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Chernobylite 2: Exclusion Zone News

Rev 69605 - Hotfix

[p]Hey,[/p][p]We’re releasing a hotfix to address several gameplay issues.
Thank you once again for all your bug reports and feedback – here’s what’s been fixed:[/p][hr][/hr][h3]Fixes:[/h3]
  • [p]Fixed an issue where interacting with the vendor could cause the game to freeze for some players,[/p]
  • [p]Additional fixes to the cello music associated with several events. – If you still hear violin music after loading a save, exit the event area to let the music fade out,[/p]
  • [p]Melee weapon durability bug has been fixed – melee weapon damage now properly decreases as durability decreases,[/p]
  • [p]DPS is now properly displayed in the inventory for firearms when durability decreases,[/p]
  • [p]Fixed wall texture in the heating node at the player base.[/p]
[p][/p][p]See you in Exclusion Zone, [/p][p]CG2 Team[/p]

Rev 68862 - Hotfix

[p]Hey,[/p][p]Today’s update brings another batch of fixes and improvements to your experience in the Exclusion Zone. Thanks again for all your bug reports and feedback – here’s what’s changed:[/p][hr][/hr][h3]Community request:[/h3]
  • [p]We have added an option that allows you to permanently hide all indicators related to stealth. Immersion fans will appreciate this,[/p]
  • [p]Taking damage will no longer interrupt reloading, which should make fighting melee-armed enemies with firearms less frustrating,[/p]
[hr][/hr][h3]Improvements:[/h3]
  • [p]We have significantly improved the behavior of stealth indicators. They now appear gradually as the threat level increases, and their color more clearly reflects the alert state of a given enemy,[/p]
  • [p]We have increased the impact of various elements on Vitals to make them more significant in gameplay. Remember that you can adjust the difficulty of this feature at any time in the game options.[/p]
  • [p]Final early access endgame message adjusted,[/p]
  • [p]Critical strike indicator text now changes based on enemy stamina state,[/p]
  • [p]We have disabled 3 side quests that should not yet be available to you. They are at too early a stage of development,[/p]
  • [p]Improved display of equipment repair costs,[/p]
  • [p]We have fixed several unlocalized lines that appeared in various languages,[/p]
[hr][/hr][h3]Fixes:[/h3]
  • [p]The cello music associated with one of the events should now fade out correctly. Tatyana has not taken control of your mind,[/p]
  • [p]Enemies should no longer clip into walls during evades or staggers,[/p]
  • [p]Fixed double food consumption in “Discretion Guaranteed” dialogue,[/p]
  • [p]Fixed sound bug when putting on the VR helmet,[/p]
  • [p]Fixed looping music issue with Tatyana's theme in Planewalker Tech,[/p]
  • [p]Fixed broken mission marker during Price of Progress,[/p]
  • [p]Enemy health bars and directional threat indicators are now hidden during cutscenes,[/p]
  • [p]Newly crafted weapons should now have the correct amount of DPS,[/p]
  • [p]If you expanded your base significantly, you might have encountered invisible walls in it. We have fixed this,[/p]
  • [p]Geometry regeneration and adjustment, [/p]
  • [p]Removed unused dialogue line with no voice recording,[/p]
  • [p]FPS cap is now forced if any Frame Generation setting is active,[/p]
  • [p]Fixed player character not looking correctly at NPCs during conversations,[/p]
  • [p]Dual sword - should no longer be held incorrectly in the left hand in the inventory,[/p]
  • [p]Enemy health bars and directional threat indicators are now hidden during cutscenes,[/p]
  • [p]Improved error message when vendor trade fails,[/p]
  • [p]Shotgun recoil improved – no longer clips into the camera,[/p]
  • [p]Hidden loot/stat teleporter icons are now hidden during dialogues,[/p]
  • [p]Fixed stealth kill indicator remaining on screen after successful kill, [/p]
  • [p]Stealth icons now correctly hidden in relevant situations,[/p]
  • [p]Fixed item info scrolling and backpack navigation on gamepad, [/p]
  • [p]Fixed incorrect repair costs in vendor UI,[/p]
  • [p]Fixed food item notification values,[/p]
  • [p]Fixed incorrect stat generation on some items,[/p]
  • [p]Fixed room representation in base building.[/p]
[p]

See you in Exclusion Zone,
CG2 Team [/p]

From Poland With Love 2025 => Tickets to Zona are cheap again!

