1. Chernobylite 2: Exclusion Zone
  2. News

Chernobylite 2: Exclusion Zone News

Inside Megapatch 06 #2

[p][/p][h2]Hey there, Zone explorers! 🙌[/h2][p][/p][h3]A week ago, in our previous teaser of the upcoming Megapatch 06, we talked a little about technical improvements aimed at the game. After all, the name of the patch - ‘Butter Smooth’ - didn't come out of nowhere. But we also revealed some other changes, both those planned from scratch by us and those requested primarily by you, so… Today we’ll talk a little more in detail about these two categories. [/h3][p][/p][h3]Enjoy![/h3][p][/p][h3]The Art of Survival 🔥[/h3][p][/p][p]Surviving in and around the Zone is a task that can overwhelm even the toughest daredevils. It is a demanding form of art that requires a significant amount of time to master. Or at least... That's how it should be. From a game design perspective, the most important thing is to strike a balance between challenge and ensuring that specific mechanics are not too easy, which would detract from the overall depth and excitement. 
[/p][p]Therefore, you can expect several changes in this area, which you yourselves have suggested to us. 
[/p][p]Firstly, the base where the player resides will no longer provide as many passive bonuses as before, making the fight for resources more meaningful. Secondly, your equipment will no longer repair itself overnight. Now, in order for the base bonuses to work properly, you will have to assign your companions to specific tasks, just like in the first part of Chernobylite. [/p][p][/p][p]Oh, and one more interesting thing - from now on, you will be able to build rooms in your base that provide protection from radiation. It's worth doing, because if the threat is too big,  your companions may just… simply leave you![/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][h3]Daner and its many names ☠️[/h3][p][/p][p]But wait, there’s more![/p][p]Changes in the game's survival aspects don’t apply only to the base and its features. 
[/p][p]For example, human opponents will now be even tougher than before. They will aim faster and simply shoot more accurately. What's more, when a player enters an area where opponents using melee weapons are unable to use them, they will immediately switch to ranged attacks. [/p][p][/p][p]The same applies to bosses, especially the big ones. They will now pose a much greater challenge than before, and believe us, killing them bastards won't be so easy![/p][p]
Last thing worth mentioning in the context of these changes is the improved scaling of quest difficulty, which will now better adapt to your current progress in the game. In addition, if, for example, your opponents prove to be too difficult or too easy, you will be able to easily modify these aspects in the in game settings.[/p][p][/p][p][/p][hr][/hr][p][/p][h3]Aaand that is it! Are you hungry for the full list of changes and fixes in the upcoming Megapatch 06? Soon, with the release we’ll share all of the details![/h3][p][/p][p][/p][h3]Stay tuned! 💪[/h3][p][/p][hr][/hr][p][/p][p]All that's left to say is...[/p][p][/p][h2]Take care and happy hunting! ☢️[/h2][p][/p][p][dynamiclink][/dynamiclink][/p]

