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Dev Note Vol. 12 - Season 1: "Invasion" Update Announcement

Greetings, Descendants. This is the Director of The First Descendant, Minseok Joo.

In this Dev Note, I would like to share preview of the Season 1 update.
Please check the major update details along with the weekly updated content schedule for Season 1.



Just when you thought Karel's Legion had retreated, they're coming back with more powerful tactical weapons. The First Descendant Season 1 update "Invasion" features a new episode along with the Invasion events, New Descendant Hailey, Ultimate Freyna, Ultimate Weapons, new Intercept Battle Death Stalker, and a season-exclusive progression system called Inversion Reinforcement. Season 1: Invasion will be released throughout three updates, starting August 29th, offering a variety of content with new challenges and rewards.

The First Descendant is planning to provide seasonal updates, and 'Invasion' is the first step of this journey. We'll explore the secrets of the Descendants and unravel the story of Ingris as we journey through the seasons. You will discover new weapons, new Descendants will join the war, and the Descendants will become more powerful. Of course, the seasons will progress in a way that preserves the progression of your Descendants and your collectibles.

Karel's New Weapon
Karel has prepared a new tactical weapon for revenge. This tactical weapon, forged from the Ancestors' technology discovered by Amon, is the Vulgus legion's new strategy against the Descendants.

When the Invasion Season begins, the Invasion event will occur daily in two of the "Hard Infiltration Operation" dungeons. In the dungeon where the invasion has begun, you can start by selecting either "Infiltration Operation" or "Invasion", and the Invasion event can be cleared twice per day for each dungeon.

Invasion Dungeons will put your skills and wits to the test. To hold back the Descendants, Karel has built a defense system with different mechanisms for each legion. These dungeons are solo challenges that feature different routes, puzzles, and strategies from the normal dungeons, where your objective is to fend off the invasion as quickly as possible.

New Descendant, Hailey Scott
Once a guerilla unit supply soldier who gained fame as a legendary sniper, Hailey is now the newest member of the Descendant Corps. Not only can she take out enemies from a distance with her anti-materiel Sniper Cannon, she can also rapidly decrease her body temperature to spew Chill when emotions run high. While Hailey is an admirer of Viessa who can manipulate Chill at will, and is a cold-blooded sniper on the battlefield, she's also a warm-hearted hero who loves to make snow crystals and bring smiles to children's faces.

- Cryo Round: Instantly fires a Cryo Round that automatically tracks the enemy, deals damage and inflicts 'Cryo' which deals Additional Damage along with Hailey's Firearm Damage.

- Storm Snare: Fires a Freezing Beam that unleashes a Chill Vortex around you and knocks back enemies. Inflicts 'Cryo' on enemies that take Damage.

- Cold Fury: Hailey's Movement Speed gradually decreases, but her Firearm and Skill Critical Hit Rate, and Firearm Penetration all increase significantly.

- Zenith: Replaces Hailey's weapon with her Unique Weapon, anti-material Sniper Cannon. Penetration of the anti-material Sniper Cannon and Firearm ATK greatly increase and deal additional Chill skill damage. Recovers MP upon successfully attacking Weak Points and decreases the Cooldown the more Bullets you have remaining when the skill ends.

Inversion Reinforcer for Season Progression
Descendants experienced a change in their Arche as they've come into contact with Ironhearts multiple times. Their Arche began to draw energy from a destroyed Ironheart. Embracing this energy as a source of strength, the Descendants can now gain new abilities through the Inversion Reinforcers.

- Hunt: Improves the Descendant's basic Stats.
- Attribute: Improves the Descendant's Attribute Resistance.
- Recovery: Improves the Descendant's Recovery.
- Survival: Receives a defense buff that activates under certain conditions.
- Season: Receives an effect that is useful for Invasion Dungeons.

Inversion Reinforcement is a progression system that only lasts for the season. You can learn the Inversion Reinforcement Effect using the "Ironheart Particle," which can be earned by clearing Invasion dungeons or being active in the Hard Difficulty Fields. You can choose three of the effects that have been unlocked. When you unlock all four of the effects in a line, you automatically acquire that line's Collection Effect. Collection Effects are passive effects that are always applied during the season. This means that if you unlock all Inversion Reinforcement effects, you can utilize 3 Selected Effects and 5 Collection Effects from each line in battle.

