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FINAL KNIGHT News

FINAL KNIGHT ARENA EVENT [JAN. 10 ~ JAN. 27]

We are offering limited reward from January 10 until launching discount promotion period.
You will still be able to enjoy Arena afterward, but special reward will only be available through the event!

[h3]■ Arena event overview[/h3]


• Event period
- Special rewards will be available from January 10 - three days before Early Access until January 27.
- Afterward, you can still enjoy the Arena, but you cannot receive limited period reward.

• Entry requirement
- You can enter the Arena by completing 'Prologue' Stage at the Demo or Early Access version.

• Arena
- Fight constant waves of monsters in the Arena for total 11 stages.
- Map also contains scattered hidden elements, giving fun of exploration.

[h3]■ Event special reward[/h3]


• Part of Valor set
- If you clear the Arena within 10 minutes, you can get a part of Valor Set that allows you transform into 'Guan Yu'.
- This reward will only be supplied for two weeks after launch and will also be available in the full version, providing powerful boost at play.

• Regular reward
- After event ends, Arena will remain playable and regular rewards will be supplied continuously

[h3]■ Event Schedule[/h3]


• Period for reward
- January 10 7 a.m. (GMT) ~ January 27 7 a.m. (GMT)

• Arena
- You can enjoy the Arena after the event ends.

[h2]CHALLENGE ARENA NOW![/h2]

Experience unique adventure and get special reward.
This is one time chance to be valiant Guan Yu!

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Early Access schedule and Road map

Greetings to gamers are waiting FINAL KNIGHT!
We are glad to announce Early Access launching will begin soon. It will start at January 13!
https://store.steampowered.com/app/2072980/_/

We'll enhance game contents continuously by taking your feedback.
Here's a sneak peek at some of the key contents and features coming during Early Access.

[h3]■ Stage[/h3]


[New dungeon update]
- New Dungeons: Supplies a variety of challenges.
- Big Boss Battle: Battle content with new Big bosses.
- Boss Subspecies: Subspecies bosses with unique patterns and abilities over existing bosses.

[Update schedule]
- New dungeons will be updated every other week, with total 6 new dungeons will be added during Early Access.

[h3]■ Mode[/h3]


[Ascension mode and special reward]
- Ascension is mode can be challenged even after completing the story.
- Difficulty increases gradually, the mode gives chance to get powerful legendary reward.

[Reward]
- Unique equipment for special subspecies bosses.
- Skill enhancement item only can get at higher difficulty.

[h3]■ Equipment[/h3]


[Unique equipment]
- Powerful unique equipment ties to new stages and boss battles.
- Each piece of equipment offers unique abilities and skills, opening up new play styles..

[Item combination system]
- New system to apply permanent buff by combining items.
- Able to create own powerful items through various combination.

[h3]■ Convenience improvement[/h3]


[Change system for Party member Name/Aligment]
- New function can freely change name, alignment of party members.
- Change of personality and alignment effect on combat and story in many ways.

[Pet system]
- A variety of pets support your party.
- Pets act as combat enhancements or exploration assiatance and some rare pets offer special ability.

[h3]■ Story[/h3]


[Character detail information]
- Providing additional content to explore each character's hidden story.
- Able to unlock hidden stories through interaction between characters at certain dungeon.

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[h3]■ FAQ[/h3]
Q. How long will Early Access last?
A. It will run for approximately 6 months, contents and features will be added by players feedback.

Q. Will all the contents on road map remain after official launching?
A. Yes, you can play all the contents are added during Early Access at full version.

[h2]NOW GET READY FOR BATTLE!![/h2]
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Final Knight Update 2025_01_03

Hello,
This will likely be the final update before the release.

Final Knight is set to launch on January 12th at 9 PM,
with a price range of $14–16. Further details and plans will be shared later.

■ Game System
The party system has been simplified.

The party type can now be selected based on combat style.
Party traits and names are determined by the sum of scores from characteristics such as race and background.


■ Graphics

The bottom UI has been completely overhauled to enhance focus.
Multiplier effects and active feats/attributes are now displayed for immediate reference.


■ Language Pack Application
A final language review was conducted before release, and adjustments were made accordingly.


■ Miscellaneous
Numerous bugs have been fixed.



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Wishlist here. Thank you, as always!

Update_12_18

Hello. Here is the update information.

[h3]Feat Adjustments[/h3]

With the addition of character-specific skills, certain aspects of the existing feat system were no longer a good fit, so we have revised the system.