[h2]Hey, Stalkers! ☢️[/h2][h3][/h3][p]We are pleased to announce that, courtesy of Untold Tales Games (they are hosting it!), we are participating in ⬜ From Poland With Love 🟥 - the biggest Polish gaming event on Steam!

From Aug 4 (10 AM PST / 19:00 CET) to Aug 11 you can purchase over 150+ titles, from heartfelt indies to full-blown AAA legends 🕹️[/p][p][/p][p][/p][p]
As we, The Farm 51, have also joined, this means that you can get your Chernobyl ticket with solid discounts! [/p][p][/p][h3]⬛ Chernobylite Complete Edition ➡️ -80% / 5.99$ ⬛[/h3][h3]🟩 Chernobylite 2: Exclusion Zone ➡️ -20% / 31.99$ 🟩[/h3][p][/p][p]CG1+ CG2 bundle as well as dlc's are also discounted so make sure to visit our publisher page, so you can choose the right set for you! [/p][p][/p][h2]Take care, and good hunting! [/h2][h2][/h2][p]
[dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]

Megapatch 03 - Back to the Roots

[h2]Hey hello!🔥[/h2][h2] [/h2][p]Two months have passed since our game director, Artur Fojcik, addressed these words to you:[/p][p][/p][p]"The abundance of critical comments has made it clear that we can no longer confidently follow the roadmap we initially laid out and simply hope that in the end, everything will magically fall into place as the game of our - and your - dreams. In trying to meet the expectations of all our fans, and after numerous studies and focus tests, we went too far and lost sight of what made you love the first Chernobylite. The prequel was a brutal and grounded survival experience that offered freedom in how players tackled challenges. That experience was lost under a pile of limiting stats, “bullet sponge” enemies, forced co-op, and unclear game mechanics. We want to return to that experience, but to do so, we need to take a big step back."[/p][p][/p][p]Since then, the team has been working hard to meet the difficult challenge of delivering a game that, on the one hand, retains the foundations on which it was built, while also incorporating the elements of the original Chernobylite that made it special for many of you. As the patch's name suggests, it is intended to be a back to roots.[/p][p][/p][p]We sincerely hope that this Megapatch will be the first significant step in this direction 💪[/p][p][/p][p][/p][p]But before we take a look at what's in the latest update, we have some...[/p][p][/p][h3]⚠️ *** Important Information *** ⚠️[/h3][p][/p][p]1️⃣ Due to the sheer number of changes, we strongly encourage you to start the game over. Your old saves should still work, but your current gameplay may not fit the newly designed balance. In other words, your characters will be VERY powerful, and your base may be in terrible shape.
[/p][p]2️⃣ Due to numerous changes, bugs, and a less-than-warm reception from players, we've disabled co-op missions for now. Decisions on what we do next with this feature will be made in the future.[/p][p][/p][h2]⚫ Community Changes[/h2][h2][/h2][p]In response to community feedback, we've made a key change to worn-out firearms: weapons will retain their original damage stats (previously, they decreased in direct proportion to the gun's physical condition), but we've also add the ability for them to jam during a firefight.[/p][p]Following your suggestions, we've changed the in-game currency from money to food. Food becomes the most important currency in the zone, and sleep is no longer artificially limited by the narrative—it simply increases hunger, which has consequences during gameplay.[/p][p]We've redesigned ammunition—their graphical design and naming are based on real-world ammunition. We've also introduced new ammunition types. Instead of speed, energy, or power ammo, each weapon now has its own ammunition type.[/p][p]Another suggested change concerns Chernohosts with crystal shields. After the update, these shields can be simply destroyed.[/p][p]We've massively increased the range in which you can change the game's FOV.[/p][p]Excluding events, enemies no longer respawn at the end of the day.[/p][p][/p][p][/p][h2]⚫ New Features[/h2][p][/p][p]We've introduced various types of weapon silencers, each with different sound-dampening properties. It's worth testing which ones are best for open-air combat and which ones are best for tight corridors. It's important to remember that monsters have worse hearing than humans.[/p][p]We've completely reworked weapon stats after modifications. Mods no longer only affect the weapon's basic parameters but can also grant special "perks" that can be used to deal extra damage to enemies.[/p][p]We've added special items to the game that allow you to access areas that were previously locked behind character stats. This means that a lack of skill is no longer an obstacle, and locked chests or doors can be opened simply with a lockpick.[/p][p]We've eliminated grenades and shields. Instead, we're introducing items for repairing weapons and equipment. Additionally, we've replaced three "gadget" slots with one dedicated to healing items and introduced an additional, third weapon slot in place of the shoe slot.[/p][p]We've introduced a new resistance and vulnerability system. If an enemy has an iron plate attached to their torso, the damage from projectiles striking it will be reduced. Of course, this armor also has durability and will disintegrate after a few hits.[/p][p]We've replaced the tablet with a PDA modeled after the one from the first Chernobylite game. Its basic functionality remains the same, with other features unlockable later.[/p][p]We've significantly overhauled the enemy AI. Now, when they spot dead comrades lying on the road, they'll begin searching for the perpetrator. They'll also go to places where they've seen or heard something disturbing. They patrol the area and interact with the environment. Overall, they behave more naturally.