1. To Be A King - Volume 1
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To Be A King - Volume 1 News

Yes, I Am Still Alive


Realized it has been quite a long time since I've posted here. I'm still alive, and the game work continues. Boy did this next chapter turn into quite the large project.

With as large as it is looking to be, there is a good chance that the chapter comes to Steam after I get some additional bug testing on its release. I'm still working on Chapter 12, so the totals numbers are in flux, but it will likely be close to the size of one of the volumes right now. There is just a lot of content and things that need to happen right around each other that it keeps feeling very strange to split the story anywhere during this chapter. If you wanted drama, you'll be getting that in spades.

Apart from that, animations are coming with this new chapter, and, if those go well, I'll go back and add them to the previous chapter, as well. Chapters before that were done in a different render engine, so it would be a lot more work to add it into those, and I'd rather get this game finished before I consider that work.

I hate to keep you all waiting, but I'll need a bit more time here for the next release.

Animations - The Final Frontier


One big area I've heard many of you mention, correctly, is that animations are a significant missing part of To Be A King. I'm happy to report that the second part of Volume 2 will include animations with that new content. I hunkered down and spent some time working on the process to produce animations, and I'm pretty pleased with early results. I am not sure about adding them to previous chapters, as that would require reworking all the art in each chapter, given that I've changed quite a bit in my software and processes since those chapters were produced.

On my Twitter account you can find some of the test animations I produced, if you are interested. I am still continuing to get comfortable with that whole process and improving my techniques, but it feels good to know those will be included going forward. Their production will add a bit to development time, but I'm hoping to bring down how long those take over the next few releases.


Other than that, there have been some nice workflow improvements that will help me add more content to each release without extending development time significantly. This next part needed a lot more prep work, mostly in terms of better mapping out the remainder of our story for several characters, but things are looking good for the future.

That's all for now. I'll leave you with a couple of recent special renders I did to test out things like new environments and clothing. Have a great fall season!

Progress Update on the Next DLC



Thought I'd drop a quick update here on development progress for the next Steam DLC release. It is going to be packed with new content, and it will probably be another case of this next DLC being as large as everything that came before it. We are getting into the thick of it with alliances, war preparations, and lots of political intrigue.

I've been very hard at work on all sorts of things, including improving my animation skills so that I'm able to include those in the next DLC. It has been quite the chore to ensure that I'm keeping track of everything properly with all the various branches, but I feel like I have a very good handle on that now. Other than that work, I've been improving my workflow and fixing a lot of little issues remaining from the render engine switch. Speaking of that switch, boy is it paying dividends. Not only are animations easier, but render setup times and render times overall are greatly improved. There is no way I'd be able to include everything I plan to over the remainder of the game without those.

As far as release dates for the next DLC and beyond, I am not even going to get into promising anything. Not only do I fail miserably every time I estimate, but there are some big things that need to get done that will be a test of my skills. My focus right now is on delivering an excellent story that you enjoy finishing until the end. There is a lot of content left to produce and refine, especially with all the various branches that are in the game now. I still have a few remaining love interests to finish introducing or wrapping up their initial story, and that doesn't get into all the things I have planned for the existing ladies. There will be four chapters in the Volume 2 - Part 2 DLC release, and I'm estimating several thousand static renders and many dozens of animations for it.

I'll be posting periodically here (every few months or so) to keep you all updated so you know I didn't get hit by a bus or anything. You can follow me on Twitter for regular renders, previews, and other news. Thank you all so much for being fans, and I'll leave you with a few recent special renders.





Development Progress for Volume 2 - Part 2

Greetings! To say I'm humbled by the response to Volume 2 - Part 1's release on Steam is an understatement. Thank you to everyone who purchased this next installment of To Be A King, and I love all the enthusiasm for the continuation of the story. I am as eager to get it into your hands as you are to get it and play. Sadly development isn't as easy as waving your hand and having more content appear. Maybe one day?

Since the Steam DLC launch I've been focused on the content for Part 2. It is going to be bigger than Part 1, as all these branches necessitate a lot of content. Much like Part 1 was nearly bigger than Volume 1, despite having fewer chapters, the second part of Volume 2 is going to be bigger still. You may not notice it in a playthrough with a small harem, but the variety in a single scene now is incredible. My storyboard looks like some overworked detective trying to piece together clues for a notorious serial killer. Thankfully my storyboard is filled with sexiness and intrigue, not dead bodies.

With a full outline and all our main and secondary branches mapped out right up until the end of To Be A King's main story, my focus has been on doing some boring and tedious work to speed up my development process. Some of those improvements came with the render engine change I introduced in the latter half of Volume 2 - Part 1, but there are more things I've found since then. Nothing close to the scope of the render engine change (thank god), but I am taking a few extra weeks with this development cycle to get these other things done or close to it. It is not fun work, but it is necessary work. The good news is that I am already seeing the payoff in that scenes are quicker for me to setup and render out. What this means is that you'll see more variations in dialogue and renders going forward, as it is now much quicker for me to add that type of content.


Other than all that work, I have taken a short breather after the latest release to recharge a bit. In February, I had a close family member hospitalized, and we didn't think they would come home from ICU. The good news is that they did come home in April and are doing very well, all things considered. With that behind me, I've been taking a bit more time to do something I haven't had time for in months: play games other than my own. I've been enjoying Manor Lords quite a bit, and it seems about half the planet has also joined me in playing it. And I am slowly working my way through Alan Wake 2.

In the past here, I've posted development updates that I've put on other platforms. Going forward, you all will get special development updates when I've got something important to share or when it has been a bit too long since I've updated you all on progress. As far as release dates for future content, I've learned I am abysmal at predicting those. Between life getting in the way, development issues, and releases growing with even more content, I am bound to miss any sort of target. What I will be doing is getting Steam store pages up for new DLCs at least a few months ahead of time, and putting a release date on those store pages once I have enough developed to be fully confident in meeting a target.

Back to the grind for me. Have a great rest of your week, and be thinking about who you'll name as your queen in Part 2.

The Next Installment Is Now Available

Volume 2 - Part 1, the next installment in our story, is now available for purchase. Four new chapters, nearly the size of Volume 1, and some big decisions. After the big ending of Volume 1, our hero faces some difficult challenges, and he discovers much more about how this kingdom really operates.

There is an accompanying official guide available also.

[h2]Highlights:[/h2]
  • Nearly 5000 new static renders
  • 27 new achievements
  • 23 new adult scenes
  • 219 new special renders added to the image gallery
  • 4 new chapters with several more hours of play time

[h2]Fixes:[/h2]
  • Adjust points system (automatically converts old saves when you load them)
  • Points balancing adjustments
  • SFX and music volume normalization
  • Added button to open the Volume 2 Guide, if you have purchased it as DLC
  • Corrected character romance display options in codex for Alessia, Tullia, and Juliana

[h2]Improvements:[/h2]
  • Optional recap between Volume 1 and Volume 2
  • Added code to support future releases