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Creating a Dynamism Shooter

[p]When we started making THE FINALS, we wanted to bring together all the things we always loved in games: player choice and systemic design, deep interactivity, sandbox physics and destruction, and both playstyle and visual customization, and make them the foundation of the entire game. It was all about giving players agency, creativity, and the ability to shape their own experience. We gave this philosophy a name: Dynamism!

In this episode of MAKING THE FINALS, our Creative Director, Gustav Tilleby Silow, explains Dynamism and walks us through the journey of making the world’s first Dynamism Shooter.[/p][p][/p][previewyoutube][/previewyoutube][p]Packed with footage that dates back to the earliest days of Development, you'll learn what steps we took at Embark Studios to ensure that THE FINALS could live up to our dream of being a Dynamism-based shoorter from the very beginning, to now.

Tune in! [/p]