[p]
# PST 2026.01.15 (Thu) 00:30 - Some details of “Descendant Rebalance/Improvements > (1) Enzo” have been updated.[/p][p][/p][h3]
Greetings, Descendants![/h3][p] [/p][p]Here are the details on The First Descendant Patch 1.3.16.[/p][p]Descendants, please reconnect to the game for smoother gameplay.[/p][p] [/p][p]
■ Patch Date[/p][p]- 01.14.2026 (Wed) 23:00 PST[/p][p]
[/p][p]
■ Platforms[/p][p]- Steam, XBOX SERIES X│S, PS5[/p][p]
[/p][p]
■ Patch 1.3.16[/p][p]
New Content - Breach Tracking[/p][p]
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- Breach Tracking becomes available after completing the sub quest "Anomalous Dimensional Imbalance Phenomenon."[/p][p]- Features of Breach Tracking are as follows:[/p][p]ㄴ You can enter by clicking the "Breach Tracking" icon on the Map or via the "Breach Tracking" menu in the Special Operations Terminal.[/p][p]ㄴ You enter one of three zones, and a mission will progress in different ways based on chance in each zone.[/p][p]ㄴ Completing the mission spawns Amorphous Dimensional Stones, which can be opened with Dimensional Stabilization Keys to obtain rewards.[/p][p]ㄴ Where to Obtain Dimensional Stabilization Keys[/p][p]ㆍ Field Colossus: Drops 1-70[/p][p]ㆍ Field Intercept Battle – Wall Crasher: Drops 10-400[/p][p]ㆍ ETA-0 Shop: Purchased with Quality Certified ETA Vouchers[/p][p]ㄴ A total of 3 Amorphous Dimensional Stones will spawn, each requiring a different number of keys.[/p][p]ㆍ
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Resonating Amorphous Dimensional Stone: Requires 20 Dimensional Stabilization Keys[/p][p]ㆍ
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Faint Amorphous Dimensional Stone: Requires 20 Dimensional Stabilization Keys[/p][p]ㆍ
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Shining Amorphous Dimensional Stone: Requires 30 Dimensional Stabilization Keys[/p][p]ㄴ If you have enough keys, you can open all three Dimensional Stones and obtain rewards.[/p][p]ㆍ Resonating Amorphous Dimensional Stone[/p][p]ㆍ Resonating Amorphous Dimensional Stones grant Gold. [/p]
[p]Item[/p]
[p]Qty[/p]
[p]Chance[/p]
[p]Gold[/p]
[p]500,000[/p]
[p]67.5%[/p]
[p]1,000,000[/p]
[p]22.5%[/p]
[p]3,000,000[/p]
[p]7.5%[/p]
[p]10,000,000[/p]
[p]2.5%[/p]
[p]ㆍ Faint Amorphous Dimensional Stone[/p][p]ㆍ Faint Amorphous Dimensional Stones grant Superconductive Cooling Units.[/p]
[p]Item[/p]
[p]Qty[/p]
[p]Chance[/p]
[p]Superconductive Cooling Unit[/p]
[p]40[/p]
[p]67.5%[/p]
[p]ㆍ Shining Amorphous Dimensional Stone[/p][p]ㆍ Shining Amorphous Dimensional Stones grant a variety of items.[/p][p]ㆍ The rewards from the Shining Amorphous Dimensional Stones are subject to change.[/p]
[p]Item[/p]
[p]Qty[/p]
[p]Chance[/p]
[p]Details[/p]
[p]Amorphous Alloy Steel[/p]
[p]-[/p]
[p]24.25%[/p]
[p]
Qty[/p]
[p]80~100[/p]
[p]22.5%[/p]
[p]150~300[/p]
[p]7.5%[/p]
[p][/p]
[p]Writhing Organic Matter[/p]
[p]-[/p]
[p]24.25%[/p]
[p]Ultrafine Particle Alloy[/p]
[p]-[/p]
[p]24.25%[/p]
[p]Photon Quantum Crystal[/p]
[p]-[/p]
[p]24.25%[/p]
[p]Crystallization Catalyst[/p]
[p]1[/p]
[p]1%[/p]
[p] [/p]
[p]Gold[/p]
[p]10,000,000[/p]
[p]1%[/p]
[p] [/p]
[p]Kuiper Shard[/p]
[p]1,000,000[/p]
[p]1%[/p]
[p] [/p]
[p] [/p][p]
Modules[/p][p]
(1) Trigger Modules[/p][p]- 3 new Trigger Modules have been added.[/p]
[p]Kill Chain[/p]
[p]When a target summoned by a Summon type skill attacks an enemy, grants Strike Target. [/p][p]When the caster hits a target inflicted with Strike Target using a weapon, deals additional damaged based on Skill Power.[/p][p]Strike Target is stackable and each weapon hit removes a stack.[/p]
[p]Tactical Strike[/p]
[p]When using an Explosive Projectile type skill, inflicts Tactical Target on the hit target.[/p][p]Using a Supply type skill on an enemy inflicted with Tactical Target causes an explosion that deals AoE damage.[/p][p]This effect is removed once its duration expires.[/p]
[p]Two Face[/p]
[p]When using a Chain type skill, has a chance to grant Heads or Tails to self.[/p][p]Applies a cooldown after granting the effect.[/p][p]- Heads: Increases Skill Power[/p][p]- Tails: Increases Skill Range[/p]
[p]- Forbidden Sanctuary - Upon completing a Mission, there is a 10% chance to obtain a Trigger Module Loot E, which contains one of three new Trigger Modules.[/p][p]- The content reward for obtaining the Trigger Module Selection Box has been changed to Trigger Module Selection Box A.[/p][p]ㄴ Trigger Module Selection Box A[/p][p]ㆍ This selection box contains 21 existing Trigger Module Selection Box components and 3 new Trigger Modules.[/p][p]ㆍ Reward-granting content: Axion Plains, Wall Crasher, Void Vessel: Medium-Sized Facility Zone, Supermassive Receptor, Forbidden Sanctuary[/p][p]- New Trigger Modules have also been added to Trigger Module-related rewards for defeating the Wall Crasher.[/p][p]ㄴ Guaranteed rewards[/p][p]ㆍ (Before) Obtain 5 from 21 Trigger Module types[/p][p]ㆍ (After) Obtain 5 from 24 Trigger Module types[/p][p]ㄴ Trigger Module rewards obtained at a low chance[/p][p]ㆍ (Before) Obtain 1 of each of 21 Trigger Module types, for a total of 21[/p][p]ㆍ (After) Obtain 1 of each of 24 Trigger Module types, for a total of 24[/p][p] [/p][p]
(2) Modules[/p][p]- 2 new Modules have been added.[/p]
[p]Category[/p]
[p]Tier[/p]
[p]Module Group[/p]
[p]Name[/p]
[p]Effect[/p]
[p]Descendant[/p]
[p]Ultimate[/p]
[p]Arche Tech[/p]
[p]Infection Amplifier[/p]
