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FINAL KNIGHT News

Final Knight v3.86 Update

Hello, here are the update notes for Final Knight Demo v3.86.

Gameplay


The Skeleton King stage has been added.


The Bone Equipment Set has been added.


2-player co-op play is now supported.


We have added numerous destructible objects to the stages.


Class representative portraits have been added.


All possible quests are unlocked for the demo.

Basic materials for crafting equipment are provided for the demo.

The arena has been reopened.

Airborne effects are now more natural.

Various bugs have been fixed.

Thank you.

Play FINAL KNIGHT Demo as part of PixElated Festival!



We love pixel art games, and we know you do too. So, let’s celebrate together 🎉 We’re super excited to share that FINAL KNIGHT joins PixElated Festival next week! This festival is featuring some of the best pixel art games on Steam. From retro-style classics to contemporary indie gems all in one place!

There will be ✨ discounts ✨ live streams ✨ art contest ✨ demos✨ developer chats ✨ all centered around your favorite games.

Check out the official line-up and more information about the event here: http://pixelatedfest.com

Final Knight Demo v3.85 Update

[h2]Gameplay[/h2]
Added the third quest. Enjoy the exciting new stage!


Items can now be used by individual characters.


Added challenges to the tutorial.
Lowered the difficulty of the first quest.
Added an option to toggle character names ON/OFF.
Real-time swap is now available only for characters 1 and 2. However, you can change the battle order during non-combat times.

[h2]UI[/h2]
Created a collection screen.


Unlockable feats are now visible.


Created a help screen (contents will be continuously added).

Improved the UI for stun and knockdown effects.

Added a health bar for boss battles.

Moved the damage meter behind the damage text UI.

Improved visibility for airborne and knockdown effects.


Thank you.

Final Knight Demo v3.83 Update



[h2]Gameplay[/h2]
- Added the second quest: Ogre Battle.

- Added challenges to the tutorial and updated its convenience.

- Reintroduced monsters such as Savage Orcs and magic knockback immune monsters.

- Monster roars now reduce shields when they hit.

- Adjusted airborne effects to be more natural.


[h2]UI[/h2]
- Added a health bar to boss battles and made rage states visible.

- Clearly indicated airborne, knockdown, and stun effects in character skill descriptions.

- Added an option to toggle character name display in the game.

- Revised the key mapping UI.

- Various bugs and difficulty adjustments have been made.


- Thank you.

Final Knight Demo v3.8 Update

Hello, we are pleased to announce Final Knight Demo v3.8.

[h2]Gameplay[/h2]

[h3]Roguelite System[/h3]

The gameplay has been slightly improved from the previous version.

You still select and proceed with quests, but now you can choose the stage path, and reward tiles are randomly placed. You will receive more than 8 different rewards before or after clearing a stage.

The types of rewards are as follows:

[h2]New Recruitment[/h2]

After each stage ends, three new potential party members will be available for recruitment.
There is a chance that more capable (enhanced) party members will appear.
You can strengthen your party with these enhanced members or choose not to recruit them.

[h2]Reward Provision[/h2]

Two additional pieces of equipment will be provided.

[h2]Unique Provision[/h2]
additional piece of high-grade equipment will be provided.

[h2]Equipment Enhancement[/h2]

Enhance equipment to increase the level of each feat.

[h2]Class Bonus Enhancement[/h2]
Enhance class bonuses that affect the entire party.

[h2]Party Skill Enhancement[/h2]

Enhance the party skills that activate when the party gauge is filled.

[h2]Character Enhancement[/h2]

Make party members more capable.

[h2]Item Enhancement[/h2]

Enhance all usable items.

[h2]Additional Item Provision[/h2]
Receive a package of usable items.

[h3]Class Bonus System[/h3]

- Each class has a unique class bonus that affects the entire party.

[h3]Shield and Party Gauge System[/h3]

The shield is charged after seven basic attacks.
The shield reduces monster damage by 15%.
The party gauge increases under certain conditions and is clearly displayed in the UI.

[h3]Art[/h3]
The existing UI has been slightly improved.

We are continually working to ensure the visibility of the UI and stages.
The appearance of regular monsters has been slightly improved.
The death scene has been revised.

An unlocking scene has been added.


[h3] Sound[/h3]
Lobby music has been improved, and awesome music by QOB Studio has been added to the boss battles.

[h2]Other Additions[/h2]

Currently, only the War Machine stage is implemented, with additional stages to be added in weekly updates.

Garrison customization system
Permanent character enhancement system
Additional character traits will be provided.



Thank you.