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THE FINALS News

Store Update 5.13.0

[h2]Store Update 5.13.0[/h2]

While we ready the Arena for a brand new season, the show much go on! Enjoy this week’s store update!

Sorry for the corny puns…

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Proton Hotfix updated to fix The Finals and Grand Theft Auto V Enhanced (offline) on Steam Deck / Linux

Valve have released a new Proton Hotfix update which solves issues with both The Finals and Grand Theft Auto V Enhanced (offline play) on Linux / Steam Deck.

Read the full article here: https://www.gamingonlinux.com/2025/03/proton-hotfix-updated-to-fix-the-finals-and-grand-theft-auto-v-enhanced-offline-on-steam-deck-linux/

THE FINALS broken on Linux / Steam Deck (yes again) with Update 5.12.0

A reoccurring theme here with THE FINALS from Embark Studios is that it appears to break on Linux / Steam Deck each major upgrade, and it has happened again with the launch of Update 5.12.0.

Read the full article here: https://www.gamingonlinux.com/2025/03/the-finals-broken-on-linux-steam-deck-yes-again-with-update-5-12-0/

SPONSOR SHOWDOWN!

[h2]SPONSOR SHOWDOWN [/h2]

The CNS situation has finally been handled and it’s time for our Sponsor Showdown!

During these last two weeks of the Season our sponsors will be fighting for control of our Arenas, map by map, hour by hour!

You’ll earn championship points for your sponsor by earning Fans for each game you play, across all game modes, and the look and branding of each map will change based on the outcome of your matches.

Will The Arena’s be painted in VAIIYA White, DISSUN Red or ISEUL-T Blue? It’s all up to you and how well you fare against the competition, Contestants!

Remember, the Sponsors are counting on you!

[h3]HOW IT WORKS [/h3]

The Sponsor battle that has been raging all season has determined the starting points for the Showdown Standings:

VAIIYA takes the lead with 80 points to start

DISSUN in second place with 40 points

ISEUL-T in third place starts at 20 points

Each day, in each Arena, sponsors compete to earn the most Fans. The Fan Score displayed is the total Fans earned per Sponsor per round played by the sponsor's contestants, with the score being calculated and updated each hour.

At the end of every 24-hour period, sponsors will add points to their Showdown Standings based on their performance in each Arena location. For every map, the Sponsor with the most earned Fans will get 3 points, followed by 2 points for second place, and 1 point for third.

All game modes count, so you can add to your sponsor's Standing by playing any mode, not just the World Tour.

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[h3]REWARDS [/h3]

All players who competed in Season 5 will receive a reward at the start of Season 6 from the sponsor who wins the Sponsor Showdown.

Whether you’re a believer in VAIIYA’s top of the line security system, a DISSUN-fueled powerhouse contestant, or ISEUL-T’s most fashionable - this is your time to make your sponsor proud!

Update 5.12 is Live!

[h2]Update 5.12.0[/h2]

[h3]BONUS XP FIESTA! [/h3]

It’s time to say goodbye to the TDM event and say hello to the Bonus XP Fiesta! From now until the end of the season, you’ll rack up 200% XP for Daily Contracts and up to 150% XP and Fans earned for gameplay!

This week we have a few balance changes and bug fixes to check out below! Finally, the store has a fresh new update:

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[h3]Balance Changes[/h3]

Weapons

Model 1887
  • Increased damage from 11 to 12 per pellet
  • Decreased the duration of the lever-action animation from 0.85s to 0.8s, effectively increasing the weapon’s fire rate from 70RPM to 75RPM
Dev Note: Having now had time to analyse the Model’s performance on live, following our last round of balance changes, we feel we’ve maybe weakened the weapon a little too much. These changes should nudge it back to a better place.

Recurve Bow
  • Increased damage per shot, when the bow is at max draw, from 120 to 124. The base damage per shot remains at 60 damage


[h3]Content and Bug Fixes [/h3]

Animation
  • Fixed an issue where the Spear’s secondary animation wouldn’t play if activated right after using up all the charges of the previously equipped item
  • Fixed an issue where the impact animation would continuously play after blocking a shot with the Riot Shield
Cosmetics

Victory Shade Set
  • Now loops and overwrites colors continuously instead of stopping after 10 eliminations
  • Fixed an issue where team colors wouldn’t update when changing colorblindness settings or toggling Use Enemy Color

Concrete Smoke Model 1887 Skin
  • Fixed an issue where the left hand would remain static in mid-air when playing the Prairie Twirl Deploy Animation
Gameplay
  • Fixed an issue that could cause objects to have collision and be invisible if they were destroyed and dematerialized during the same frame
  • Fixed a bug where the wrong item would be equipped after getting glitched and the item would be unusable
  • Fixed an issue where attempting to use a Weapon or Gadget immediately after swapping could activate the previously equipped item instead
  • Fixed an issue where swapping to your Specialization would immediately switch back to your Weapon
  • Fixed an issue where ADS would stop working
Maps

Kyoto
  • Small Kyoto destruction tweak to enhance server performance
  • Lowered bamboo stump heights when broken to help with traversal
  • Fixed an issue where vaults could continuously fall through floor due to the inability to find a solid surface to rest on

Bernal
  • Updated the thickness of cinder block walls for smoother traversal

Fortune Stadium
  • Adjusted collision on beams in the Mall to prevent players from getting stuck in wedge-shaped collisions

Practice Range
  • Fixed an issue where the trophies were incorrectly labeled
  • Fixed an issue where all bots could incorrectly appear as friendlies or enemies

Skyway Stadium
  • Fixed an issue where players could walk on invisible collision underneath the ground in the Hotels area

Las Vegas
  • Slightly adjusted the jump pad and a player spawn between Glamora and Eastwood casinos for improved flow
Performance & Stability
  • Fixed a rare crash in the animation system
  • Added support for AMD Anti-Lag 2
  • Improved performance for players experiencing issues due to large friend lists
Rendering
  • Enhanced high and epic-quality reflections in game intro sequences
  • Fixed an issue where an unintended post-process effect could sometimes appear on player cards
Settings
  • Added a "No AA" resolution scaling option that completely disables anti-aliasing and temporal resolution scaling
  • Fixed an issue where certain video options, including 120Hz mode, would reset to default on Xbox after restarting the game
  • Fixed an issue where certain input devices or buttons could cause duplicated inputs, preventing players from equipping their specialization by triggering the swap function twice
Security and Anti-cheat
  • Improved detections
Store
  • In addition to this week's store rotation, we’ve added a .50 Akimbo skin, Monochrome Edge, to the customization menu
UI
  • Fixed a rare issue where squad members would sometimes not appear in the bottom-left widget and scoreboard during a match