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Warhammer 40,000: Speed Freeks News

⚙️ HOT FIX is now live! ⚙️

OI YOU'Z GITZ!

We've fixed a couple critical issues that plagued the release of the game:

- Paid items on the store were disappearing into smokey air, but this has now been fixed. Rest assured that any items you've purchased are still yours and will show up with no problems now

- Teef packages are now properly represented on Steam, so feel free to grab some Teef if ya like

- Localization of languages has been disabled for now since it's not quite ready for use yet (will be in an update)

Thanks for your patience on this, and if you still experience issues with Teef or paid items (or anything else) please let us know here or the Steam discussions, or the Discord

Happy krumpin!

💥 Release News - WAAAGH! NOW!! 💥

https://store.steampowered.com/app/2078450
‘Ere we go ‘n’ ‘itz Free!

[previewyoutube]https://youtu.be/y4U8TvW76JU[/previewyoutube]
Oi! Speed Freeks!  
It is time to unleash the Speed WAAAGH! and get krumping!

We’ve now entered Early Access! This is a huge dream come true for everyone on the Speed Freeks team. Our years-long need for speed is finally being fulfilled.





No messing about, here is what Early Access Speed Freeks offers you at release.

[h3]Eight vehicles: [/h3]
Find your new best battle buddy and playstyle, or master them all

[h3]Deff Rally: [/h3]
Race across four battle scorched maps while you secure points in this manic game mode

[h3]Kill Konvoy: [/h3]
Defend your racing Stompa, while trying to deliver bombs to slow the enemies, on two maps in this dynamic game mode

[h3]Extensive customization options: [/h3]
Get snazzy and express your inner WAAAGH! with over 150 colors, vehicle kits and cosmetic items

[h3]WAAAGH! PATH: [/h3]
Progression system for unlocking cosmetics by simply playing, can be upgraded with the purchase of the Loot Pass which will unlock the opportunity to earn extra cosmetics and Scrap Boosts

[h3]In-game cosmetic shop: [/h3]
For those who wish to buy specific none pay-to-win cosmetics

[h3]Party System: [/h3]
Mob up with your mates and dive right into battle

[h3]Daily challenges and rewards: [/h3]
Earn rewards by completing daily tasks

[h3]Vehicle challenges and rewards: [/h3]
Earn specific vehicle rewards.

[h3]Languages: [/h3]
Currently only English is supported, but we will have many more language options at full release

[h3]Dat’s ‘enuff talk, get stuck in ‘n give it a go! [/h3]





Much of the game so far has been refined using players feedback and we’ve no intention of stopping this. You can easily add your voice to the games development by using our feedback and bug reporting system here: https://speedfreeks40k.featureupvote.com/


We’ve much planned during Early Access. After monitoring the first fully public forays into Speed Freeks, we will finalize and and share our Roadmap with you.

We hope you will come along and enjoy the ride with us.







Why do we have to sign up for an account?

Two things, mainly. We would like to gather telemetry to improve the game, plus contact the community via email through our newsletter. Sharing telemetry data and signing up for the newsletter are both optional, but we need the Speed Freeks account system to ask people if they want to opt in.

The optional telemetry is getting anonymous user data that helps us diagnose bugs and other issues, as well as gameplay info that will help us balance and improve the game overall. Having this data also allows us to show you more detailed stats for things like vehicle ability usage, which will be shown in your Speed Freeks account.

The optional newsletter is valuable for pinging players about new stuff added to the game. As a free to play live service title, it’s important to be able to inform active and inactive players about updates and new content. For example, there were thousands of players that accessed the Alpha test last year that we couldn't directly invite back to the Beta because the Speed Freeks account wasn’t implemented at that time. The newsletter can also send the more dedicated players guides, community content, stats overviews and other info that would interest them. Again, this is optional.

