Update 7.3
IT’S TIME TO BLAST OFF!
[p]NEW MODE | IMPROVED DESTRUCTION | MORE QUALITY OF LIFE[/p][p]
[/p][p]Watch Scotty and June introducing the event in action! Have a blast in the Arena! [/p][previewyoutube][/previewyoutube][h2]IMPROVED DESTRUCTION[/h2][h3]Destruction is at the very core of THE FINALS. Where would we be without it?
[/h3][p]With this update, we're dialing up the dynamism, realism, and tactical payoff of destruction in several key ways. Here's what’s new, and how it improves the experience:
[/p][p]DESTRUCTION PHYSICS[/p][p]First of all, we are implementing new destruction features which make buildings collapse in a realistic and much cooler way! [/p][p][/p][p]IN KYOTO:
The Pagoda in Kyoto was always a beautiful collapse waiting to happen. The updates to destruction will help it fall more naturally, collapsing under its own weight and crumbling down in a way that feels grounded and satisfying. Knock it down and see![/p][p]
[/p][p]
In this map and others, we’re improving the way that buildings break apart under their own weight, where they crumble more realistically, and so that even after a lot of destruction, the level design stays interesting and playable.[/p][p]
The visuals of the damaged edges around destroyed surfaces have been improved. The size of these visuals have been reduced so that players can make better judgements about where the damage is. These visuals are also more consistent, seamless, and appear more accurately. This is all part of an effort to improve clarity, and to help players quickly see the cause and effect of their interaction with the environment![/p][p]
TWITCH DROPS [/p][p]
[/p][p]CUSTOMIZE YOUR INTRO AND OUTRO![/p][p]Have you ever wanted to greet opponents with one emote, but use a completely different one to show off when you win? Great - because now you can! Starting today you will be able to select separate intro and winner’s emotes, so you can give your opponents a curated “Hello!” and “Goodbye!”
[/p][p]DOJO IMPROVEMENTS[/p][p]The smarties (our smart dummies in the Practice Range) have been taking their Omega-3 supplements and have now improved even further! These even smarter smarties fight with more brainpower, and have been balanced to give you a fairer challenge! [/p][p]Oh, and whether you had mastered the Big Box Battle, or struggled to complete it, there’s something new for you: we have added an Easy and Hard version of the challenge!
[/p][p]Let’s get into all the changes in detail:[/p][p][/p]
Balance Changes
[h3]Gadgets [/h3][p]H+ Infuser[/p]- [p]Decreased the health given per shot from 20 to 15[/p]
[/p][p]Healing Emitter[/p]
- [p]Cooldown now begins when the Emitter is destroyed, not on deployment[/p]
- [p]Cooldown reduced from 35 seconds to 30 seconds[/p]
- [p]Emitter can now be retrieved via the control tablet, setting its remaining cooldown to 15s[/p]
- [p]Emitter can now be retrieved via a manual interaction, setting its remaining cooldown to 3s[/p]
[/p][p]Gateway[/p]
- [p]Increased the cooldown on items that travel through the gateway, before they’re able to re-enter it, from 0.5s to 1s, meaning objects thrown into the gateway should less frequently fall straight back through it
[/p]
[/p][p]93R[/p]
- [p]Decreased the weapon equip time from 0.2s to 0.15s[/p]
- [p]Decreased the weapon unequip time from 0.2s to 0.15s
[/p]
- [p]Increased the weapon equip time from 0.23s to 0.3s[/p]
- [p]Decreased the weapon unequip time from 0.23s to 0.2s
[/p]
- [p]Increased the weapon equip time from 0.2s to 0.3s
[/p]
- [p]Increased the weapon equip time from 0.2s to 0.3s
[/p]
- [p]Increased the weapon equip time from 0.2s to 0.3s
[/p]
- [p]Increased self-damage multiplier from 1.25 to 1.35, meaning CL-40 players who shoot at their own feet will take slightly more damage[/p]
- [p]Decreased inner blast radius from 60cm to 50cm, requiring players to be slightly more accurate to do maximum damage with a shot[/p]
[/p][p]FAMAS[/p]
- [p]Increased the weapon equip time from 0.2s to 0.3s[/p]
- [p]Decreased the weapon unequip time from 0.23s to 0.2s
[/p]
- [p]Increased the weapon equip time from 0.2s to 0.3s[/p]
- [p]Decreased the weapon unequip time from 0.23s to 0.2s
[/p]
- [p]Increased the weapon equip time from 0.2s to 0.3s
[/p]
- [p]Increased the weapon equip time from 0.23s to 0.35s[/p]
- [p]Decreased the weapon unequip time from 0.3s to 0.25s
[/p]
- [p]Increased the weapon equip time from 0.15s to 0.3s[/p]
- [p]Increased the weapon unequip time from 0.15s to 0.2s
[/p]
- [p]Increased the weapon unequip time from 0.2s to 0.25s
[/p]
- [p]Increased the weapon equip time from 0.15s to 0.3s[/p]
