we place great emphasis on Heroes and their diversity of playstyles; Geppetto is just an example of how crazy we can get with designs! This previous update was also a good way of making the community wait for Chapter Two, Storm Island being our biggest and most ambitious update looking forward (more on that down below).



We were also able to fix long-time issues such as the random crash that occurred in co-op while defeating the Master Nightmare (whoops), and DX12 issues. Read our previous patch notes here. We are actively working on improving the online experience of Ravenswatch and eradicating remaining bugs and issues.

[h2]Experimental Beta branch[/h2]
Now we understand that the wait between Chapters can be long. We truly are trying our best to respect our timeframe and bring the most polished experience possible to the players. ⚡ Shores of Storm Island ⚡ (the official name of the update) will be massive with a new Chapter to explore, new enemies, a brand new quest to complete, new Bosses, and more Upgrades for all Heroes (as per requested by the community, they have been renamed ‘Talents’).

The Storm Island Update isn’t quite ready to release live, but with that said, we are contemplating the idea of releasing an experimental beta version of it to gather players’ feedback and share our progress with the community. Keep in mind that the beta version will be pretty advanced but not polished at all. You can expect most of the planned content to be there but there will be bugs and things that don’t make total sense (visual or audio feedback may be missing, and behaviors may be buggy…). It’s also full of spoilers for the new content, so if you’re afraid of that you may want to wait for the official release of the update.

With your help, we will be able to take a step back on all of the work we’ve accomplished so far and see how we can improve the game loop with those two Chapters to complete in one run.

What about a sneaky gif of Aladdin in Storm Island?



We will open this experimental branch in the upcoming weeks, stay tuned for that!

Warning: Your saves may be at risk with the experimental beta branch. We recommend making a copy of it and storing it somewhere safe on your computer if you do decide to partake in this experiment.
[h2]What we’re working on[/h2]
Chapter Two is only one part of our next Major update. You read it right! More content is planned for Shores of Storm Island, here’s a quick look into it:

[h3]Levelling-up heroes even further 📈[/h3]
Reaching Chapter 2 will allow you to keep levelling-up your heroes in your runs! That means you won’t be stuck at level 5 anymore, but you’ll be able to reach level 8 and get new Talents on the way! For that matter, we decided to add about 3 Talents per hero, +20 Talents in total that you’ll get to unlock in the Book.

Here are Scarlet’s new Talents icons, can you try to guess what they do?

[h3]Run length ⏱[/h3]
Previously, with a solo Chapter to play, there were 4 cycles of day and night before the final encounter. With the addition of the second Chapter, we had to adapt this so the overall playtime fits the dense and intense experience we are looking for. Runs are now longer, as the two Chapters will be played over 6 cycles. It means you’ll spend less time on the first Chapter (3 cycles), that’s why we made different adjustments to smooth it up and adapt some things related to the fact that you now play on two Chapters.

[h3]The Snow Queen 👑[/h3]
We chose to make more in-depth changes to the Snow Queen after carefully taking into account the various feedback we received about her, as well as our own perception of the character. Though this hero was very appreciated overall, some of her core mechanics were not satisfying enough ( especially at night, with the removal of most of her immediate damage). We took some time to think about the core aspects of the character, keep what was satisfying with her, adapt the rest, or even rework some aspects to fit better with the vision of a mage/combo character we have. We hope you’ll enjoy it and we are eager to hear your feedback about the changes!

Without getting in too much detail, her ‘Shatter’ move becomes Snow Queen’s Trait as it really is her signature movement. The ‘Ice Skating’ move is now her Defense ability, a perfect way to evade and chill enemies on the way! We added way more changes that you will be able to read in our patch note when we launch the Experimental Beta branch.

[h2]Community Questions[/h2]
Now let’s take some time to answer 3 questions from the community:
  • Will you be adding a Matchmaking or Quick match system?
YES. The game is currently lacking a way to play with non-friends people, and it became one of our priorities to add this feature in the upcoming months. We’re hoping to release it (or at least a first working prototype) for our Fall Update.
  • Will you improve the Mini-map readability?
YES. We heard you! We will continuously try to improve the game’s HUD and UI, but the Mini-map and Map in the Inventory became a priority with all the reports we got in the first months of the Early Access. We made many improvements, from new icons to a more detailed layout… Here’s a peek:

  • Will you add a Reroll mechanic?
MAYBE. We read some good ideas about this suggestion, and we’re thinking about it. We’ll have to see how it could fit into the current game loop. But if you’ve been here since the Early Access of Curse of the Dead Gods (our previous game), you know we ended up adding this community-requested feature into the game by popular demand 😛

[h2]Fun stat[/h2]
To conclude this never-ending post, here’s a fun stat: Someone in the player’s base (we have an idea who, but manifest yourself!) beat the game in Nightmare 9: 597 times! That’s a crazy number and it deserved to be celebrated 🥳



Thank you for reading, we hope you were able to have a good look at our we apprehend things and what’s coming soon! We are also participating in the Future Game Show on August 23rd for Gamescom 2023! Watch the event live to have even more details about Shores of Storm Island!

