βοΈ New Temporary Enhancement Items Update (v0.44)
[p]Hello everyone, here's the latest update announcement.[/p]
[h2]π§ͺ New Temporary Enhancement Objects[/h2]
[p]During combat, various temporary enhancement objects may appear at random.
These effects are removed once you return to the base.[/p]
[p]π§ Skill Enhancement Object[/p]
[p]π§© Temporary Feat Object[/p]
[p]π Temporary Mastery Object[/p]
[p]ποΈ Temporary Class Unlock Object[/p]
[p]
[/p]
[p]
[/p]
[p]Experiment with different builds based on the rewards you gain during combat![/p]
[h2]π― Feedback and Hit Effects Enhanced[/h2]
[h3]π Improved Damage Display[/h3]
[h3]When using elemental attacks, related icons will now appear alongside damage numbers.[/h3]
[p]
[/p]
[h3]π₯ Improved Hit Effects[/h3]
[h3]Damage received from enemy attacks is now more clearly indicated with better visual feedback.[/h3]
[p]
[/p]
[h3]π’ Enhanced Ally Visibility[/h3]
[h3]When battles become hectic, allies will now be highlighted in green for easier recognition.[/h3]
[h3]β€οΈ Party HP Bar Position Adjusted[/h3]
[h3]Party membersβ health bars are now more visible during combat.[/h3]
[p]
[/p]
[h3]π² Improved Chaos Dice Animation[/h3]
[h3]Dice effects and results are now displayed more clearly.[/h3]
[p]
[/p]
[h3]π Combat Summary UI Clarity Improved[/h3]
[h3]Stats and rewards are now displayed in a more organized and readable manner.[/h3]
[p]
[/p]
[p]βοΈ Class Balance Update[/p]
[p]π‘οΈ Paladin & Hammerer: Damage coefficients for some skills have been adjusted for better combat balance.[/p]
[h2]πΊοΈ Roadmap[/h2]
[p]Apart from basic system adjustments, we are actively working on the game's ending and infinite mode.[/p]
[p]We'll release them as soon as development is complete.[/p]
[p]Thank you always for playing FINAL KNIGHT![/p]
[p]π Join our official Discord: https://discord.gg/6tm2Aa65p4
[dynamiclink][/dynamiclink][/p]
[h2]π§ͺ New Temporary Enhancement Objects[/h2]
[p]During combat, various temporary enhancement objects may appear at random.
These effects are removed once you return to the base.[/p]
[p]π§ Skill Enhancement Object[/p]
[p]π§© Temporary Feat Object[/p]
[p]π Temporary Mastery Object[/p]
[p]ποΈ Temporary Class Unlock Object[/p]
[p]
[p]
[p]Experiment with different builds based on the rewards you gain during combat![/p]
[h2]π― Feedback and Hit Effects Enhanced[/h2]
[h3]π Improved Damage Display[/h3]
[h3]When using elemental attacks, related icons will now appear alongside damage numbers.[/h3]
[p]
[h3]π₯ Improved Hit Effects[/h3]
[h3]Damage received from enemy attacks is now more clearly indicated with better visual feedback.[/h3]
[p]
[h3]π’ Enhanced Ally Visibility[/h3]
[h3]When battles become hectic, allies will now be highlighted in green for easier recognition.[/h3]
[h3]β€οΈ Party HP Bar Position Adjusted[/h3]
[h3]Party membersβ health bars are now more visible during combat.[/h3]
[p]

[/p]
[h3]π² Improved Chaos Dice Animation[/h3]
[h3]Dice effects and results are now displayed more clearly.[/h3]
[p]
[h3]π Combat Summary UI Clarity Improved[/h3]
[h3]Stats and rewards are now displayed in a more organized and readable manner.[/h3]
[p]
[p]βοΈ Class Balance Update[/p]
[p]π‘οΈ Paladin & Hammerer: Damage coefficients for some skills have been adjusted for better combat balance.[/p]
[h2]πΊοΈ Roadmap[/h2]
[p]Apart from basic system adjustments, we are actively working on the game's ending and infinite mode.[/p]
[p]We'll release them as soon as development is complete.[/p]
[p]Thank you always for playing FINAL KNIGHT![/p]
[p]π Join our official Discord: https://discord.gg/6tm2Aa65p4
[dynamiclink][/dynamiclink][/p]