■ The way damage is applied has been modified to be more intuitive.
■ Feats related to shields have been added.
■ Feats related to barriers have been added.
■ Effects that enhance skill attributes have been added.

The general details are as follows.

Detection
Critical hit rate increases by 5% per level. When a critical hit occurs, there is a 20% chance per level to apply a wound stack.

Super Shot
Attribute: Chain damage increases by 10% per level. (Skills with the Chain attribute cause wound stacks to explode for additional damage)

Strike
Critical hits occurring while a shield is active deal an additional 10% damage.

Knockback
Attacking a giant monster's leg or a fallen enemy deals an additional 5% damage per level. Enemies in the air are also considered.

Finishing Blow
Attribute: Brutality damage increases by 10% per level. (Brutality attribute deals double damage when attacking fallen enemies or based on the topple value of giant monsters)

Defenseless
Attacking from behind with the Brutality attribute increases damage by 15% per level. Airborne status is also considered.

Expose Weakness
Attacking a monster's head or stunned enemies deals an additional 5% damage per level.

Hard Strike
Attribute: Subdue damage increases by 10% per level. (The Subdue attribute deals double damage when attacking stunned enemies or based on the stun value of giant monsters)

Bloodbath
When detonating 5 or more wound stacks at once, restore 1 health per level.

Radiating Warmth
While a shield is active, deals an additional 10% damage per level.

Combat Boost
When a shield is generated through this character's basic attack, their attack power increases by 5% per level for 7 seconds.

Winds of Resurrection
When a shield is removed through this character, restore 1 health per level.

Two-Face
If the shield is fully stacked, it deals an additional 10% damage per level.

Ninja
Back attack bonus increases by 5% per level. Monster aggro is reduced.

Jumper
When attacking in the air, damage increases by 8% per level, and stamina recovers by 8 per level.

Rage Explosion
Roar duration decreases by 20% per level. Afterwards, critical hit rate increases by 10% per level for 20 seconds.

Engineer
Healing and damage from items increase by 10% per level. Bomb damage increases by 20% per level.

Encouragement
If there is a living ally within 2m, damage increases by 10% per level.

Fortune Teller
Each successful basic attack reduces the ultimate skill cooldown by 1% per level.



Additionally, the damage multiplier applied during combat will be displayed in the upper-right corner.


Thank you.

Skill Addition Update



Skill Additions and Improvements


The existing ultimate skill swapping system has been improved, allowing normal skills to also be swapped.

Normal skill swapping will be unlocked gradually during gameplay. However, before the prologue is released and the game officially launches, this feature will be fully unlocked early on.

Additionally, we have enhanced the overall skill mechanics to make combat more dynamic and exciting. We’ve also improved the detailed functionality of existing skills.

Below are the details of the new skills added:

[h3]Warrior[/h3]


[W]Thunderclap Taunt
Summons a thunderbolt to deal damage. Taunts enemies within 5 meters for 10 seconds and stuns them for 3 seconds. If three or more monsters are taunted, cooldown is reduced by 2 seconds.

[W, Additional Skill]Atonement
Focuses momentarily, summoning lightning to deal magic damage to surrounding enemies. Holding the button doubles the damage. Generates an 8-point shield for 4 seconds.

[E]Shockwave
Dashes forward and lifts enemies into the air. Follow up with additional attacks while in the air.

[E, Additional Skill]Frontline
Sets up a large shield in front of the warrior, blocking enemy movement. Allies within the shield’s range take 20% reduced damage for 10 seconds.

[R]Rescue
Charges forward with a shield, dealing damage. Can be used twice.

[R, Additional Skill]Shield Bash
Slams down with the shield for massive damage. Generates an 11-point shield for 4 seconds.

[h3]Paladin[/h3]


[W]Charge
Performs a short dash, taunting enemies along the way. Generates a 5-point shield for 4 seconds.

[W, Additional Skill]Powerful Invocation
Increases allies’ basic attack speed by 20% for 7 seconds. Paladin’s attack speed increases by 30%, and an additional magic attack is added to the end of her combo.

[E]Whirlwind
Deals area damage and restores 2 health points to party members.

[E, Additional Skill]Divine Punishment
Immediately summons a hammer to deal magic damage to enemies in front. Lifts affected enemies into the air. Randomly reduces basic attack cooldown by 1 second.

[R]Judgment
Slams down with a massive sword, dealing significant damage.

[R, Additional Skill]Black Sun Explosion
Unleashes a burst of light within 3 meters ahead. Nearby allies recover 4 health points, while enemies take light damage and gain 3 stacks of critical wounds.

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