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Warhammer 40,000: Speed Freeks News

HOT FIX for Host Disconnections, Achievements, Game Names

[p]OI, quick one 'ere[/p][p][/p]
  • [p]Fixed issue with hosts being disconnected for seemingly no reason[/p]
  • [p]Fixed issue with certain achievements not popping (Roamin' Ded Far, Da Best Krumpa, etc)[/p]
  • [p]Stopped showing a user's PC name as default game name if they didn't change it[/p]
  • [p]Fixed issue with a capture point race not showing properly in Burna Valley[/p]
  • [p]Some networking improvements[/p]
[p][/p][p]K, back ta krumpin'[/p][p][/p][p][/p]

ROADMAP, Soundtrack, Supporters Pack, New Patch + More!

[h3]The speedin' and freekin' kontinues 💥🏁[/h3][p]It's been just over one month since Speed Freeks launched, and despite some turbulence out of the starting gate, the game is now the best it's ever been - and we're still making it better. [/p][p]We've just released another update with some fixes and additions. Full patch notes can be found further down this page.[/p][p][/p][p]To celebrate one month of post launch krumpin' as well as the Steam Summer Sale, we're giving everyone double Scrap until the end of the sale. Just play normally ingame and you'll see a scrap bonus show up at the end of a match.[/p][p][/p][h3]ROADMAP[/h3][p]In addition to this, we're dropping you some quick news about the upcoming roadmap, though we know it's pretty light on details right now. We'll be disclosing more info in the coming weeks, but for now you can see the kind of upcoming content bein' smashed together by da boyz in da mek shop:[/p][p][/p][p][/p][h3]NEW VEHICLES[/h3][p]The next one is pretty exciting, because we know this vehicle will be a lot of fun to play with[/p][hr][/hr][h3]Comment below saying which vehicle you think is coming next, and those that guessed right will get a free Soundtrack DLC![/h3][p](must comment with your guess before 12:00 am PST on July 1st)[/p][hr][/hr][p][/p][p]SOUNDTRAKK 🎵[/p][p]Wotz dat? Ya heard us right, Speed Freeks is getting a soundtrack DLC drop, coming next week![/p][p]This soundtrack has all the songs from the trailers, the ingame menu theme, and a new piece of music that combines a bunch of them together - along with some exclusive unheard parts in it 🔥[/p][p]We've seen plenty of people comment that they want the soundtrack. Well, it's finally here... and it zoggin' BANGS[/p][p][/p][p]SHARE-ABLE RACES[/p][p]Right now in Free Roam mode, players can create custom races. This is cool, but we want people to be able to easily save and share their races with each other so they can spread da Speedwaaagh![/p][p]Our goal is Steam Workshop support for this, plus more intuitive tools for creating the races.[/p][p]We can't wait to see what kind of insane courses players create, then watch others speed and stunt all over the place trying to get the best time.[/p][p][/p][p]NEW MAPS[/p][p]We've got a really cool Kill Konvoy map in the werks that has parts that feel a lot different from the current batch, but also has familiar gameplay core to the mode. [/p][p]Along with that there's a Deff Rally version of Da Gorge that will have a different lighting/weather setup.[/p][p]Speaking of weather, we'll be adding stormy versions of some Kill Konvoy maps as well in the future.[/p][p][/p][p]GAME MUTATORS[/p][p]We're bringing back Dakka Frenzy, Bomb Rush and Random Vehicle, plus some new mutators that make the modes feel fresh. Expect something race-y[/p][p][/p][p][/p][h3]SUPPORTERS PACK[/h3][p]That little git and his squig on a pole are back, along with some snazzy rims and tracks for your favourite vehicles. We really appreciate anyone who grabs this pack to show their support of the game, y'all are stellar gits[/p][h3][dynamiclink][/dynamiclink][/h3][h3]TRADING CARDS, BADGES, BACKGROUNDS & EMOTICONS[/h3][p]Some snazzy gubbinz now available for those kollectorz out there![/p][p][/p][p]Can see the points shop stuff here: https://store.steampowered.com/points/shop/app/2078450[/p][p][/p][h3]BUNDLES[/h3][p]Wired and Slitherine (Gladius) have teamed up for a Warhammer 40k bundle that scratches your itch for both kunnin' strategy and brutal action. If one of the gits you know doesn't have either game, this is the time to jump on it![/p][h3][dynamiclink][/dynamiclink][/h3][p]You'z might have seen this one already, but Speed Freeks is bundled with developer Caged Element's previous game GRIP, too. The ultimate combat racing bundle 💪[/p][h3][dynamiclink][/dynamiclink][/h3][p][/p][h3]PATCH NOTES[/h3][h3]MISC[/h3]
  • [p]TUTORIAL MODE
    There is now a tutorial mode entry in the PLAY GAME screen that eases players into each game mode, focusing on the tips showing in sequence for general knowledge and learning objectives. Every time a tutorial match is played, the same tips will show in sequence, guiding the player.[/p]
  • [p]Double Scrap event is now on until July 10th[/p]
  • [p]Added explainer to Free Roam mode for those who hadn't seen it yet[/p]
  • [p]Properly localized all text in the game for supported languages[/p]
  • [p]Improved performance on Kill Konvoy - Da Gorge[/p]
  • [p]Improved jump pad placement/functionality, plus added a few more in Da Gorge[/p]
  • [p]Added Supporters Pack DLC. All items in DLC are framed in yellow in the KUSTOMIZE screen - except for the grot companion. Dat git is obvious 👀[/p]
[p][/p][h3]VEHICLES[/h3][p]KUSTOM BOOSTA-BLASTA[/p]
  • [p]Rivet Kannon damage reduced to 7.5 (from 8.5)[/p]
[p]TRUKK[/p]
  • [p]Adds back the Trukk's ability to go mach speed while maintaining acceleration. Turbo frogger Trukk is back on da menu boyz![/p]
[p][/p][p][/p][p]Get involved in the community and mob up with other gits![/p][p]Our community may be kunnin' n' brutal', but they're also super nice gits. Jump into one of these places to go full Ork:[/p][h3]Discord[/h3][h3]r/SpeedFreeks[/h3][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Big HIT-REG Improvements + More

