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Warhammer 40,000: Speed Freeks News

⚡ Advanced Movement Guide ⚡

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[h3]Check out this guide to Mork-like movement:[/h3]
[previewyoutube][/previewyoutube]
Jon, Lead Game Designer, takes you through some of his top tricks and tips to speedin' with style.

On behalf of Caged Element and PLAION, we’z shoutin’ a big WAAAGH! Thanks for joinin’ da Kult of Speed in Warhammer 40,000: Speed Freeks! 



Join our community-focused game development discussions on your favorite platform:

Steam Discussions Discord r/SpeedFreeks Suggest Features & Report Bugs Technical Support

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⚙️ Hit-Reg Improvements & Much More ⚙️

Oi Speed Freeks,

Today, we've released an update that addresses many player's top concerns. In our testing we've noticed significant improvements and we hope you will now too.

Here are the details:
  • Improvements to weapon and ability hit registration over the network
  • Improvements to aiming synchronization over the network
  • Optimized Shokkjump Dragsta Shokk rifle VFX to be much more performant. This might fix the stuttering issue during play for some people
  • Deffkilla Wartrike unlock challenge set to 50m kill proximity instead of 10m and improved kill proximity detection
  • Removed sound effect for PROS message of the day cycling
  • Reduced Stompa arm-mounted gatling gun knockback, increased damage slightly
  • Looted Wagon Grot Bomm damage reduced to 60 (from 70)
  • Boomdakka Snazzwagon Billowing Smoke duration decreased to 4 seconds (from 5), Mek speshul primary accuracy decreased slightly
  • Fix for saw sound effect not playing at recap progress.
  • Fix the remaining time display for daily challenges in the UI
  • Fix for daily challenges being reset
  • Burna Valley finish line time increased by 10 seconds
  • Changed Teef icon colour to yellow
  • Playtime bonus Scrap per minute increased to 575 (from 500)
  • Adding dialogue box confirmation when leaving the game during a match, which explains that teams are randomized in the next match and that Scrap gained from this match will be lost
  • Locked vehicles now shown at the KUSTOMIZE and in-game spawning screens, with message saying that they can be unlocked through challenges
  • Increased Latest Loot to 12 items in the store
  • Fixed challenges screen to work properly with 16:10 aspect ratio
  • Fixed audio issue where sound entered another, terrible dimension when set below 25%
  • Some audio mix adjustments and overall volume lowered 2 db since it was a bit loud
  • Vehicles now always have full boost when respawning
  • Explicitly added vehicle compatibility to item descriptions in the store
  • Increased available search window time for matchmaking
  • Various improvements to controller management to avoid conflicts
  • Added vehicle abilities screen to KUSTOMIZE menu
  • Fix for achievements with no rewards showing at the end of match recap.
  • Fix for challenge sets showing incomplete information at the end of match recap.
  • Bots now use dash and are more aggressive with their initial combat engagement

Some of the highest priority tasks we’re working on still:
  • Fix issue with vehicle challenges seemingly resetting progress and not unlocking items
  • Fix issue with Teef not showing up after they have been unlocked through progression
    - If this has effected you try this: https://playersupport.plaion.com/hc/articles/20848220459037
  • Fixing an issue with Scrap Boosts not showing up after they have been unlocked through progression
  • Fixing issues with not being able to create/join a party and/or matchmake as a party
  • Making sure matchmaking puts you in your region (server provider issue – they are being contacted)
  • Improving matchmaking to make fewer but more full lobbies
  • Adding servers in Oceania, South America (server provider has been contacted to allow us to do this)
  • DeffKilla Wartrike front guns may fail to deal damage if a players ended a game in the wartrike and continues to use it in the next game without switching vehicle. Switching to another vehicle and then back to the trike solves this issue for that game.
  • Further improvements to netcode / hit-reg
Thank you for baring with us and all those who have helped us hone in on these issues.
We're pleased with these additions and refinements. But of course, this is an on going process and we're looking forward to seeing your feedback and make future adjustments.