[/p][p]A whole host of new, optional locations have appeared around the center of the map.[/p][p]We've reworked the game's main menu. Thanks to its new look and new background music, it's much more atmospheric and fits the overall mood of the game.[/p][p][/p][p][/p][h2]⚫ Improvements[/h2][p][/p][p]We've completely rebalanced the gameplay. From now on, enemies will feel the brunt of any damage we deal. No more sponges! The changes also apply to the player—death will be much easier.[/p][p]Headshots no longer "incapacitate," but instead cause critical damage. For weaker enemies, each headshot means instant death.[/p][p]We're removing character classes from the game. The game will begin in the style of classic RPGs, with players allocating 10 points for each attribute, which will be developed over time. Weapon and equipment stats will also no longer be limited by attributes—these will become more important later in the game and during advanced weapon upgrades. We're also simplifying the entire character progression structure by reducing the number of parameters and stats, leaving only those that are clear and whose changes have a real impact on gameplay.[/p][p]We've once again significantly improved the first-person perspective. Weapons now have significantly better recoil, and evasions are more immersive.[/p][p]We've reworked the visual identification of enemies. There are fewer characters straight out of semi-sci-fi movies, more soldiers and stalkers. Speaking of mutants, they've also undergone a noticeable visual transformation. They now resemble a cross between radiation victims and horror movie characters.[/p][p]We've improved the way enemies move outside of combat. Their movements are now much more natural.[/p][p]We've completely overhauled the game's economy, resetting all crafting recipes and the costs of specific items. Enemies also drop new items.[/p][p]We've created completely new animations for stealth kills, modeled after those from the first Chernobylite. This significantly enhances the survivalist nature of the game.[/p][p]The base expansion mechanics are introduced later in the game. They've also been slightly improved to better integrate with building things outside the base.[/p][p]Lighting in many areas of the game has been reconfigured to further enhance the horror atmosphere.[/p][p]We've completely removed essence and all "mages" present in the game (we'll give them different roles). We felt they didn't fit the Chernobyl atmosphere and our new vision, which significantly reduces the game's sci-fi elements. The Energy Gauntlet is still craftable, but it works with ammunition powered by blasters and railguns. "Intelligence" now increases the weapon and equipment wear rate instead of increasing Essence.[/p][p]The grass reacts to the player's and enemies' footsteps.[/p][p][/p][p][/p][h2]⚫ Technology[/h2][p][/p][p]We've added HDR support. You can select it in the game options.[/p][p]We've significantly optimized CPU performance in many areas: from collision detection methods and their number, to sound propagation, to character movement components and their animation system. These optimizations should be very noticeable if you're pairing an average CPU with a very good graphics card, but the overall, significant positive difference should be noticeable to everyone.[/p][p]We've reprocessed most of the foliage to technically behave more consistently in terms of LOD and wind effects.[/p][p]In FPP mode, we've moved main character to forward rendering, which, in short, should improve GPU performance and it gave us greater flexibility in maneuvering the FOV[/p][p][/p][p][/p][h2]⚫ Bug Fixes[/h2][p][/p]
  • [p]Fixed explosive and energy ammo icons[/p]
  • [p]Fixed numerous objects hanging in the air[/p]
  • [p]Fixed NPCs being underground[/p]
  • [p]Fixed invisible building texture edges[/p]
  • [p]Patched a ground breach[/p]
  • [p]Fixed an element change on the glove[/p]
  • [p]Reworked the glove functionality[/p]
  • [p]Removed a monitor and bed located under the base[/p]
  • [p]Fixed missing corpses on the tablet after scanning[/p]
  • [p]Fixed inability to change keybinds on the keyboard[/p]
  • [p]Fixed a screenshot not appearing when making a bugit (shfit+o)[/p]
  • [p]"Strange guy" - Removed the ability to talk to Yuri again[/p]
  • [p]"Make a wish" - Fixed Leonid being in the ground[/p]
  • [p]"Strange guy" - Fixed a corpse clipping with the ground[/p]
  • [p]Fixed a fence ending in the air[/p]
  • [p]Fixed some issues with objects remaining in the air[/p]
  • [p]Fixed a stat with a negative damage multiplier[/p]
  • [p]Weapon disassembly has been fixed[/p]
  • [p]Renamed "bunker" to "Old NAR" Bunker"[/p]
  • [p]Hardening now works on home-made weapons[/p]
  • [p]Fixed an issue with light passing through the player's base[/p]
  • [p]Fixed weapon part icons[/p]
  • [p]Fixed 0 exp display when loading the game[/p]
  • [p]Fixed resources falling underground[/p]
  • [p]Fixed numerous issues with outdated landscape[/p]
  • [p]Fixed weapon icons for base-crafted weapons[/p]
  • [p]Many collision and object physics fixes[/p]
  • [p]Fixed the corrupted berserker model[/p]
[p]
* * *[/p][p][/p][h3]We thank you from the bottom of our hearts for your support, and for the journey you are taking with us! We really hope you gonna enjoy the changes coming to the game in this patch! Please remember that we greatly value your feedback, so please feel free to share it here on Steam or on our social media channels 💚[/h3][p]
* * *

