1. THE FINALS
  2. News

THE FINALS News

Update 1.8.0

Update 1.8.0



Love is in the Arena!


Be Our Valentine!

[previewyoutube][/previewyoutube]

Join the Valentine’s Day event to unlock a series of precious rewards! Turn in contracts to earn all 6 unlockables. Don’t play alone — Share the love and invite your Seoul-mates to join your party!

The Steal the Spotlight event has now concluded. Thanks to everyone who participated and filled out the contracts!



As promised, this update introduces some changes for “nukes and snukes.” Red canisters will now have the physics to make overloaded cans drop faster and take less predictable pathways. We’ve also removed the accidental double explosion and stacking damage from barrels with attachments.



This patch features improvements to input latency on XBOX, new social notifications, and more!

Check the details below:




Audio

  • Cloaking sounds will now differentiate between team members and enemy players
  • Headshots will be indicated with their own sound
  • Fixed an issue where certain sounds did not play when colliding with the environment
  • Added a setting to control sounds when the game is not in focus (tabbed out)
  • Fixed single-fire weapons not playing their firing sound at times



VFX


  • Various fixes to destruction in Seoul
  • Added material-appropriate effects to destruction on all maps



Gameplay/Balance

  • When a player is eliminated out-of-bounds in Bank It, their coins will spawn on the map
  • Gravity and physics have been enabled on Red Canisters with attachments
  • Fixed an issue where multiple C4s would cause more damage than intended when exploding together, for example when attached to an object
  • Fixed a bug that caused jump pads to glitch when overlapped with an attached object
  • Fixed an issue that allowed players to cancel emotes by using quick-melee
  • Fixed an issue where objects could hover in the air after an attachment was destroyed
  • Fixed an issue where a successful backstab with a dagger now correctly shows as a critical hit



Animation


  • Fixed an issue where held items were unintentionally visible
  • Fixed various issues with defibs not animating correctly
  • Fixed an issue that caused the player mesh to break and faulty physics during revive
  • Fix for the broom not disappearing after the “clean house” emote
  • Adjusted crouch animations to ensure they don’t make characters clip through thin walls
  • Fixed an issue where left-hand gestures would make melee animations look faulty
  • The auto open door when sprinting animation will now keep your weapon in view
  • The football grenade skin now spins correctly



Maps


  • Vegas Sandstorm: moved the floating zipline
  • Improved ambient lighting to address issues with seams between areas on all maps



UI/UX


  • Fixed an issue that caused the career progression page to lock when quickly switching pages via controller
  • Corrected mislabeled career reward items
  • Tournament overview screen will now show the correct contestant customization
  • Fix for player to always be in the center of the team in the tournament overview screen
  • Fixed an issue where an item could not be immediately equipped after purchasing in the customization screen



Consoles


  • Reduced input latency on Xbox Series X|S



Security


  • General security fixes and improvements



General


  • Improved boot times on PC



Voice Chat


  • Moved voice chat settings higher up in the audio settings tab
  • Players not using voice chat will now see an indication that team members are using it
  • Added Push to Talk keybinding in the Voice Chat menu
  • Fixed voice chat output volume so it is applied correctly
  • Fixed an issue with voice chat privacy settings so all options are respected


Update 1.7.0

YEEEEEAH, HERE WE GO!

[previewyoutube][/previewyoutube]

This week we are rolling out some changes to progression, with several adjustments to how XP is earned. These changes will help you tackle the Battlepass and Career Ranks! It’s time to scramble!


Important to note: Default settings for VoIP have been reset for all players! The best offense is a good defense, and the best defense requires good communication. Check out the details of the changes below and make sure to change your settings if you prefer.


Finally, we are aware of problems with the explosive power of the red canisters and that barrels have unintentional stacking damage. You can expect a fix to these issues in the next major update.


Check the full playbook of changes below:
[h2]Content And Bug Fixes[/h2]
  • Game Show Events
    • Disabled the ‘Dead Go Boom’ game show event
      • Dev Note: We feel this event punishes melee users too much at present, so we’re disabling it for now. We’re hoping to return it to the game, after a re-work, at some point in the future
  • UI
    • Added a ‘play again’ button to the end-of-round sequence, allowing players in a party to quickly get into the next match
  • VoIP
    • Set VoIP to be enabled by default on PC, with Push To Talk set as the default input (existing players)
    • Set VoIP to be enabled by default on console, with Voice Activated set as the default input (existing players)
      • Dev Note: we want to encourage more teamplay in matches, and enabling VoIP for all players is part of that effort. Players can disable VoIP via settings. We previously made this change in update 1.5 for new players and saw positive results!



