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Swirl W@tch News

Swirl Watch Version 1.050 (Hot Launch)

Changes/Balancing
-Ships in trouble now launch escape pods (purely visual right now).
-Guards now report when they are being blinded by certain attacks.
-Floating chunks now block line of sight.
-Ship wrecks now have shot collision and can be destroyed by attacks, allowing them to block a few projectiles.
-Disabled ships can now be spotted almost instantly if another guard is looking at them when being disabled.
-Scatter weapons aim cone is now fixed and telegraphs the weapon's projectile cone.
-Therefore scatter weapons are no longer effected by accuracy upgrades. Mods that change their fire cone are unchanged.
-Added weapon overheat system (currently only used on NAIL STRM).
-Recycler Nanites can now also dissemble wreckages, apart from removing the wreckage this also grants SRM.
-Chaff clouds now block any sonar waves (including your own).
-Chaff clouds now also inflict blinded status on guard ships within them, instead of just blocking their lidar. Like other blind effects this makes them unable to maneuver and clears reflex mode.
-Freezer Crystal now also comes with a +15% global cooldown rate bonus by default.
-Crasher Orange near-industry LP bonus reduced (30%-->20%)
-Midnight Silent dark zone LP bonus increased (15%-->30%)
-SRM cost for many gadgets rebalanced.
-Increased point requirements for A rank (250-->275 per phase) and S rank (325-->400 per phase)
-Slightly reduced skill gain from personal with A rank and above.
-Slightly reduced PS gain from liberated personnel and high mission rank multiplier.

Fixes
-Added fallback system that ejects guards from structures if they clip through. (Still not able to reproduce why and when this happens.)
-Fixed guard APS blinking even if APS is currently unable to function (ship disabled/charge depleted).
-Fixed some comms texts not working as intended.
-Fixed problems with a couple patrol paths in certain zones.
-Fixed zone 5 not spawning correct wildlife.
-Fixed ships not becoming hidden correctly if eliminated within hazard zones.
-Fixed some instances of ships not being able to report consecutive attacks.
-Fixed rare bad z-layering when hiding ships in obstacles.
-Fixed last known position marker not being removed on alert end.
-Fixed single beam attacks being able to damage player two times.
-Fixed hidden sniper post having tripwire collision enabled.
-Fixed situations in which help comms portrait would be displayed even though no help comms have been triggered. (?)
-Fixed very high piercing stat not actually allowing to pierce through multiple ships.
-Fixed overwatching enemies not resetting their guard angle correctly when alert ends.
-Fixed weapon switching applying remaining fire delay on new weapon.

Swirl Watch Version 1.045 (Hot Launch)

-Blast packs now explode when shot (instead of getting destroyed.)
-Added a safeguard to ensure explosion sources are removed correctly.
-Resupply cannisters that are found in vaults no longer detonate after being opened.
-Fence posts no longer hide nearby buoys.
-Added fallback to assign closest patrol route to stray guards that get initialized in loitering state.
-Fixed some situations in which sound would not trigger a reaction if the two closest listeners are immediately destroyed by the sound source.
-Fixed CSO soft alert call being interruptible if the previously sending ship is removed.
-Fixed interrogating prison ships erroneously completing the objective.
-Fixed some bad fence spawns in zone 5.

Swirl Watch Version 1.044 (Hot Launch)

-Cut mechanic: Guards no longer become hyper aware after triggering reflex mode, you can now trigger reflex any amounts of time against the same guard.
-NOISE MKR ammo increased (4-->8) and SRM cost reduced (10-->4).
-Enter maglevator object now also shows quadrants.
-Improved guard interactions after they pop balloons.
-Fixed sim load icons showing unintended texts in some circumstances.
-Fixed frequency scanner not revealing objects correctly on pickup.
-Fixed some problems with item recycling.
-Fixed some irregularities with how rod turret shot speed is handled.
-Fixed Rod Turret not self-destructing correctly.
-Fixed tooltips and function on some item mods.

Swirl W@tch Version 1.042 (Hot Launch)

-Once your remaining reflex time gets very low you can no longer enter reflex mode (TacHI will point that out and your final reflex clear.)
-Overhead structures now immediately deny balloon attaching, which no longer costs a balloon.
-Guards that pop a balloon will now attempt to aid in restoring nearby disabled ships instead of just reporting the capture attempt.
-Attaching a balloon to a ship hidden within a hazard now makes the balloon undetectable.
-CSO now reacts differently if multiple alert are caused in the same zone and the first alert now has ships go back to "unaware" state.
-Ship to ship collisions are more quiet now.
-Fixed missing "objective found" comms on a late game objective.
-Fixed empty mission control comms when entering simulations under certain circumstances.
-Fixed a problem with comms sometimes displaying ? portrait erroneously.
-Fixed forced evac displaying wrong quadrant.
-Fixed target lock interfering with prisoner exchange display.
-Fixed most comms not being considered interrupted when interrupted on first message segment.
-Fixed Puffstar not accelerating during credits sequence (?)

Swirl Watch Version 1.040 (Hot Launch)

-Time scoring is even more lenient now (-Computronium Substrate is now impervious to any damage.
-Run score PS is now saved when your grade is shown, preventing PS loss on rare prisoner exchange crash (crash itself is still under investigation).
-Fixed guards sometimes erroneously reporting disabled ships found as wreckage, triggering soft alert.
-Fixed a problem with [redacted] objective.
-Fixed a problem related to late game run end.
-Fixed [redacted] being affected by a late game non lethal torpedo.
-Fixed RFLX CHIP reducing emergency reflex time with each use.
-Fixed a scenario where alert would fail already completed heist objectives.
-Fixed a bad impact sfx on abyssalite asteroids.
-Fixed a problem with zone variant selection and displayed zone name.
-Fixed an object picking issue that might prevent EMISSION ANALYZER from working.
-Fixed some missing text issues.