1. Chernobylite 2: Exclusion Zone
  2. News

Chernobylite 2: Exclusion Zone News

Inside Megapatch 06 #1

[p][/p][h2]Hello, adventure and valuable resources seekers! 🙌[/h2][p][/p][h3]It’s cold and snowy for good, outside, and the end of the year is relentlessy chasing us like the worst nightmare creatures from The Zone. And you know what it really means? That means we're approaching another Megapatch - 06 - for Chernobylite 2: Exclusion Zone.[/h3][p][/p][p]And this time a decent chunk of it is dedicated to game optimization and various technical issues, so let us take you behind the curtain and show you a small glimpse of upcoming changes.[/p][p][/p][h3]Science and technology 🛠️[/h3][p][/p][p]It's no secret that the technical state of Chernobylite 2 and its various aspects is something that has been recurring in your feedback since naturally it’s an important aspect of the game in the early access stage. Megapatch 06 will bring some changes in this regard. [/p][p][/p][p]As we are continuously working (and as you probably know, this is an ongoing process) on game optimization, with the new patch update you can expect improved performance and tweaks that should smoothen your in-game experience.[/p][p][/p][p]Example? No problem. You will see improved foliage that should now look much more consistent and blend realistic, but above all - perform efficiently on all graphics presets. Another one? There you go - in game stuttering, or, if you prefer, those annoying performance hiccups during gameplay should be heavily reduced now thanks to numerous programming tricks and hacks.[/p][p][/p][p]Sounds good? [/p][p][/p][p][/p][p][/p][p][/p][p][/p][h3]Vox Populi 💬[/h3][p][/p][p]Alright, enough about the technicalities because these aren’t the only things you wanted to see in the upcoming update. And the rule is simple - you speak up about something, we deliver. [/p][p]
Well, at least we try, if it is achievable![/p][p][/p][p]One thing we can already reveal is that with MP06, the map and enemy detection apps will no longer be available as used items. From now on, they will be available as a full - fledged training you can do with your companions. This will allow them to be introduced much more smoothly as game mechanics.[/p][p][/p][p]We also haven't forgotten about a couple of new, different training options and related skills, as well as new story quests and much more...  But let us tell you about them in the next teaser article. After all, we have to tempt you with something to keep you coming back here… [/p][p][/p][p][/p][p][/p][p][/p][hr][/hr][p][/p][h3]That's all for this episode! Thank you so much for your support and see you in the Teaser #2, where we are going to reveal… ❓❓❓

Well, you’ll see! 👀[/h3][p][/p][hr][/hr][p][/p][p]All that's left to say is...[/p][p][/p][h2]Take care and happy hunting! ☢️[/h2][p][/p][p][dynamiclink][/dynamiclink][/p]

Rev 77634 - Hotfix

[p]After the recent hotfix, some of you reported an issue where the F interaction key stopped working correctly in crafting stations or partially at the vendors. This prevented players from using these features as intended.[/p][p]We’ve now deployed a fix addressing this problem.[/p][hr][/hr]
Fixes:
[p][/p][p]See you in the Exclusion Zone,[/p][p]CG2 Team[/p][p][/p][p][/p]

Rev 77624 - Hotfix

[p]Hey,[/p][p]We’re rolling out a hotfix that addresses several gameplay issues and improves overall performance and stability. Thank you for continuously sharing your reports and feedback — they help us track down and resolve problems much faster.[/p][hr][/hr]
Fixes:
[p][/p][p]See you in the Exclusion Zone,[/p][p]CG2 Team[/p][p][/p][p][/p][p][/p]

Chernobylite: Haunted Zone - Community Contest => Results!

Hey there! 🙌
[p][/p][h3]Dear friends! Chernobylite: Haunted Zone Community Contest is over! We are extremally happy that you took part in it and sent your entries to our social media channels! Celebrating Halloween while admiring your creepy screenshots was... Something else 👁️[/h3][p][/p][h3]Without further ado, we'd like to annouce winners!
Here's the list!
[/h3][p][/p][h3]🟪 FROM IG ENTIRES ➡️ zone_of_hitcher[/h3][h3]⬛ FROM X ENTRIES ➡️ KailanH, reggie williams, Barmy NAFO Fella Δ[/h3][h3]⬜ FROM DISCORD ENTRIES ➡️Vakamakafo, Fallen, Troe-German[/h3][p][/p][h2]🎉 CONGRATULATIONS!!! 🥳[/h2][h3]
We'll contact you via platforms where you posted your work, regarding your rewards! 🙌🎁[/h3][p][/p][p][/p][p][/p][p][/p][h3]One last thing to mention, visit our social media pages next week, cause we'll be posting awarded photos! Don't miss them, they're really cool! 😎[/h3][h3] [/h3][hr][/hr][h3]So, that's it... For now.

For now.

Keep your eyes pealed...
[/h3][hr][/hr][p][/p][h2]Take care, and good hunting! ☢️[/h2][h3]
[dynamiclink][/dynamiclink][/h3]

