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Warhammer 40,000: Speed Freeks News

🔧 Dev Blog 06 - Let’s Paint Boomdakka Snazzwagon 🔧



In order to capture the authenticity but also the casual chaotic nature of Warhammer 40,000: Speed Freeks, we felt capturing the stunning style of the 'Eavy Metal painted miniatures could be a great way to drive the aesthetic of the game.

To do this effectively across the vast quantity of assets for the game, we leveraged the power of Adobe Substance Painter and created a smart material that would do a lot of the 'eavy lifting whilst still allowing us to add hand painted touches to the models.

[h2]Research[/h2]
We researched the look of the 'Eavy Metal miniatures. Looked at the painting techniques used by both the 'Eavy Metal painters and hobbyists so we could replicate this process and create a smart material which gives us an authentic painting style.


[h2]Base Model[/h2]
We take the base model. Bake out mesh maps, Normals, AO, Curvature are our key drivers for the material.


[h2]Smart Material[/h2]
Throw on our smart material. This material runs through a multitude of layers which mimic some of the base, shade/washes and highlighting techniques used to paint physical miniatures. We can paint in details in a normal layer which will be computed and given edge highlights/shading. So we can paint in scratches, dents and holes.

When exported as packed textures and imported into our custom Paint Shader in Unreal Engine the Red channel drives our colour ramp, whilst the Green and Blue channels drive dirt and rust respectively. The colour ramp is put through a colour table which has colour gradients set up which reflect the paint colours used on the models.

Where Red is closet to black, the model paint will appear darker, where red is brighter, the paint colours will appear lighter. This gives us the painted shades and edge highlights that are synonymous with 'Eavy Metal's painting style. The Dirt (green) and Rust (blue) are added on top of the paint colours.


[h2]Colour Map ID[/h2]
In order to separate the different painted areas and provide customisation in the game, we utilize an 8 Colour ID map. Here we paint out the areas which will share colours in the game.

We use Red as the primary Asset colour, with Green being secondary and blue being tertiary colours. These will usually be depicted as Gunmetal and Brass/Copper in-game by default. We can also use Cyan, Magenta, Yellow, White and Black to cover any other details that may need to be separated out.

When you change paint colours in the game, it the ID map which dictates which colours go where.


[h2]Snazzy Graphics[/h2]
An Ork vehicle wouldn't be complete without some snazzy paint job graphics. We apply these using a graphics texture.

The smart material has a graphics layer stack where We paint any checks, dags, glyphs either by hand or with stencils in substance. These are then applied over the top of the Paint colours in the shader to apply painted graphics on the vehicle.


We are able to change the ID maps and Graphic Maps to provide different patterns and customisation options in the game.

The smart material also provides us additional features for painting in Smoke (for exhausts and gun barrels), Emissive areas for flashy tek gubbinz, as well as other things. Once we are happy we use an export preset to export packed textures and we hook these up in-game. With a few parameter changes to select the paint colours we want, we frequently will reference the official miniatures for this bit, we end up with something like this:


As much as this has been about trying to authentically represent the 'Eavy Metal style of the official minis, a core aspect has also been allowing people to paint their vehicles.

It's been great to finally allow players the ability to customise their paint jobs in the Beta and seeing people being able to be creative with it and even replicate their painted mini's in-game has been really rewarding.

Celebrating the creative heart of the hobby as well as the talents of the 'Eavy Metal folks has been something we wanted capture. We hope you think we've done it justice.

Looking forward to seeing you on the battlefield, until then happy gaming!
[h3]Joe[/h3]
Lead Artist - Caged Element


On behalf of Caged Element and PLAION, we’z shoutin’ a big WAAAGH! Thanks for joinin’ da Kult of Speed in Warhammer 40,000: Speed Freeks!



Join our community-focused game development discussions on your favorite platform:

Steam Discussions Discord r/SpeedFreeks Suggest Features & Report Bugs Technical Support

https://store.steampowered.com/app/2078450

🔧 Dev Blog 5 – Da Beta Results! 🔧


You mobbed up with us and krumped your way through the High-Octane Mayhem that was the Warhammer 40,000: Speed Freeks Open Beta.

To celebrate this achievement, we’ve collected some of our favorite facts and statistics in the infographic shared below. We hope you all enjoy looking through them as much as we did, and it won’t be long till we see you all back in the game for release this summer!

On behalf of Caged Element and PLAION, we'z shoutin' a big WAAAGH! with da mob! Thanks for joinin' da Kult of Speed in Warhammer 40,000: Speed Freeks!





[h2]What a WAAAGH![/h2]
You krumped 1,624,734 gitz with 1,098,898 assistz. That’s 32% krumped solo and 68% falling to the mob!



75,542 of these krumpz were airborne. Knocking Orkz out the sky like a Fly Swatta!