Freyna's Awakening, Ultimate Freyna
Still trapped in the day of the Room 0 Incident, Freyna's trauma has stopped her time. In Season 1, we follow the story of Freyna who continues to grieve alone. In this Descendant-exclusive story, you'll explore the inner mind of a crestfallen hero, who is trapped in guilt and self-hatred for surviving alone after failing to save her love and comrades.

Will she be able to overcome her trauma? You will then get to meet Ultimate Freyna, who broke through her limits. There are also exclusive Modification Modules for her.

Future Ultimate Descendants will be added with the seasonal updates and as the Descendants' stories and The First Descendant's lore expands. After Season 1 Ultimate Freyna, the next update to the Ultimate Descendants will launch sequentially, starting with the initial Descendants to join Corps.

New Ultimate Weapons
- Excava: A powerful and versatile Ultimate Weapon, this Assault Rifle arrives with this update. Also acquirable as a free Battle Pass reward, Excava charges voltage when attacking enemies and uses the charged voltage to fire Energy Grenades.
- Frost Watcher: Acquirable through gameplay, this Scout Rifle reduces an enemy's Chill Resistance and increases your Chill Skill Damage each time you hit the enemy at long range. It's a perfect weapon for Viessa or Hailey who use Chill attribute skills.

The Looming Threat Over Ingris, Death Stalker Intercept Battle
The Colossi still threaten Ingris from behind the Dimensional Wall, and it's time to meet the most powerful Colossus of Season 1, Death Stalker.

Death Stalker emerges from the darkness and unleashes attacks based on poison and fear. Stalking the Descendants in the darkness of the Void, Death Stalker is more formidable than any other Colossus you've intercepted. You must jump back into the Void to protect Ingris from this menace. Solve the mystery shrouded in the dark and intercept Death Stalker.

Highest Difficulty Infiltration Operation and ETA-0
In Season 1, the highest Difficulty of the Infiltration Operations will be added. It's a proving ground to test and polish your optimized builds. Form a team or challenge yourself to more difficult Infiltration Operations in Public Matchmaking. Prove the strength of the Descendants and acquire loot that can only be obtained in more difficult Infiltration Operations.

Along with this, a mysterious merchant, ETA-0, visits Albion. Every time he visits, he shows up with a variety of products that can be purchased with exclusive currency. With each visit he brings different products. Since he visits Albion with Blueprints for Descendants and Ultimate Weapons, and occasionally hard-to-find consumables, don't miss out on visiting ETA-0.

Season 1: Invasion Update Schedule
All content will be updated sequentially during the Invasion Season.


Additional Improvements Applied to Season 1
Finally, here's the news on the improvements that will be applied with Season 1 on August 29th.

■ Void Fragment and Fusion Reactor Loop Improvements
It has been improved so that playing Void Fragments once on Hard Difficulty now grants enough Void Shards to use the Fusion Reactor once. Consequently, the amount of Void Shards rewarded in Special Operations has also been increased. Additionally, Void Shards required for the Fusion Reactor have been consolidated into a single type. Now, the same type of Void Shards will drop from both Void Fragments and the Fusion Reactor within the same battlefield. This change enhances the convenience of farming Void Shards and optimizes the monster placement for representative Void Fragments of each attribute.

Finally, the Fusion Reactor now requires Void Shards when using the Reconstructed Device, rather than at the start of the mission. This adjustment ensures that Void Shards are not consumed if you accidentally enter the Fusion Reactor.


■ Hard Infiltration Operation Improvements
As previously announced, random options will be replaced with preset selections. The presets offer three options: 0%, 125%, and 250%, and Descendants who choose the same preset can play together in Public matchmaking.
In addition, to prevent the number of types of matchmaking pool from growing indiscriminately, Descendants who select the same Infiltration Operation will now be matched together, regardless of their selected rewards. Instead, the global effects that were applied based on the selected rewards will be removed.
Lastly, the timed Occupation Mission will be removed from Hard Infiltration Operations and replaced with the Extermination Battle, where the time can be reduced based on the Descendant's skill.

■ Socket Type Saving Feature Improvements
Now, once you assign a Socket Type, the Socket Type granted to that slot is permanently saved, so you can easily change it to the previously granted Socket Type at any time. For example, if a Descendant changes an Almandine Socket to a Malachite Socket, you can easily choose between Almandine and Malachite in that Socket afterward.
Additionally, the Socket Type applied to Loadout Setting 1 can also be used for Settings 2 and 3 as well, allowing you to grant multiple Socket Types only to the slots that require multiple Socket Types depending on your builds.

