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The First Descendant News

(Updated) About Crossplay Open Beta

Hello, Descendants!

We are happy to announce the test schedule that you've been waiting for.
You may register for the Crossplay Open Beta starting today, so please check the test information and schedule below.
The good news is that you can play The First Descendant not only on Steam, but also on console platforms. We hope you experience the game in various ways with the support of Crossplay.

[h2]■ (Updated) Crossplay Open Beta Schedule [/h2]
- 08/22/2023 00:00 - 08/28/2023 23:59 PDT → 9/19/2023 00:00 - 09/25/2023 23:59 PDT

[h2]■ Supported Platforms[/h2]
- Steam, XBOX SERIES X/S, XBOX ONE, PS4, PS5
- As this test will be supporting Crossplay, you can access your game information across multiple platforms.
Ex. Link your Steam game information to your Nexon ID to access the same game information on XBOX and PS.
Instructions on how to link your Nexon ID will be explained in detail through an announcement in tandem with the test schedule.

[h2]■ How to Register[/h2]
You can check the tester application instructions by selecting your preferred platform on the tester application page. [Link]

[h2]■ Supported Languages[/h2]
- In-Game Languages: Korean, English, Japanese, Chinese (Simplified), Chinese (Traditional)
※ For the sake of the translation quality, we are only able to provide support in a limited number of languages currently. Sorry for the inconvenience.
Please stay tuned as the languages supported on the Official Homepage will also be supported in-game upon launch.

Check out various information related to The First Descendant on our official Twitter, Discord, and YouTube channels!
- [Twitter]
- [Discord]
- [Youtube]

[h2]■ FAQ [/h2]
Please check the articles below for FAQ regarding tester pre-application.
[h3]- I am unable to find the Request Access button on Steam.[/h3]
If you have requested access during the Steam Beta Tester Application last October, you will automatically receive access to the game and be able to participate in the beta test this August.
[h3]-I am not receiving the tester application email.[/h3]
If you have entered an email to participate as a tester, you will receive an Application Complete email through the provided email.
If you do not receive an Application Complete email through the provided email, please try entering your email again through the event application page.
[Go to Tester Application]
[h3]-I want to check if my tester application email was processed properly.[/h3]
If you have entered your email to participate as a tester, you will receive an Application Complete email through the provided email.
Should you receive an Application Complete email, please be aware that your application has been processed properly.
If you do not receive an Application Complete email through the provided email, please try entering your email again through the event application page.
[Go to Tester Application]
[h3]- Can I use my XBOX tester application email on PS as well?[/h3]
Although duplicate applications with a single email is not possible on a single platform, it is possible between different platforms.
Ex.
- Entering email A after selecting X-BOX → Entering email A after selecting X-BOX again. (Not possible)
- Entering email A after selecting X-BOX → Entering email A after selecting PS. (Possible)
[h3]- I want to cancel the email I used for the tester application.[/h3]
If you wish to cancel the email used for the tester application, please use [Submit a Request] and fill out the form below to submit your inquiry.
[Go to Customer Support]
[Inquiry Form]
- Tester Application Date:
- Tester Application Email
[h3]- I do not wish to receive promotional emails.[/h3]
Please follow the steps below to stop receiving promotional emails.
- Click a Nexon promotional email
- Click 'Stop Receiving Promotional Emails' at the bottom of the promotional email.

Thank you.

Dev Note vol.2

Hello from The First Descendant Dev Team.

We'd like to thank our community for your valuable feedback about the jump motion we released in the Dev Notes vol. 1. It is heartening to know that our efforts to refine the motions that were awkward are paying off. As we continue to improve The First Descendant together, we intend to keep posting these Dev Notes to showcase the various enhancements we're making to the game.

Today we'd like to show where our gun improvement goals are headed for The First Descendant.

Dev Note vol.2


[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

Dev Note vol.1



Hello from The First Descendant Dev Team.

First and foremost, we would like to thank all Descendants for all the love you have shown our last Dev Note (we think of it as vol.0) and improvements to gun sounds. In addition, we are deeply grateful for your patience during the three months it took for the update.

