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THE FINALS News

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yOU hAVE hEARD uS bEFORE…yOU wILL hEAR uS aGAIN...

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Update 5.10.0 is Live!

[h2]Update 5.10.0[/h2]

[h3]Balance changes and an AMA [/h3]

In this update, the Stun Gun has been temporarily removed as we begin a full rework to refine its role as a true crowd control tool. This change is aimed at improving gameplay balance, especially for new players. Check the attached dev note for more details!

Also of note, we’ve been closely investigating server performance for some time, recognizing that it hasn’t been meeting expectations. After thorough analysis, we believe we’ve identified a key issue, and this fix should significantly improve the experience for a large number of players.

That said, our work isn’t done. We’re committed to making ongoing improvements and will continue rolling out fixes as we identify further opportunities for optimization.

Thank you for your feedback and reports, community input has been invaluable in helping us refine the experience. Please keep sharing your observations, and let us know if you experience a difference after this update.

[h3]Join Our AMA![/h3]

If you’re looking for real-time interaction with the devs, we’ll be hosting an AMA over on r/thefinals tonight, where some of our directors will be answering your burning questions. Drop by live or post your questions now and check back later to see if you got an answer!

You can submit your questions already right here.

And of course, this update comes with fresh new items in the store. Go check them out!

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[h3]Balance Changes[/h3]

Gadgets

Breach Charge
  • Decreased priming time from 1.9s to 1.5s
Dev Note: With the change to three ammo, the Charge's priming time now feels a bit slow for its projectile count. This adjustment aims to improve that.

Frag Grenade
  • Decreased ammo from 2 to 1
  • Decreased damage from 150 to 140
  • Increased environmental damage from 600 to 900
Dev Note: Frag Grenades have been outperforming the RPG-7 in damage, ammo, and cooldown, which isn’t ideal. We also recognize that grenades can be a pain point for players. These adjustments aim to bring grenades more in line with other explosives while slightly buffing their impact on the environment.

Additionally, our goal is to increase the readability of grenades in the future, which should help alleviate some of the frustration. When that update arrives, we’ll revisit these changes and make any necessary adjustments.

Stun Gun
  • Temporarily disabled the Stun Gun’, pending a re-work that will release some time during season 6
Dev Note: The Stun Gun has long been a major pain point for players. Despite multiple adjustments, it remains overly punishing for those on the receiving end.

The gadget was always intended to be primarily for crowd control. However, it instead functions too often as a tool to secure a kill, leaving little room for counterplay. This is especially problematic for new players, as early encounters with the Stun Gun can be frustrating enough to impact their experience and desire to continue playing. To keep the game engaging and fair for all, we need to fix this.

After careful evaluation, we’ve made the call to fully rework the Stun Gun. Our goal is to refine its mechanics, visuals, and overall clarity so that when encountered in the Arena, its role is clear, fair, and impactful. To do this properly, we’re temporarily removing the Stun Gun while we work on delivering a better version that matches our vision.

All progression, skins and unlocks will carry over to the new version of the Stun Gun when it returns. For now, the gadget will be unavailable while we build a true crowd control tool that benefits the whole team and enables clutch plays, without the frustrations that held it back.

We hope to be able to put an improved Stun Gun back into your hands as soon as possible.

Weapons

General
  • We’ve improved animation timing so that manual actions (such as lever-action or pump-action sequences) now play more quickly after a quick melee attack, reducing dead time between actions. The impact of this change varies depending on the weapon’s specific animation set
Dev Note: Our fix for the manual action cancel exploit unintentionally made these weapons feel less responsive. This update should help improve that. We’re still reviewing manual actions and looking for ways to make them smoother while keeping them balanced.

[h3]Content and Bug Fixes [/h3]

Animation
  • Fixed a rare case where contestants would be stuck in a T-pose when emoting
Audio
  • Added headshot elimination sound
Characters
  • We've updated the hand model to a new, improved version that looks significantly more realistic and detailed, enhancing the overall immersion
Controller
  • Fixed an issue where controller navigation would stop working in the main menu for party members who were not the party leader
  • Fixed an issue where controller navigation was broken in the Recently Played With tab
Cosmetics
  • Fixed hairstyle compatibility with the following cosmetics
    • Cabalgata Bolero
    • Ballad Brim Headwear
    • Multi-Mood Mask
Gameplay
  • Fixed an issue where destroying certain friendly gadgets incorrectly granted combat score
  • Resolved issues preventing item use, including weapons not dealing damage and grenades failing to explode
  • Doors now open automatically at lower sprint speeds, making movement smoother
  • Cashouts can now be vaulted and climbed on
  • Fixed an issue where some grenades and projectiles (e.g., Dome Shield, Anti-Gravity Grenade, Goo Projectiles) were larger than intended
  • Fixed a bug that could cause extreme respawn timer values for teams
Tournament modes
  • Fixed an issue where, upon elimination in later tournament rounds, loadout changes could sometimes be overwritten
Bernal
  • Fixed dark reflections in the foggy weather setting
  • Adjusted the angle of a rooftop tile that appeared walkable but was too steep to climb
  • Fixed two instances where multiple doors were overlapping in the same location
Kyoto
  • Kyoto destruction fix. Increased the floor’s resistance to impulse damage
  • Power Shift: Fixed an issue where players on the Bamboo Forest side would sometimes spawn in the wrong location at the start of the round
Skyway Stadium
  • Fixed the floating props in the market
Settings
  • Updated AMD FSR resolution scaling method to version 3.1.3 (not including Frame Generation which is still being worked on)
Specializations