■ Descendant Balance Adjustments
Jayber's Turret has been improved to apply stats such as Skill Power Modifier and additional ATK and will be able to be enhanced by Descendant Modules. Additionally, Jayber's "Turret Sync" skill has been adjusted to apply to the Turret Jayber has summoned and if the "Turret Engineering" Modification Module is equipped, the summoned Turret has been improved to create an area.

Blair's "Pitmaster" skill has been improved to have a more enhanced effect based on the number of Flame Zones. The duration of the "Blaze Up" skill has been increased, and the MP cost has been reduced. When using the "Extinguish" skill, the "Flame Zone" will no longer be retrieved, instead, the "Taste of Aggression" effect will stack based on the number of "Flame Zones". The damage of the "Burn Taste" skill has been increased, and a skill button input feature has been added to allow canceling the skill mid-use. Additionally, the Max Stacks of the "Incendiary Bomb" Modification Module has been increased, and the performance of the "Deadly Cuisine" skill has been enhanced when the "Classic Chef" Modification Module is equipped.

Ajax's "Orbital Barrier" and "Hyper Cube" skills are now affected by Attribute Resistance, making them stronger. The "Body Enhancement" Modification Module increases HP, DEF, and Shield and when using these skills Void Energy will always recover to 100%, allowing the use of Enhanced Skills more often. Additionally, the "Void Charge" Modification Module will allow the "Void Walk" skill to be stacked and the "Void Walk" and "Expulsion" skills have been modified to increase Damage based on DEF. When using an Enhanced Skill, the Cooldown will now reset.

■ Various UX Improvements
First, a feature to designate random options has been added to the External Components Junk Filter and Reactor. This allows you to conveniently designate items that don't have the needed random options as Junk. Additionally, dismantling items in combat is now available.
The shapes displayed to show your preferred item attachments can now be designated using a variety of shapes, enabling you to manage them with different shapes according to their uses.
A Favorites feature has been added to the Research menu and the acquisition information of the applied item will now be shown on the map.
Other updates include additional improvements to the icon information display that was included in version 1.0.7, a feature to disable voice playback during Hard Missions, the addition of visual information to the Encrypted Vault, and various other improvements.

Don't miss The First Descendant's first Season, starting on August 29th.



Season 1 Invasion Trailer

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Step into the action in The First Descendant’s thrilling Season 1 Update: Invasion starting August 29th!
Tackle new dungeons, unlock fresh content, and play as Hailey, the new sniper Descendant.

8/09 (Fri) – 8/15 (Thu) Results of the Crackdown on Abusive Users

Greetings, Descendants.

Here are the results of the crackdown on abusive users carried out between 8/09(Fri) – 8/15(Thu).

We're inspecting abusive gaming behavior to ensure that all Descendants can enjoy the game in a pleasant environment.
If you notice any abnormal or abusive behavior while playing the game, please report it through the in-game reporting feature.

Please see below for the detailed outcome of the crackdown.

8/09 (Fri) – 8/15 (Thu) Results of the Crackdown on Abusive Users

08/14 (Wed) Maintenance-Free Patch Notice

Greetings Descendants.

We are informing you that a maintenance-free patch has been implemented.

■ Patch Schedule
- PDT 2024.08.14 (Wed) 20:00

■ Platforms
- Steam, Xbox Series X│S, Xbox One, PS4, PS5

■ Patch Details
- Fixed Aim Assist Function Not Working Properly
※ For detailed information please check August Known Issues

Please keep note for your game play.
Thank you.

The First Descendant Hotfix 1.0.7


Greetings, Descendants.

Here are the details regarding The First Descendant Hotfix 1.0.7, applied maintenance-free on Tuesday, 8/13.

■ Patch date
- 08.13.2024 (TUE) 00:00 PDT

■ Platforms
- Steam, Xbox Series X│S, Xbox One, PS4, PS5

■ Patch Details

Content Improvements
(1) Content
- If you do not select "Abort" or "Continue" during an Interim Review in Special Operations, "Abort" will be selected automatically.
- Lowered the difficulty of mechanics in the Hard Intercept Battle "Frost Walker."
1) Destroying Frenzied parts will now generate two Embers.
2) Increased the maximum threshold of the Frenzy Gauge, reducing the number of times of the Colossus becoming Frenzied.
3) When using slug shots to Frenzied Colossus, its leg movements will be reduced, making it easier to aim at its Weak Points.
- Characters will no longer receive damage when they are in a hazardous area once the Void Intercept Battle ends.
- When "Molten Fortress" is defeated, the lava on the ground is now removed immediately.
- When "Swamp Walker" is defeated, the "Disease" status effect is now removed immediately.
- The restart function of Void Intercept Battles, Special Operations and Infiltration Operations is now separated into two types: "Start with the current Squad" and "Restart Mission." The time available for "Start with the current Squad" is also increased to 60 seconds.

#Director's Comment

The restart function has been separated to "Restart Mission" and "Start with the current Squad."
"Start with the current Squad" lets you begin the match with the squad who joined your last Intercept Battle or Infiltration Operation.
If you want to quickly begin a new match without others, you can select "Restart Mission." There is no time limit for selecting "Restart Mission", so you can restart the mission at your leisure as you collect and open Amorphous Materials.
- The display animation for Amorphous Materials when using a Reconstructing Device has been simplified, letting you quickly check the materials.

(2) Field
- In the "Echo Swamp - Derelict Covert", Void Fragment (Toxic) monsters will now spawn faster.
- The HP of monsters in Void Fusion Reactors has been reduced, and they will now drop more ammo and recovery orbs when you defeat them.

(3) Battle Pass
- We identified an issue where the requirements for the Battle Pass Week 6 Challenge "Wouldn't It Hurt More If My Rifle Fired Harder?" were not met retroactively. We changed the requirements to "Enhance Rifling Reinforcement to Level 3."
- Reduced the difficulty of Weekly Challenges for Battle Pass Week 7 and 8, also increasing the amount of reward EXP and Supply Coins.

#Director's Comment
As Week 6 of the pre-season ends soon, we noticed that the completion rate of Battle Supply Shop was lower than expected. This was due to the fact that the season challenges required everyone to do a lot of grinding. To remedy this, the Dev Team has come up with two changes.

First, we lowered the difficulty of weekly challenges for Week 7 and 8, which are planned to begin on August 15th, also increasing the rewards. The amount of Supply Coins that you can earn from completing all Week 7 and 8 challenges will be increased, and you will get to receive rewards from the Battle Supply Shop that you couldn't receive before. You'll be able to enjoy more Battle Supply Shop rewards by completing weekly challenges during the remaining period.

Second, we're currently in the process of adjusting the difficulty of Season 1 challenges based on our experience with the pre-season. Compared to the pre-season, you will be able to complete challenges more naturally as you farm items, reducing the burden of additional grinding. We're also in the process of increasing the value of rewards you can get from Battle Passes.

(4) UI/UX
- When selecting all additional options in Hard Infiltration Operations, all the options will remain selected even if you change the additional options.
- Grappling Hook Disabled and Jump Disabled from the list of additional options that can be selected in Hard Infiltration Operations has been removed.
- You can now check the tooltip of Amorphous Material icons in the Change Selectable Reward screen in Hard Infiltration Operations.

#Director's Comment
As your characters become stronger, more and more people have been choosing additional options over 200% in Hard Infiltration Operations. However, if you choose additional options, as you cannot begin matchmaking, it becomes difficult as you have to gather party members on chat and communities instead.
Therefore, we're currently trying to improve our matchmaking system so you can easily play together even if when you select additional options. Specifically, additional options will be changed to presets, and you will be able to gather a party depending on the percentage of presets you chose. Furthermore, to increase the matchmaking pool, we're planning to allow everyone to enter an Infiltration Operation together no matter which Amorphous Material they chose.

We're also planning to change the mission in Hard Infiltration Operations from occupation to extermination. We hope you enjoy co-op more easily and experience fast and exciting combat and farming. These changes for Hard Infiltration Operations will be applied in Season 1.
- Tooltips for equipment now show up faster.
- Equipment option tiers are now displayed on the icon.
- Set effects of External Components are now displayed on the icon.

#Director's Comment

As you can see from the screenshot above, the option tiers of Firearms, Reactors, and External Components are now displayed on the icon. This improvement was made so that when you farm Reactors and External Components that have great options, you can easily identify what the items are worth in the Inventory.