[h3]BIG NEWZ LADZ!!! [/h3][p][/p][h3]Hit registration on enemies has been much improved, meaning your weapons will actually hit your target as intended![/h3][p]There are still some edge case issues left though, so we plan to do more work in this area to tighten it up even further. This update makes it so you don't have to compensate for network lag by leading your shots in front of where your target is heading. There are still instances where damage is not registered at all, but these are more rare and due to specific interactions that we will be looking into.[/p][p][/p][p]We're very happy with this change and we're sure you will be too. ːsteamthumbsupː[/p][p]
NOTE: We expect there to be some balance issues for certain vehicles now that hit-reg is improved, so we'll be keeping an eye on feedback and releasing a patch ASAP to address those issues if they arise.[/p][p][/p][p][/p][p][/p][h3]Another important change to the game with this update is Host Migration. [/h3][p]Now if a host leaves, the game chooses the person who had the lowest ping to become the new host, and all players in that game join a new match with the same map and settings.[/p][p]If a host leaves after 75% of the match has been completed, the new match will use the next map[/p][p][/p][p]This is not a perfect solution, but still a much needed improvement from just being disconnected and taken back to the menu if a host leaves. Either way, it's worthy of a WAAAGH![/p][p][/p][p][/p][p][/p][h3]On top of these two major things, we've also got a bunch of changes/fixes in the list below.[/h3][p][/p][h3]NETWORKING[/h3]
  • [p]Huge Hit Registration improvements (see above)[/p]
  • [p]Host Migration (see above)[/p]
  • [p]Quick match will now try to avoid matching against high ping matches.[/p]
  • [p]Bug fix for potential lock-up when clients join a match.[/p]
  • [p]Added server name to scoreboard. This is disabled when using streamer mode, which replaces player names with orky ones.[/p]
  • [p]Fixed issue with Steam Cloud not working for some people[/p]
  • [p]Leaderboards should be updating more consistently[/p][p][/p]
[h3]KILL KONVOY[/h3]
  • [p]Bombs now spawn slightly further away from Stompas[/p]
  • [p]Delay before a new bomb spawns increased to 110 seconds (from 90), making it more difficult to detonate multiple bombs back to back[/p]
  • [p]The duration the Stompa is stunned after a bomb is detonated reduced to 2 seconds (from 5)[/p][p][/p]
[h3]MISC[/h3]
  • [p]The Trukk unlock challenge specifies what you actually have to do now[/p]
  • [p]Wartrike "hit two enemies" challenge reduced requirement to 15 times[/p]
  • [p]Fix for scoreboard getting stuck in the HUD if player spams input[/p]
  • [p]Added tips about drifting, plus info on the vehicle help screen[/p][p][/p]
[p][/p][h3]VEHICLES[/h3][p][/p][p]Due to the hit reg improvements, the vehicles will need some rebalancing. Please share your feedback with us on Discord![/p][p][/p][p]GROT MEGA TANK[/p]
  • [p]Rokkit cooldown decreased to 5 seconds (from 7),[/p]
  • [p]Health decreased to 230 (from 240)

