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April Update Summary

Hello!
Here’s a full overview of the April updates.
*Click the titles to jump to each update.

[h3]Full Party Member Switching + Treasure Goblin
[/h3]
You can now freely change your party members. A Treasure Goblin that drops many items will occasionally appear.


[h3]Choose a Feat = Party-Wide Buff[/h3]
When you choose a feat to acquire, the entire party gains corresponding buffs.


[h3]New Elemental Types (Water, Fire, etc.) + 8 Unique Items
[/h3]
8 elemental types were added. You deal more damage to enemies weak to the element.


[h3]Feat Index + Synergy Viewer Added
[/h3]
The feat index has been added. You can search for and favorite the feats you want.


[h3]Gear Fusion System Added
[/h3]
You can now fuse two pieces of equipment to combine their feats.


[h3]Bond System Added
[/h3]
When a bond is formed, both characters gain stat-boosting effects.


[h3]Class Promotion System + Advanced Classes
[/h3]
Once you meet certain conditions, you can promote a character to an advanced class.


[h3]Plans for May[/h3]

Monster Encyclopedia

Emblem selection option rework

Tutorial & early quest structure overhaul

More advanced classes

More unique equipment

New scenario content

https://store.steampowered.com/app/2072980/

πŸ’¬ Want to share your thoughts? πŸ‘‰ Join our Discord

Thank you as always!

πŸ›  v.0.3.6 Patch Notes (2025.04.28)

πŸ‘‹ Here’s the update announcement!

[h3]πŸ’ž Class Promotions and Advanced Classes Added[/h3]
Create a party with a wide variety of concepts!

When reaching Level 4, you will receive a basic class bonus.


After reaching Level 10, you meet the minimum condition to promote to an advanced class.

You can check the conditions on the level-up screen.

If conditions are met, you can unlock the advanced class for 60 Soul Crystals.


Advanced classes offer a different, more varied combat experience than basic classes.


The bonuses for each class are as follows:

[h3]πŸ›‘ Fighter[/h3]
15% chance to completely block incoming damage and gain +1 Shield Stack.

Advanced Class: [h3]πŸ›‘ Spellsword[/h3]

Reach Fighter Level 10

Reach Wizard Level 7

Increases all magic damage by +25%, and triggers additional magic damage upon using Ultimate.

[h3]✝️ Paladin[/h3]
Every 5 seconds, grants allies within 3m (excluding self) +10% Attack Power, +10% Critical Rate, and heals 1 HP.

Advanced Class: [h3]✝️ Inquisitor[/h3]

Reach Paladin Level 10

Reach Rogue Level 7

Defeat Ogre Boss 10 times

Discover 15 Legendary Items

Ultimate Critical Damage +100%. Normal attacks have a chance to reset Ultimate cooldown.

[h3]πŸ”¨ Hammerer[/h3]
The third basic attack now stuns in an area, and successful stuns grant +15% Movement Speed for 2 seconds.

Advanced Class: [h3]πŸ”¨ Windbreaker[/h3]

Reach Hammerer Level 10

Reach Barbarian Level 7

Defeat Skeleton King 10 times

Normal attacks have a chance to increase Attack Speed by 100% for 3 seconds.

[h3]πŸ›‘ Blackguard[/h3]
Does not get knocked back when taking damage, and reflects 200 thorn damage back to attackers.

Advanced Class: [h3]πŸ›‘ Spear Lancer[/h3]

Reach Blackguard Level 10

Reach Paladin Level 7

When an ally’s elemental attack hits a counter-element, all skill cooldowns are reduced by 10%, and your elemental bonus damage increases by 50%.

[h3]🏹 Ranger[/h3]
When dealing damage from more than 5m away, Critical Rate +25%.

Advanced Class: [h3]🏹 Warden of Life[/h3]

Reach Ranger Level 10

Reach Cleric Level 7

Defeat Stormwail Boss 10 times

When dealing Ultimate damage, all allies within 3m of the enemy heal 4 HP and gain +15% Attack Power and +10% Movement Speed for 4 seconds (Cooldown: 8 seconds).

[h3]πŸͺ„ Wizard[/h3]
On skill hit, deals 50 Poison Damage over 3 seconds to enemies within 3m.

Advanced Class: [h3]πŸͺ„ Transmuter[/h3]

Reach Wizard Level 10

Reach Blackguard Level 7

All skills generate +2 Shield, and skill hits have a 20% chance to Taunt enemies within 6m.