[p]Infected Weapon Target: On inflicting Arche Infection on a target, grants Infection Amplifier to self.[/p][p]Infection Amplifier: Has a 30% chance to deal 250% of Skill Power as additional damage on Skill hit against a target inflicted with Arche Infection for 10s.[/p]
[p]Descendant[/p]
[p]Ultimate[/p]
[p]Support Tech[/p]
[p]Aftershock Catalyst[/p]
[p]Ground Eruption Target: When Ground Eruption deals additional damage to a target, grants Skill Cooldown -18.4%\[+] for 10s.[/p][p]While the effect is active, recovers 2.5% of Max MP every 1s. (Cooldown 20s)[/p]
[p]ㄴ You can acquire one of two types when defeating Commanders in Axion Plains.[/p][p]ㄴ 5% chance to obtain it as a Forbidden Sanctuary mission completion reward.[/p][p]ㄴ Can be obtained by Combining modules.[/p][p] [/p][p]
Descendant Rebalance/Improvements[/p][p]- The skill performance displayed is based on level 4 skills.[/p][p]
(1) Enzo[/p][p]- Adjusted the performance of the following skills.[/p][p]
Default Skill[/p][p]- Fire Supporter → Renamed to "Firing Specialist"[/p][p]- Additional Effects[/p][p]ㄴ Consuming the required amount of specific Rounds activates a Prep Effect.[/p][p]ㄴ Gains the Firing Specialist buff when 3 Prep Effects are activated.[/p][p]ㆍ Basic Info[/p][p]ㆍ Rounds Capacity Increase: 60%[/p][p]ㆍ Weapon Change Speed +25%[/p][p]ㆍ Recoil -30%[/p][p]ㄴ Prep Effects: General Rounds[/p][p]ㆍ Required Consumption: 56 rounds[/p][p]ㄴ Prep Effects: Special Rounds[/p][p]ㆍ Required Consumption: 56 rounds[/p][p]ㄴ Prep Effects: Impact Rounds[/p][p]ㆍ Required Consumption: 14 rounds[/p][p]ㄴ Prep Effects: High-Power Rounds[/p][p]ㆍ Required Consumption: 12 rounds[/p][p]ㄴ Firing Specialist[/p][p]ㆍ Duration: 30s[/p][p]ㆍ
(Updated) Firearm (Explosive) ATK Increase:
150% 75%[/p][p]ㆍ Additional damage when attacking with a firearm: Firearm (Explosion) Damage x Damage Multiplier%[/p][p]ㆍ Damage Multiplier: Max Shield x 0.69%[/p][p]ㆍ Max Damage Multiplier: 171.0%[/p][p]- Start Supply[/p][p]ㄴ It can now be used while Sprinting.[/p][p]ㄴ Adjusted to allow for faster transitions to other actions after use.[/p][p]ㄴ Supply Range of the Bullet Supplying Device has been increased.[/p][p]ㄴ Basic Info[/p][p]ㆍ Cooldown: 35s → 45s[/p][p]ㆍ MP Cost: 35 → 24[/p][p]ㄴ Bullet Supplying Device[/p][p]ㆍ Field Supplies: 8% → 80%[/p][p]ㆍ Intercept Battle Supplies: 12% → 80%[/p][p]ㄴ Quick Load → Renamed to "Firearm Reinspection"[/p][p]ㆍ Fire Rate +15%[/p][p]ㆍ Recoil -20%[/p][p]ㆍ Reload Time Modifier (Removed)[/p][p]- Explosive Drone[/p][p]ㄴ It can now be used while Sprinting.[/p][p]ㄴ Adjusted to allow for faster transitions to other actions after use.[/p][p]ㄴ Using the skill reloads the currently equipped weapon.[/p][p]ㄴ Basic Info[/p][p]ㆍ Max Stacks: 2 → 3[/p][p]ㆍ Stack Cooldown: 19s → 23s[/p][p]ㆍ MP Cost: 19 → 18[/p][p]ㄴ Explosive Drone[/p][p]ㆍ Explosion Damage Range: 3m → 4.5m[/p][p]ㆍ Max Expandable Range: 300% → 250%[/p][p]- Enhance Combat Suit → Renamed to "Enhance Combat Suit (Defense)"[/p][p]ㄴ It can now be used while Sprinting.[/p][p]ㄴ Adjusted to allow for faster transitions to other actions after use.[/p][p]ㄴ Arche Type: Dimension → Singular[/p][p]ㄴ Basic Info[/p][p]ㆍ Cooldown: 30s → 45s[/p][p]ㆍ MP Cost: 40 → 30[/p][p]ㄴ Enhance Combat Suit[/p][p]ㆍ Duration: 6s → 8s[/p][p]ㆍ Continuous Shield Recovery: 6% → 10%[/p][p]ㆍ Movement Speed Increase: 15% (Added)[/p][p]- Perfect Support[/p][p]ㄴ It can now be used while Sprinting.[/p][p]ㄴ Adjusted to allow for faster transitions to other actions after use.[/p][p]ㄴ Arche Type: Singular → Dimension[/p][p]ㄴ Basic Info[/p][p]ㆍ Cooldown: 90s → 120s[/p][p]ㆍ MP Cost: 60 → 50[/p][p]ㄴ Small Supply Ship[/p][p]ㆍ Duration: 7.5s → 15s[/p][p]ㆍ Damage: 15.9% → 354.6%[/p][p]ㄴ Small Missiles (New)[/p][p]ㆍ Missiles Fired: 3[/p][p]ㆍ Fire Interval: 1.5s[/p][p]ㆍ Explosion Damage: 2016.3%[/p][p]ㆍ Explosion Damage Range: 4.0m[/p][p]ㆍ Max Expandable Range: 250%[/p][p]ㄴ Big Missile[/p][p]ㆍ Explosion Damage: 138.2% → 7559.7%[/p][p]ㆍ Max Expandable Range: 300% → 250%[/p][p]ㄴ Supply Bullets[/p][p]ㆍ Supply Cycle: 1.5s → 1s[/p][p]ㆍ Field Supplies: 11% → 7%[/p][p]ㆍ Intercept Battle Supplies: 11% → 7%[/p][p]ㄴ Perfect Support[/p][p]ㆍ Firearm ATK Increase 20% → Firearm (Explosive) ATK Increase 25%[/p][p]ㆍ Multi-Hit Damage Increase: 20% (New)[/p][p]ㆍ Firearm Critical Hit Rate Increase (Removed)[/p][p]ㆍ Reload Time Modifier (Removed)[/p][p]
Modification Module "Compressed Bullet"[/p][p]Supply Tactical Armor → Renamed to Compressed Bullet[/p][p]
Compressed Bullet[/p][p]- Consuming the required amount of specific Rounds activates a Prep Effect.[/p][p]- Gains the Firing Specialist buff when 3 Prep Effects are activated.[/p][p]ㄴ Basic Info[/p][p]ㆍ Ammo Cost per shot +2[/p][p]ㆍ Rounds Capacity Increase: 60%[/p][p]ㆍ Weapon Change Speed +25%[/p][p]ㆍ Recoil -30%[/p][p]ㄴ Prep Effects: General Rounds[/p][p]ㆍ Required Consumption: 56 rounds[/p][p]ㄴ Prep Effects: Special Rounds[/p][p]ㆍ Required Consumption: 56 rounds[/p][p]ㄴ Prep Effects: Impact Rounds[/p][p]ㆍ Required Consumption: 14 rounds[/p][p]ㄴ Prep Effects: High-Power Rounds[/p][p]ㆍ Required Consumption: 12 rounds[/p][p]ㄴ Firing Specialist[/p][p]ㆍ Duration: 30s[/p][p]ㆍ
(Updated) Firearm (Explosive) ATK Increase:
200% 125%[/p][p]ㆍ Additional damage when attacking with a firearm: Firearm (Explosion) Damage x Damage Multiplier%[/p][p]ㆍ Damage Multiplier: Max Shield x 1.03%[/p][p]ㆍ Max Damage Multiplier: 256.5%[/p][p]
