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FINAL KNIGHT News

v0.43 Update – Improved Visual Clarity

Hello everyone,
Here are the details of our latest update:

[h3]Health Bar UI Improvements[/h3]
→ The health bar has been redesigned for better readability and visual clarity.


[h3]Dash Effect Upgrade[/h3]
→ Visual effects for dashing have been enhanced to improve the sense of speed and impact.


[h3]Character Attack Motion Tweaks[/h3]
→ Attack animations have been adjusted to feel smoother and more natural across characters.

[h3]Improved Shadows & New Indicators[/h3]
→ Shadow rendering has been refined, and directional indicators have been added for better visual guidance.


Thank you as always for playing Final Knight!
If you have any feedback or questions, feel free to join our official Discord:
👉 https://discord.gg/6tm2Aa65p4

We appreciate your continued support.
https://store.steampowered.com/app/2072980/FINAL_KNIGHT/

UI and Hit Feedback Improvements (v0.42 Patch Notes)

Hello Knights, here’s the latest update news.

This update brings major improvements to ⚔️ hit feedback, 🕹️ character control, and 🎨 visual clarity,
alongside special benefits for the ☀️ Steam Summer Sale!

[h3]■ Main Update Highlights[/h3]


🎬 Opening & Loading Screen Adjustment
→ The start of the game now flows more smoothly and naturally.

🖥️ Improved Party Detail UI
→ Character info displays now feature subtle animations for a smoother experience.

🏃 Enhanced Character Movement & Attack Animations
→ Movements and attacks now feel more fluid and responsive during gameplay.

👥 Better Character Readability
→ Visual distinction between party members has been improved using silhouettes, color contrast, and effects.

🥊 Hit Feedback Overhaul
→ Adjusted hit reactions, visual effects, and impact pauses to enhance combat feel.

📖 Codex UI Improvements
→ Visibility and usability across various codex pages have been improved.

⚙️ General Optimization
→ Includes faster loading times, better frame rates, and reduced system overhead.

[h3]■ Steam Summer Sale Event[/h3]

💸 FINAL KNIGHT is now 40% off during the Steam Summer Sale!

✨ Unique gear drop rates have been boosted,
📈 and battle EXP gain has also increased for the duration of the sale!

Patch Notes v0.4.1 (2025-06-10)

[p]Patch Notes v0.4.1 (2025-06-10)[/p][p][/p][p]Hello. Here are the details of the latest update.[/p][p][/p]
  • [p]You can now disassemble equipment by hovering over it in the equipment window and holding the confirm key for 1 second.[/p][p][/p]
  • [p]Damage taken is now displayed more clearly.[/p]
  • [p]Various UI animations have been improved.[/p]
  • [p]Character movement now includes acceleration, making it feel more natural.[/p]
  • [p]Hit effects and impact feedback have been adjusted.[/p]
[p][/p][p][dynamiclink][/dynamiclink][/p][p]Thank you always for your support.[/p]

🎉 Celebrate the Advanced Class Update – Final Knight 40% OFF!



[h3]The massive v0.4 update for Final Knight is now live![/h3]

Each class now gains a third advanced subclass,
and the basic attack system has been overhauled to allow for deeper and more tactical combat.

To mark this major milestone,
Final Knight is now available at 40% OFF for the next 2 weeks.

Experience new strategic combinations, revamped mechanics,
and enhanced action firsthand!

[h3]Don’t miss out – there’s never been a better time to begin your adventure in Final Knight.[/h3]

[h3]✨ [Event Bonus] 📈 All players earn +50% EXP[/h3]

📅 Discount Period: Available for 2 weeks starting now
🛡️ May Update – New Advanced Classes & Enhanced Basic Attacks 🛡️ April Update – Summary of Class Upgrades and Features

Thank you for your continued support!

⚔️ New Advanced Classes & Enhanced Basic Attacks Update (Final Knight v0.4)⚔



[h3]🧬 New Advanced Class Update[/h3]


Previously, you would gain your base class’s special ability at level 5, and unlock an advanced class at level 10.
However, reaching level 10 took quite a bit of playtime.
So we’ve added a new mid-tier advanced class unlocked at level 7 to bridge the gap.

[h3]✨ Advanced Class Update 🎉 Enjoy +50% EXP 📈 for 2 weeks starting today![/h3]

[h3]🎯 Gladiator - Fighter[/h3]
The Gladiator’s attacks have +15% critical hit chance when striking enemies targeting them.
If the enemy has 15% or less HP remaining, critical damage increases by up to 25%.
When attacked, the Gladiator stuns the attacker for 2 seconds and reflects physical damage equal to Max HP × 5.

