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FINAL KNIGHT News

v.0.1.1.24 Patch Notes

Hello.
We’re pleased to announce the update details.


A selection screen for arrow keys or WASD now appears at the start of the game.
Existing users can simply cancel this screen.


You can now change directions during attack combos.

The prologue guide has been further enhanced.

https://store.steampowered.com/app/2072980/_/

Also, visit our Discord!

https://discord.gg/6tm2Aa65p4

Thank you.

v.0.1.1.23 Update Notice

Hello!

We’re pleased to share the update details.

[h3]Impact Improvement[/h3]

The impact sensation has been improved.

If you prefer to keep the original settings, you can turn off the related option in the settings menu.


[h3]Initial Party Selection[/h3]
After the prologue, you can choose one of the party types recommended by the development team at the first garrison.


If existing players see this popup, feel free to close it.

https://store.steampowered.com/app/2072980/_/

Thank you.

v.0.1.1.22 Update Notice

Hello!
Here’s the update announcement.

[h3]Training Ground Added[/h3]

The training ground has been set up on the lower floor (2F) of the main garrison.


You can practice various attack methods, including basic and advanced combos, special settings, and formation changes.

It will be expanded later into a space you can decorate with loot.

Thank you.

v.0.1.1.2 Update

Hello!
We’re pleased to announce this update.

[h3]UI Improvements[/h3]


The main battle UI has been streamlined to include only the essential elements.

If there are any deficiencies in the initial game explanations or tutorials, we will address them.
https://store.steampowered.com/app/2072980/_/
Thank you.

v0.1.1 Update Notes

[h2]Saturation Update[/h2]

You can now adjust the base saturation level in the settings.
We have temporarily lowered the saturation slightly. If you prefer the original vibrant colors, feel free to increase the values in the settings.
We will continue to enhance related features in future updates.



[h2]AI Update[/h2]

The AI now detects nearby attacks and partially avoids enemy strikes.
Further refinements and updates are under review.



[h2]Other Improvements[/h2]
Slime poison clouds now disappear immediately after combat ends.
The shimmering effect of monster hit impacts has been reduced.


If you have any questions or suggestions, feel free to share them with us, and we’ll address them promptly.

Join our Discord here:
https://discord.gg/6tm2Aa65p4

Thank you!