[h3]πŸ›‘ Barbarian[/h3]
Recovers 5 Stamina on successful basic attacks, and all skill cooldowns are reduced by 10%.

Advanced Class: [h3]πŸ›‘ Colossus[/h3]

Reach Barbarian Level 10

Reach Fighter Level 7

Defeat Rageheart Boss 10 times

Discover 20 Legendary Items

All damage gains fixed bonus damage based on Max HP, and the effect is doubled when HP is below 60%.

[h3]✝️ Cleric[/h3]
Healing is increased by +50% when healing allies below 40% HP.

Advanced Class: [h3]✝️ Guardian Monk[/h3]

Reach Cleric Level 10

Reach Hammerer Level 7

Defeat Drake 10 times

Every 10 successful basic attacks, distribute 8 Health recovery to all party members.

[h3]πŸ—‘ Rogue[/h3]
+35% Damage to Lower Slash, Stun Explosion, and Tear Wound attacks.

Advanced Class: [h3]πŸ—‘ Treasure Hunter[/h3]

Reach Rogue Level 10

Reach Ranger Level 7

All item effects +50%, Magic Ring damage +100%, and Back Attack damage +10%.

The previous class-wide Party Bonus and Party Bonus Enhancement System are temporarily suspended.
Our team judged that the previous system was unintuitive and overly complicated.

[h3]πŸͺ„ CHAOS State Added[/h3]
Focus more on personal combat!


When the screen becomes cluttered during battle, CHAOS State is triggered, and a special UI summarizes the battle situation.
Buffs and debuffs related to CHAOS State will be added in future updates.

[h3]πŸ“Š Other Adjustments[/h3]

Difficulty has been adjusted.

UI and overall visibility have been improved.

Frenzy Mode time limit has been reduced to 6 minutes.

First and second players no longer auto-revive.

Fixed the appearance bug for crafted weapons.

https://store.steampowered.com/app/2072980/

πŸ’¬ Want to share feedback? πŸ‘‰ Join our Discord

πŸ™ Thank you!

πŸ›  v.0.3.5 Patch Notes (2025.04.23)

πŸ‘‹ Here’s the update announcement!

[h3]πŸ’ž Equipment Fusion System Added[/h3]
You can now fuse two pieces of equipment into one.

Talk to the blacksmith at the camp to start the process.


The first item you select becomes the main equipment, and the second becomes the sub equipment.


The main equipment keeps its appearance, and the sub equipment disappears after fusion.



The fused item will inherit one Feat from each equipment.
Fusion cost depends on the Feat level and whether legendary gear is involved.


[h3]πŸ“Š Other Adjustments[/h3]
UI and visual elements have been improved.

https://store.steampowered.com/app/2072980/

πŸ’¬ Want to share feedback? πŸ‘‰ Join our Discord

πŸ™ Thank you!

πŸ“ Patch v.0.3.4.44 (2025.04.18)

πŸ‘‹ Here’s the update announcement!

[h3]πŸ’ž Bond System Added[/h3]
At the end of each stage, new bonds will be randomly generated.



Bonds are formed between two characters in a 1:1 relationship,
and each character can hold up to 3 bonds.
If both bonded characters are in the party, mutual bonuses are activated.
Depending on the grade (B/A/S/SS), up to 4 bonus stats can be obtained.

[h3]πŸ“˜ Bond Compendium UI Added[/h3]
All bonds are automatically saved in the compendium.
You can view and delete bonds freely.
A maximum of 16 bonds can be stored.



[h3]πŸ“Š Other Adjustments[/h3]
UI and other visibility improvements have been applied.

https://store.steampowered.com/app/2072980/

πŸ’¬ Want to share feedback? πŸ‘‰ Join our Discord

πŸ™ Thank you!

πŸ“ v.0.3.4.43 Patch Notes (2025.04.15)

πŸ‘‹ Here’s the update announcement!

[h3]🎯 Party-wide Bonuses When Selecting a Feat[/h3]
From now on, selecting a Feat will strengthen the entire party.
Each Feat is now visually emphasized, and its acquisition rate is shown.


[h3]πŸ–₯️ UI Improvements[/h3]
UI elements have been rearranged based on their function and importance.
Visibility has been enhanced, and Feat descriptions are now clearer and more intuitive.


[h3]πŸ“‰ Feat Adjustments[/h3]
Some Feats have been simplified and adjusted for better visibility.

https://store.steampowered.com/app/2072980/

πŸ’¬ Want to share feedback? πŸ‘‰ Join our Discord

πŸ™ Thank you!