Winch Claw
  • Updated the underlying physics of pulled objects, which should make their behaviour more consistent when dragged by the Winch Claw
  • Reduced the amount of physics force-pulled objects can apply to world objects, preventing them from launching items like Cashout Stations across long distances
Dev Note: We've seen players creatively using the Winch Claw to launch objects, sometimes sending Cashout Stations hundreds of meters across the map. While we love the ingenuity, this can disrupt game pacing and make stealing nearly impossible. These changes retain the core gameplay but limit how far objectives can be launched, keeping the flow of the game mode balanced.

Stability & Performance
  • Fixed a case where some world textures would remain blurry even though there was enough video memory to stream in higher quality
UI
  • Fixed an issue where some elements of the player cards were not rendered correctly
  • Fixed an issue where chat messages from club members displayed with double brackets
  • Updated the gamepad inventory layout for the following presets: Equipment Wheel, Modifier Button Equipping, and Directional Equipping. The new layout better matches the actual gamepad controls. If customized bindings no longer align with the new layout, it will revert to the previous horizontal layout
  • Fixed an issue where the Play button incorrectly displayed "World Tour" when matchmaking into a different mode
VFX
  • Fixed an issue where particle effects such as masks could persist on the ground after a contestant was eliminated
  • Fixed an issue where indestructible objects did not display a visual effect on melee impact to indicate their indestructibility


Security and Anti-cheat
  • Resolved EAC and OBS incompatibility issue for versions 30.1 and above
  • Resolved EAC and Windows 24H2 incompatibility
  • General improvements and detections enhancements

Update 5.9.0

This week, we have a store update and a special message about balance changes and our new goal. Make sure to check it out below, along with a few tweaks to weapons in this update!

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[h3]Balance Changes[/h3]

We want to take a moment to acknowledge some of the recent frustrations around the frequency of balance changes. At the end of Season 3, we adjusted our balance cadence from a demanding weekly schedule to a more structured approach, aligning the majority of balance changes with the start and middle of each season. Our goal was to create a more stable experience for players while also giving our dev team the time needed to properly assess and test changes before making adjustments.

That said, the current pace feels a bit too slow, and we understand how a lack of iteration has been frustrating.

Starting with Season 6, we’re shifting to a roughly 3-week balance update schedule. This should create a better experience for both players and our dev team, allowing for more consistent refinements. Major balance shifts will still happen at the start of each season, but balance tweaks will now be more frequent throughout.

Expect smaller, more frequent updates for the rest of Season 5 as we transition to this new approach. We appreciate your patience and feedback, it helps us continue improving the game for everyone.

With that, let’s get a head start with a few small changes in this update:

Weapons

Dagger
  • Decreased the backstab angle on the Dagger’s secondary attack from 180 degrees to 150
Dev Note: This change addresses concerns about the Dagger's backstab being inaccurate and the frustration around how easily it can land backstabs, seemingly from the side. With this change, this should be less of an issue.

On a related note, we've noticed some community members testing melee mechanics in the Practice Range using target dummies. However, these dummies use slightly different hit detection logic compared to real players, making them an unreliable test for certain interactions. For example, we've seen reports of players landing melee hits on dummies while facing away from them. This is a quirk of the dummies and does not apply to actual players.

To improve testing accuracy, we plan to replace the current target dummies with updated versions soon. This will ensure that the dummies provide more reliable feedback, especially for testing certain Gadgets. However, this change will take some time and testing before it is ready to deploy.

KS-23
  • Increased min damage falloff multiplier from 0.6 to 0.7, meaning the weapon now does slightly more damage at long-range
  • Decreased bullet dispersion when aiming down sights to increase accuracy in the majority of different stances (such as crouching, running, etc.)
Dev Note: The KS-23 has been struggling after the recent fixes to ‘manual actions’ in Update 5.8. We recognize that these changes had an unintended negative impact on its performance, and we want to make sure it feels more viable in gameplay.

With this update, we’re making some adjustments to help the KS-23 get back on track. This isn’t the last step; we’ll continue monitoring its performance and exploring additional ways to improve if needed.



World Tour | DISSUN Challenge | Love Hurts

[h3]Love Hurts[/h3]

Roses are red, violets are blue, get eliminated and drop a bomb or two!

This week, DISSUN is celebrating Valentine’s Day with an explosive twist because nothing says love like an explosion! During this stop, eliminated contestants will leave behind a heart-shaped bomb, ready to be scooped up and sent flying. Toss it quickly before it detonates and let your opponents feel the heartbreak!

Whether you’re spreading the love or dodging it, one thing’s for sure: heartbreak hits harder this Valentine’s!

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ARENAS:
  • Kyoto Wintery Valentine’s Day
  • Seoul Valentine's Day
  • Skyway Stadium Valentine's Day
  • Las Vegas Valentine's Day


Along with this Word Tour update, we also have two bug fixes to add:
  • Fixed a bug where players would sometimes end up in the wrong server region
  • Removed the ‘Eliminate 5 opponents from 30 meters or more using gadgets’ contract, as it is not working