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  3. New Patch Update!

New Patch Update!

Hey Commanders!

Since our latest release, your feedback has been very helpful in our ongoing development efforts. We appreciate your continued support and are excited to announce that we've been hard at work addressing the issues you've brought to our attention!

Today, we're rolling out a patch with several fixes and optimizations to enhance your gameplay experience.

[h3]Fixes:
[/h3]
  • Fixed an issue where the controller would not function properly after resuming the game if the Steam overlay was invoked using Shift+Tab on the settlement page.
  • Fixed a problem where the achievements related to "All Characters Unlocked" could be triggered even when the leader traits and upgradeable traits were not fully unlocked.
  • Corrected the unlock conditions for the "Vast Wealth" achievement.
  • Fixed an issue where the achievement for unlocking all characters required a new game to be started after achieving it.
  • Fixed a potential freeze when a unit is pushed and damaged again after dying from push damage.
  • Fixed a freezing issue caused by "Wound of War" skipping phases due to excessively high damage.
  • Corrected the special achievement count during the "Pus of War" boss fight.
  • Fixed a freeze issue when the "Mechanical Ghost" trait "Hologram" is killed by damage outside of skills.
  • Fixed a freeze issue with the movement animation caused by "Redemption".

[h3]Optimizations:[/h3]
  • Added in a 2560*1440 resolution option.
  • Using a controller to select resolution will now focus on the option.
  • Profession anomalies are now correctly unlocked in the collection room.
  • Menus can no longer be invoked during chapter transitions.
  • Removed the attribute recommendation conditions for the anomaly "Ring of Fire".
  • Damage preview and interaction skill costs will no longer show as negative.
  • Added a delay to "Group Charge" skill to prevent animation freezes.
  • "Pressing Attack" will now move towards the target after knocking them back if released while on the same tile as the enemy.
  • MP display will no longer show as 0 when affected by "Shackled" or other immobilizing conditions.
  • "Energy Efficiency" will now reduce the cost of all types.

We hope these updates will improve your gaming experience. Stay tuned for further updates, and as always, if you encounter any other issues, don't hesitate to reach out to us here on Steam or via our Discord channel.

Thank you all for your ongoing support and we hope you will continue to have fun with Anomaly Collapse!

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