We understand that some gamers are tired of making accounts, we get it. But collecting anonymous user data allows us to improve the game, and the ability to get in touch with players directly impacts the number of users that will be playing it. Free to play games have always survived with the assistance of user accounts, and we're asking you to make one so that it helps create a better, free experience that you guys can possibly enjoy for years.

The Speed Freeks account takes a few minutes to create, but we hope that you’ll take that time to quickly sign up and try our game.

Click here to read the Terms of Service and Use.

Click here to find Privacy Policy and Data Collection details.







The game is in Early Access and the current launch version has the following known issues:

[h3]CRITICAL[/h3]
  • When respawning in a match, you may lose your vehicle kit customization, with the game reverting to the default kit. We're working quickly to fix this issue

[h3]GENERAL[/h3]
  • The PLAY GAME button in the main menu may be greyed out for a short amount of time while the game connects to the backend. If it does not become available, restart the game
  • The left mouse button can sometimes stop working and the player is unable to shoot for a brief time. This happens rarely, and only to some users.
  • Sometimes explosion VFX and burnt chassis will not spawn when a vehicle explodes, but this happens infrequently
  • If you are experiencing very high mouse sensitivity issues, please go to the settings and set sensitivity to the lowest value.
  • After getting destroyed, the player may not be able to click anything in the respawn screen and will need to quit to the menu. But this issue is rare.
  • If joining a game as a party, you may occasionally get put onto opposing teams
  • There is an issue with some vehicle textures looking messed up using certain kits
  • In Kill Konvoy the Stompas may desync somewhat, so you may see them teleport back and forth, but this is rare
  • Ork animations in the MVP/Player Recap screens might appear broken, but rarely
  • AFK kicking engages at 1 minute and does not warn the player before throwing them back to the main menu
  • If you are having issues successfully shooting other players, check your ping on the scoreboard. If it is over 100, then you are likely playing on a server outside of your region
  • Gamepad auto aim assist is not implemented yet, so we recommend using mouse and keyboard. There is very little aim assist for gamepad aiming
  • There is no form of team balancing yet, but the teams are shuffled after every match
  • Players may spawn with “stuck” inputs for driving or firing a weapon. Just press these inputs again to fix it
  • Unlocking vehicles mid-game can cause them to be not usable until next match. Instead the player will get the next vehicle in the grid if selecting the newly unlocked vehicle
  • If you are kicked back to the menu from a loading screen, please click PLAY GAME -> FIND GAME again
  • The low health screen effect may persist even when the player’s health is replenished. This should fix itself after next death

[h3]GRAPHICS [/h3]
  • There is currently no automatic graphic settings based on hardware. There are no presets for LOW/MED/HIGH/EPIC yet either
  • Sometimes textures may not load fully, causing them to look blurry. They should fix themselves after a while but if they do not, please go into the settings menu and set texture quality to a lower value
  • When setting Anti-Aliasing to none, this can also negatively affect how the krumped kam and end of match sequence looks
  • Resolutions under 1280x720 are not fully supported

[h3]VEHICLES [/h3]
[h3]Boomdakka Snazzwagon [/h3]
  • The smoke left over from Billowing Smoke may disappear and reappear again if the user gets killed

[h3]Deffkilla Wartrike [/h3]
  • The Wartrike’s grapple line can sometimes clip through world geometry after attaching to a victim. This is unavoidable for the time being
  • The Wartrike can sometimes spin when driving diagonally on certain slopes

[h3]Grot Mega Tank [/h3]
  • The crosshair is sometimes transparent when it shouldn’t be. Transparent crosshair indicates that the current aiming direction is outside of range

[h3]Looted Wagon [/h3]
  • The Grot Bomm sometimes may not appear to do damage, but this is a rare occurrence. This could be attributed to latency issues between players, but is potentially a bug where damage does not get applied

[h3]Shokkjump Dragsta [/h3]
  • The Dragsta can sometimes spin when driving diagonally on certain slopes

