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Chernobylite 2: Exclusion Zone News

Inside Megapatch 04 #2

[h2]Hey, Stalkers! ☢️[/h2][p][/p][h3]Last time, we mentioned that after the update, the Zone would feature new, larger monsters, several smaller mini-bosses, and a whole host of other enemies roaming the map (which will also expand, adding a dozen new locations to explore). [/h3][p][/p][h3]Things are starting to become dense with dangers, so... It's probably good for you to know that you're not defensless.[/h3][p][/p][p][/p][h3]⬛ Sweet, sweet firepower ⬛[/h3][p][/p][p]While the arsenal of weapons in Chernobylite 2 is quite impressive, with so many enemies lurking around every corner, it might not be enough. So, we're giving you something that will let you take out your enemies in one fell swoop. Literally. And no, it's not a nuclear bomb...[/p][p][/p][p]The answer to all your worries and concerns in your life is the RGL-40 automatic grenade launcher! Large, powerfull, comfortable and everything at your fingertips. [/p][p][/p][p][/p][p]This powerful beast can do considerable damage. Just aim carefully, fire, and BOOM! [/p][p][/p][p][/p][p][/p][p]And if you aim well, you'll send your opponent to the afterlife with just one shot. [/p][p]Together, or without their limbs.

[/p][p] Unfortunately, such a large weapon has a drawback. Reloading those huge projectiles takes a while. Make sure you're standing at a considerable distance to have time to change ammo. This is especially important when fighting large and fast creatures. Timing is crucial, otherwise it can quickly end badly for you.[/p][p][/p][p] [/p][p][/p][p][/p][h3]And that's all for today's episode. In the next one, we'll talk a bit about *looks at notes* cosmetics. Or something... I don't know, that's what I have written down… [/h3][p][/p][h3]Thanks for joining us! 💚 If you have any questions, feel free to ask them in the comments. We also invite you to our official Discord. Don't forget to follow us on social media—you'll find lots of cool stuff from us there too :) [/h3][p][/p][h2]Take care, and good hunting, Stalkers! ☢️[/h2][h2] [dynamiclink][/dynamiclink][/h2]

Inside Megapatch 04 #1

[h2]Hey, hey! 👋[/h2][p][/p][h3]Welcome to the first part of a mini-series of posts in which we will gradually reveal the content of the upcoming Megapatch 04 for Chernobylite 2: Exclusion Zone. As usual, we won't reveal literally everything — that will happen on the day the update is released. But still, we can show you what we believe are the most important and exciting new features coming to the game.[/h3][p][/p][h3]
🟩 Danger, danger...! 🟩[/h3][p]
The Zone is getting more and more dangerous. Not only you do have to defend yourself against stalkers, mercenaries, and strange, otherworldly creatures, but you also need to deal with much more powerful enemies who want to keep Zone's secrets and all its treasures just for themselves, at all costs. You can try to fight them, you can try to run away from them. But regardless of which path you choose, know one thing: IT'S NOT AN EASY TASK.[/p][p]
And now it will be even more difficult, but at the same time—more interesting and engaging. After the update, several new main and side / optional bosses will appear in the game.[/p][p]
We want to introduce you to one of them - The Hellfire Fox. Remember this little guy?

[/p][p]That's him now. Feeling old yet?

[/p][p]Now, real talk. The Hellfire Fox is a powerful beast. Not only is it fast and agile, but its tails can deal damage even from a distance. Standing still isn't really recommended. Attempting to pet it isn't either.[/p][p]
Fun fact - we teased his appearance in our official Megapatch 03 trailer - 'Back To The Roots'. [/p][p]
Now you know who you're dealing with.

[/p][p]If you can handle it, you'll be able to handle the other bosses as well.

[/p][p]Probably... But if you're having trouble, don't worry. In the next episode, we'll show you a toy that will help you deal with these beasts a bit. [/p][h3]
Thanks for joining us! 💚 If you have any questions, feel free to ask them in the comments. We also invite you to our official Discord. Don't forget to follow us on social media—you'll find lots of cool stuff from us there too :) [/h3][p][/p][h2]Take care, and good hunting, Stalkers! ☢️[/h2][h2] [dynamiclink][/dynamiclink][/h2]

Megapatch 04 - A new threat will come in September

[h2]Hey, Chernobylite fans! 👋[/h2][h3]
Megapatch 03 – a major update that significantly changed what Chernobylite 2 is (and ultimately will be) – has received a lot of attention. There's been a lot of praise, but also some criticism. We're very grateful for all your feedback, every opinion, comment and message. Please know that we really take it seriously - improving the game and its individual elements are our priorities.[/h3][h3]
We hope you can see that with each next update!

