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Steam Beta Feedback FAQ

Hello, Descendants!

Once again, we are greatly thankful for your participation on the latest Steam Beta test, and we prepared an FAQ based upon your valuable feedbacks and expressions toward ‘The First Descendant’.

Please check below for details. We will continue to pay close attention to your thoughts and opinions.

Thank you.

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Q1. Where was the most active region during the beta test
A1. It was amazing to find out that 175 countries throughout North America, Europe, Asia, etc. actively participated the Steam Beta test, and one of the largest portion of players came from North America. During the test there was definitely many feedbacks about the storyline, sound effects, repeating missions, motion improvements. Nevertheless, overall satisfaction was quite high, and majority answered that they would wish to play again when the game officially launches. So, our main priority is to match the satisfactory to the highest.

Q2. What was the most frequent feedbacks
A2. First above all, we were truly surprised of how many suggestions we’ve got through various channels during and after the beta test. Other than optimization, which we are already working on with high priority, we’ve got feedbacks about Jumping Motion/Reloading/Grappling hook, etc. Our development team is working to improve movement motions as well as overall quality of The First Descendant. We are also aware of the inconvenience coming from the absence of ‘Loadouts’, and we are developing a way to improve the UX, so our Descendants can switch, setup their equipment in an easier way.

Q3. Will there be any improvements for shooting experience
A3 As we know, The First Descendant is a TPS as well as a Character-driven game, so we are not aiming to meet the standards for FPS. But we also got various feedbacks from the Steam Beta about the shooting experience and the Dev team fully agrees that there needs to be more improvement. So, we are in the proccess of renewing weapons by separating each class more distinctively, improving percussion and hitmarkers, along with shooting sound effects which will clearly improve our shooting experience. Although, until now and henceforth we aim to build a Character-driven game, so we will do our best to improve our shooting experience but try to find balance to avoid the game being too dependent on physical (aiming/reflexes) conditions.

Q4. How will the Grappling Hook turn out?
A4 There were many feedbacks, suggesting improvements for grappling hook. Dev team is looking into many different ways to improve it. Especially, we are working with high priority on occasions where players fail to land after grappling, unnecessary jumping after landing, and long hovering time. Besides these urgent matters we are re-examining the fundamental use of grappling hooks and how it should work. One of the many feedbacks we are positively looking into is applying inertia to the grappling hook motion and we expect it will bring more satisfaction if it gets applied. We consider grappling hooks to work as a very important role in our gameplay, so we plan to continuously advance it.

Q5. Item System improvements compared to existing Looter Shooter
A5. First of all, our Dev team enjoys looting and farming, which is why we wanted players to loot many items during the Steam Bets test. But there were feedbacks about too many unnecessary items filling the inventory which led to breaking the combat streek. We intend to improve this by adding convenient features that will help players to focus on playing without stopping to reorganize. Additionally, Tier 3 weapons were not in the Steam Beta, but these special items will have perks that add more abilities which we expect make farming to be more enjoyable. Besides item farming, we are also working on The First Descendant’s core contents such as character grinding, rune farming, build setting etc., for a better gaming experience.

Q6. Will new characters still be starting at level 1 in the future?
A6. As we mentioned before, The First Descendant’s fundamental fun comes mainly from the characters. Researching, customizing, changing abilities, modifying skills, etc. are the very core aspects and fun of gathering each character. We aim to deliver various builds so players can use each character for different purposes and experience the fun during the growth of the character. In order to deliver that intention, we decided to maintain the policy for every new character to start from level 1 and grow step by step. We also think the assets and equipments that are already stacked in the account will make it easier for additional new characters to grow. We will also improve the growth experience, which was quite dull during Steam Beta, to be more fun and appealing.

Q7. Party matching system on the field didn’t work so well
A7. Currently, there is a function called ‘interference’ while forming a party in the field. It’s a function that adds a player in a vacant spot of the party without considering the player’s condition. It didn’t turn out to be favorable to the players during the test, and we have plans to fix it. Little bit off the topic but, party matching systems that were applied on contents such as Void Intercept Battles worked very fine.

Q8. Will The First Descendant be on other platforms rather than PC?
A8. Yes, as opened, The First Descendant will be supported on PS4, PS5, XBOX ONE, XSX, and we are keep testing. For many players that weren’t able to experience PS5 demo at G-star 2022, we would like to briefly introduce it. The latest technology such as VRR (Variable Refresh Rate), HFR (High Refresh Rate) was applied to the PS5 demo, making the gameplay on a higher level. And ‘Adaptive Triggers’, ‘Haptic Feedback’ of PS5 DualSense pad made the controlling experience like weapon shooting more realistic. Many who got to play on-stage gave super positive feedbacks. As we have been doing, we will keep optimizing The First Descendant on each platform.

Q9. What’s the future Development plan?
A9. First of all, the Dev team and everyone who are involved have aligned to launch after making The First Descendant a high-quality game. And we acknowledge that as much good attention we got from the Steam Beta there was much more feedbacks for improvement. So, the Dev team will do our best to apply much of the feedback and improve the game. We are building up improvement plans in detail, and we hope to share the progress time to time. At the moment, it is hard to share a fixed date for future tests and launch, since there can always be changes during development. Additionally, we plan to support multi-platforms at launching state, along with cross-play so players can enjoy the game as a single build globally and on multi-platforms. And as an online service game, we will deliver constant updates, so we hope for your continuous attention and feedbacks.