Start Supply (New)[/p][p]- It can now be used while Sprinting.[/p][p]- Adjusted to allow for faster transitions to other actions after use.[/p][p]- Supply Range of the Bullet Supplying Device has been increased.[/p][p]- Basic Info[/p][p]ㄴ Cooldown: 30s[/p][p]ㄴ MP Cost: 20[/p][p]- Bullet Supplying Device[/p][p]ㄴ Duration: 12s[/p][p]ㄴ Field Supplies: 100%[/p][p]ㄴ Intercept Battle Supplies: 100%[/p][p]ㄴ Max Spawned: 2[/p][p]- Firearm Reinspection[/p][p]ㄴ Fire Rate +15%[/p][p]ㄴ Recoil -20%[/p][p]
Explosive Drone (New)[/p][p]- It can now be used while Sprinting.[/p][p]- Adjusted to allow for faster transitions to other actions after use.[/p][p]- Using the skill reloads the currently equipped weapon.[/p][p]- Basic Info[/p][p]ㄴ Max Stacks: 3[/p][p]ㄴ Stack Cooldown: 23s[/p][p]ㄴ MP Cost: 18[/p][p]- Explosive Drone[/p][p]ㄴ Explosion Damage Range: 4.5m[/p][p]ㄴ Max Expandable Range: 250%[/p][p]ㄴ Round Recovery on Use: 5%[/p][p]
Modification Module "Supply Firearm Enhancer"[/p][p]- Supply Firearm Enhancer[/p][p]ㄴ The range of the Firearm Enhancement Device's Firearm Enhancer effect has been increased.[/p][p]ㄴ Firearm Enhancer is now removed upon consuming a certain number of bullets or switching weapons, rather than upon reloading or changing weapons.[/p][p]ㄴ Basic Info[/p][p]ㆍ MP Cost: 30 → 20[/p][p]ㄴ Firearm Enhancer (General Rounds)[/p][p]ㆍ Max Bullets: 125[/p][p]ㆍ Firearm Critical Hit Rate Increase: 25%[/p][p]ㄴ Firearm Enhancer (Special Rounds)[/p][p]ㆍ Max Bullets: 125[/p][p]ㆍ Multi-Hit Chance Increase: 15%[/p][p]ㆍ Multi-Hit Damage Increase: 35%[/p][p]ㆍ Firearm Critical Hit Damage -100%[/p][p]ㄴ Firearm Enhancer (Impact Rounds)[/p][p]ㆍ Max Bullets: 80[/p][p]ㆍ Weak Point Damage Increase: 40%[/p][p]ㆍ Effective Range (Drop-off start): 100%[/p][p]ㆍ Effective Range (Drop-off end): 100%[/p][p]ㄴ Firearm Enhancer (High-Power Rounds)[/p][p]ㆍ Max Bullets: 50[/p][p]ㆍ Firearm Critical Hit Damage Increase: 30%[/p][p]ㆍ Explosion Radius: 60%[/p][p]ㆍ Shell Capacity: 20%[/p][p]
Modification Module "Reinforce Front Line"[/p][p]- Start Supply (New)[/p][p]ㄴ Basic Info[/p][p]ㆍ Cooldown: 45s[/p][p]ㆍ MP Cost: 24[/p][p]- Bullet Supplying Device[/p][p]ㄴ Duration: 12s[/p][p]ㄴ Field Supplies: 80%[/p][p]ㄴ Intercept Battle Supplies: 80%[/p][p]ㄴ Max Spawned: 2[/p][p]- Firearm Reinspection[/p][p]ㄴ DEF Increase Amount +40% (New)[/p][p]ㄴ Fire Rate +15%[/p][p]ㄴ Recoil -20%[/p][p]- Reinforce Front Line[/p][p]ㄴ Basic Info[/p][p]ㆍ Cooldown: 25s → 60s[/p][p]ㆍ MP Cost: 30 → 25[/p][p]ㄴ Front Line Reinforcement Device[/p][p]ㆍ Duration: 10s → 8s[/p][p]ㆍ Range: 6m → 9m[/p][p]ㆍ Max Expandable Range: 300% → 250%[/p][p]ㆍ DEF Increase: 50% (New)[/p][p]ㆍ Firearm (Explosive) ATK Increase: (Max HP + Max Shield) x 0.2%[/p][p]ㆍ Max Firearm (Explosive) ATK Increase: 120% (New)[/p][p]- Perfect Support (New)[/p][p]ㄴ Basic Info[/p][p]ㆍ Cooldown: 120s[/p][p]ㆍ MP Cost: 60 → 50[/p][p]ㄴ Small Supply Ship[/p][p]ㆍ Duration: 15s[/p][p]ㆍ Damage: 354.6%[/p][p]ㄴ Small Missiles[/p][p]ㆍ Missiles Fired: 3[/p][p]ㆍ Fire Interval: 1.5s[/p][p]ㆍ Explosion Damage: 2016.3%[/p][p]ㆍ Explosion Damage Range: 4.0m[/p][p]ㆍ Max Expandable Range: 250%[/p][p]ㄴ Big Missile[/p][p]ㆍ Explosion Damage: 7559.7%[/p][p]ㆍ Max Expandable Range: 250%[/p][p]ㄴ Supply Bullets[/p][p]ㆍ Supply Cycle: 1.5s → 1s[/p][p]ㆍ Field Supplies: 11% → 7%[/p][p]ㆍ Intercept Battle Supplies: 11% → 7%[/p][p]ㄴ Perfect Support[/p][p]ㆍ Max HP Increase: 35%[/p][p]ㆍ Accuracy: 35%[/p][p]
Modification Module "Concentrated Fire"[/p][p]- Firing Specialist (Concentrated Fire)[/p][p]ㄴ Consuming the required amount of specific Rounds activates a Prep Effect.[/p][p]ㄴ Gains the Firing Specialist buff when 3 Prep Effects are activated.[/p][p]ㆍ Basic Info[/p][p]ㆍ Rounds Capacity Increase: 60%[/p][p]ㆍ Weapon Change Speed +25%[/p][p]ㆍ Recoil -30%[/p][p]ㆍ Prep Effects: General Rounds[/p][p]ㆍ Required Consumption: 56 rounds[/p][p]ㆍ Prep Effects: Special Rounds[/p][p]ㆍ Required Consumption: 56 rounds[/p][p]ㆍ Prep Effects: Impact Rounds[/p][p]ㆍ Required Consumption: 14 rounds[/p][p]ㆍ Prep Effects: High-Power Rounds[/p][p]ㆍ Required Consumption: 12 rounds[/p][p]ㆍ Firing Specialist[/p][p]ㆍ Duration: 30s[/p][p]ㆍ Skill Critical Hit Rate Increase: 30%[/p][p]- Start Supply (New)[/p][p]ㄴ Basic Info[/p][p]ㆍ Cooldown: 25s[/p][p]ㆍ MP Cost: 20[/p][p]ㄴ Bullet Supplying Device[/p][p]ㆍ Duration: 12s[/p][p]ㆍ Field Supplies: 80%[/p][p]ㆍ Intercept Battle Supplies: 80%[/p][p]ㆍ Max Spawned: 2[/p][p]ㄴ Firearm Reinspection[/p][p]ㆍ Fire Rate +15%[/p][p]ㆍ Recoil -20%[/p][p]- Explosive Drone[/p][p]ㄴ It can now be used while Sprinting.[/p][p]ㄴ Adjusted to allow for faster transitions to other actions after use.[/p][p]ㄴ Arche Type: Dimension → Singular[/p][p]ㄴ Using the skill reloads the currently equipped weapon.[/p][p]ㄴ Basic Info[/p][p]ㆍ Stack Cooldown: 21s → 20s[/p][p]ㆍ MP Cost: 21 → 20[/p][p]ㄴ Explosive Drone[/p][p]ㆍ Explosion Damage Range: 3m → 4.5m[/p][p]ㆍ Max Expandable Range: 300% → 250%[/p][p]- Enhance Combat Suit (Assault) (New)[/p][p]ㄴ Arche Type: Dimension → Singular[/p][p]ㄴ Basic Info[/p][p]ㆍ Cooldown: 45s[/p][p]ㄴ Enhance Combat Suit[/p][p]ㆍ Duration: 8s[/p][p]ㆍ Firearm attacks deal 398.6% of Skill Power as additional damage within a 5m radius around the target (New)[/p][p]ㆍ Cooldown: 0.5s[/p][p]ㆍ Continuous Shield Recovery: 10%[/p][p]ㆍ Movement Speed Increase: 15% (New)[/p][p]- Concentrated Fire[/p][p]ㄴ It can now be used while Sprinting.