Until then, Happy Krumping.


Join our community-focused game development discussions on your favorite platform:

Steam Discussions Discord r/SpeedFreeks Suggest Features & Report Bugs Technical Support

https://store.steampowered.com/app/2078450

🔧 Dev Blog 12 - Kustomize ‘Ya ride 🔧

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[h3]Get ready Speed Freeks, the finish line is in sight! [/h3]
Cross it in style, by using ‘ya battle loot to look Snazzy



Scrap and Teef are the two resources that you can use to unlock cosmetics in Speed Freeks.

Scrap is collected by fighting and finishing matches. It drives your progression through the WAAAGH! PATH while unlocking plenty of items along the way.

Teef are purchased with real money and can be spent in the Mek Shop to buy cosmetics.

Purchasing the Loot Pass with Teef allows you to earn a ton of extra items in the WAAAGH! PATH. It also lets you skip the latest vehicle's unlock challenge. Please consider purchasing the Loot Pass to unlock a lot of cool cosmetics as well as early access to the latest vehicle!

It’s important to note that all vehicles featured in the WAAAGH! PATH can also be unlocked simply by playing matches and there are also no time limited cosmetics.

There are no pay-to-win features in Speed Freeks. Cosmetics (and Scrap Boosts) are the only thing you can buy with real money, whether that's buying the Loot Pass to unlock more items as you play or by buying them directly from the Mek Shop.

Scrap Boosts on the other hand, are progression boosters that allow you to unlock cosmetics faster and have no effect on gameplay.

Right now, customization in Speed Freeks is cosmetic only. In the future, we might explore other types of customization options, but we will never lock those options behind a paywall, and we are committed to respecting the time of our non-paying players.

Read on for a walkthrough of the myriads of options available to you to truly express your WAAAGH!




The Kustomize screen allows you to piece together wild creations, paint them in whatever colors you choose and then take them onto the battlefield to flaunt your spoils of war.
[h3]Let's put the snazz into our snazzwagon.[/h3]

[h3]Step 1: The most important part of customization is the kit[/h3]
A kit is a modified version of the vehicle's default chassis. These can range from small adjustments to full-scale reworks.


Let’s go with the Spikey Wagon kit. We want this thing to look mean, while sticking to the classic look of the Snazzwagon. You can also buy this kit with Teef as part of the Boomdakka Snazzwagon Pack in the Mek Shop.



[h3]Step 2: Next, the paintjob[/h3]


We'll start with the Goff clan paintjob as a base. You can unlock all the clan paintjobs by completing vehicle challenges. For the Goff paintjobs, it's all about racking up kills and assists, because Goffs love getting stuck in!


Let’s now click on the wrench icon to customize the colors. Nothing crazy, we'll just swap the red highlights for some green and yellow. Green, we all know, is best, and yellow because it’s the color of dakka. Of course, this wagon packs a whole lotta dakka.

Those players who took part in our alpha and beta playtests will notice a lot more paint colors in the above screenshot! There are currently 153 to choose from, including metallics!

While the Ork adage goes 'red wunz go fasta', this belief is not yet true at Early Access launch for Speed Freeks because the color of paint you choose won't affect your vehicle's stats. We don't want players to feel restricted in how they paint their vehicles to receive a certain buff. However, we will keep our eye on community feedback about this, so drop us a comment on our Feature Upvote page [link] if you have suggestions about our Ork color theory.



[h3]Step 3: Now it's time for the rims[/h3]
These ones are nice and spiky. If you buy our Loot Pass, they’re unlocked right at the start of the WAAAGH! PATH. But remember, there is no time limit, you can complete the WAAAGH! PATH at your own pace, and at any time!


Selecting the gear icon again, we can mess with the rim's colors to make them better match the rest of the vehicle. Every good model painter knows how important the details are! If you want to learn more about how we referenced real painted models to define the art style of this game, check out Dev Blog 06!





