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Asterogues News

Co-op and controller patch

This is a patch that helps with co-op and controller issues mainly. If you have any reports on these, please let me know on the Discord- these are some of the harder areas for me to test but are also easily fixed once I know about them. Have a good week!

-Dark Matter Mix (tavern drink) should now be fixed in co-op
-Comet Cola added to the tavern options!
-Swapped continue and new game button, made "new game" into "new save file"
-Sentry item is now correctly listed as a passive

-Some players were experiencing menu controls being very fast on controller. This should now be fixed
-Controller showing blank items names in the inventory should be fixed
-Tab Menu highlights the currently hovered item in inventory a bit more clearly when using controller
-Fortune Teller's item choices are ordered correctly for controller navigation

-Player 2's tab menu should now display their items correctly in co-op
-Player 2 can now use special slot correctly (bombs, potion etc)
-Two players can now play Void together in co-op with working suck mechanics

Release Update #3

Some updates:
-The new character now has bullet effects and can crit- because of this, crit rate no longer increases their rotation speed
-Some useless items removed from the new character's item pool
-Brainiac only spends extra meter when firing a single shot
-Trumpets quiet down earlier in the Sun area
-Can no longer use items while disabled
-Added the Dual Orbiter to the planet item pool, and the Bounty to the regular item pool
-Removed the last Sun treasure (for now)
-Orion can now find Bouncing Bullets


And some bugfixes:
-Added some missing items that don't get saved through death in casual mode (character specific items like Trinity and Whirlwing Ring)
-Grav Zone no longer moves planets
-Remote Shopper drops items directly on the player that uses it, cant be used with 0 charges and recharges per floor correctly
-Frozen runts and bats now get affected properly by push/pull effects (Vortex, Slugger, Riptide etc)
-Escort mission no longer appears in the Starry Sea

Hope you are enjoying the game so far! Remember that Discord is the best place to share bugs and suggestions, as well as share runs and info!

Release patch #2

Todays patch- hope you're having a good weekend!
-Fixed a bug that caused no final bossfight in casual mode
-The timer is maintained through death in casual mode
-Your rebels are maintained through death in casual mode

-Removed a softlock when spawning obstacles like rocks during cutscene movement
-Removed a softlock when failing the speed rescue challenge

-Active items wont activate when held in the inventory
-Returning hub challenge items should now work after winning a run/swapping characters
-Fixed a ui issue that incorrectly listed multiples after trading/losing an item

-Increased Orion's chakram pickup radius
-Removed a bug where Bullet Echo, Cosmic Mirror, Neptunes Trident and Meteor Shower would snap back to an enemy firing pattern
-Removed a Business Suit bug when discounting the Colosseum shop
-Cursed shop items improved to be a bit more worth the payoff
-Hydra should now crit more and apply more bullet effects
-Hydra now loses host after going through doors (for instance to the Colosseum shop)
-Railgun damage nerfed
-Fixed bug caused when you have too many rebels post-Sun fight
-Should now be hit less after the post-miniboss cutscene pause (bullets cleared, nearby enemies destroyed)

Release patch #2

Hope everyone is having a good time with the game- here are some bugfixes that are now live:

Today's patch:
-Hydra should now spawn small enemies to infest in all of the bossfights
-Orion should now regain his chakram if without it for 8 seconds in a bossfight
-Removed some areas where chakrams, players or enemies could potentially get stuck in walls
-Some music overlaps should now be fixed, as well as a desync on the Colosseum soundtrack
-Venus now attacks faster after bullets cleared

There was also a patch yesterday with the following:
-Mini Drones should no longer break the casual save file
-Chakram should no longer get stuck outside of the Monolith boss fight
-Chakram should now respawn in Saturn's boss room- and enter-room effects now happen when entering Saturn's boss room
-Hive Mind should no longer delete enemies when changing targets
-The Starry Sea black screen is now removed
-Deleting your save file should reset your current character back to Pluto
-Prismatic Shot and Railgun items now have their sprites added
-Recall Whistle now always costs a charge even if there's nothing to recall
-Fixed a bug causing the Perfect Challenge rescue cage to not open
-Enemies get feared for less time the more times they get feared (cant permanently stun bosses with fear)

A couple of known issues with fixes on the way:
-Picking an active item from the chest while already having one equipped may cause both to fire at once, can be fixed by swapping your equipped item once
-Loading into the hub from the title screen, then returning to title screen, then returning to the hub can cause the title screen music to overlap the hub theme. Pausing and unpausing the game will fix this for now

As always, Discord is the best place to report bugs! Thanks for your patience!

Asterogues 1.0 is out now!

Asterogues is officially in 1.0!

☀️The path to the Sun has finally opened up for Pluto and the gang to get their revenge!☀️
But there's more- travel through new worlds, fighting new enemies and picking up new items and allies as you build your rebellion up brick by brick! You'll need every member you can get to take down the Sun in the final showdown!
I'm really excited for you guys to beat the game and see all of the new content, reworks and balances- come and share your builds and scores in the discord! I'd also love to hear any feedback, good or bad, in the discord as well as bug reports. While this is 1.0, there is still a lot of content planned for the future, and I hope the game will continue to improve for a good while yet.

The game is currently at a 40% discount so grab it while you can! If you want to support a solo developer like me further, consider leaving an honest review- it helps me understand your thoughts on the game as well as others that are browsing. Good luck!