There is nothing left for us to say but...
[/p][h2]Take care, and good hunting, Stalkers! ☢️[/h2][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Inside Megapatch 03 #3

[h2]Hello! 👋[/h2][p][/p][h3]This is... The last teaser post for Megapatch 03, just before its release. In recent weeks, we've focused on what we believe are the coolest new features and improvements to the game, which will significantly improve your experience playing Chernobylite 2. Of course, there are many more changes and additions – you'll find out on the day of Megapatch 03's release, which is... SOON.
[/h3][p][/p][h3] 🔲 The Zone is calling you 🔲[/h3][p][/p][p]Today, you'll receive the final teaser of what you'll find in the new update. But this time, instead of words, let the images speak for themselves. You should know that we've been working for a long time to restore that stark, heavy and gloomy atmosphere you loved so much in the first Chernobylite. Did we succeed?

See for yourself.
[/p][p]

* * *
[/p][p][/p][p]And that's it! We hope we've whetted your appetites a bit over the past few weeks. If so, we're even more excited to hear your reactions to the new update. Especially since, as usual, you had a significant impact on its creation. And there's quite a lot of that.[/p][p]Megapatch is just around the corner! So, all that's left to do is patiently wait for the results of our joint work :)[/p][p][/p][h3]Thanks for joining us! 💚[/h3][p]
If you have any questions, feel free to ask in the comments. We also invite you to the official Chernobylite Discord. Don't forget to follow us on our social media – you'll find lots of cool stuff from us there too :)[/p][p][/p][h2]Take care, and good hunting, Stalkers! ☢️[/h2][h2]

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