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Chernobylite 2: Exclusion Zone News

Chernobylite 2 Physical Rewards Showcase

Many of you asked about the details and higher-resolution pictures of our physical rewards, so here they are. We also included these pictures on our main campaign page, but here, they'll all be better combined and explained.



In Chernobylite 2 you're a Planewalker, an inter-dimensional traveler. In the beginning, you explore the parallel universes in search of the precious and highly energetic chernobylite substance. Still, at some point, this substance appears not just a material. It's a god-like being, destroyer, and harvester of the worlds. You'll have a lot of ways to deal with its threats, but at least for the radiation danger, you could be well protected by wearing our Kickstarter-exclusive Planewalker mask. It's available both in a digital asset version (as part of your in-game equipment) and in a physical option - the real-size mask, which looks awesome on your trophy shelf.



But what else could be more stylishly protecting you from the radiation itself than the original Cold War gas mask taken from the military stocks of post-Soviet armies? Besides being one of the iconic items in your game equipment, this mask is also available as a physical reward in a few of the limited tiers.



At some point in the game, you meet the old friend, Black Stalker. This time, he plays a totally different role than in the original Chernobylite. And you'll be able to use much more of his gear and equipment in Chernobylite 2, so why won't you also grab one of his masks or backpack in physical versions?





In some of the physical reward tiers, you can obtain the Black Stalker Backpack, which for sure will allow you to plan your stalker's quests in real life.



Chernobylite crystals are the most potent source of energy in the universe. In some of the physical reward tiers, you can grab limited, specially grown green crystals that mimic the look of Chernobylite in the game but are 100% safe to be put on your night table.



Thanks to you, we believe we have proven that our game is not only a work of passion but also an enjoyment, adventure, and art to many of you. Once again, within Chernobylite 2 development, we want to share the concepts, work-in-progress materials, behind-the-scenes intel, and pictures of our imagination in many different ways, here and on our social media.



And do you know you could wear the same T-shirt our team is wearing on the Kickstarter video and often also at work?



And because you asked, we've also prepared a limited stock of the original Chernobylite artbook that was available in our first Kickstarter campaign in 2019. You can add this to any of your physical tiers.



In upcoming posts, we will delve deeper into the various rewards, exploring their original concepts and ideas. Stay tuned!



[hr][/hr][h2]We're working on our new game! Add it to your wishlist![/h2]
https://store.steampowered.com/app/2075100/Chernobylite_2_Exclusion_Zone/

CHERNOBYLITE 2 DEVLOG 1.0

When we released Chernobylite to Early Access a few years ago, the idea for the Weekly Report series was born in our heads. These were weekly entries in which we showed behind-the-scenes work on the game, as well as all the interesting facts related to it. The entries were very popular among you and, as it turns out, you keep coming back to them.

When we announced Chernobylite 2: Exclusion Zone, we knew that sooner or later we would want to launch a similar format for this project as well. That day has finally come.

[h2]Welcome to the first Chernobylite 2 devlog entry![/h2]

What will you read about in the coming weeks? Among other things, about the project's path, from the first sketches to full production (did you know that one of the ideas assumed that Chernobylite 2 would be a tactical game?). We will show graphics and videos of gameplay that have not been published anywhere else. We will also tell you how our experiences with Chernobylite influenced the production process of the sequel.

As you can see, we have a lot to talk about with you. So stay tuned!

In the meantime, we encourage you to watch the video below, in which the developers discuss an important issue: the first-person mode in Chernobylite 2.

[previewyoutube][/previewyoutube]

We recently launched a Kickstarter campaign, the aim of which is to raise funds for the developing and implementation of this feature in the game. This move on our part was the result of analyzing many of your opinions. You often expressed concerns that the lack of a combat mode in FPP would deprive the game of the fun you experienced while playing Chernobylite.



Now you can rest assured. You have a 100% guarantee from us that the FPP mode will appear in the game! And it's all thanks to your support!


But that's not all. We will continue our campaign for the next few weeks. We have added several additional goals to the campaign to provide the game with several more elements that will make the gameplay more attractive. Some of them has already been achieved.



It's worth supporting us further, not only because we'll provide you with many new toys thanks to this - all backers will receive cool stuff in return!

But back to the topic. The last stretch goal has been reached recently. As many of you remember from the original Chernobylite, there was a possibility to customize your firearms in many different ways. You could craft, add, or replace sights, barrels, handles, ammo types and other aspects of your shooting experience.

The same will happen in Chernobylite 2, with all the weapons you can use in first-person and third-person modes. You'll get a crafting tables and workshops for improving your weapon range, firepower, accuracy, stability and other statistics - all with cool looking tools and attachments.



And what next?

Well, do you remind the Blaster weapon from original Chernobylite? If you don't, it means that you've never used it. Blaster is the ultimate solution for every encounter where all other weapons combined won't work. Originally, it was a unique Black Stalker weapon, but within the first Chernobylite expansions, we've made it available for players to let them feel like rulers of the Zone.



