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The Obsessive Shadow News

New 2025 Demo + Development Update

[h3]Hey everyone! There's a new demo available now on Steam and Meta Quest! But the even more exciting news is you no longer REQUIRE a VR Headset to play it! That's right! The Demo now supports Non VR in Flat mode like a standard PC Game would! This includes full controller Support!

Here are the full Patch Notes:

- Added Difficulty System featuring Easy, Normal, and Hard Difficulty settings
- Improved battery indicator on flashlight
- Added Flat mode support for Non VR Users
- Improved bHaptics Integration
- Added some new music
- fixed some bugs
- Added some more animations to that thing in the window...
- Added [REDACTED] (Beat the demo to find out!)

Development Update:

Ok so I know I keep releasing demos in promise of the full release, but I am happy to say the game is nearly complete! It's all bug fixes and polishing at this point! I'm going to get a release date announced as soon as I feel it's ready for it. I don't want to count my chickens before they hatch and announce a release date then crunch to meet it, so once the build is complete and ready for the public (which should be pretty soon), I will announce a release date with a cool trailer planned :)

In the meantime, hope you guys enjoy this short new demo, and I look forward to talking more about the full release soon :)

- Pablo[/h3]

The Obsessive Shadow is coming to Consoles!

[h2]Yes! It's true, The Obsessive Shadow is releasing on Nintendo Switch, PS4 and PS5 this year! Launch will first happen for Steam and Meta Quest. Switch, and PS4/5 will come shortly after! I am looking into Xbox Series X|S but nothing is confirmed yet for that! Stay tuned as the Playstation Wishlist page is coming soon :)

Regarding PSVR, it will first release on Playstation Consoles in non VR Mode only, with a PSVR mode expected to release shortly after, but it is a priority to support PSVR on Playstation so keep that in mind!

I hope you are all as excited as I am about this news, I look forward to sharing more in the near future :)

- Pablo Heckman[/h2]



Knock knock...

[previewyoutube][/previewyoutube]

Small Demo Updates!

[h2]Hey all!

Some small changes were made to the demo!

- Implemented a Remade and Improved Enemy Character Model by Toby Davis
- Added a light indicating more clearly where the lights go out
- Implemented new animations by Toby Davis
- Replaced the old ending with a new improved Ending cutscene starring a special guest star 👀🧁

[previewyoutube][/previewyoutube]

Additionally, our studio website has been redone! Check it out at https://sleepydogstudios.net

Here's a behind the scenes look at the stalker!



And as always, here's our discord server if you wanna stay informed on the game:
https://discord.gg/Px6y39KkH4

Hope you all enjoy and thank you for your support!

Best,

Pablo Heckman
[/h2]

Spooky Month Surprise!!

Hello and Happy Halloween!

Spooky month is here; as promised, we have a big surprise! Today, we are finally able to say what that surprise is!

We have a new Halloween Demo with some spooky surprises available NOW on Meta Quest and Steam!

We also whipped up this cool teaser video to prepare you all!

[previewyoutube][/previewyoutube]

Here are the patch notes, but do be warned this does contain some SPOILERS for the new demo, so please read after playing if you want to avoid any sort of spoilers!

Halloween:
- Added Halloween decorations to the Menu Area
- Added a new Halloween variant of the Main Menu theme

Gameplay:
- The Flashlight no longer has to be shaken! Now you have to recharge it by keeping it off (you can toggle it on and off with the index trigger)
- Added battery percentage counter to flashlight to monitor your battery level.
- Added a new extended Intro Cutscene
- Reworked Ending Cutscene and added new music!

Visuals/Other:
- Updated Enemy Character look and gave it new animations
- Made the Flashlight a grabbable object you can pick up instead of locking it to the player's hand
- Made grabbable objects highlight green when in grabbing range to make it clear that they are grabbable
- Lights now flicker out instead of turning off instantly during the intro sequence
- Added a new 'quote' splash screen after hitting start before the level loads.
- Added player voice lines!
- Added Native 90hz Support, so the game now, by default, runs at 90fps!
- Rebaked lighting at a higher resolution so that it looks even better!
- Added doors to the door frames because why wouldn't a bedroom or bathroom have doors on them? (That's just weird).
- Updated Credits


We believe this demo reflects more of what we have been doing in the main game, but there is so much new content you will only be able to experience in the full game.

As always, thank you so much for your continued support, and we can't WAIT to deliver the full game as soon as it is ready for you all to play! Happy Halloween, and be sure to keep an eye on those windows :wink: