Inside Megapatch 06 #2
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[/p][h2]Hey there, Zone explorers! 🙌[/h2][p][/p][h3]A week ago, in our previous teaser of the upcoming Megapatch 06, we talked a little about technical improvements aimed at the game. After all, the name of the patch - ‘Butter Smooth’ - didn't come out of nowhere. But we also revealed some other changes, both those planned from scratch by us and those requested primarily by you, so… Today we’ll talk a little more in detail about these two categories. [/h3][p][/p][h3]Enjoy![/h3][p][/p][h3]The Art of Survival 🔥[/h3][p][/p][p]Surviving in and around the Zone is a task that can overwhelm even the toughest daredevils. It is a demanding form of art that requires a significant amount of time to master. Or at least... That's how it should be. From a game design perspective, the most important thing is to strike a balance between challenge and ensuring that specific mechanics are not too easy, which would detract from the overall depth and excitement.
[/p][p]Therefore, you can expect several changes in this area, which you yourselves have suggested to us.
[/p][p]Firstly, the base where the player resides will no longer provide as many passive bonuses as before, making the fight for resources more meaningful. Secondly, your equipment will no longer repair itself overnight. Now, in order for the base bonuses to work properly, you will have to assign your companions to specific tasks, just like in the first part of Chernobylite. [/p][p][/p][p]Oh, and one more interesting thing - from now on, you will be able to build rooms in your base that provide protection from radiation. It's worth doing, because if the threat is too big, your companions may just… simply leave you![/p][p][/p][p][/p][p]
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[/p][p][/p][p][/p][h3]Daner and its many names ☠️[/h3][p][/p][p]But wait, there’s more![/p][p]Changes in the game's survival aspects don’t apply only to the base and its features.
[/p][p]For example, human opponents will now be even tougher than before. They will aim faster and simply shoot more accurately. What's more, when a player enters an area where opponents using melee weapons are unable to use them, they will immediately switch to ranged attacks. [/p][p][/p][p]The same applies to bosses, especially the big ones. They will now pose a much greater challenge than before, and believe us, killing them bastards won't be so easy![/p][p]
Last thing worth mentioning in the context of these changes is the improved scaling of quest difficulty, which will now better adapt to your current progress in the game. In addition, if, for example, your opponents prove to be too difficult or too easy, you will be able to easily modify these aspects in the in game settings.[/p][p][/p][p]
[/p][hr][/hr][p][/p][h3]Aaand that is it! Are you hungry for the full list of changes and fixes in the upcoming Megapatch 06? Soon, with the release we’ll share all of the details![/h3][p][/p][p][/p][h3]Stay tuned! 💪[/h3][p][/p][hr][/hr][p][/p][p]All that's left to say is...[/p][p][/p][h2]Take care and happy hunting! ☢️[/h2][p][/p][p][dynamiclink][/dynamiclink][/p]
[/p][p]Therefore, you can expect several changes in this area, which you yourselves have suggested to us.
[/p][p]Firstly, the base where the player resides will no longer provide as many passive bonuses as before, making the fight for resources more meaningful. Secondly, your equipment will no longer repair itself overnight. Now, in order for the base bonuses to work properly, you will have to assign your companions to specific tasks, just like in the first part of Chernobylite. [/p][p][/p][p]Oh, and one more interesting thing - from now on, you will be able to build rooms in your base that provide protection from radiation. It's worth doing, because if the threat is too big, your companions may just… simply leave you![/p][p][/p][p][/p][p]
[/p][p]For example, human opponents will now be even tougher than before. They will aim faster and simply shoot more accurately. What's more, when a player enters an area where opponents using melee weapons are unable to use them, they will immediately switch to ranged attacks. [/p][p][/p][p]The same applies to bosses, especially the big ones. They will now pose a much greater challenge than before, and believe us, killing them bastards won't be so easy![/p][p]
Last thing worth mentioning in the context of these changes is the improved scaling of quest difficulty, which will now better adapt to your current progress in the game. In addition, if, for example, your opponents prove to be too difficult or too easy, you will be able to easily modify these aspects in the in game settings.[/p][p][/p][p]