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Ravenswatch Post-launch Roadmap and Behind-the-Scenes

Greetings, Ravens!

We’re two weeks into the launch of Ravenswatch 1.0 on Steam, and our teams at Passtech and Nacon would like to reiterate our gratitude for your reception of the game! Even after launching four titles in the past and almost twelve years of existence as a studio, it’s always an incredible journey and thrill to release a new game. To see your passion, love, and support for Ravenswatch is the best reward a team could have!

While some members of the team are working on the console versions of Ravenswatch (November 28th for PlayStation and Xbox, later on Nintendo Switch), the others are already building the future of the game!

We’re happy to give you some news for our post-launch plans and a glimpse at some behind-the-scenes of the production of Ravenswatch.

[h2]Post-launch Roadmap[/h2]
This first year of post-launch support will be the occasion to bring more variety and replayabilty to Ravenswatch. Our focus will be on enriching the game's three Chapters, by adding new activities, map events, new enemies, challenges and exciting battles. Major updates will be free for everyone to enjoy.

Of course, another focus is on HEROES! Throughout the Early Access of Ravenswatch, but also the short time after version 1.0, you were able to share a lot of your ideas and suggestions about the cast of the Ravenswatch. Passtech Games is already working on the line-up of this first year (and even beyond…), and we have some crazy ideas coming up that we cannot wait to reveal to our community! Heroes DLCs will be paid content to support the game's development, but will be accompanied by minor free updates as well.

This roadmap is deliberately not detailed to leave us room for surprises, new ideas from the community, and time to work on the updates/DLCs. We'll share more about our plans in our future vlogs and dev diaries. We’re also taking good notes of your feedback, QoL requests, and suggestions to add along the way.

[h2]Behind-the-scenes[/h2]
Passtech Games presents "How to Make a Hero", a three-part series on creating Ravenswatch and its iconic characters!

[previewyoutube][/previewyoutube]
https://www.youtube.com/watch?v=8W5POgGyGuc
https://www.youtube.com/watch?v=cSP1rX0kVcc

From character concepts to Heroes playable in-game, the team goes deep into our processes, giving exclusive details about the last hero to join the Ravenswatch to date - Carmilla - and sharing an intimate look at life in the Passtech studio.

We hope you enjoy these videos! Feel free to drop a comment to share your thoughts!

[h2]Art Blast[/h2]
More “behind the scenes” from our artists! Head over to Artstation to look at the massive Art Blast of Ravenswatch from our talented team.

A word from our Art Director:
Originally posted by André-Terramorsi
“Almost four years ago, we set out to make a game that would build and improve upon the foundations that were our previous titles. The obvious challenges would be crafting a good multiplayer experience and growing the studio to tackle a bigger development scope than ever before. Artistically, we knew we wanted to keep our stylized approach to making good-looking games, and with the world of Reverie where tales and legends coexist, it just felt obvious to embrace an illustrative art style.

"Make a screenshot look like it could have been hand-drawn” was perhaps a bit ambitious as a goal, but it is the kind of compass you need to guide you through a game’s development. It always felt like we, 2D artists, were illustrating a book that 3D artists magically brought to life. As is often (if not always) the case, we didn't nail it on the first try; but I never doubted that we were on the right track, all thanks to the talented people I have the honor and privilege to lead at Passtech Games (AND the rest of the studio of course, but we’re here to talk about art, sorry guys).
It is a bumpy ride trying to achieve such a distinct look while continuously improving your home-made engine. Looking back, I can’t believe the amount of basic tools we had to build from scratch, and how many tricks and techniques we had to come up with so that one could immerse themselves in this aesthetic. It can be frustrating to think that most of those efforts end up being invisible to the players’ eyes. On the other hand, we’ve seen countless reviews praising how the game looks, so I can safely say it wasn’t all for nothing.

Also, the fact that you are reading this means that some of this background work is about to get the audience it deserves!