- [p]Increased the weapon unequip time from 0.15s to 0.2s
[/p]
- [p]Increased the weapon equip time from 0.2s to 0.3s
[/p]
- [p]Increased the weapon equip time from 0.15s to 0.3s[/p]
- [p]Increased the weapon unequip time from 0.15s to 0.2s
[/p]
- [p]Increased the weapon equip time from 0.15s to 0.2s[/p]
- [p]Increased the weapon unequip time from 0.15s to 0.2s
[/p]
- [p]Increased the weapon equip time from 0.2s to 0.3s
[/p]
- [p]Increased the height of the primary attack hit sweep from 15cm to 25cm, making this type of attack more reliable[/p]
[/p][p]XP-54[/p]
- [p]Decreased the weapon equip time from 0.23s to 0.2s[/p]
- [p]Decreased the weapon unequip time from 0.23s to 0.2s
[/p]
- [p]Increased the weapon equip time from 0.15s to 0.3s[/p]
- [p]Increased the weapon unequip time from 0.15s to 0.2s
[/p]
- [p]Temporarily disabled to fix major bugs[/p]
[/p][h2]Content and Bug Fixes [/h2][h3]Animation [/h3]
- [p]New animation customization slot available! You can now customize your cycle action animations[/p]
- [p]Improved animations when dashing while charging with the Sword or holding Grenades[/p]
- [p]Fixed a minor visual issue during the Double Up Reload from Empty Animation for the ARN-220[/p]
- [p]Re-mastered some player voice-over content[/p]
- [p]Added Scotty and June commentary for when a team has two Cashouts in progress simultaneously[/p]
- [p]Added voice-over lines from the player’s respawn statue, audible to their Squad when requesting a revive[/p]
- [p]Heavy muscular body types have been given more defined anatomy/muscles[/p]
- [p]Fixed a bug where controller would rumble from far away explosions[/p]
- [p]You can now select your Contestant’s intro and winner's emotes separately![/p]
- [p]Closed Beta Chic shoes now display correctly on Heavy and Medium contestants[/p]
- [p]Campsite Creeper facewear no longer clips with Sal's Halo and Orbital Witness headwear[/p]
- [p]Synapse Coreframe and Termiframe chassis no longer clip with Cursed soles and Memento Pumps[/p]
- [p]Fixed an issue where the Outfit Creation Inspect screen only allowed zooming on the Contestant's face[/p]
- [p]Fixed decals being mirrored upside down on the ISEUL-T Blueprint Bloom CB-01 skin[/p]
- [p]Fixed Kanji being mirrored on the grips of the Shinjuku Slicer Revolver skin[/p]
- [p]Fix for The Freeze Frame Emote so the bullets do not appear in the wrong location when viewed from certain perspectives [/p]
- [p]Fixed an issue that prevented the contract “Set 5 opponents on fire with the Pyro Mine or Pyro Grenade” from progressing[/p]
- [p]Improved its visual effect for the Healing Emitter and Breaching Drill[/p]
- [p]Fixed issue where it would look like it was out of ammo while it was not[/p]
- [p]Fixed an issue where it wouldn't connect to players who stood below it when placed on a platform or ledge[/p]
- [p]Upgraded the winners sequence for all modes![/p]
- [p]Fixed an issue that could cause Vaults to occasionally spawn within 10m of a Cashout station[/p]
- [p]Added Easy and Hard difficulties to the Big Box Challenge [/p]
- [p]Improved bot accuracy across difficulty settings for more consistent results[/p]
- [p]Added more behavior profiles so bots act more nuanced based on weapon type[/p]
- [p]Fixed incorrect naming of the middle difficulty in Shooting Gallery from Medium to Standard[/p]
- [p]Fixed an issue where damage received from a sparring bot in a previous challenge attempt was shown in a new attempt[/p]
- [p]Resolved navigation issues on the challenge selection screen when using a controller[/p]
- [p]Fixed a minor UI issue where the back button on the challenge selection widget would distort when hovered[/p]
- [p]Made doors more responsive by reducing interaction delay[/p]
- [p]Fixed an issue where detected enemies would not appear if they were inside Smoke, when detected by the Tracking Dart, Sonar Granade, or Proximity Sensor [/p]
- [p]Fixed a zipline that was slightly floating above the ground next to the Chapel[/p]
- [p]Suspended Structures: slightly adjusted the cover placement on the top floor of the ISEUL-T suspended structure to create better cover[/p]
- [p] Partially destroyed structures in the environment now have improved visuals along their damaged edges. These visuals are also more consistent and appear more accurately.[/p]
- [p]Fix for inconsistency of lamp bulb assets not being breakable across maps[/p]
- [p]Fixed floating rubble piles in “Duck and Cover” variation[/p]
- [p]Moved the map border in a bit behind the Operations Center and Cybercafe so you can see it from behind the windows to better understand that there's a death pit behind them[/p]