[/p][p]ㄴ Adjusted to allow for faster transitions to other actions after use.[/p][p]ㄴ Basic Info[/p][p]ㆍ Cooldown: 75s → 90s[/p][p]ㆍ MP Cost: 60 → 45[/p][p]ㄴ Combat Drone[/p][p]ㆍ Duration: 14s → 15s[/p][p]ㆍ Damage: 76.5% → 574.6%[/p][p]ㆍ Damage Increase when Enhanced: 20% (New)[/p][p]ㆍ Time Required for Enhancement: 6s (New)[/p][p]ㆍ Duration Increase on Skill Critical Hit Attack: 2s (New)[/p][p]ㆍ Max Drone Duration Increase: 60s (New)[/p][p]ㄴ Small Missiles (New)[/p][p]ㆍ Missiles Fired: 3[/p][p]ㆍ Fire Interval: 0.5s[/p][p]ㆍ Explosion Damage: 2221.9%[/p][p]ㆍ Explosion Damage Range: 4m[/p][p]ㆍ Max Expandable Range: 250%[/p][p]ㄴ Supply Bullets[/p][p]ㆍ Supply Cycle: 1.5s → 1s[/p][p]ㄴ Concentrated Fire (Deleted)[/p][p] [/p][p]
(2) Jayber[/p][p]- Adjusted the performance of the following skills.[/p][p]
Turret Sync[/p][p]- Turret Sync grants varying effects depending on the target.[/p][p]- The activation and removal conditions are the same.[/p][p]- Jayber[/p][p]ㄴ Firearm ATK Increase: 20% → 30%[/p][p]ㄴ Firearm Fire Rate: 20% (New)[/p][p]ㄴ Reload Speed: 30% (New)[/p][p]ㄴ Skill Power Increase (Removed)[/p][p]- Jayber's Turrets[/p][p]ㄴ Skill Power Increase: 20% (Retained)[/p][p]ㄴ Firearm ATK Increase (Removed)[/p][p]
Assault Turret[/p][p]- This applies to all modules.[/p][p]- It can now be used while Sprinting.[/p][p]- Added Skill Type: Summon[/p][p]- MP Cost: 30 → 24[/p][p]- Attack Damage: 264% → 557.6%[/p][p]- Explosion Damage: 528.0% → 1217.1%[/p][p]- Explosion Range: 3m → 5m[/p][p]- Turret Zone[/p][p]ㄴ Duration: 10s → 4s[/p][p]ㄴ Damage Interval: 0.3s → 0.5s[/p][p]ㄴ Damage: 209.8% → 724.8%[/p][p]ㄴ Damage Range: 6m → 5m[/p][p]
Medical Turret[/p][p]- This applies to all modules.[/p][p]- It can now be used while Sprinting.[/p][p]- Added Skill Type: Summon[/p][p]- MP Cost 40 → 24[/p][p]- Recovery Interval: 1.5s → 1s[/p][p]- Skill Power Modifier: Caster's 75.5% → 100%[/p][p]- Explosion Damage: 528.0% → 1217.1%[/p][p]- Explosion Range: 3m → 5m[/p][p]- Turret Zone[/p][p]ㄴ Duration: 10s → 4s[/p][p]ㄴ Taunt Range: 5.5m → 6m[/p][p]Multi-purpose Gun[/p][p]- MP Cost: 30 → 15[/p][p]- Cooldown: 15s → 30s[/p][p]- Explosion Damage: 554.2% → 2030.0%[/p][p]- Explosion Damage Range: 3m → 5m[/p][p]- Max Bullets: 12 → 14[/p][p]ㄴ Duration Increase on Turret Hit: 15s → 7s[/p][p]
Reactivate[/p][p]- It can now be used while Sprinting.[/p][p]- Explosion Damage: 4022.0% → 5159.0%[/p][p]- Overhaul[/p][p]ㄴ Duration: 30s → 15s[/p][p]ㄴ Movement Speed Increase: 25% → 35%[/p][p]- Skill Modules: Adjusted some skill performance of the Turret Engineering module.[/p][p]
Assault Turret[/p][p]- Stack Cooldown: 20s → 30s[/p][p]- Turret Installation Limit: 3 → 4[/p][p]
Medical Turret[/p][p]- Stack Cooldown: 10s → 15s[/p][p]- Turret Installation Limit: 3 → 4[/p][p]
Turret Engineering[/p][p]- It can now be used while Sprinting.[/p][p]- Applies Enhanced Turret to all summoned turrets (New)[/p][p]ㄴ Skill Power Increase: 25%[/p][p]ㄴ 1623 Additional Skill ATK vs. Colossus/Commander[/p][p]ㄴ Duration: 10s[/p][p]- Skill Modules: Adjusted some skill performance of the Immediate Purge Code module.[/p][p]Multi-purpose Gun[/p][p]- MP Cost: 30 → 15[/p][p]- Cooldown: 15s → 75s[/p][p]- Explosion Damage: 554.2% → 2848.0%[/p][p]- Max Expandable Range: 200% → 250%[/p][p]- Max Bullets: 12 → 7[/p][p]- On Turret Hit[/p][p]ㄴ Duration Increase: 15s → 7s[/p][p]ㄴ New Effect: Enhanced Turret (up to 5 stacks)[/p][p]ㆍ Skill Power Increase: 15%[/p][p]ㆍ 860 Additional Skill ATK vs. Colossus/Commander[/p][p]ㆍ Duration: 7s[/p][p]
Immediate Purge Code[/p][p]- It can now be used while Sprinting.[/p][p]- Adjusted to allow for faster transitions to other actions after use.[/p][p]- Explosion[/p][p]ㄴ Explosion Damage: 5762.0% → 7687.1%[/p][p]ㄴ Max Expandable Range: 200% → 250%[/p][p]- Lightning AoE[/p][p]ㄴ Duration: 10s → 7s[/p][p]ㄴ Continuous Damage: 524.0% → 803.8%[/p][p]ㄴ Damage Interval: 1s → 0.5s[/p][p]ㄴ Max Expandable Range: 200% → 250%[/p][p]- Overhaul[/p][p]ㄴ Duration: 30s → 15s[/p][p]ㄴ Movement Speed Increase: 25% → 35%[/p][p] [/p][p]
(3) Yujin/Ultimate Yujin[/p][p]- The tooltip description for Stimulant Spray has been supplemented.[/p][p]ㄴ The added description states that the skill effect applies not only to allies but also to Yujin himself.[/p][p]ㄴ Skill performance remains unchanged.[/p][p] [/p][p]
(4) Ultimate Yujin[/p][p]- Skill Module "Combat Protocol"[/p][p]ㄴ The tooltip description has been supplemented to clarify the conditions under which Bio-link Drones can deal Enhanced Damage.[/p][p]ㆍ Skill performance remains unchanged.[/p][p]ㄴ When acquiring the Combat Protocol effect multiple times simultaneously with the Restructure Compound skill, the acquisition notification will now display only once.[/p][p]ㆍ The effect acquisition rules and performance remain unchanged.[/p][p] [/p][p]
(5) Synchronization Value[/p][p]- Adjusted the Synchronization Values of Descendants with improved performance.[/p][p]ㄴ Enzo: 1.213 → 0.883[/p][p]ㄴ Jayber: 1.146 → 1.026[/p][p] [/p][p]
Miscellaneous[/p][p]
(1) Field Colossus Battle: Pyromaniac[/p][p]- The Field Colossus "Pyromaniac" has been added to Axion Plains.[/p][p]ㄴ It spawns with the same schedule to the existing Field Colossus.[/p][p] [/p][p]