[h3]Step 4: The tires are already good and spiky[/h3]
...so we’ll move right on to the Gubbinz.



Let's stick the Dakka glyph on there, which is unlocked for all vehicles by completing a Boomdakka Snazzwagon challenge and paint it yellow.



[h3]Step 5: Here, we'll choose the Squig Pole[/h3]
It's fully animated, so to really appreciate it gnawing the life out of that metal bar you'll have to check it out in game.


The Squig Pole is available in the Supporter's Pack within the Mek Shop. Buying this pack also gets you a loyal Grot companion to go with you in your Krumped Kam taunt screen and several other menu screens. If you want to support this game, please consider picking up the Supporter's Pack!


[h3]Et Voilà, as Orks don’t say.[/h3]
Compared to the default look, here on the right is our finished vehicle!


We hope that the customization features in Speed Freeks will bring more joy to your inner Mek!

Personalization is a huge part of the hobby, and the kit-bashing culture constantly leaves us in awe. For those of us without bits boxes and workshops, please enjoy this Orky digital sandbox. While a videogame could never match the creative spirit that has fuelled the Warhammer 40000 community for decades, these options are our closest digital approximation of that hobby feeling

We can’t wait to see the manic machines you’ll bash together in Speed Freeks. Join our Discord and its dedicated customization showcase channel, #da-snazzlounge, to post your creations. We also want to see them in all our other social spaces:
X/Twitter Discord r/SpeedFreeks


On behalf of Caged Element and PLAION, we’z shoutin’ a big WAAAGH! Thanks for joinin’ da Kult of Speed in Warhammer 40,000: Speed Freeks!



Join our community-focused game development discussions on your favorite platform:

X/Twitter Discord r/SpeedFreeks Suggest Features & Report Bugs Technical Support

https://store.steampowered.com/app/2078450

💥 News - Twitch Drops 💥

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Oi, Speed Freeks!
Tuesday we unleashed da WAAAGH! and we couldn’t be more pleased with the rain of dakka spewed across our varied game modes and levels.

To celebrate, we’re offering you more free loot to snazz up ‘ya wagon with.

Between now and Monday September 2nd, you’ll be able to unlock up to 3 cosmetic items depending on how long you watch a stream, with drops enabled, in the Warhammer 40,000: Speed Freeks category on Twitch. Those items are:

[h3]SHREDDA RIM[/h3]

- 20 minutes watch time

[h3]ZOG GUBBINZ[/h3]

- 1 hour watch time

[h3]MANGLA RIM[/h3]

- 2 hours watch time

For you to receive these items ingame, you need to link your Speed Freeks Pros Account to Twitch. Go to your Pros account then “Settings” in the top right > Connections > Twitch.

Simple.



Not a fan of Twitch? Fear not, these items are not exclusive and can be unlocked individually through purchase in the Mek Store. 

Thanks again for all your support and racing antics. We hope to bring you more rewards like this in future.

On behalf of Caged Element and PLAION, we’z shoutin’ a big WAAAGH! Thanks for joinin’ da Kult of Speed in Warhammer 40,000: Speed Freeks! 



Join our community-focused game development discussions on your favorite platform:

Steam Discussions Discord r/SpeedFreeks Suggest Features & Report Bugs Technical Support

https://store.steampowered.com/app/2078450

⚙️ Hit Registration and Cheating ⚙️

We've been seeing many reports about hit registration issues and rest assured, this is our top priority to fix.

We've also seen reports of "cheating" associated with the hit registration issue, but those people are not cheating, it's just something going on with the net code.

We have however seen a few reports of confirmed cheaters and we're already taking steps against them.

Apologies for the issues so far! We're just two days into launch now and with the game live and being consistently played by thousands of players, new issues are popping up that we hadn't seen before, we're doing our best to address them.

Thanks for your patience and support.