Our team is also getting ready to move into new and bigger offices in August, so that’s an eventful month at Passtech Games! In the meantime, cheers!

The team enjoying a well-deserved drink after work, in Lyon, France

- The Passtech Team 🍉

[h2]:: SOCIAL CHANNELS ::[/h2]

Ravenswatch Hotfix (DX12 Error 0x887a0005) - Version 0.13.03



Greetings, Ravens!

We are rolling out a quick hotfix for the DX12 error numbered "0x887a0005". After testing it with a few players that encountered this issue (crash during loading), we are able to push this fix on the main version of the game. Update to version 0.13.03 to get the fix.

The Steam Summer Sale is still going strong! Get Ravenswatch for 10% off from June 29th until July 13th!

https://store.steampowered.com/app/2071280/Ravenswatch/

[h2]:: Hotfix - Version 0.13.03 ::[/h2]
🐦 = Community feedback & reports

[h3]Fixed bug[/h3]
  • 🐦 DX12 Error 0x887a0005: Fixed the DX12 error "0x887a0005" that could cause a crash during loading times.

[h2]:: Early Access Roadmap ::[/h2]

Our next update will be one of the biggest we make during Ravenswatch's Early Access, it's also game-changing as we bring a whole new Chapter to explore and much more! You will soon reach the deadly shores of Storm Island, a whole new area with new environments, enemies, and bosses!

Adding a new Chapter also means updating the game's loop as you will be able to level up your Heroes even further and continue your journey to save Reverie! Be ready for a whole new challenge.

Our goal is to release the Storm Island Update this summer (window from June 21st - Sept. 23rd). We'll be able to communicate a release date when we'll have more visibility.



[h2]:: Social Links ::[/h2]

Visit Passtech Games website: https://www.passtechgames.com

Follow the official Ravenswatch Twitter account: https://twitter.com/PlayRavenswatch

Follow Passtech Games on Twitter: https://twitter.com/PasstechGames

Join Ravenswatch’s subreddit: https://www.reddit.com/r/ravenswatch

Watch us on Twitch: https://www.twitch.tv/passtechgames

Follow us on Facebook: https://www.facebook.com/gaming/PasstechGames

Follow us on Instagram: https://www.instagram.com/passtechgames


- The Passtech Team

Ravenswatch Patch note - Version 0.13.02 + Steam Summer Sale!



Greetings, Ravens!

The Steam Summer Sale is here! Get Ravenswatch for 10% off from June 29th until July 13th!

https://store.steampowered.com/app/2071280/Ravenswatch/

While the team is hardworking on our next update, the Storm Island Update, we took the time to fix some recurring crashes that were reported by the community. Have a look at the patch note down below for the detailed list and the Known bugs list to check what are the next issues we are working on.

⚠️ If you were affected by codes for Co-op not being generated in the lobby, please send to contact[at]passtechgames.com the files located in this repertory: Steam\steamapps\common\Ravenswatch_Logs

[h2]:: Patch note - Version 0.13.02 ::[/h2]

[h3]Fixed bugs[/h3]
  • Master Nightmare: Fixed a crash occurring randomly during the Master Nightmare boss fight in Co-op
  • Localization Crash: Fixed a crash occurring when selecting Geppetto while the game language is set to German
  • Cameras: Fixed a crash occurring with camera changes (eg. Melusine leaving Singing Stance)
[h3]Known issues[/h3]
  • Some codes don't generate in the lobby, preventing people from playing in Co-op (we have added logs in this version to help us locate this issue)
  • Desynch issues may still occur (we have located the main issue and we are working on it)
  • Projectiles from Heroes or enemies go through slopes
  • Play with the same characters in co-op (2 Scarlets, 4 Aladdins…)
  • On Steam deck, some attack signals are not displayed (while we provide a solid fix, you can switch to Proton version 6.3-8 on your Steam Deck)

[h2]:: Early Access Roadmap ::[/h2]

Our next update will be one of the biggest we make during Ravenswatch's Early Access, it's also game-changing as we bring a whole new Chapter to explore and much more! You will soon reach the deadly shores of Storm Island, a whole new area with new environments, enemies, and bosses!

Adding a new Chapter also means updating the game's loop as you will be able to level up your Heroes even further and continue your journey to save Reverie! Be ready for a whole new challenge.

Our goal is to release the Storm Island Update this summer (window from June 21st - Sept. 23rd). We'll be able to communicate a release date when we'll have more visibility.


[h2]:: Fan arts ::[/h2]

Thank you all for sharing your beautiful artwork!

By @PositivePatrick

By @AlejandroLechón

By @Janfon1

[h2]:: Social Links ::[/h2]

Visit Passtech Games website: https://www.passtechgames.com

Follow the official Ravenswatch Twitter account: https://twitter.com/PlayRavenswatch

Follow Passtech Games on Twitter: https://twitter.com/PasstechGames

Join Ravenswatch’s subreddit: https://www.reddit.com/r/ravenswatch

Watch us on Twitch: https://www.twitch.tv/passtechgames

Follow us on Facebook: https://www.facebook.com/gaming/PasstechGames

Follow us on Instagram: https://www.instagram.com/passtechgames


- The Passtech Team