While not included in Hotfix 1.0.7, we're also preparing additional QoL features that can help you farm more easily. For instance, you will be able to assign different symbols to the Attached Items. The Junk Filter will also let you filter items with specific options as junk. The Dev Team is at hard work to make your farming experience easier.
- In the Module Acquisition Info, you can now check whether a module can be acquired via Combining. The modules that can only be acquired via Combining are "Hardline Suppression", "Shot Focus", and "Shield Collector."
- In the Consumables menu of the Library, you can now see the amount of consumables you currently have.
- When receiving all Lost and Found items, if there is not enough Inventory space, you can now only receive items in according to the remaining space.
- When the Unique Abilities of an Ultimate Weapon permanently change the weapon's default performance, you can now check the changes on the basic info screen.

(5) Descendants
- Fixed the amount of Recovery displayed on the skill tooltip for Yujin so that it matches the improvements made to his Recovery amount in Hotfix 1.0.6.
- By overhauling the formula of Yujin's Recovery skill, the amount of Recovery has been slightly increased for Skill Level 4.
- You can now gain Weapon Proficiency when you defeat an enemy with a Unique Weapon (e.g. Luna's Stage Presence).
- You can now acquire Luna's "Noise Surge" Modification Module in the Hard Intercept Battle "Executioner."

#Director's Comment
Try using Luna and her "Noise Surge" to increase Weapon Proficiency. Defeat enemies with the sound of music and fall for her charm!

(6) Miscellaneous
- [Console] Improved AMD Frame Generation for PS5, XSX, and XSS.
- Changed the name of "Support Droid" to "Support Drone."

Bug Fixes
(1) UI/UX
- Fixed an issue where applying a filter at the Lab and re-entering the menu caused the filter to not be applied to the list despite the filter itself being maintained.
- [Console] Fixed an issue where "Peace Maker" did not show up in the Weapon Material Research Auto-Search.
- [Console] Fixed an issue where searching "Fire", "Chill", and "Electric" with auto-suggestions for Descendant Modules also filtered other attributes.

(2) Descendants
- Fixed an issue where Bunny's "Thrill Bomb" skill did not hit nearby enemies when she was equipped with "High-Voltage."
- Fixed an issue where Luna danced while holding her gun when she used an enhanced skill with the "Noise Surge" module.
- Fixed an issue where Luna's facial graphics were intermittently rendered incorrectly.
- Fixed an issue where Sharen could cancel her skill (Mouse Right Click, Controller LT) even after she fired her "Flash Shortsword" skill during ending motions.
- Fixed an issue where equipping a Range Module would not change the skill description for Ultimate Lepic and Lepic's "Traction Grenade."
- Fixed an issue where equipping a Range Module would not expand the effect of Lepic's "Traction Grenade."

(3) Equipment, Modules
- Fixed an issue where the display of Firearm Critical Hit Rate was switched with Skill Critical Hit Rate in the 4-piece set effect tooltip for the External Component "Acrobat" set effects.
- [Other Languages] Fixed an issue where the tooltip for the "Spiral Tidal Wave" Skill Module omitted a description saying "Attracts Gluttony's impurities."
- Fixed an issue in Intercept Battles where two players could remove parts at the same time when using the "Mid-Air Maneuvering" Sub Module.

(4) Field
- Fixed an issue where a Support Drone in the "Echo Swamp" outpost did not function properly.
- Fixed an issue where Void Fragment reward that let you receive all four kinds of Shards was changed from 4,3,3,3 to 3,3,3,3.
- Fixed an issue in the Laboratory where effects activated when defeating an enemy (skills or unique effects for Ultimate Weapons) could still occur even when Vulgus Invincibility was enabled.

(5) Mission
- Fixed an issue where being tasked with collection for the Fortress Infiltration Operations "Quarantine Zone" and "Heart of the Fortress" with a 4-member party could intermittently cause a Champion Monster to not spawn, making it impossible to acquire the "Balanced Plasma Battery."
- Increased the monster kill score for the Infiltration Operation "The Haven." Fixed an issue where it was impossible to reach a perfect score even when increasing options to 240%.
- Fixed an issue in Hard Infiltration Operation "Unknown Laboratory" where a player reaching a No Resurrection Zone in advance could cause other players to not be teleported to the No Resurrection Zone.
- Fixed an issue where a melee enemy would intermittently stop moving and not pursue players.

(6) Miscellaneous
- [PC] Fixed an issue where using certain skills would glitch the screen when the Nvidia Reflex Boost Mode was enabled.

#Coming soon!

The new Descendant is armed with cold fury and ready to strike. What do you think is her greatest strategy?


Thank you.