Notice on G-STAR 2022 Participation

Hello, Descendants!

We kindly inform you that The First Descendant is showcasing in G-STAR 2022, one of the largest gameshows in Korea.

In The First Descendant’s exhibition booth, PS5 (PlayStation 5) console version will be presented for the first time, and on-site visitors will have a chance to play the demonstration.
Unfortunately, the first console demonstration will be limited to the visitors of G-STAR 2022 this time, due to the fact, we are sorry since we know there are many Descendants eager and looking forward to how the console version will turn out.
Although the circumstances, we will come back to you with the latest updates about the console version in the near future, and please look forward to the news and further updates for The First Descendant.

■ Period
- 11/16/2022 (Wed) - 11/20/2022 (Sun), PST (UTC-8)

■ Location
- Nexon, G-STAR 2022, BEXCO, Busan, Korea

■ Photo of Booth

Please find the details on the G-STAR 2022 official website! [Link]

Thank you.

End of Steam Beta Testing

Hello, Descendants!
This is The First Descendant's Producer, Lee Beom-jun.

First, thank you for actively participating in the Steam Beta from Oct 20th to Oct 26th. We sincerely apologize for the inconvenience caused due to some connection delays and other issues.

We received a lot of feedback during the Steam Beta via different channels, and we are looking into them thoroughly and ensuring that not even a word is missed. We tried to improve the inconveniences our Descendants mentioned through issue patches, graphics options addition, and optimization patches for a better gameplay experience during the short Beta period.
However, we would like to apologize as this has taken away the time for our Descendants to enjoy our game due to the frequent unintended maintenance.

We will take all the feedback received regarding the inconveniences, including localization, game content, action, motion, UI/UX convenience features, and optimization issues, and implement them to improve our game. We will do our best to provide a more pleasant and advanced gameplay experience when we meet again.

We hope you'll be with us on our journey from the Steam Beta to the official launch. We will continue to listen to the opinions of our Descendants through various channels.

Please send us your feedback through the survey if you have yet to send any feedback or have more feedback regarding our game. We will actively accept and reflect them in the game.

Once again, thank you, Descendants, for participating in The First Descendant's Steam Beta.

Thank you.

■ Survey Link
- The survey will be open to participate unti OCT 30 23:59(PDT).

Steam Beta Surprise Rewards

Hello, Descendants!

Thank you for participating in our Steam Beta!
We sent surprise rewards with gratitude for you to enjoy various contents for the remaining period.

■ Rewards
- Your rewards will be sent to your mailbox in a maximum of 10 minutes if you access the game on the following dates.



Date

Rewards



10.25 05:00 ~ 10.26 23:59 PDT

8 Energy Activator, 100K Qulipothium, 1M Gold



10.25 20:00 ~ 10.26 23:59 PDT

8 Energy Activator, 6 Arche Crystal, 100K Qulipothium, 1M Gold



We hope you enjoy The First Descendant for the remaining period.

Thank you.

[COMPLETED] 10/24 Server Maintenance Notice (02:00 ~ 04:00)

Hello, Descendants

The maintenance will take place to fix the character Gley's abnormal damage issue along with some other improvements.

You must have had inconvenient gaming experiences as frequent maintenance have been taken place.
We will continue to do our best to provide you with a stable server during the remaining beta.

And to show our apology, we have prepared rewards for you to let you enjoy the beta more.
Please check below for the details and enjoy the Steam Beta Test.

■ Maintenance Schedule
- 10.24.2022 02:00 ~ 04:00 PDT

■ Maintenance Details
- To fix Gley's berserk mode wherein its damage becomes extremely strong.
- To increase the percentage of '3 Tier Amorphous Material' drops in Consecutive Defense and Consecutive Survival
- To add more detailed options for graphics

[Consecutive Survival]


Wave

1 Tier

2 Tier

3 Tier



Escape after 5 Waves

40.5%

22%

2.5% → 13%



Escape after 6 Waves

49%

28%

3% → 16%



Escape after 7 Waves

58%

38%

4% → 19%



Escape after 8 Waves

54%

40%

6% → 22%



Escape after 9 Waves

48%

40%

12% → 25%



Complete 10 Waves

48%

40%

12% → 25%



[Consecutive Defense]


Wave

1 Tier

2 Tier

3 Tier



Escape after 7 Waves

32%

16%

2% → 10%



Escape after 10 Waves

46%

26%

3% → 13%



Escape after 14 Waves

58%

36%

6% → 18%



Escape after 18 Waves

50%

40%

10% → 24%



Complete 21 Waves

40%

40%

20% → 30%



[About Rewards] ■ Period
- If you access the game after the maintenance until Oct 26 at 23:59, your rewards will be sent to your mailbox.

■ Reward Items
- 660 Caliber
- Frostwalker Hunter
※ [BETA] Special! For those who have obtained the “FrostWalker Hunter” item, a separate “Steam Beta Special Item” will be credited at the time of the official launch.
※ The item will be provided to the Steam account that you used in the Steam Beta, and the delivery date of the item information will be announced through a separate notice at the time of launch.

※ Please Note
- Access to the game will be temporarily unavailable during the maintenance.
- The maintenance schedule may change depending on the progress.