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The Obsessive Shadow News

New Update

Introduction:


Good to see you all again! Today's update contains additions, fixes, and changes that should improve your gameplay and create a more fun environment!

Changelog:


- A TON OF OPTIMIZATION

Developer Note: We are working incredibly hard to make the game run smoother for all users to make the game more accessible. We worked incredibly hard over the past week and a half to optimize every bit of the game that we could. We are hoping this makes a noticeable improvement!

- New Settings Menu (still in the works)
- New Audio Settings that save between games

Developer Note: Currently, the settings menu only has options for adjusting audio, however, in a future update, Graphics, Gameplay, and Controls, will all be implemented into the game. Graphics settings will most likely only be available on the PCVR version of the game but we are hoping to implement something similar on the native Oculus Quest version as well. Stay tuned!

- Lighting improvements to make the game look better
- A slightly reworked win sequence (will be slightly altered in a future update)
- Fixed the "Shake The Flashlight" tooltip not appearing sometimes when the flashlight battery hit 0%
- Did we mention OPTIMIZATION????

Conclusion:


But seriously, thank you so much for all the support. We just hit over 5,000 downloads of the demo on steam. We are incredibly excited to bring you more content in the coming future!

Sincerely,
Sleepy Dog Studios
www.sleepydogstudios.net [email protected]

Please report any bugs you find to our Twitter account @SleepyDogDevs. Thank you for playing!

Small Fixes

Introduction:


Hope you all are doing well! Today's update contains some small fixes that should improve your gameplay!

Changelog:


- Fixed positioning of loading screen tooltips to make them easier to read
- Fixed infinite loading screen that sometimes occurred when watching the tutorial
- Fixed game allowing the player to win after 10 - 15 seconds
- Fixed tooltip sometimes not displaying
- More optimization!

Conclusion:


Please report any bugs you find to our Twitter account @SleepyDogDevs. Thank you for playing!

- Sleepy Dog Studios

Small Update

Introduction:


Today's update contains some small changes that should hopefully make your game run smoother!

Changelog:


- Added a Loading screen for loading into different scenes.
- Added some small easter eggs
- Fixed Lag in Main Menu
- Fixed Lag in the Credits Menu
- Fixed Lag in Game

Conclusion:


Please report any bugs you find to our Twitter account @SleepyDogDevs. Thank you for playing!

- Sleepy Dog Studios

Big Quality of Life Update + Quest Release!

Introduction:


Hello everyone! I hope you all had an amazing holiday and a happy new year! The devs here at Sleepy Dog Studios have been cooking up something better than Christmas cookies; a new update to The Obsessive Shadow!

We hope that you enjoy all the new content. Before we dive into the changes, we wanted to share some exciting news! The Oculus Quest version is available on SideQuest as of now and we encourage you to try it out if you own an Oculus Quest.

Along with the SideQuest version of the game, we are going to be releasing the Quest AppLab version in the coming days on the official Oculus store! This is some exciting news, and we will keep you posted as these builds come out!

Anyways, let's get to the changes!

Changelog:


[h2]New AI System[/h2]

We felt like the old system for how the stalker spawned was inconsistent and left players wondering why they died. We cleaned up this system and now the stalker is way more consistent. There can never be multiple stalkers and you will only ever have to focus on one task at a time.

[h2]Stalker Visual Changes[/h2]

Thanks to Lane, (our 3D artist and animator), the stalker looks a lot scarier than he did before. He also worked hard on creating some fresh new animations. We hope that these changes will really spook you if we ever were to add a jumpscare to the game... *wink* *wink*

We also felt like it wasn't clear when you successfully flashed the stalker away. Lane created a new animation that plays when you successfully flash him away. There is also a sound that plays so this should hopefully give you guys more feedback as to the stalker's current state.

[h2]The Flashlight[/h2]

Similar to the AI system, we reworked the flashlight system as we didn't feel like it was working the way we intended it to. We made the flashlight dim faster and made the shake a lot more consistent. Remember, you can only flash away the stalker if you have your flashlight charged.

[h2]General Visual Changes[/h2]

We fixed up some lighting to make the game look a bit better. We got rid of the blue tint that you saw in the game as we didn't feel like it fit the feel we were going for.

We made the TV screens have a glow to them. Obviously, TV screens are not matte and will glow even when the lights are out in the room. This change will make the TVs look a lot more natural!

[h2]Ambience[/h2]

We worked hard to make the game world feel better! One of the ways we did this was by adding some creepy noises that play when you are roaming the house. Keep an eye out for some other strange occurrences the stalker might be causing.

[h2]Other General Changes[/h2]

We decided to remove the PC (turning on and off) and the hand under the bed as we felt like, for the demo's purposes, it cluttered the gameplay cycle and made things confusing. Please know that when the non-demo builds are out, these features will be reworked and in there along with plenty more content to come!

We made some fun changes to the menu so keep an eye out and see if you can spot them!

[h2]Optimization[/h2]

We made a bunch of changes on the internal side of the game that we can't go into depth about, However, know that your game should run a lot smoother due to all of this!

Conclusion:


If you are reading this, thank you so much for reading all the way through to the end! We really appreciate all of your support and hope to bring you amazing content in the future. Thank you so much for over 2,600 downloads on the demo so far! We really, really appreciate the ongoing support!

If you find any bugs, have suggestions or want to give us any bit of feedback, we would love to hear it! Please reach out to @SleepyDogDevs on Twitter.

If you are curious about the time frame of when the full game will be available for release, we expect to release it sometime in Q3-Q4 of 2023. However, on our everlasting mission to bring you all content, we are going to release the game in early access when we feel like there is enough content to warrant an early access build. We will then release updates to early access until we feel like the game is ready to be fully released.

Make sure to wishlist the game so that you can stay posted on new updates! 2023 is going to be there year of The Obsessive Shadow!


Thank you all for your support from the Sleepy Dog Studios Team!

- Pablo, Lane, Dylan, and Mojoe

Demo Launch!

Hey all! Just wanted to quickly post here that the demo has been launched on steam! Go grab it now and try to survive ;)

Join the conversation and/or report bugs on our official discord server!




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