Allow me a cheesy analogy: Ravenswatch started from the idea that we could make a game starring heroes that would come together to face titanic challenges, each with their own personal strengths. I hope you understand where I’m going with this while browsing through the work of the Ravenswatch artists. I genuinely mean it.“
Valentin André-Terramorsi - Art Director: https://www.artstation.com/hurubas




Max Maury Martineau - Concept Artist: https://www.artstation.com/maxtronaute




Romane Govin - Lead 3D Environment Artist: https://www.artstation.com/row




Angelica Delannoy - 3D Environment Artist: https://www.artstation.com/anjou20




Corentin Itan - 3D Environment Artist: https://www.artstation.com/icore




Alice Fernandez - Character Artist: https://www.artstation.com/yiname12




Etienne Guyard - 3D Animator: https://www.artstation.com/hykee




Julien Seren - 3D Animator: https://www.artstation.com/julienanimfolio




Karine Amadou - VFX Artist: https://www.artstation.com/pikarine




Jonathan Silvestre - UI & 2D Artist: https://www.artstation.com/jonsilvestre




Jean-Olivier Ferrer - 3D Environment Artist: https://www.artstation.com/volsung




- The Passtech Team 🍉

[h2]Social Channels[/h2]

Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

Ravenswatch Hotfix - Version 1.0.03



Greetings, Ravens!

We're pushing a new hotfix to resolve more (lingering) issues on version 1.0. Thank you for your patience and support!

By the way! Join us today on Twitch for a session of Ravenswatch Q&As, runs, and the reveal of our Post-launch Roadmap!

[h2]Hotfix 1.0.03[/h2]

[h3]Fixed issues[/h3]
  • Crash at launch: Fixed another crash that was happening for some players when launching the game (right after the Passtech logo)
  • Crash at launch: Fixed a crash that would occur for some players if they didn't have the right codecs installed on their computers
  • Achievements: Fixed an issue where Achievements could be unlocked with modifiers in multiplayer
  • Savior of the Day: Fixed the "Savior of the Day" Achievement that was not unlocking with Aladdin's Revive wish
  • Outfits: Fixed an issue where Outfits could be unlocked with modifiers in multiplayer
  • Scarlet's Hidden Outfit: Fixed an issue where Scarlet's hidden Outfit could re-lock after coming back to the game
  • Aladdin's Hidden Outfit: Fixed the condition where Aladdin's hidden Outfit would not unlock in Adventure mode
  • Super effect: Fixed an issue where the super effect of a Magical Object would not be revealed in the current run if the object was met again during the game
Please note that Outfilts and Achievements are not unlockable with Custom Game Modes (modifiers applied to the run). Previously, a bug could unlock Outfits and Achievements for Peers when Modifiers were used, but not for the Host of the game.

[h3]Known issues[/h3]
  • Friendslist, Blacklist, and Recent players are not accessible
  • Crash with Sun Wukong's Transfiguration ultimate
  • Golden Egg won't display the proper numbers in its description


- The Passtech Team 🍉

[h2]Social Channels[/h2]

Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

Ravenswatch Hotfix - Version 1.0.02



Greetings, Ravens!

THANK YOU so much for the reception of Ravenswatch 1.0! The team is thrilled about your reviews, feedback, and support.

We have pushed a small hotfix that resolves a few issues players reported. Look at the patch note below to see what was fixed and what known issues are still under investigation.

[h2]Hotfix 1.0.02[/h2]

[h3]Fixed issues[/h3]
  • Crash at launch: Fixed a crash that was happening for some players when launching the game (right after the Passtech logo)
  • Crash when quitting: Fixed a crash that occurred when quitting the game
  • Teleport to Boss: Fixed the issue where players were not teleported to the Bosses
  • Teleport when dead: Fixed the issue where players could teleport when dead and brought back without a 3D model
  • Melusine Unlocking Text: Fixed the text error in Melusine's memoir, saying "it was available in a future update"
  • Description Box: Fixed an issue where a placeholder description box would pop up at the end of a completed Talent Quest
  • Vitality: Fixed the display issue of Vitality when crossing Chapters

[h3]Known major issues[/h3]
  • Steam doesn't launch the game
  • Friendslist, Blacklist and Recent players are not accessible
  • Achievements may not unlock for some players
  • Outfits may not unlock for some players in multiplayer
  • Scarlet's hidden Outfit may be re-locked after coming back to the game
  • Crash with Sun Wukong's Transfiguration ultimate
  • Golden Egg won't display the proper numbers in its description


Ravenswatch is still 20% off on Steam, get it at a discounted price while you can:

https://store.steampowered.com/app/2071280/Ravenswatch/

Stay tuned for our post-launch roadmap, which is coming soon!

- The Passtech Team 🍉

[h2]Social Channels[/h2]

Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

Fairytale roguelike ARPG Ravenswatch sees Steam surge as 1.0 lands

At first glance, you might think Ravenswatch is a game in the style of Hades - and there are certainly similarities to the immediate feel created by its camera perspective, movement, and rapid-fire dodges. But this fairytale roguelike is actually more of a Diablo-style ARPG that boasts a roster of nine flavorful heroes, each with their own unique playstyle and set of skills, as well as support for co-op multiplayer. After more than a year in early access, the Ravenswatch 1.0 launch has arrived on Steam, and its player count has leapt up as people jump in to see what's new. If you're tempted to join, you can even grab it cheap.


Read the rest of the story...


RELATED LINKS:

Roguelike ARPG Ravenswatch adds a fantastic new character for launch

Grim co-op action-RPG sees player count boost thanks to big update

Ravenswatch 1.0 is out!



[h3]Ravenswatch is officially out in version 1.0 on Steam![/h3]

After a year and a half of development alongside our great community, we're thrilled to announce that the Early Access of Ravenswatch has officially come to an end. What an incredible journey!

Passtech Games and Nacon are proud of what has been accomplished, and we are beyond excited to share the many new content and features coming with 1.0.

We partnered up with Bobby Prod to create a unique animated launch trailer; check it out:

[previewyoutube][/previewyoutube]

[h2]Summary[/h2]

EDIT 27/09/2024:
Thank you so much to everyone that joined Ravenswatch the last couple of hours! Your support and reception have been wonderful ❤️ 

We have been made aware of a recurring issue in Ravenswatch Lobbies since the launch of the game in version 1.0.

While the issue does not prevent playing the game in multiplayer, it increases the time that code generates in lobbies and the ability to join matchmaking game. It may take a few seconds or minutes until a code appears or the Multiplayer button gets ungreyed.

Our team is actively working on reducing this time and fixing this issue. We're sorry for the inconvenience.
To prevent more issues, we removed the Friends list system of the game until a stable fix is found.

We will keep you posted on this matter as soon as possible.


Ravenswatch is running a 20% discount to celebrate the 1.0 launch:

https://store.steampowered.com/app/2071280/Ravenswatch/

TALES GONE DARK
  • End game & Final Boss
  • Carmilla joins the Ravenswatch!
  • Outfits (Skins)
  • Achievements
  • Detailed end-screen results
  • Last Memoirs
  • 15+ new Talents for Heroes
  • Lots of QoL, fixes, balancing, and community additions
  • Better Voice chat and social features
If you haven’t checked Ravenswatch 1.0’s full patch note, read all about it here:
https://store.steampowered.com/news/app/2071280/view/4695654872695495845

[h2]Supporter Edition[/h2]



Along with 1.0, we are releasing a Supporter Edition on Steam!
  • Full game
  • Ravens Skin Pack: 9 exclusive Ravenswatch-colored outfits for the heroes Scarlet, Beowulf, The Snow Queen, The Pied Piper, Aladdin, Sun Wukong, Geppetto, Melusine and Carmilla.
  • Nightmares Skin Pack: 9 exclusive outfits in Nightmares colors, for the same heroes
  • Digital Soundtrack: A truly melodic adventure! Immerse yourself in the unique atmosphere of Ravenswatch with the game's original soundtrack, mastered in a
  • 20-track album.
  • Digital Artbook: More than 150 plates of concept art and illustrations from pencil to 3D

https://store.steampowered.com/app/2071280/Ravenswatch/

You can “complete the collection” with Steam if you own the game already.

Additionally, if you’ve played the game in Early Access, you will automatically get the “Fairytales Skin Pack” as a token of our appreciation. Thank you for tagging along this incredible journey!

[h2]Post-launch support[/h2]

This is a new beginning! We are already planning our next moves with balancing patches, new content, and new playable heroes. Stay tuned for the reveal of our post-launch Roadmap for Ravenswatch!

We’ll closely monitor feedback and bug reports following the release of Ravenswatch 1.0. As usual, if you encounter any issues, don't hesitate to get in touch with us:

Support and Reports: https://my.nacongaming.com/support/game/ravenswatch

Support: https://steamcommunity.com/app/2071280/discussions/0/4201363889248437949/

Discord: https://discord.gg/passtechgames

- The Passtech Team 🍉

[h2]Social Channels[/h2]
Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website