    Seems like the general opinion is that Rokkit is more of a niche weapon pick right now. So, a usability buff to the Rokkit and a small hit to the GMT's overall health seemed to be a good balance.[/p]
[p]LOOTED WAGON[/p]
  • [p]Lobba damage increased to 50 (from 40), damage falloff set to \[50, 0.5] > \[200, 1.0] (from \[50, 0.5] > \[150, 1.0])

    Lobba changes explained: It now deals 25 damage at point blank (increased from 20), deals 40 damage at 150m (same as before), and 50 damage at 200m (from 40). Hitting a 200m lobba shot needs to give the dopamine hit it deserves[/p]
[p]KUSTOM BOOSTA-BLASTA[/p]
  • [p]Speed reduced to 81 (from 85)[/p]
  • [p]Heated Rivet Kannon gets a proper cooldown indicator[/p]
[p]SHOKKJUMP DRAGSTA[/p]
  • [p]Unstable Shokk Rifle damage reduced to 8 (from 9) \[already in previous update][/p]
[p]RUKKATRUKK SQUIGBUGGY[/p]
  • [p]Squig mine damage reduced to 9 (from 12.5)

    Since the reverse falloff was removed, the burst of primary fire + dash + 37 damage from mines was pretty crazy, so this cuts 10 damage off that burst[/p]
[p]TRUKK[/p]
  • [p]Fixed severe issue where the rear guns weren't doing damage. The Trukk should be much more useful now ːsteamhappyː[/p]
  • [p]Slowing effect of Get Stuck In ability duration reduced to 2 seconds (increased fire rate still lasts 3 seconds)[/p]
  • [p]Trukk tips and rolls over less (hopefully)[/p]
  • [p]Acceleration increased -->[/p]
  • [p]Range on all guns increased by 25m \[already in previous update][/p]
[p][/p][p][/p][p][/p][p]Y'all will certainly enjoy the better shootin' due to hit-reg improvements, plus the rest of the changes.[/p][p][/p][p]We're still working on new content and features, and will have a roadmap for you to look at soon. Until then, 'APPY KRUMPIN', YA GITS![/p][p][/p][p][/p]

More fixes

Hey all, here's a list of some more changes to the game with this new patch

Please restart Steam and remember that most patches are not compatible with older ones, so you will not see games from the previous build in the game browser. It will take a little while for new ones to start up - or feel free to create a game!

  • Fixed issue with some challenges not progressing
  • Fixed crash bug at the end of match rewards screen
  • Fixed bug where hosts were not able to use their customized vehicles
  • Fixed bug when selecting alternate abilities in the Kustomize screen
  • Improved race waypoint sync for Free Roam mode
  • Fixed issue with full games showing as 15/16 in game browser
  • Swapped Konstruct skin reward on existing challenge to scrap boost, as it was causing issues
  • Added new challenge to both Looted Wagon and Grot Mega Tank that reward players with the Konstruct skin
  • Added daily Rukkatrukk challenge, 6 kills + assists
  • Added daily Trukk challenge, 3 kills
  • Attempted to improve performance on Da Dust Up and Da Gorge
  • Fixed some minor collision and visual issues in some maps
  • Removed "Mob Up!" achievement for the time being, as parties are not currently in the game
  • Disabled daily party challenge since playing in a party is no longer possible.
  • Fix for showing player level at Kill Kam and MVP screens

We've been pretty on top of issues and still are working on the bigger ones like hit reg and host migration. We'll let everyone know when there's news on that or other high priority items ːsteamthumbsupː

Some Quick Fixes

OI, just a quick one with some fixes below that we felt necessary to patch
    Fixed crash related to player states
    Fixed issue with game browser not updating
    Fixed accessories issue in the Kustomize menu
    Fixed players not getting scrap from solo matches
    All maps autoselect now when creating a new game
    Bots are enabled by default when creating a new game
    Added number of players in public lobbies to the bottom of the Game Browser
    votekick response window changed to 20 seconds

    Have a good weekend ladz ːsteamthumbsupː