(2) Private Trading[/p][p]- 3 Trigger Modules are now tradable.[/p][p]ㄴ Infected Weapon, Ground Eruption, Instant Acceleration[/p][p] [/p][p]
(3) ETA-0 Shop[/p][p]- Dimensional Stabilization Keys have been added to the ETA-0 Shop.[/p]
[p]Item Name[/p]
[p]Acquired on Purchase[/p]
[p]Purchase Cost[/p]
[p]Available Purchase Count[/p]
[p]Dimensional Stabilization Key[/p]
[p]20[/p]
[p]3 Quality Certified ETA Vouchers[/p]
[p]30 times[/p]
[p] [/p][p]
(4) Albion[/p][p]
![]()
- Albion has been decorated with an idol theme.[/p][p]ㄴ 01.14.2026 (Wed) Patch - 02.04.2026 (Wed) 22:59 PST[/p][p] [/p][p]
Events[/p][p]- A new event "A-GIRLS & CeleXtar Debut" has been added.
\[Go to Event][/p][p]ㄴ During the event period, there is a chance that defeated enemies will drop Fan Tokens.[/p][p]ㄴ Collect Fan Tokens and exchange them for various rewards at NPC BB-ON's Fan Shop![/p][p]ㄴ Purchase Fan Boxes for the group you want to cheer for from BB-On![/p][p]ㄴ Period: After the 01.15.2026 (Thu) patch - 02.04.2026 (Wed) 22:59 PST[/p][p]- A new event boost "Mining Day" has been added.[/p][p]ㄴ The boost effect applies when playing applicable content during the event period.[/p][p]ㆍ Breach Tracking: Gold & Kuiper Shard Gain +20%[/p][p]ㆍ Axion Plains: Gold & Kuiper Shard Gain +20%[/p][p]ㄴ Period: Every weekend between 01.16.2026 (Fri) 23:00 - 02.01.2026 (Sun) 22:59 PST[/p][p] [/p][p]
Shop[/p][p]- Added new products.[/p]
[p]Main Category[/p]
[p]Sub Category[/p]
[p]Product Name[/p]
[p]Special Bundle[/p]
[p]Limited Bundle[/p]
[p]A-Girls Fan Club Bundle[/p]
[p]Special Bundle[/p]
[p]Limited Bundle[/p]
[p]CeleXtar Fan Club Bundle[/p]
[p]Special Bundle[/p]
[p]Limited Bundle[/p]
[p]\[Lounge] Crescent Concert Diorama Bundle[/p]
[p]Themed Skin[/p]
[p]Regular Skins[/p]
[p]Serena's CeleXtar Set[/p]
[p]Themed Skin[/p]
[p]Regular Skins[/p]
[p]Ines' CeleXtar Set[/p]
[p]Themed Skin[/p]
[p]Regular Skins[/p]
[p]Hailey's CeleXtar Set[/p]
[p]Themed Skin[/p]
[p]Regular Skins[/p]
[p]Luna's CeleXtar Set[/p]
[p]Themed Skin[/p]
[p]Regular Skins[/p]
[p]Sharen's CeleXtar Set[/p]
[p]Themed Skin[/p]
[p]Regular Skins[/p]
[p]Gley's CeleXtar Set[/p]
[p]Themed Skin[/p]
[p]Regular Skins[/p]
[p]Harris's Albion Girls Set[/p]
[p]Themed Skin[/p]
[p]Regular Skins[/p]
[p]Nell's Albion Girls Set[/p]
[p]Themed Skin[/p]
[p]Regular Skins[/p]
[p]Valby's Albion Girls Set[/p]
[p]Themed Skin[/p]
[p]Regular Skins[/p]
[p]Freyna's Albion Girls Set[/p]
[p]Themed Skin[/p]
[p]Regular Skins[/p]
[p]Bunny's Albion Girls Set[/p]
[p]Themed Skin[/p]
[p]Regular Skins[/p]
[p]Viessa's Albion Girls Set[/p]
[p]Cosmetic Item[/p]
[p]Back Attachment[/p]
[p]CeleXtar Speaker[/p]
[p]Cosmetic Item[/p]
[p]Back Attachment[/p]
[p]A-Girls Bag[/p]
[p]Cosmetic Item[/p]
[p]Spawn[/p]
[p]To The Stage[/p]
[p]Cosmetic Item[/p]
[p]UI Themes/Name Cards[/p]
[p]CeleXtar[/p]
[p]Cosmetic Item[/p]
[p]UI Themes/Name Cards[/p]
[p]Albion Girls[/p]
[p]Lounge[/p]
[p]Diorama[/p]
[p]Crescent Concert[/p]
[p]Lounge[/p]
[p]Figurine[/p]
[p]Luna (M) - Moonlight Stage 1[/p]
[p]Lounge[/p]
[p]Figurine[/p]
[p]Harris (S) - Idol 1[/p]
[p]Lounge[/p]
[p]Figurine[/p]
[p]Nell (S) - Idol 1[/p]
[p]Lounge[/p]
[p]Figurine[/p]
[p]Serena (S) - Idol 1[/p]
[p]Lounge[/p]
[p]Figurine[/p]
[p]Ines (S) - Idol 1[/p]
[p]Lounge[/p]
[p]Figurine[/p]
[p]Hailey (S) - Idol 1[/p]
[p]Lounge[/p]
[p]Figurine[/p]
[p]Luna (S) - Idol 1[/p]
[p]Lounge[/p]
[p]Figurine[/p]
[p]Valby (S) - Idol 1[/p]
[p]Lounge[/p]
[p]Figurine[/p]
[p]Sharen (S) - Idol 1[/p]
[p]Lounge[/p]
[p]Figurine[/p]
[p]Gley (S) - Idol 1[/p]
[p]Lounge[/p]
[p]Figurine[/p]
[p]Freyna (S) - Idol 1[/p]
[p]Lounge[/p]
[p]Figurine[/p]
[p]Bunny (S) - Idol 1[/p]
[p] [/p][p]
Content Improvements[/p][p]
(1) Content[/p][p]- Axion Plains - Field Colossus Battle[/p][p]ㄴ Upon defeating a Field Colossus, you can obtain materials needed for enhancing and modifying your Vehicles.[/p][p]ㄴ The amount of materials obtained is as follows:[/p]
[p]Material[/p]
[p]Acquired Qty[/p]
[p]Specially Treated Alloy[/p]
[p]100-2000[/p]
[p]Insulating Nut[/p]
[p]50-1000[/p]
[p]Alloy Bearing[/p]
[p]15-350[/p]
[p]High Conductivity Wire[/p]
[p]15-350[/p]
[p] [/p][p]
(2) Equipment & Modules[/p][p]- Ranged Weapons[/p][p]ㄴ The issue where the launcher explosion effect excessively obstructed the field of view has been improved.[/p][p]ㄴ Improvements have been made to the Unique Abilities of four Ultimate Weapons.[/p][p]ㄴ The excessive visual effects of Thunder Cage’s are being adjusted and will be fixed in Patch 1.3.17.[/p][p]ㄴ The excessive visual effects of Greg’s Reversed Fate are being adjusted and will be fixed in Update 1.3.18.[/p]
[p]Ultimate Weapon[/p]
[p]Unique Ability Changes[/p]
[p]Thunder Cage[/p]
[p]On hitting a target with a firearm, inflicts Quick Charge.[/p][p]Hitting a target inflicted with Quick Charge with a firearm triggers Electric Shockwave, inflicting damage and Overcharge on nearby targets.[/p][p]Defeating a target inflicted with Quick Charge with a firearm, Electric Shockwave or Thunder triggers Electric Shockwave, inflicting damage and Overcharge on nearby targets.[/p][p]Hitting a target inflicted with Overcharge with Electric Shockwave strikes the target with Thunder, inflicting damage and Electrocution.[/p]
[p]Nazeistra's Devotion[/p]
[p]On hitting a Weak Point, inflicts Fanaticism on the target and nearby enemies, and has a chance to inflict Charmed.[/p][p]- Fanaticism reduces the target's DEF.[/p][p]Inflicting Fanaticism on an enemy grants Devotion to self.[/p][p]- Devotion increases your Firearm ATK.[/p][p]The number of Devotion stacks increases with the number of enemies inflicted with Fanaticism.
