1. パーリィナイトメア
  2. News

パーリィナイトメア News

[Now Available] Soundtrack & New Content Unlocked!

[p]Starting at 0:00 on June 26 (JST), the original soundtrack is now available, and the main game has been updated as well![/p][p]
🎵 Original Soundtrack Now Available!
Steam:パーリィナイトメア ORIGINAL GAME SOUNDTRACK
Enjoy the incredible music by Osamu Kubota and Emi Evans![/p][p]
👿 Parry Nightmare Update Details

We’ve added helpful new features for players struggling with the nightmare.[/p][p]・“Express Delivery” is now unlocked!
If you fail repeatedly on the same nightmare, a mid-year gift will be delivered at the start of the stage.
Enjoy the delicious goodies and blast through the nightmare![/p][p]
...And if that nightmare happens to be the most difficult stage, a brand-new transformation will be unlocked.
If you find an unfamiliar drink in your mid-year gift, be sure to give it a try.[/p][p]Unleash the power of an energized Honnou-chan and strike back against the nightmare!

▼ Discover her true form in the game![/p][p][/p][p][/p][p]We hope you enjoy the soundtrack and new content!
Thank you for your continued support of Parry Nightmare![/p]

【Announcement】 New Content & Soundtrack – Starting June 26 at 00:00 (JST)

[p]To celebrate the release of the Nintendo Switch version at June 26 at 00:00 (JST), new content will be added to Parry Nightmare! 🌙[/p][p][/p][p]🎶 New: Original Soundtrack Released!
The original soundtrack of the game, created by the legendary duo Osamu Kubota and Emi Evans, is finally here! [/p][p]Including the epic main theme and the haunting stage tracks, all the memorable music of Parry Nightmare is now available in one collection. [/p][p]Face your traumas with the power of music![/p][p][/p][p]📢 Update Info
・A special "Express Delivery" summer gift will be arriving!
Ever wish you could start the game with power-up (foods) items? Your wish is about to come true with the new "Express Delivery" system![/p][p]
・A mysterious new form appears to help you overcome a particularly tough "Nightmare"...!?[/p][p][/p][p]※ Looks like it's got quite the powerful aura...[/p][p][/p][p]All of this will go live starting June 26 at 00:00 (JST)!
Thank you for your continued support of Parry Nightmare![/p]

Mini update: 12/11

Fixed the following bugs
Demo Ver is activated when specific key is pressed in own room.

9/24 Update & Story PV Released!

Parry Nightmare Update Released on 9/24!

Along with this update, we've released a new PV that encapsulates the story of Parry Nightmare. The main theme, composed by Osamu Kubota and sung by Emi Evans, beautifully complements the world of Parry Nightmare. Experience it for yourself!

[previewyoutube][/previewyoutube]

The update includes the following changes:

[h3]Major Changes[/h3]
1. Scoreboard Added
・After completing the game (when the clock points to 7 o'clock), you can access the scoreboard by clicking the "Document Folder."
・You can now view the top three scores for "Most Parries" and "Fastest Clear" per stage.
 Left side: Displays the top three scores from the plays with the highest consecutive parries.
 Right side: Displays the top three scores from the fastest clear times.

2. Stage Customization Feature
・After completing the game (when the clock points to 7 o'clock), you can access this feature by clicking the "PC."
・You can now change the "BGM" and "Transformation Items" that appear for each stage.

[h3]Other Changes / Bug Fixes[/h3]
Added: Configuration menu to the pause menu.
Added: Version number display in the configuration menu.
Bug Fix: Fixed an issue where the School Boss could leave the screen.
Adjustment: Adjusted the barrier flickering after the Okan Boss’s "Creeping Attack."

Mini Update: 04/03

[h3]Major changes[/h3]
1) Added progression reset after clearing a stage.
2) Clock progression is now possible no matter which stage is played
3) Return to own room after 1 hour (in-game clock)

1) Added progression reset after clearing a stage.
In order to be able to view past texts and events again, it is now possible to "reset the progression while leaving the clear rank" by clicking on the clock in your room after clearing the stage.

(2) Clock progression is now possible no matter which stage is played.
Before the change, the clock did not progress until the latest stage (Nightmare) was played, but now the clock progresses no matter which stage is played, making it easier to clear the game.

3) Return to own room after 1 hour (in-game clock)
Added in line with the change in 2) above.


[h3]Adjustment of balance[/h3]
- Transformation form: Meat
  - Expanding the range of flame of explosion at the time of Buddy Parry
  - Expansion of Buddy Parry's range of acceptance
  - Gauge increase for Buddy Parry
- Transformation form: Vegetable
  - More bullets when tension is released.
  - Blows up the boss only when Buddy Parry is used.
- Positive correction for recovery from loss of tension.
- Alleviate the discrepancy between the appearance and the collision detection of some traumas.

[h3]Other changes/fixes[/h3]
Added: Added a window display setting to the initial startup screen.
Added: Image of cleared stage selection changed.
Added: "Hurry up and collect the light! is displayed when the time limit is alerted.
Added: Pink pop-up UI when combo level is maxed out.
Replace: Tension gauge image, fallen boss image of Childhood Nightmare, bullet image of Childhood Nightmare
Adjustment: Result clock after clearing is set to 7:00.
Bug: When returning to the room, a gray background appears for a moment.
Bug: When clearing My Worst Nightmare, an unexpected achievement is unlocked.
Bug: When clearing the game, only one dialogue variation is available.
Bug: Configuration is not saved.
Bug: Cursor cannot be used to push configurations with the gamepad.
Bug: Mouse cursor disappears when configuring.
Bug: When clearing the game, the time goes to 6 o'clock and "My Worst Nightmare" is sometimes skipped.
Other minor adjustments