In today's Dev Note vol.1, we will reveal the jump motions that our Animation Team has been working on, so check it out!

Note from the Dev Team

Hello Descendants! This is the The First Descendant Dev team.

We hope everyone spent a warm 2022 year end as well as a vibrant new year! We know its quite late to say ‘Happy New Year!’ but our Dev team has been busy over the past few months, working on improvements that reflect the results of last year's Steam Beta test, whilst developing new contents.

To keep everyone informed about what we're working on and how we're adapting Steam Beta feedback to the project, we'll be providing regular updates on our community channels.

Through this note, our Dev team would like to share where we are headed in terms of development since the Steam Beta test, and we would like to show some details of our current objectives.

We broke down our development plan into 3 key objectives: Overall Completion, Game Depth Enhancement and Play Experience Enhancements. The first focuses on the core integrity of The First Descendant to exceeding the standards of the latest global games. 'Game Depth Enhancement' will provide a more sustainable and enriching gameplay experience, and lastly, we are focusing on improving the gameplay and leveling to provide a more comprehensive and satisfying gaming experience.

We will continue to share and gather feedback on the specific preparations made for each key objective. Today, we would like to share more details, focusing on the Overall Completion of the game.

■ Improvements Towards Overall Completion

First of all, we'd like to talk about optimization.

Currently, our Dev team has completed the implementation of Unreal Engine 5.1 and is working on the latest version, 5.2. With the latest version, 5.2, we expect to see many positive results, as we attempt to resolve instability issues and improve optimization. Additionally, we're conducting various optimizations to provide a more stable play environment for both low-end and high-end PCs compared to before. Of course, we are working on console versions as well. Further information will be shared in the future.

Secondly, we are implementing solutions on controls based on your feedback.

To begin with, we would like to share that we are actively addressing various issues related to sprinting in the game, particularly unintentional sprinting cancellation and issues with reloading. We are also working on addressing the grappling hook, which made up a huge portion of the feedback from the community, by implementing full-scale improvements such as rotation, inertial movement, acceleration, and deceleration. We are currently testing these improvements and hope to provide visual contents to share the changes in the near future.

Last but not least, we'd like to share the improvements made to the gun sound effects.

Following feedback received during the previous Steam Beta test, where users reported that the gun sound effects were lackluster, we are currently committed to enhancing the sound effects of firearms, such as firing, bullets, impacts, kills, and other elements, with a focus on improving the overall user experience.

We are also adding an in-game Audio Mix option, which will allow players to personalize their audio experience by not only adjusting the Equalizer but also other sound elements like Compression and Loudness.

We're excited to reveal some of the gun sound effects we've been working on. We're confident that you'll notice a significant improvement in the gun sound effects compared to the previous version. Please keep in mind that we've deliberately left out the recoil of the guns in this video to focus on the sound changes.

[previewyoutube][/previewyoutube]

Also, as you can see in the assault rifle "After" section, we have minimized the delay motion between reloads. Previously, characters would make a standby position after reloading, which resulted in a clunky combat experience. So, we have worked on enhancing the gun's usability to enable immediate firing after reloads.

[previewyoutube][/previewyoutube]

In addition to the improvements mentioned so far, we are also making adjustments to gun characteristics and balance. Furthermore, we are currently completely revamping our UI/UX, in response to the feedback that many of you have shared with us. We will discuss these updates in greater detail next time.

Our Dev team will try to be as transparent as possible and provide regular updates on our progress, so we hope you follow along and continue to share your thoughts. We will bring you more development news and updates in the future.

Thank you.

2022 Recap - The First Descendant's Highlight Video

[previewyoutube][/previewyoutube]
Hello, Descendants!

This year was extra meaningful and memorable as it was the first time we met our Descendants.

Thank you for all your active support this year, and to commemorate the moments we spent with our Descendants in 2022, we prepared a highlight video that includes a montage of our creators' exciting moments during the 2022 Steam Beta.

Please look forward to The First Descendant in 2023, as much more will come next year just like the exciting moments in the highlight video.

We sincerely thank you for all your love and support for The First Descendant.
We wish you all a wonderful Christmas and a Happy New Year!

Happy Holidays.

[Official Youtube Channel]