Inside Megapatch 06 #1

[p][/p][h2]Hello, adventure and valuable resources seekers! 🙌[/h2][p][/p][h3]It’s cold and snowy for good, outside, and the end of the year is relentlessy chasing us like the worst nightmare creatures from The Zone. And you know what it really means? That means we're approaching another Megapatch - 06 - for Chernobylite 2: Exclusion Zone.[/h3][p][/p][p]And this time a decent chunk of it is dedicated to game optimization and various technical issues, so let us take you behind the curtain and show you a small glimpse of upcoming changes.[/p][p][/p][h3]Science and technology 🛠️[/h3][p][/p][p]It's no secret that the technical state of Chernobylite 2 and its various aspects is something that has been recurring in your feedback since naturally it’s an important aspect of the game in the early access stage. Megapatch 06 will bring some changes in this regard. [/p][p][/p][p]As we are continuously working (and as you probably know, this is an ongoing process) on game optimization, with the new patch update you can expect improved performance and tweaks that should smoothen your in-game experience.[/p][p][/p][p]Example? No problem. You will see improved foliage that should now look much more consistent and blend realistic, but above all - perform efficiently on all graphics presets. Another one? There you go - in game stuttering, or, if you prefer, those annoying performance hiccups during gameplay should be heavily reduced now thanks to numerous programming tricks and hacks.[/p][p][/p][p]Sounds good? [/p][p][/p][p][/p][p][/p][p][/p][p][/p][h3]Vox Populi 💬[/h3][p][/p][p]Alright, enough about the technicalities because these aren’t the only things you wanted to see in the upcoming update. And the rule is simple - you speak up about something, we deliver. [/p][p]
Well, at least we try, if it is achievable![/p][p][/p][p]One thing we can already reveal is that with MP06, the map and enemy detection apps will no longer be available as used items. From now on, they will be available as a full - fledged training you can do with your companions. This will allow them to be introduced much more smoothly as game mechanics.[/p][p][/p][p]We also haven't forgotten about a couple of new, different training options and related skills, as well as new story quests and much more...  But let us tell you about them in the next teaser article. After all, we have to tempt you with something to keep you coming back here… [/p][p][/p][p][/p][p][/p][p][/p][hr][/hr][p][/p][h3]That's all for this episode! Thank you so much for your support and see you in the Teaser #2, where we are going to reveal… ❓❓❓

Well, you’ll see! 👀[/h3][p][/p][hr][/hr][p][/p][p]All that's left to say is...[/p][p][/p][h2]Take care and happy hunting! ☢️[/h2][p][/p][p][dynamiclink][/dynamiclink][/p]

Rev 77634 - Hotfix

[p]After the recent hotfix, some of you reported an issue where the F interaction key stopped working correctly in crafting stations or partially at the vendors. This prevented players from using these features as intended.[/p][p]We’ve now deployed a fix addressing this problem.[/p][hr][/hr]
Fixes:
[p][/p][p]See you in the Exclusion Zone,[/p][p]CG2 Team[/p][p][/p][p][/p]

Rev 77624 - Hotfix

[p]Hey,[/p][p]We’re rolling out a hotfix that addresses several gameplay issues and improves overall performance and stability. Thank you for continuously sharing your reports and feedback — they help us track down and resolve problems much faster.[/p][hr][/hr]
Fixes:
[p][/p][p]See you in the Exclusion Zone,[/p][p]CG2 Team[/p][p][/p][p][/p][p][/p]

Chernobylite: Haunted Zone - Community Contest => Results!

Hey there! 🙌
[p][/p][h3]Dear friends! Chernobylite: Haunted Zone Community Contest is over! We are extremally happy that you took part in it and sent your entries to our social media channels! Celebrating Halloween while admiring your creepy screenshots was... Something else 👁️[/h3][p][/p][h3]Without further ado, we'd like to annouce winners!
Here's the list!
[/h3][p][/p][h3]🟪 FROM IG ENTIRES ➡️ zone_of_hitcher[/h3][h3]⬛ FROM X ENTRIES ➡️ KailanH, reggie williams, Barmy NAFO Fella Δ[/h3][h3]⬜ FROM DISCORD ENTRIES ➡️Vakamakafo, Fallen, Troe-German[/h3][p][/p][h2]🎉 CONGRATULATIONS!!! 🥳[/h2][h3]
We'll contact you via platforms where you posted your work, regarding your rewards! 🙌🎁[/h3][p][/p][p][/p][p][/p][p][/p][h3]One last thing to mention, visit our social media pages next week, cause we'll be posting awarded photos! Don't miss them, they're really cool! 😎[/h3][h3] [/h3][hr][/hr][h3]So, that's it... For now.

For now.

Keep your eyes pealed...
[/h3][hr][/hr][p][/p][h2]Take care, and good hunting! ☢️[/h2][h3]
[dynamiclink][/dynamiclink][/h3]