Altogether, you Freeks played 18,737 matches! 9,386 games on Ded ‘ard Desert and 9,351 on Frozen Dakka

On Average you scored 1,495 points per match and dealt 1,068 damage. No slacking Orkz in our mobz!

To prove it, 43,222 players achieved a kill frenzy! That’s killin’ loads of gitz without dying. Waaagh!


The average kill/death ratio was 1.1, meaning each of you krumped your own worth. Besides we can find plenty more Orkz where they come from.

However, one of you, and we bet you know who you are, is da biggest, ‘ardest and greenest killing machine with a kill streak of 41!

Partz went flying and you greedy gitz scrounged a total 395,942,135 of Scrap, that’s 1,576 on average!

Slap dashing and scrapping it together, while under fire, you fixed 14,804,734 health.

Altogether, this tells us we got nothing to worry about, you gitz love a good stomping!



Wishlist da WAAAGH!

https://store.steampowered.com/app/2078450

Wishlist and follow to give Warhammer 40,000: Speed Freeks the nitro it needs to cross that starters line later this summer.



[h2]JOIN DA WAAAGH![/h2]
Join our community-focused game development discussions on your favorite platform:

Steam Discussions Discord r/SpeedFreeks Suggest Features & Report Bugs Technical Support

With the conclusion of Warhammer 40,000: Speed Freeks Beta, we will take your feedback, polish up and launch full speed onto Steam this summer!

Your relentless energy has been top tier. It’s with that dedication and support that we look forward to sharing more info with you in the coming weeks so stay tuned and join us as we officially start the Speedwaaagh!



Thanks for joinin’ da Kult of Speed in Warhammer 40,000: Speed Freeks!

đŸ’„ Open Beta Test End đŸ’„

[h2]We git’a grot back to da workshop! [/h2]



[h3]Oi! Freeks![/h3]

The Speed Freeks Open Beta playtest has come to an end.

We at Caged Element and PLAION thank you for playing the Open Beta!

We’ve been thrilled to see all da BIG DAKKA energy come together as you Orkz joined da Waagh! But now we got to assess the battlefield, collect the scrap, and tune-up for release!

This is the home straight and we need to gear up for the final race to the finish line – Ha!, with the Kult of speed there is no finish line - once there, we’ll be launching the game proper like.

Now we’re gathering up all your battle experiences, ideas, and feedback. Your contributions and passion so far fuels us and keeps us going! All the suggestions, bug reports, tips, tricks, screenshots and vids will now help us polish this mean machine of a game.

Still got rubber to burn? Now’s the time to add your input. Help us krump our task line by filling out this survey: OPEN BETA SURVEY

And adding ideas and suggestions to our feedback and bug reporting board: https://speedfreeks40k.featureupvote.com/





[h2]Wishlist & Follow![/h2]

Wishlist to be notified when Speed Freeks releases this summer!

https://store.steampowered.com/app/2078450

Wishlisting and following not only helps promote the visibility of Speed Freeks in the Steam store, but also ensures that you will receive our most up-to-date news, announcements, updates, and developer insights.



[h2]Join the Official Discord![/h2]

Mob up and join the Kult of Speed on our official Speed Freeks Discord to become directly involved in our community-focused game development!

Here you’ll find all the latest Speed Freek news and activities. Share your Orky moments and have a direct line to the Devs working on the game.

Discord invite link: https://discord.gg/speedfreeks40k

Thanks again for your early interest in Warhammer 40,000: Speed Freeks!



Join our community-focused game development discussions on your favorite platform:

Steam Discussions Discord r/SpeedFreeks Suggest Features & Report Bugs Technical Support

https://store.steampowered.com/app/2078450

🕙 Open Beta End Time 🕙

[h2]We've got some news for you![/h2]

Greetings gitz n grotz!

The Open Beta end time is set, and we've gone and extended it until Friday!

The Open Beta will officially end: Friday, 31 May 2024 10:00 CEST (8:00 UTC)

Hopefully, this gives those of you still working on the WAAAGH! PATH some extra time to earn the “Skraga” paint job!



Join our community-focused game development discussions on your favorite platform:

Website Steam Discussions Discord r/SpeedFreeks Suggest Features & Report Bugs Technical Support

⚙ Open Beta Patch ⚙

[h2]OI YOU'Z SPEED FREEKS[/h2]
 
With the beta well under way, the Grotz have been working ta fix da biggest problems!
  • Fixed multiple crashes 
  • Fixed beta countdown timer in WAAAGH! Path
  • Added "connected to PROS" image in the main menu
We are still looking into issues preventing some users from starting the game.
 
If you are still getting an error or unable to start the game after this patch contact our support at: https://to.plaion.com/speedfreeks40ksupport




Join our community-focused game development discussions on your favorite platform:

Website Steam Discussions Discord r/SpeedFreeks Suggest Features & Report Bugs Technical Support