[h3]NETWORKING [/h3]
  • Depending on ping, hit detection on a player’s machine may be different than that seen on the server
  • On rare occasion, a match may not be full, with one team missing a player
  • If matchmaking doesn’t work, please try again a few minutes later

[h3]CUSTOMIZATION [/h3]
  • When respawning in a match, you may lose your vehicle kit customization, with the game reverting to the default kit. We're working quickly to fix this issue
  • The Presets system is still WIP, but should work most of the time
  • Customizations for vehicles may sometimes be reverted to defaults while playing ingame, but then look properly assigned when returning to the main menu
  • Some colour swatch slots at the top of the paints grid may not be assigned to anything, or look empty at first
  • Some vehicles such as the Squigbuggy, do not have enough colour customization slots and therefore a small section of them may not be customizable
  • Item rewards from the Open Beta currently may not show up in game, despite the player having achieved them. We are working on this and will make sure all Beta rewards are assigned to players who earned them.

[h3]PARTY SYSTEM [/h3]
  • Leaving a game while in a party will force you to leave that party
  • Players need to leave their current party before accepting an invite to a new one
  • If a party host has already entered a match with their limited party before someone has accepted a party invite, that person accepting the party invite will not join the match the party is already in. The host must quit to the menu and start the party operation from there

[h3]CRASHES [/h3]
  • There may be a crash that takes out the server instance and all players playing in it, but this is very rare


On behalf of Caged Element and PLAION, we’z shoutin’ a big WAAAGH! Thanks for joinin’ da Kult of Speed in Warhammer 40,000: Speed Freeks! 



Join our community-focused game development discussions on your favorite platform:

Steam Discussions Discord r/SpeedFreeks Suggest Features & Report Bugs Technical Support

https://store.steampowered.com/app/2078450

🔧 Dev Blog 11 - Deff Rally 🔧

https://store.steampowered.com/app/2078450


Oi, not long now till you all get racing again.
So, let’s discuss this capture-the-flag inspired game mode!



Deff Rally is the other game mode, alongside KILL KONVOY, launching with Early Access on August 6th. It pits two teams of eight against each other in a race to capture points. The first one there, scores big for their team.

Getting there first is, on paper, the easy part. You and your team then must hold the capture point as the enemy arrives, and the frenzy of bullets unfurls. Holding the point increases how many points you earn. Control is easy to lose, so keeping the capture point is crucial for victory.

Eventually, the point is secured, and a mad dash to reach and dominate the next point begins.

When all Capture points have been fought over, a final high Orktane race to the finish line beings to see who’s the ultimate speedy Ork. Your placement in the final race will decide how many points you earn, so it’s all about getting there faster than your opponents. Death, naturally, will slow you down.





Each vehicle has unique roles and abilities that come to life in Deff Rally. We can’t wait to see how you play it and evolve the game-mode. Here’s some examples of how vehicles can be played in Deff Rally.

Boomdakka Snazzwagon – With the Snazzagon being better in mid-close ranges, it excels when on the offense taking back the point or getting into the heart of the enemy team.

Defkilla Wartrike – Because the Deffkilla Wartrike will struggle if it sits still on a capture point, you will often see it drive around taking down key enemy targets, such as Rukkatrukk Squigbuggies or long ranged vehicles.

Shokkjump Dragsta – The Shokkjump Dragsta is fast, so getting to the next objective first, or winning the race is where the Shokkjump Dragsta really shines.

Kustom Boosta Blasta – With some of the best mid to long ranges, chipping away at enemies while they’re approaching the capture point is a specialty of this vehicle. Soften them up for your team.

Looted Wagon – With heavy damage at long range, one well-placed shot from the Looted Wagon can decide if a push onto the point will succeed or not.

Grot Mega Tank – As the heaviest of the bunch, dislodging a Grot Mega Tank from the point after they’ve gotten settled is a struggle. Hold the point while your team is focused on stopping the enemy attack is where the Grot Mega Tank excels.