On hitting an ally, consumes additional bullets and supplies bullets to the hit ally.[/p]
[p]Greg's Reversed Fate[/p]
[p]On hitting an enemy, grants Ready Bombardment.[/p][p]- At max stacks of Ready Bombardment, hitting an enemy triggers Bombardment around the enemy location.[/p][p]- If Bombardment hits multiple times within the same Bombardment, the damage dealt is reduced. Bombardment is affected by Multi-Hit.[/p][p]Defeating an enemy with Bombardment grants Enhanced Bombardment.[/p][p]- Enhanced Bombardment increases the range and additional damage of Bombardment.[/p]
[p]Afterglow Sword[/p]
[p]Holding aim on a target engages Lock-On.[/p][p]- Lock-On automatically aims at the target's Weak Point.[/p][p]- Attacking an enemy's Weak Point in Lock-On increases Firearm ATK and Weak Point Damage.[/p]
[p]- Melee Weapons[/p][p]ㄴ Blocking is now a toggle feature, allowing you to block without a separate motion when using a melee weapon.[/p][p]ㄴ The activation range for melee weapon dashes has been expanded, lowering aiming difficulty.[/p][p]ㄴ One of the Perks of Deus Ex Manus that enabled consuming MP to deal additional damage when a Normal Attack hits has been removed.[/p][p]ㄴ The ratio of ATK converted when switching from a melee weapon to a Unique Weapon has been changed from 100% to 50%.[/p][p]ㄴ Adjusted the stats of three Weapons.[/p][p]ㆍ A Unique Ability of Deus Ex Manus that enabled consuming MP to deal additional damage has been removed, while base ATK has been increased by the amount of reduced damage.[/p][p]ㆍ Additional Damage Multiplier against each Legion has been lowered, while base ATK has been increased by the amount of reduced damage.[/p][p]ㆍ Stats have been increased to extend the melee weapon blocking duration.[/p][p]ㆍ Detailed adjustments to melee weapon stats are as follows. The values are based on level 100.[/p]
[p]Ultimate Weapon[/p]
[p]Unique Ability Changes[/p]
[p]Shadow[/p]
[p]Melee Weapon ATK (54362 → 410454)[/p][p]Melee Weapon Toxic ATK (27181 → 205228)[/p][p]Additional Damage Multiplier vs. Legion of Immortality Elites (x4.0 → x1.5)[/p][p]Max Block Gauge (100 → 200)[/p][p]Maintain Block Gauge Cost (1.8 → 1.5)[/p]
[p]Deus Ex Manus[/p]
[p]Melee Weapon ATK (108251 → 238152)[/p][p]Melee Weapon Chill ATK (9798 → 21556)[/p][p]Additional Damage Multiplier vs. Legion of Breach Commanders (x4.0 → x1.5)[/p][p]Max Block Gauge (150 → 300)[/p][p]Maintain Block Gauge Cost (2.5 → 2.2)[/p]
[p]Hypernova[/p]
[p]Melee Weapon ATK (41245 → 217774)[/p][p]Melee Weapon Chill ATK (22684 → 119772)[/p][p]Additional Damage Multiplier vs. Legion of Darkness Elites (x4.0 → x1.5)[/p][p]Max Block Gauge (100 → 200)[/p][p]Maintain Block Gauge Cost (2.0 → 1.8)[/p]
[p]- Modules[/p][p]ㄴ The effects of six modules have been improved.[/p]
[p]Category[/p]
[p]Tier[/p]
[p]Module Group[/p]
[p]Name[/p]
[p]Effect[/p]
[p]Descendant[/p]
[p]Ultimate[/p]
[p]Support Tech[/p]
[p]Arche Overlay[/p]
[p]Before[/p]
[p]Arche Leak to self: On granting Arche Leak, Max MP +1.3%\[x] and MP Recovery +2.5%\[+] for 30s.[/p][p]While the effect is active, each skill hit on the target adds a stack (Up to 10 stacks).[/p]
[p]After[/p]
[p]Arche Leak to self: On granting Arche Leak, Max MP +2%\[x] and MP Recovery +2.5%\[+] for 30s.[/p][p]While the effect is active, each skill hit on the target adds a stack (Up to 10 stacks).[/p]
[p]Descendant[/p]
[p]Ultimate[/p]
[p]Arche Tech[/p]
[p]Breach Explorer[/p]
[p]Before[/p]
[p]Power Beyond to self: On granting Void Recharge, Skill Effect Range +12.8%\[+] for 5s (Up to 5 stacks).[/p][p]While the effect is active, hitting a Towed target with a Global DoT or Ground DoT type skill adds Skill Power +12.5%\[x].[/p]
[p]After[/p]
[p]Power Beyond to self: On granting Void Recharge, Skill Effect Range +17%\[+] for 15s (Up to 4 stacks).[/p][p]While the effect is active, hitting a Towed target with a Global DoT or Ground DoT type skill adds Skill Power +12.5%\[x].[/p]
[p]Descendant[/p]
[p]Ultimate[/p]
[p]Arche Tech[/p]
[p]Cyclic Amplification Acceleration[/p]
[p]Before[/p]
[p]Cyclic Amplifier to self: On granting Cyclic Amplification, grants the following additional effects for each effect.[/p][p]Cyclic Amplification (Fusion): When landing a Fusion Skill Attack, additional Skill ATK +2137\[+] for Legion/Order/Colossus attacks for 5s.[/p][p]Cyclic Amplification (Singular): When landing a Singular Skill Attack, additional Skill Critical Hit Rate +30.8%\[x] for 5s.[/p][p]Cyclic Amplification (Dimension): When landing a Dimension Skill Attack, additional Skill Critical Hit Damage +30.8%\[x] for 5s.[/p][p]Cyclic Amplification (Tech): When landing a Tech Skill Attack, additional Skill Power Modifier +25%\[+] for 5s.[/p]
[p]After[/p]
[p]Cyclic Amplifier to self: On granting Cyclic Amplification, grants the following additional effects for each effect.[/p][p]Cyclic Amplification (Fusion): When landing a Fusion Skill Attack, additional Skill ATK +2137\[+] for Legion/Order/Colossus attacks for 5s.[/p][p]Cyclic Amplification (Singular): When landing a Singular Skill Attack, additional Skill Critical Hit Rate +49.3%\[x] for 5s.[/p][p]Cyclic Amplification (Dimension): When landing a Dimension Skill Attack, additional Skill Critical Hit Damage +49.3%\[x] for 5s.[/p][p]Cyclic Amplification (Tech): When landing a Tech Skill Attack, additional Skill Power Modifier +45%\[+] for 5s.[/p]