[h2]Progression Changes[/h2]
  • Contracts
    • Increased the amount of XP given for Weekly Contracts from 2000 to 4500 (+)
    • Increased the amount of XP given for Weekly Goals from 4000 to 9000 (+)
    • Reduced the number of Weekly Contracts that need to be completed to get the Weekly Goal from 8 to 6 (-)
  • XP
    • Increased the amount of XP given for opening a vault from 100 to 200 (+)
    • Increased the amount of XP given for starting a cashout from 100 to 300 (+)
    • Increased the amount of XP given for completing a cashout from 200 to 400 (+)
    • Increased the amount of XP given for stealing a cashout from 100 to 300 (+)
    • Increased the amount of XP given per coin delivered in Bank It mode from 50 to 80 (+)
    • Increased the amount of XP given for finishing in 4th place in a round from 100 to 200 (+)
    • Increased the amount of XP given for finishing in 3rd place in a round from 200 to 400 (+)
    • Increased the amount of XP given for finishing in 2nd place in a round from 400 to 600 (+)
    • Increased the amount of XP given for finishing in 1st place in a round from 600 to 800 (+)


Hotfix 1.6.1

Hotfix 1.6.1

This hotfix will bring back the balance changes and the fix to crossplay matchmaking from Patch 1.5.5 that were accidentally lost in the Mid-Season Update 1.6.0.


Sorry for the confusion, yolks!

We’ve also made changes to fix the leaderboard and you might see a surprise when you start the game, so keep your eyes peeled.

Play our limited time STEAL THE SPOTLIGHT event

Play our limited time STEAL THE SPOTLIGHT event this week to unlock the a dazzling cosmetic bundle, that will forever remind you of your time spent duking it out in the dark. This and much more in Update 1.6.0.


[previewyoutube][/previewyoutube]

Mid-Season Update 1.6.0

[h3]Welcome to our Season 1 Event: STEAL THE SPOTLIGHT! [/h3]

[previewyoutube][/previewyoutube]

In this solo event, you enter the arena at night with a set build and loadout. Lights are out and cashout stations are guarded by turrets and tripwires, and the best path might just be the one you make yourself — so keep that RPG handy.

Play STEAL THE SPOTLIGHT this week to unlock a dazzling cosmetic bundle, that will forever remind you of your time spent duking it out in the dark.

For now, we’ll be removing Solo Bank It from the game. Thank you so much to everyone who played this experimental mode and provided feedback! We learned so much and we look forward to bringing you more experimental modes in the future.

As for other significant changes in Update 1.6.0, Recon Senses have been updated, with a limited reach (no more infinite sight). And in case you get spotted, you’ll get notified so you can get ready for the battle ahead.

Including some refinements to close-ranged aim assistance, controller players can now use gyro controls for supported gamepads, so let the good times ‘roller!

For all you old-timers, we’ve added 10 levels to the Career Rank with additional rewards. And for newcomers, we’ve reduced the number of rounds needed to get into a ranked tournament from 60 to 45. To help you prepare, you’re now able to change your loadout in the lobby while you wait for the first match to start!

Let’s get to the details:

[h2]Balance Changes[/h2]

[h3]Gadgets[/h3]

Dome Shield
  • Dome Shields will now use squad colors if the ‘Use Enemy Squad Colors’ setting is enabled
Vanishing Bomb
  • Increased the invisibility interrupt grace period for teammates from 0.65s to 0.8s (+)
  • Increased the invisibility interrupt grace period for the player from 0s to 0.35s (+)
  • Increased the duration of Vanishing Bomb invisibility on teammates from 5s to 6s (+)
Zipline
  • Improved placement validation for ziplines, making them easier to deploy


[h3]Maps: Las Vegas[/h3]

General
  • Added some cover to the side of kitchen trolleys to make them easier to use
  • Replaced the zipline between Eastwood and Decora with a jump pad
  • Moved various cover pieces to avoid gaps in cover
  • Moved various chairs to make traversal easier
  • Removed Turrets & Tripwires map variant in Quick Cash, Bank It, Tournament, and Ranked Tournament modes while we fix various bugs and re-evaluate the gameplay design
Argon Casino
  • Removed some of the monitors in the casino so some doors are easier to see
  • Added an extra door to make traversal easier
  • Updated some Vault spawn locations and added cover to some of them
Eastwood Casino
  • Updated exit points on various ziplines to make it easier to access rooftops
  • Added decals to some windows to make the glass more visible
  • Rearranged the aircon units to create more cover on the roof
  • Adjusted the position of some cashout locations
Glamora Casino
  • Removed some chairs so it's easier to jump in and out of cashier booths
  • Removed some chairs and railings in the theatre to make traversal easier
  • Various other small fixes and balance tweaks


