Director’s Comment │ Development Status and Upcoming Updates
Greetings, Descendants. This is the Director of The First Descendant, Minseok Joo.
Lately, you may have found yourself thinking,
“There’s not much to do in the game these days—has development come to a stop?”
It’s completely natural to feel that way during quieter times like this,
and we truly understand and share those concerns.
Right now, our team is fully focused on the development of the Season 3 update.
There were discussions about having smaller and quicker updates in the meantime,
but we ultimately decided that doing so might compromise the quality of Season 3.
Rather than offering temporary fixes, we chose to concentrate our efforts on making Season 3 the best it can be.
However, that doesn’t mean we’re leaving everything else behind while we work on Season 3.
We’ve been reviewing community feedback, addressing issues, and preparing various improvements in order of priority—
and we’re steadily progressing toward the updates scheduled for May 22 and June 19.
Here’s a closer look at what’s coming up:
1. On Thursday, May 15, we’ll be adjusting the balance for Void Erosion Purge, removing penalties tied to skill attributes.
2. On Thursday, May 22, we’re introducing updates including Dynamic Motion, the Arche Tuning Socket (officially named Mutant Cell), the new Void Abyss Intercept Battle: Ice Maiden, Party Finder, Core Conversion, and Inversion Reinforcement Presets. A 4-week login event is also planned during this period.
3. On Thursday, June 19, we’re working on the External Component Core and a long-term login event.
4. In addition, we’re working to implement a balance patch ahead of Season 3.
The scale of our current updates may feel a bit modest,
but we want to emphasize that each of these steps is part of laying the groundwork for a stronger and more complete Season 3.
We know that no one cares more about the current state of the game than those of you who continue to play our game each day. We’re fully committed to living up to the trust you’ve placed in us.
As always, thank you.
Lately, you may have found yourself thinking,
“There’s not much to do in the game these days—has development come to a stop?”
It’s completely natural to feel that way during quieter times like this,
and we truly understand and share those concerns.
Right now, our team is fully focused on the development of the Season 3 update.
There were discussions about having smaller and quicker updates in the meantime,
but we ultimately decided that doing so might compromise the quality of Season 3.
Rather than offering temporary fixes, we chose to concentrate our efforts on making Season 3 the best it can be.
However, that doesn’t mean we’re leaving everything else behind while we work on Season 3.
We’ve been reviewing community feedback, addressing issues, and preparing various improvements in order of priority—
and we’re steadily progressing toward the updates scheduled for May 22 and June 19.
Here’s a closer look at what’s coming up:
1. On Thursday, May 15, we’ll be adjusting the balance for Void Erosion Purge, removing penalties tied to skill attributes.
2. On Thursday, May 22, we’re introducing updates including Dynamic Motion, the Arche Tuning Socket (officially named Mutant Cell), the new Void Abyss Intercept Battle: Ice Maiden, Party Finder, Core Conversion, and Inversion Reinforcement Presets. A 4-week login event is also planned during this period.
3. On Thursday, June 19, we’re working on the External Component Core and a long-term login event.
4. In addition, we’re working to implement a balance patch ahead of Season 3.
The scale of our current updates may feel a bit modest,
but we want to emphasize that each of these steps is part of laying the groundwork for a stronger and more complete Season 3.
We know that no one cares more about the current state of the game than those of you who continue to play our game each day. We’re fully committed to living up to the trust you’ve placed in us.
As always, thank you.