[p]Descendant[/p]
[p]Ultimate[/p]
[p]Arche Tech[/p]
[p]Firepower Conversion[/p]
[p]Before[/p]
[p]Steel Vanguard to self: On granting Steel Vanguard, 0.28% of Max Shield is converted to a percentage and added to Weapon ATK for 15s (Up to 35%),[/p][p]and 0.25% of Max HP is converted to a percentage and added to Skill Power Modifier (up to 30%).[/p]
[p]After[/p]
[p]Steel Vanguard to self: On granting Steel Vanguard, 0.28% of Max Shield is converted to a percentage and added to Weapon ATK for 15s (Up to 30%),[/p][p]and 0.08% of Max HP is converted to a percentage and added to Skill Power (up to 24%).[/p]
[p]Descendant[/p]
[p]Ultimate[/p]
[p]Arche Tech[/p]
[p]Speed Dominator[/p]
[p]Before[/p]
[p]Relative Speed to self: On granting Relative Speed, Skill Power Modifier +3%\[+] for 10s (Up to 10 stacks).[/p][p]While the effect is active, landing a Slow type skill attack adds Skill Critical Hit Damage +45.8%\[x].[/p]
[p]After[/p]
[p]Relative Speed to self: On granting Relative Speed, Skill Power Modifier +1.6%\[x] for 10s (Up to 10 stacks).[/p][p]While the effect is active, landing a Slow type skill attack adds Skill Critical Hit Damage +45.8%\[x].[/p]
[p]Descendant[/p]
[p]Ultimate[/p]
[p]Arche Tech[/p]
[p]Chain Reaction[/p]
[p]Before[/p]
[p]Domino Drive to self: On granting Domino Drive, each skill hit on the target deals Additional Damage equal to 15% of Skill DMG for 15s.[/p]
[p]After[/p]
[p]Domino Drive to self: On granting Domino Drive, each skill hit on the target deals Additional Damage equal to 20% of Skill DMG for 25s.[/p]
[p]- The ‘Tactical Acceleration’ effect of the Trigger Module ‘Tactical Acceleration’ will now persist when switching firearms.[/p][p] [/p][p]
(3) Monsters[/p][p]- Reduced the number of Sticky Bombs fired by the Warden at a time.[/p][p]ㄴ 5 → 3[/p][p]- Reduced the ATK of Commander Cabury.[/p][p]- Reduced the Skill DMG of the following monsters.[/p][p]ㄴ Commander Seudo's Ice Needle[/p][p]ㄴ Commander Cabury's Chill Blade[/p][p]ㄴ The Warden's Shell attack[/p][p]ㄴ The Warden's Sticky Bombs[/p][p] [/p][p]
4) Intercept Battles[/p][p]- Reduced the difficulty of Void Intercept Battle: Normal "Swamp Walker".[/p][p]ㄴ Reduced its HP and Shield stats[/p][p]ㄴ Slightly reduced the guidance performance of some skills[/p][p]ㄴ Reduced its Max Frenzied Mode Gauge[/p][p]ㄴ Reduced Plague debuff by 50%[/p][p] [/p][p]
(5) Collectibles[/p][p]- Changed the components of Common Collectibles Box and Premium Collectibles Box.[/p][p]ㄴ Common Collectibles Box[/p]
[p]Deleted Collectibles[/p]
[p]Tier[/p]
[p]Added Collectibles[/p]
[p]Tier[/p]
[p]Messy Suitcase[/p]
[p]Normal[/p]
[p]Freyna (S) - Classic 1[/p]
[p]Normal[/p]
[p]Normal Suitcase[/p]
[p]Rare[/p]
[p]Freyna (S) - Classic 1[/p]
[p]Rare[/p]
[p]Decorated Suitcase[/p]
[p]Ultimate[/p]
[p]Freyna (S) - Classic 1[/p]
[p]Ultimate[/p]
[p]Exorcister Mk. 1[/p]
[p]Normal[/p]
[p]Gley (S) - Classic 1[/p]
[p]Normal[/p]
[p]Blair (S) - Classic 1[/p]
[p]Normal[/p]
[p]Lepic (S) - Skill 1[/p]
[p]Normal[/p]
[p]Jeremy (S) - Classic 1[/p]
[p]Normal[/p]
[p]Third Eye: Legion of Immortality (S) - Classic 1[/p]
[p]Normal[/p]
[p]Jeremy (S) - Classic 1[/p]
[p]Rare[/p]
[p]Third Eye: Legion of Immortality (S) - Classic 1[/p]
[p]Rare[/p]
[p]Jeremy (S) - Classic 1[/p]
[p]Ultimate[/p]
[p]Third Eye: Legion of Immortality (S) - Classic 1[/p]
[p]Ultimate[/p]
[p]ㄴ Premium Collectibles Box[/p]
[p]Deleted Collectibles[/p]
[p]Tier[/p]
[p]Added Collectibles[/p]
[p]Tier[/p]
[p]Messy Suitcase[/p]
[p]Normal[/p]
[p]Freyna (S) - Classic 1[/p]
[p]Normal[/p]
[p]Normal Suitcase[/p]
[p]Rare[/p]
[p]Freyna (S) - Classic 1[/p]
[p]Rare[/p]
[p]Decorated Suitcase[/p]
[p]Ultimate[/p]
[p]Freyna (S) - Classic 1[/p]
[p]Ultimate[/p]
[p]Exorcister Mk. 1[/p]
[p]Normal[/p]
[p]Gley (S) - Classic 1[/p]
[p]Normal[/p]
[p]Exorcister Mk. 2[/p]
[p]Rare[/p]
[p]Gley (S) - Classic 1[/p]
[p]Rare[/p]
[p]Exorcister Mk. 2 Deployment Version[/p]
[p]Ultimate[/p]
[p]Gley (S) - Classic 1[/p]
[p]Ultimate[/p]
[p]Blair (S) - Classic 1[/p]
[p]Normal[/p]
[p]Lepic (S) - Skill 1[/p]
[p]Normal[/p]
[p]Blair (S) - Classic 1[/p]
[p]Rare[/p]
[p]Lepic (S) - Skill 1[/p]
[p]Rare[/p]
[p]Blair (S) - Classic 1[/p]
[p]Ultimate[/p]
[p]Lepic (S) - Skill 1[/p]
[p]Ultimate[/p]
[p]Jeremy (S) - Classic 1[/p]
[p]Normal[/p]
[p]Third Eye: Legion of Immortality (S) - Classic 1[/p]
[p]Normal[/p]
[p]Jeremy (S) - Classic 1[/p]
[p]Rare[/p]
[p]Third Eye: Legion of Immortality (S) - Classic 1[/p]
[p]Rare[/p]
[p]Jeremy (S) - Classic 1[/p]
[p]Ultimate[/p]
[p]Third Eye: Legion of Immortality (S) - Classic 1[/p]
[p]Ultimate[/p]
[p] [/p][p]
(6) Party[/p][p]- The chat box rules after forming a Party have been changed as follows:[/p][p]ㄴ (Before)[/p][p]ㆍ After forming a Party, opening the chat box on the Party screen always selects the \[Party] channel.[/p][p]ㄴ (After)[/p][p]ㆍ Opening the chat box on the Party screen always retains the last channel you selected.[/p][p]ㆍ When a Party is formed, a system message will be displayed once in the chat box.[/p][p]ㆍ You can use the \[Party] channel by changing channels or typing /p.[/p][p]- Added a new social tag.[/p][p]ㄴ Breach Tracking[/p][p] [/p][p]