[/h3][p]And while we're on the subject... Although a month has passed since the release of 03, it all seems like it was only yesterday. Even though time keeps moving fast forward, we're not slowing down.[/p][h3]
Get ready! Because Megapatch 04 will be released in mid September![/h3][p]
Of course, as usual, we're not yet sharing details about its content — you'll find those on release day. However, rest assured, as we did last time, in following days we'll reveal a few things to whet your appetite. So, follow us on Steam and social media channels so you don't miss anything.[/p][p]
But in a nutshell, we can only give you one hint: a lot of interesting things will be happening in the Zone. New quests will be added, you'll encounter new enemies — some smaller, but also some more powerful, and, as a result, you'll receive new weapon to effectively fight them. [/p][p]
Believe us, it won't be boring :)

In the meantime, all that's left to say is...
[/p][h2]Take care, and good hunting, Stalkers! ☢️[/h2][h2] [dynamiclink][/dynamiclink][/h2]

Rev 69605 - Hotfix

[p]Hey,[/p][p]We’re releasing a hotfix to address several gameplay issues.
Thank you once again for all your bug reports and feedback – here’s what’s been fixed:[/p][hr][/hr][h3]Fixes:[/h3]
  • [p]Fixed an issue where interacting with the vendor could cause the game to freeze for some players,[/p]
  • [p]Additional fixes to the cello music associated with several events. – If you still hear violin music after loading a save, exit the event area to let the music fade out,[/p]
  • [p]Melee weapon durability bug has been fixed – melee weapon damage now properly decreases as durability decreases,[/p]
  • [p]DPS is now properly displayed in the inventory for firearms when durability decreases,[/p]
  • [p]Fixed wall texture in the heating node at the player base.[/p]
[p][/p][p]See you in Exclusion Zone, [/p][p]CG2 Team[/p]

Rev 68862 - Hotfix

[p]Hey,[/p][p]Today’s update brings another batch of fixes and improvements to your experience in the Exclusion Zone. Thanks again for all your bug reports and feedback – here’s what’s changed:[/p][hr][/hr][h3]Community request:[/h3]
  • [p]We have added an option that allows you to permanently hide all indicators related to stealth. Immersion fans will appreciate this,[/p]
  • [p]Taking damage will no longer interrupt reloading, which should make fighting melee-armed enemies with firearms less frustrating,[/p]
[hr][/hr][h3]Improvements:[/h3]
  • [p]We have significantly improved the behavior of stealth indicators. They now appear gradually as the threat level increases, and their color more clearly reflects the alert state of a given enemy,[/p]
  • [p]We have increased the impact of various elements on Vitals to make them more significant in gameplay. Remember that you can adjust the difficulty of this feature at any time in the game options.[/p]
  • [p]Final early access endgame message adjusted,[/p]
  • [p]Critical strike indicator text now changes based on enemy stamina state,[/p]
  • [p]We have disabled 3 side quests that should not yet be available to you. They are at too early a stage of development,[/p]
  • [p]Improved display of equipment repair costs,[/p]
  • [p]We have fixed several unlocalized lines that appeared in various languages,[/p]
[hr][/hr][h3]Fixes:[/h3]
  • [p]The cello music associated with one of the events should now fade out correctly. Tatyana has not taken control of your mind,[/p]
  • [p]Enemies should no longer clip into walls during evades or staggers,[/p]
  • [p]Fixed double food consumption in “Discretion Guaranteed” dialogue,[/p]
  • [p]Fixed sound bug when putting on the VR helmet,[/p]
  • [p]Fixed looping music issue with Tatyana's theme in Planewalker Tech,[/p]
  • [p]Fixed broken mission marker during Price of Progress,[/p]
  • [p]Enemy health bars and directional threat indicators are now hidden during cutscenes,[/p]
  • [p]Newly crafted weapons should now have the correct amount of DPS,[/p]
  • [p]If you expanded your base significantly, you might have encountered invisible walls in it. We have fixed this,[/p]
  • [p]Geometry regeneration and adjustment, [/p]
  • [p]Removed unused dialogue line with no voice recording,[/p]
  • [p]FPS cap is now forced if any Frame Generation setting is active,[/p]
  • [p]Fixed player character not looking correctly at NPCs during conversations,[/p]
  • [p]Dual sword - should no longer be held incorrectly in the left hand in the inventory,[/p]
  • [p]Enemy health bars and directional threat indicators are now hidden during cutscenes,[/p]
  • [p]Improved error message when vendor trade fails,[/p]
  • [p]Shotgun recoil improved – no longer clips into the camera,[/p]
  • [p]Hidden loot/stat teleporter icons are now hidden during dialogues,[/p]
  • [p]Fixed stealth kill indicator remaining on screen after successful kill, [/p]
  • [p]Stealth icons now correctly hidden in relevant situations,[/p]
  • [p]Fixed item info scrolling and backpack navigation on gamepad, [/p]
  • [p]Fixed incorrect repair costs in vendor UI,[/p]
  • [p]Fixed food item notification values,[/p]
  • [p]Fixed incorrect stat generation on some items,[/p]
  • [p]Fixed room representation in base building.[/p]
[p]

See you in Exclusion Zone,
CG2 Team [/p]