[h3]🛡️ Crusader - Paladin[/h3]
If the Crusader has at least 30% HP, whenever an ally takes damage, the Crusader reduces it by 3, but loses 1 HP themselves.

[h3]🪨 Stone Shaman - Hammerer[/h3]
All magic damage dealt is increased by 15%.
After using 3 skills, the next one creates a magic zone for 8 seconds that deals damage every second equal to HP × 1.1 to enemies within 5M.
This magic deals double damage to stunned enemies.


[h3]🔪 Painbringer - Black Guard[/h3]
Enemies targeting the Painbringer take 15% more damage.
Every 4 seconds, the Painbringer inflicts 1 Wound stack to enemies within 5M.

[h3]☠️ Venom Strider - Ranger[/h3]
15% of the Venom Strider’s skill damage is converted into poison damage over 5 seconds and stacks.
Poisoned enemies take an additional 25% damage.

[h3]🔥 High Arbiter - Wizard[/h3]
Ultimate skill damage increases by 35%.
Each basic attack hit reduces the ultimate’s cooldown by 8%.

[h3]💀 Chaos Lord - Barbarian[/h3]
Each Wound stack on an enemy increases damage dealt by 3%.
If the Chaos Lord has 100+ Stamina, this bonus doubles.
With 5 or more Wound stacks, an extra 15% bonus damage is applied.

[h3]🙏 Ascetic - Cleric[/h3]
The lower the Ascetic’s HP, the higher their attack power.
At 30% HP or less, attack speed and physical damage increase by up to 50%.
Cannot be knocked down when damaged.

[h3]💃 Cruel Dancer - Rogue[/h3]
When Cruel Dancer attacks an enemy’s arms or legs, 25% of the damage becomes poison damage over 5 seconds.
This poison damage increases by 5% per Wound stack on the enemy.

⚠️ Advanced classes are not always stronger — they are more like alternate combat styles.
You can check all details in the in-game Codex.

[h3]📏 Advanced Class Stat Adjustments[/h3]
Based on new class usage data, stat balances and special traits for advanced classes have been adjusted.

[h2]🗡️ Basic Attack Enhancements[/h2]


Basic attacks now come with unique effects.
Especially, the final hits often grant bonus damage or survival benefits.

[h3]⚔️ Fighter Tree[/h3]
The Fighter slashes 4 times, dealing physical damage.
The fourth attack deals 50% more damage to downed enemies.
If it hits, the Fighter gains 25 Stamina.

[h3]🛡️ Paladin Tree[/h3]
The Paladin swings a greatsword 3 times to deal physical damage.
The third strike gains an additional 15% critical hit chance.

[h3]🔨 Hammerer Tree[/h3]
The Hammerer strikes twice for physical damage.
The third strike slams the hammer down for magic damage and stuns nearby enemies.
It deals 50% bonus damage to enemies already stunned.

[h3]⚔️ Black Guard Tree[/h3]
The Black Guard strikes forward three times for physical damage.
The third hit deals double damage. Enemies hit at the tip of the spear take an extra 50% damage.

[h3]🏹 Ranger Tree[/h3]
The Ranger fires three arrows forward, dealing magic damage.
If the third arrow hits the first party member it touches, they recover 1 HP.

[h3]🔥 Wizard Tree[/h3]
The Wizard fires random fireballs to deal magic damage.
Each time a basic attack is used, gain 1 shield for 3 seconds.

[h3]💪 Barbarian Tree[/h3]
The Barbarian slashes 3 times, dealing physical damage.
The third strike deals additional damage equal to current Stamina.

[h3]🕊️ Cleric Tree[/h3]
The Cleric swings a hammer four times for physical damage.
If the fourth attack hits, it reduces the cooldown of the ultimate by 0.5 seconds.

[h3]🗡️ Rogue Tree[/h3]
The Rogue deals a series of physical strikes.
The second attack stuns for 5 seconds.
The fourth attack launches enemies into the air.
The fourth attack also deals 5% bonus damage per Wound stack on the enemy.

[h2]🔧 Miscellaneous Balance Changes[/h2]

Damage-over-time and Taunt status effects are now clearly visible.
Damage ratios are displayed accurately.

[h2]🎮 UI Adjustments[/h2]
Interaction is now performed using the Attack1 key or Gamepad A button.

You now pick up items or interact with the UI differently.
This change helps prevent accidental use of the second skill due to interaction glitches.

[h2]🐛 Bug Fixes[/h2]

Fixed a freeze when selecting Black Dragon in the Monster Codex.

Fixed an issue where gems weren’t awarded when upgrading Class Mastery.

Fixed an issue where mastery progression for advanced classes didn’t apply properly.

Fixed NPC reward bug.

Fixed issue where reaching max Bond value would halt progression.

https://store.steampowered.com/app/2072980/

Thank you always for your support!