Still, unlikely to other weapons, Blaster was a unique item and had no options for any customizations. And we really want to change it - within Chernobylite 2 this weapon can get a plenty of attachments and boosters, to let you conquer the enemy territory in no time. What's needed here is reaching another stretch goal, what likely will happen very soon, right? Right?



Spread the word and help us deliver you this beauty with all the toys and make-up to shine bright.



By the way, we just delivered the Steam update for Chernobylite 1 today. In it, we fixed many things related to Steam Deck usage, including default performance configs, text legibility, external controller support, improved sound setup, etc. More info about this you can find here:
https://store.steampowered.com/news/app/1016800/view/532087167537644003

That’s all for today. See you next time!




[hr][/hr][h2]We're working on our new game! Add it to your wishlist![/h2]
https://store.steampowered.com/app/2075100/Chernobylite_2_Exclusion_Zone/

Switchable first-person and third-person combat in Chernobylite 2

[h2]Hi Chornobyl explorers,[/h2]

Once again, big thanks for backing our campaign and helping us in improving Chernobylite 2 with a first-person combat mode. At top of it, with the stretch goals already reached, we will add weapon customization to the arsenal of tools you can use within your journey to Exclusion Zone.



With the first-person camera prototypes we've already prepared, today we made a few fresh screenshots to give a little feeling of what switchable perspectives may be when it comes to playing the game.



Here's a big thanks video from the team and a short recap of what our game and campaign are focused on:
[previewyoutube][/previewyoutube]

Remember that Chernobylite 2 combat is not just about firearms. We have a massive amount of white weapons and blunt objects to use against your enemies when you're not in the mood to lose your precious ammo. The close combat encounters with a machete or Chernobylite-powered swords may be even more fierce in a first-person perspective.

Many of you asked if we could deliver you some of the original Chernobylite merch, like artbooks. We've dug into the deep of our office catacomb and found something that you may all love. Yes, the physical Chernobylite 1 artbook that we have in our stock will be available as an optional add-on when you pledge to our campaign (but it's limited to 100 copies only).





[hr][/hr][h2]We're working on our new game! Add it to your wishlist![/h2]
https://store.steampowered.com/app/2075100/Chernobylite_2_Exclusion_Zone/

First stretch goal reached in no time!

You keep surprising us, you know? Again, you showed so much support and interest in our game and campaign that we reached our first stretch goal after just a few hours, which was added to the funding targets.



Thanks to this, Chernobylite 2 at the start will include all weapons you know from the original Chernobylite, including extra pieces that were added in post-release DLCs, like crossbow or Makarov.



Speaking shortly, you'll use well-known toys in totally new encounters, allowing you to check how they perform compared to fresh new guns designed and implemented for the new game specifically. At the top of it, because this is what our campaign was mainly about, you'll be able to use them from first- and third-person perspectives.


[h2]And what next?[/h2]
If we step to another stretch goal, we'll expand all these weapons with customization and crafting options from both the original Chernobylite and many more dedicated to the new game combat strategies. I.e. the same Makarov will get plenty of sexy attachments and will play as a modern gun against the well-armed enemy forces.



[hr][/hr][h2]We're working on our new game! Add it to your wishlist![/h2]
https://store.steampowered.com/app/2075100/Chernobylite_2_Exclusion_Zone/

Chernobylite 2 funded on Kickstarter in less than four days!

Yes, we did it! It took less than four days to reach our campaign goal, which is an incredible achievement and beyond our imagination.

Once again, we all can pack our backpacks, Geiger counters, and stalker's equipment to get back to the Exclusion Zone as the gamers have spoken!

[h2]Thank you! You are awesome![/h2]

Your, players, message is evident to us: you want to play Chernobylite 2 and have the Exclusion Zone bigger, better, and more ba**ss.

Thanks to you, we can now focus on developing the alternative first-person combat mode, allowing you to play the game in any style you choose. Whether you're a fan of classic third-person RPGs or modern first-person adventures, you should be comfortable experiencing Chernobylite 2 in a way that is more natural to you.



[h2]What next, then?[/h2]
Of course, it's not over. We are keeping our campaign alive for the next few weeks, and there's plenty more to do to keep growing our community and deliver more cool stuff within the game. We'll add some stretch goals to the campaign now to let us expand Chernobylite 2 with other elements that may be interesting, especially for you, our current and potential backers.



Stay with us; we'll keep you posted about many more cool things. Our campaign is running, and we want to involve you in the whole process. So, let us know in your comments what you think about other things we could do together to make Chernobylite 2 your favorite post-apo RPG game of this decade.
We believed we'd succeed, but the amount and intensity of your support exceeded our expectations.

Let's make it last.




[hr][/hr][h2]We're working on our new game! Add it to your wishlist![/h2]
https://store.steampowered.com/app/2075100/Chernobylite_2_Exclusion_Zone/