- [p]The Pagoda in Kyoto has received a new destruction pass and now behaves more realistically when collapsing[/p]
- [p]Fixed an issue with one of the buildings where the floor had no collision making you fall through it[/p]
- [p]Fixed a gap in the floor of the Data Center where a floor piece was offset[/p]
- [p]Fix for white lines occasionally showing up on the Construction site floor[/p]
- [p]Fixed a spot on a facade to prevent players from hiding in semi-transparent cubes[/p]
- [p]Fixed a rendering issue for the elevator shaft on the rooftop hospital building[/p]
- [p]Skyway Stadium has received a destruction upgrade. The new destruction features allow players to cause better looking destruction more reliably and realistically
[/p]
- [p]Fixed an issue where the player tile drag-and-drop action could be continued all the way into the match[/p]
- [p]Added the limited mode “Blast Off!” to private matches while the game mode is active[/p]
- [p]Increase main menu and intro sequence reflection quality[/p]
- [p]Fixed an issue where the system menu could appear when closing the text chat using the ESC key[/p]
- [p]People who have sent you a pending friend request will no longer be able to join voice chat if your privacy setting is set to Friends Only[/p]
- [p]Fixed an issue where the option to send a Rise & Shine recruitment request was possible to players that are not eligible to be a prospect[/p]
- [p]Fixed an issue where Charge 'N Slam running speed would be slowed down if initiated while firing[/p]
- [p]Fixed the player Team list overflowing the Private Match spectator UI when playing with three Teams[/p]
- [p]You can now spawn into the Practice Range with a selected Weapon from the equipment screen[/p]
- [p]Users who are not yet connected to a game are now visible on the scoreboard. They will only be removed when they have abandoned the session[/p]
- [p]Added support for filters in the Charms/Stickers screens[/p]
- [p]Fixed an issue allowing players to ping objects through walls at slight angles[/p]
- [p]Fixed the Weapon Sights menu not showing which Contestants already had the Sights equipped[/p]
- [p]Fixed an issue where the team respawn countdown timer could show a very large number[/p]
- [p]Fixed an issue where the currently selected Weapon customization reset after returning from the Inspect menu[/p]
- [p]Fixed Career progression rewards so they no longer sometimes had a locked icon when they were unlocked[/p]
- [p]Fixed purchase prompt always appearing after exiting Inspect in the Legacy Battlepass purchase screen[/p]
- [p]Fixed Contestants not loading with correct items equipped when returning to the customization menu after opening a bundle preview[/p]
- [p] Fixed an issue which would randomly open the Contestant selection menu after unlocking the Light Build
[/p]
With every big update comes a renewed commitment from our Anti-Cheat team:[/h3][p]Cheat makers operate in a low-risk, high-reward world. They profit by selling cheats, oftentimes packing them with malware that harms their own customers, and they face very little consequences for their actions. Meanwhile, players who use their cheats risk losing everything: their accounts, their money, their time, and their chance to participate in events and competitions. [/p][p]Our strategy for combating this is simple: raise the cost, difficulty, and time required to develop and distribute cheats. [/p][p]As mentioned in the 7.0 patch notes, a lot of cheats these days use a kernel-driver to read and write memory to gain an unfair advantage. This means that they run in a privileged mode in the Windows operating system, making it unlikely and in some cases impossible to detect via Anti-Cheat in the game client. The technical solution to combat this is kernel-driver Anti-Cheat. We believe that this is, and will be, a requirement for every competitive multiplayer game for the foreseeable future.[/p][p]We’re also using machine learning to analyze player behavior, and we have been doing so since the launch of THE FINALS. Machine learning provides valuable insights, especially when detecting cheats such as aimbot usage.[/p][p]In the coming months, we will also begin an incremental rollout of a new kernel-based anti-cheat solution, intended to significantly raise the bar for cheat makers. [/p][p]Cheat makers exploit everyone: players, developers, and the community itself. We’re committed to protecting fair play and adapting to new threats. [/p][p]Despite claims from cheat developers that they’re “undetectable,” every cheat leaves breadcrumbs and we’ve been following them. Closely.[/p][p]/Chim and Magnum[/p]