Megapatch 05 - A Dark new world

[p][/p][h2]Hey, hey! 👋[/h2][p][/p][p]Today, we're releasing Megapatch 05. Inside, you'll find a number of improvements that significantly enhance gameplay. We've also opened up the Zone even further, bringing significant benefits for those who decide to venture into the darkest corners of this place. In short: things are happening.[/p][p][/p][p]If everything goes according to plan, the next and also last Megapatch will be delivered before the end of the year. We're even more counting on your support and feedback on the changes already in the game, as well as on what we can still do in the game. The more feedback we receive from you, the bigger the bag of gifts we'll have for the holidays ;)[/p][p]Nevertheless, happy hunting![/p][p][/p][p][/p][p][/p][h2]⚫ Community Changes[/h2][p][/p][p]▶️ After defeating enemies, they may respawn the next day. However, it's worth remembering that their respawns in areas where factions have influence will be fewer.[/p][p]▶️ We've completely overhauled the game's loot system. Starting today, you'll find significantly more chests, their appearance and contents much more dependent on the environment in which you find them. For example, going to an old factory will reveal a chest with tools and other industrial materials that can be sold; in abandoned military bases, there's a high chance of finding weapons or ammunition, and from laboratory refrigerators, you can loot abandoned medicines, crates of chemicals, etc.[/p][p]▶️ Still on the subject of chests: in more dangerous places you will find rarer chests with better treasures inside, and in more normal ones you will find less valuable ones (e.g. food).[/p][p]▶️ We've eliminated the "rarity" of weapons and armor. Now, their progression is much more linear, and their background color indicates the item's "type."[/p][p]▶️ Outside of combat, stamina is no longer unlimited. Use it wisely.[/p][p]▶️ After the update, character move slower and more sluggishly to better reflect their mass and further enhance the survival feel of the game.[/p][p]▶️ Scanning with your PDA will allow you to mark enemies in your field of view. However, to unlock it, you must purchase a special program from merchants.[/p][p]▶️ We've added two new weather variants: toxic fog and rain. Their use in the game is similar to what was seen in the first Chernobylite: foggy weather impairs enemy’s vision, and rain impairs their hearing. This can be used to your advantage. But nothing is perfect - weather variants also affect you...[/p][p][/p][h2]⚫ New Features[/h2][p][/p][p]▶️ We've added four new throwable weapons: frag grenades, EMP grenades, throwing knives, and decoys.[/p][p]▶️ The game world is expanding by several square kilometers. Along with this, we've added over a dozen new locations to explore, over a dozen new quests - both story-related and side-quests - and a host of new enemies patrolling both old and new areas, as well as several new bosses.[/p][p]▶️ The AI ​​for human enemies has been significantly improved. Enemies using ranged weapons will now shoot on the move and take cover behind obstacles, from where they will lean out to fire. Enemies using melee weapons will be more likely to block our blows and counterattack if they manage to deflect our strikes. Fighting humans will therefore require more cunning, reflexes, and better tactics, unlike monsters - they remain a mountain of stupid (though still dangerous) meat.[/p][p]▶️ The "Charge Attack," has been removed from the game after criticism. In its place, we've added the ability to push an opponent when they block a strike or are in the final stages of an attack. Knocking them off balance allows for a safe attack, while knocking them to the ground allows for a brutal finisher.[/p][p]▶️ Weapon upgrade tables can now also be used to construct specific weapon models of a given type.[/p][p][/p][h2]⚫ Improvements[/h2][p][/p][p]▶️ We've improved all the electric visual effects in the game. They should now look SHOCKINGLY good.[/p][p]▶️ We've fundamentally overhauled stamina in the game. Now, you need a sufficient amount of stamina to attack or jump. Combat may be less dynamic, but it's much more survival-oriented, in the spirit of the prequel, where you also had to allocate your energy wisely. Low stamina is signaled with a sound and post-processing. Therefore, it's best not to rush into battle, as it's simply asking for death.[/p][p]▶️ The "green" biome, which is most common in mutant-infested areas, has also undergone a number of changes. It should now be visually less chaotic, blend in better with the surroundings, handle light better, and require less VRAM. We plan to improve other biomes in similar ways in future milestones.[/p][p]▶️ Rapid-firing weapons should deal significantly more damage.[/p][p]▶️ Human enemies have DEFINITELY less HP than monsters.[/p][p][/p][h2]⚫ Technology[/h2][p][/p][p]▶️ We've optimized numerous processes related to the garbage collector and memory management.[/p][p]▶️ We've resolved several minor and less frequent crashes.[/p][p]▶️ We've slightly optimized foliage performance and ensured it scales better with graphical presets.[/p][p]▶️ We've optimized lighting performance in the base.[/p][p][/p][h2]⚫ Bug Fixes[/h2]
  • [p]Food collection values ​​have been improved.[/p]
  • [p]Removed invisible walls near the Mavka quest.[/p]
  • [p]Fixed a bug with tables not accepting certain weapon variants.[/p]
  • [p]Fixed some crashes.[/p]
  • [p]Balanced the requirements for building item cabinets in the base.[/p]
  • [p]Fixed a crash caused by picking up a specific item in the huge zone.[/p]
  • [p]Fixed a bug that caused Cole's body to disappear after talking to an NPC.[/p]
  • [p]Fixed graphical issues with the tracks (white grid).[/p]
  • [p]Fixed a bug where the minimap showed a building that wasn't there.[/p]
  • [p]Potentially fixed a crash during the conversation with Krupina.[/p]
  • [p]Fixed an issue with connecting power lines to the base.[/p]
  • [p]Fixed an issue with Cole's body disappearing after talking to Grisha in the "it's not illegal when there's no law" quest.[/p]
  • [p]Fixed an exploit that allowed the disc from the "no stone unturned" quest to be collected before it started.[/p]
  • [p]Power of Elements - Fixed a bug where Luka could appear underground.[/p]
[p][/p][hr][/hr][p][/p][h3]Thank you from the bottom of our hearts for your support and for sharing this journey with us! We hope you enjoy the changes made to the game in this update! Remember, we highly value your feedback, so feel free to share it on Steam or our social media. 💚[/h3][p][/p][hr][/hr][p][/p][p][/p][p]All that's left to say is...[/p][h2]Take care and happy hunting! ☢️[/h2][p][/p][p][dynamiclink][/dynamiclink][/p]