(7) UI & UX[/p][p]- Changed the World Map button designs.[/p][p]ㄴ Void Vessel-072, Void Erosion Purge: Normal, Void Erosion Purge: Challenge[/p][p]- Widened the field of view on the Battlefield Map.[/p][p]- Ping icons placed at specific locations will now be deleted when they are 250 meters away.[/p][p]- Added a clock displaying the current time below the radar.[/p][p]- The Ecive search now displays resource box locations on the battlefield.[/p][p]- You can now chat during trading.[/p][p]ㄴ When using a controller, the ‘Lock Trade’ action will be changed from pressing Y (▲) to holding Y (▲).[/p][p]- When the Junk Filters Option Filter Function is disabled, inactive settings will now be hidden.[/p][p]- When using a controller, the page transition and tooltip scroll functions on the Login Event Details screen will no longer overlap.[/p][p]- After collecting a Bonus Shop Reward, the focus will now remain on the recipient slot.[/p][p]- A notification will now appear when the sale period for items in NPC shops ends.[/p][p]- Changed the display of the probability of obtaining items from loot boxes.[/p][p]ㄴ (Before): Displayed up to two decimal places[/p][p]ㄴ (After): Displayed up to four decimal places[/p][p] [/p][p]
(8) Miscellaneous[/p][p]- Added an Instant Cast Mode to \[Options] - \[Gameplay].[/p][p]ㄴ Enabling this option allows skills requiring additional positioning during casting to instantly cast at the crosshair location.[/p][p]- Added three options to \[Options] - \[Keyboard & Mouse], and \[Controller] to enable customization of key bindings.[/p][p]ㄴ Move to Albion, Restart Mission, Next Stage[/p][p]- The Lost and Found Box will now display a warning message just before it becomes full.[/p][p]- Added "When All Options Match" filter to the Junk Filter feature.[/p][p]ㄴ If all options assigned to a Reactor or an External Component exactly match, it can be designated as junk or excluded.[/p][p]ㄴ When excluded from junk designation, option values for each item will be compared to exclude equipment with better options.[/p][p] [/p][p]
Bug Fixes[/p][p]
(1) Descendants[/p][p]- Ultimate Ajax[/p][p]ㄴ Fixed an issue where, after equipping the Barrier Charge Modification Module, the skill sound would occasionally not play in midair when using the Barrier Charge skill.[/p][p]- Harris[/p][p]ㄴ Fixed an issue where certain skill effects and cooldowns were displayed incorrectly while the Waste Disposal skill was activated.[/p][p] [/p][p]
(2) Equipment & Modules[/p][p]- Modules[/p][p]ㄴ Fixed an issue where the number of stacks was incorrectly reflected when applying the effect of the Ultimate Tier Descendant Module "Battlefield Mad Bomber."[/p][p]- Vehicles[/p][p]ㄴ Fixed an issue where abnormal motions were displayed when mounting a Vehicle while Bunny's "Speed of Light" skill was active.[/p][p]ㄴ Fixed an issue where the character would occasionally get stuck on a bike when mounting it.[/p][p]ㄴ Fixed an issue where movement stuttering would occur when mounting the Vortex while moving diagonally.[/p][p] [/p][p]
(3) Monsters[/p][p]- Fixed an issue where the chest area of Commander Eterllick and the Illusionist was not judged as a Weak Point.[/p][p] [/p][p]
(4) UI & UX[/p][p]- Fixed an issue where some text was not displayed in the warning pop-up for dismantling remaining collectibles.[/p][p]- Fixed an issue where the Energy Activator usage icon was not displayed in the Weapons List.[/p][p]- Fixed an issue where text was not displayed on the Map when using the Infiltration Operations Terminal or Special Operations Terminal.[/p][p] [/p][p]
(5) Miscellaneous[/p][p]- Fixed an issue where the Returning Growth Support Weapon Box reward from the "\[Returning] Back to Albion" was given at Level 1 under certain conditions.[/p][p]- Fixed an issue where the Today's Bonus reward for the Supermassive Receptor was displayed as unavailable in Library's Acquisition Information even when it was obtainable.[/p][p]- Fixed an issue where the wait time was not displayed while queuing for matchmaking.[/p][p]- Fixed an issue where clicking the Boost button in the Inventory would load the Growth Items page instead of the Boost page.[/p][p]- Fixed an issue where Lounge poses were abnormally displayed in Shops.[/p][p]- Fixed an issue where abnormal interactions were displayed in the Lounge Garage.[/p][p]- Fixed an issue where lighting would disappear when the Lounge Guide was equipped with a Guide Visual.[/p][p]- Fixed an issue where acquiring an Ultimate Descendant on an account that had never acquired the normal version of the Descendant would unlock the default skin of the normal Descendant.[/p][p]- Fixed an issue where equipping the Edgy Mood skin would cause the chest attachment to be positioned abnormally.[/p][p]- Fixed an issue where equipping the Edgy Mood skin would display unnatural costume movements.[/p][p]- Fixed unnatural rendering of Freyna's Edgy Mood Set hair.[/p][p]- Fixed an issue where Harris equipping the Edgy Mood Set would cause the back attachment to be positioned abnormally.[/p][p]- Fixed an issue where equipping the Urban Sprinter skin would cause the chest attachment to be positioned abnormally.[/p][p]- Fixed an issue where Sharen equipping the Urban Sprinter skin would cause the back attachment to be positioned abnormally.[/p][p]- Fixed unnatural rendering of the torso texture when Bunny/Ultimate Bunny equipped the Urban Sprinter skin.[/p][p]
[/p][p]Thank you.[/p]