Rukkatrukk Squigbuggy – Don't underestimate the Rukkatrukk Squigbuggy because they can quickly get their team back to full health and ready for the next enemy push onto the point. Recovering your teams' health stops them from being krumped and ultimately delayed while respawning.



Your feedback this past year has helped us balance and shape Deff Rally into what you will see with August 6th release.

This game mode will continue to evolve with your feedback so don’t hesitate to leave your thoughts over on our feedback and bug reporting board: https://speedfreeks40k.featureupvote.com/

With four maps available on early access release, and changes to the ones you know we’re excited to get you back in as fast as possible!


On behalf of Caged Element and PLAION, we’z shoutin’ a big WAAAGH! Thanks for joinin’ da Kult of Speed in Warhammer 40,000: Speed Freeks! 



Join our community-focused game development discussions on your favorite platform:

Steam Discussions Discord r/SpeedFreeks Suggest Features & Report Bugs Technical Support

https://store.steampowered.com/app/2078450

🔧 Dev Blog 10 - Kustom Boosta-Blasta 🔧

https://store.steampowered.com/app/2078450


The Kustom Boosta-Blasta, is a roaring engine of destruction in the hands of the Orks. A mid-ranged vehicle who lays down Dakka upon the battlefield from afar and uses their utility to stay at a distance.

In Speed Freeks this versatile vehicle allows for a lot of different playstyles to suit the scenarios you find yourself in. Whether it’s using your mobility to help out with objectives, laying down fire on the battlefield, helping to pick off key targets or putting pressure on the enemy tanks.

The base speed of this vehicle is average, tied with the Boomdakka Snazzwagon. However, the Burna Exhaust ability is a strong movement tool that opens a lot of possibilities, such as jumping onto a roof to escape enemies, getting extra airtime to recharge your boost bar, or using Dash right as you land to convert vertical speed into horizontal speed.

Abilities


Rivet Kannon
This fearsome tool-turned-weapon fires a thunderous hail of heated rivets.

Stikkbomb
Hurl a Stikkbomb ​to damage and disrupt enemy vehicles.

Burna Exhaust
An explosion of flame​ from the exhausts​ lifts the Kustom Boosta-Blasta off the ground.

Dash
The vehicle lunges violently forward and smashes enemies. The direction you are aiming determines where the vehicle will go.



Managing your range is key to playing the Kustom Boosta-Blasta. Never get too close to close ranged opponents, and never be too far away from long ranged opponents. As the Kustom Boosta-Blasta you are useful at many different ranges, use it to your advantage and be at the range your opponents are weak at.

Use your utility to keep opponents at the distance you want them at. Throw the grenade to throw them off their track or jump up to high ground where they can’t reach you. You decide where you want to fight.



Team-Ups
The Snazzwagon and Boosta-Blasta are a potent combo, with both vehicles having escape and/or disorientation abilities in Billowing Smoke and the Stikkbomb. This duo can be frustrating for the opposition – and fun for those driving them.
Good Against
Looted Wagon – Using walls and terrain you can stay out of enemy fire, while putting pressure on the Looted Wagon. If they don’t expect, you can easily end up scoring easy kills on it.





On behalf of Caged Element and PLAION, we’z shoutin’ a big WAAAGH! Thanks for joinin’ da Kult of Speed in Warhammer 40,000: Speed Freeks!



Join our community-focused game development discussions on your favorite platform:

Steam Discussions Discord r/SpeedFreeks Suggest Features & Report Bugs Technical Support

https://store.steampowered.com/app/2078450

Warhammer 40,000: Speed Freeks is a twisted metal death rally with Orks coming in August

I confess that 2018's Warhammer 40,000: Speed Freeks is a corner of the grim dark far future with which I'm unfamiliar, but it turns out it's an Orky death rally. Its video game adaptation, meanwhile, is a free-to-play, multiplayer, with several team-based modes. It now has an Early Access release date: August 6th.

Read more