[h3]Specializations[/h3]

Mesh Shield
  • The Mesh Shield will now use squad colors if the ‘Use Enemy Squad Colors’ setting is enabled
Recon Senses
  • Added a range limit to Recon Senses set to 30m. Players outside of this range will not be detected
  • Players detected by Recon Senses will now see ‘Detected’ warning text on their HUD
    Dev Note: Recon Senses have become much more common in the meta than we intended and can cause confusion for some newer players. The reduction in range and the warning given to detected players will bring the ability’s power back in line with other Specializations


[h2]Content And Bug Fixes[/h2]

Animation
  • Fixed some small issues with the LH1 reload and Goo Gun inspect animations
  • Updated reload animations when aiming down sights to add slightly more movement to them
Audio
  • Updated footstep audio and mix for the player, teammates, and enemies
    Dev note: It should now be clearer for players to tell friendly players apart from enemies and their own footsteps
  • Fixed an issue where the spawn sound effect could be cut off when respawning
  • Updated various VO lines
  • Various VO bug fixes
Career Rank
  • Added 10 more levels to the Career Rank along with additional rewards. Max rank is now 50.
Characters
  • Fixed an issue where characters could have their legs bent backward on some screens
Controller
  • Added Gyro aiming options for PS5 DualSense and PS4 DualShock controllers
  • Fixed an issue with aim assistance sensitivity reduction that caused almost no sensitivity reduction to be applied to targets closer to the player than 20m
  • Reduced input latency on PS5
Emotes
  • Fixed an issue that prevented the player emoting while crouched


Gadgets

Defibrillators
  • Fixed an issue where player statues could not be targeted for revives when lying in foliage
  • Fixed an issue where player statues could not be targeted for revives when carried
  • Fixed various issues with placement distances on deployable Gadgets
  • Fixed an issue where turret parts could collide with each other, causing strange behavior when placed on barrels


Game Modes

General
  • Added ‘Steal the Spotlight’ event mode
  • Added the ability for players to customize their contestant Loadout for all Weapons, Gadgets, and Specializations during the match lobby at the start of each match in all game modes
Ranked Tournament
  • Lowered the number of rounds required to play Ranked Tournament from 60 to 45 (-)
    Dev note: With the improvements we’ve made to fair play and banning, the threshold required to enter Ranked Tournaments doesn’t need to be quite so high.
Solo Bank It
  • Disabled the experimental Solo Bank It mode


Maps

Monaco
  • Made night and night storm weather conditions slightly less dark on Monaco for OLEDs
  • Tweaked LOD settings on some trees in Monaco to reduce popping on low settings



Movement
  • Fixed an issue where players could become stuck in encroached spaces
  • Fixed an issue where players would fail wall jumps if they pressed and held jump too early in a vault sequence
  • Fixed an issue where the player would cancel a slide if aiming down sights was triggered from toggled crouch
Security
  • Made various improvements to security and cheat detection
Settings
  • Increased default FOV from 71 to 81 (new installations only)
UI
  • Added Career Rank screen where players can see rewards earned by gaining rank
  • Added new tournament overview screen to tournament modes
  • Added new Event Contracts to the Contracts screen
  • Updated the size of ranked icons
  • Fixed wrapping issues on Contracts during the end-of-round sequence
  • Decreased duration of Vault objective markers on round start
  • Made various improvements to contextual ping accuracy, making them more accurate
  • Various bug fixes to the UI

Added additional item tutorial videos for the following items:
  • APS Turret
  • Gas Grenade
  • Glitch Grenade
  • Glitch Trap
  • Goo Gun
  • Motion Sensor
  • Pyro Grenade
  • Smoke Grenade
  • Sonar Grenade
  • Thermal Vision


VFX
  • Added new impact effects when friendly players shoot each other, instead of the coin effects, as this could cause confusion for players
  • Updated collision on coin death effects to reduce the number of coins that can fall through floors
  • Various polish improvements to coin death effects
  • Optimization pass on the gas canister explosion effects
Weapons
  • Increased the size of various grenade projectiles, to make them easier to see in combat
  • Fixed some issues where AoE damage could be wrongly invalidated, causing no damage to be done
  • Fixed an exploit where melee weapons could be swung faster than intended
  • Fixed an issue that prevented C4 and Mines from being picked up when placed on a throwable object that had been picked up