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Trimurti Online News

May 8th, 2024 Update Details



Greetings Adventurers!
This week we are adding a new profession that synergies with Alchemy & Smelting.
Enchanter is a profession where you can craft Booster Stones which will help with your refining of items.
We also greatly improved our combat system, this makes your chain-skill more fluid!

[h2]General Fixes[/h2]
- Added VFX on target hit by Rauti Batia
- Fixed the idle animation of Monks while equipped with Dullweapons
- Fixed an issue where the running animation of Zarku Rudhira was missing
- Added the proper weapon glow for level 58 weapons
- Updated the projectile VFX of Rarama (Mage Skill)
- Updated the onHit VFX of Rarama (Mage Skill)
- Fixed an issue where the VFX of Prabeja is stuck on target
- Fixed an issue where the inventory is locked out after refining
- Fixed an issue where the refine button goes missing after refining
- Fixed an issue with the Suffixes Stats where it does not properly activate when equipped
- Fixed an issue where the mesh of the arrow is too big when you equip a quiver
- Fixed an issue with Prabeja where the skill does not goes through the target (max of 3 targets)
- Fixed an issue where monster's affected by Ajaka will not know what to do next after the fear effect is finish
- Fixed an issue with Augni Lesman where the skill does not trigger the AoE effect
- Updated the materials to craft Prajati, Sambadu, Uta Sambadu & Gavi
- Updated the materials to craft Swift Elixirs & Spells Elixirs
- Fixed an issue where the current refine level of an item does not update in the refining window when you succeed in refining the item
- Minor update to the game loading screen
- Fixed an issue with Hima OnHit VFX where its being applied to the caster not to the target
- Fixed an issue where the VFX of Augni Lesman is floating above ground
- Fixed a visual bug where it sometimes shows duplicated items when unequipping & logging in
- Fixed an issue where the Success Rate added by Ramate does not update when you chance Refining stone during Refining
- Added a message that will show if the Booster was a success or a failure during Refining
- Fixed an issue where General Apvas is invisible
- Fixed an issue where the target indicator does not disappear when you select a new target
- Fixed an issue where Mangriang are floating above ground
- Fixed an issue with Pizac Aggana where it was floating higher on ground
- Fixed an issue with Aggana Tara where its touching the ground instead of floating above it
- Fixed an issue with the Tabbed shops where it does not clear the cache and you will still see the previously visited shop on the next npc shop
- Fixed an issue where the heal does not scale towards the Target's HP
- Fixed a critical issue where you can drop item during trade
- Fixed an issue where some NPC Shops breaks the texture of the game
- Fixed an issue with Mandara dungeon where some walls are missing, holes in map & floating lightposts
- Fixed an issue where only 1 Parazpa is shown when you equip it with refine level
- Fixed an issue with Avatamsa Earrings where it has wrong item icons
- Fixed an issue where monsters are spawning under the bridge in Mandara area
- Fixed an issue where the progress bar is counting up from 0 to 1 instead of counting down from 1 to 0
- Fixed an issue where (Warrior) Frosana Batia's generates 600 threat instead of 300
- Adjusted the size of the fireball from (Mage) Rarama skill
- Fixed an issue where the shop is missing from Dunchi
- Fixed an issue where Puriyo (Ancient Choniokusin Field boss) does melee attacks instead of range
- Increased the radius where the monsters pick-up the threat generated by Heal skill or Buff skills
- Fixed a critical issue where Prabeja's hit collision stays and generates multiple damage to targets
[h2]Feature & Contents[/h2]
- You can now move the target indicator when using spells such as Rauti, Augni Suna & Hima Lesman
- - You can cancel it by pressing Left CTRL Key (left control)
- Updated the Casting-time progress Bar
- Updated the Ingredient requirements for Alchemy, Smelting & Enchanter
- - Alchemy now requires Enchanter items
- - Smelting now requires Alchemy items
- - Enchanter now requires Smelting items
- - - So basically, these 3 profession will now need each other in order to progress
- Added 3 Vials sold by Dunchi
- - Empty Vial
- - Leaded Vial
- - Crystal Vial
- Added New profession: Enchanting
- - Enchanters are able to craft Booster Stones
- Added Booster Stones
- - Chattou - If refining fails, reduces the possibility of item going back to 0 by 20%.
- - Nayate - If refining fails, reduces the possibility of item going back to 0 by 40%.
- - Ramate - Increase refining success by 10% (Usable from +6 to +11)
- - Abate - Increase refining success by 15% (Usable from +6 to +11)
- - Vikari - If refining fails, 50% chance of recovering 50% of the gold cost.
- - Kuntu - If refining fails, 50% chance of recovering the refining stone.
- - Shamuk - If refining success, adds a 20% probability to increase 2 levels.
- - Abatin - If refining success, adds a 40% probability to increase 2 levels.
- - Bedante - Increase refining success by 10% (Usable from +12 to +15)
- - Uta Ramate - Increase refining success by 15% (Usable from +12 to +15)
- Quality of Life: Added Tab for NPC Shops
- - All NPC Shops now has categorized tabs
- Added Booster Stone Recipe to Loot Table
- - Nayate Recipe
- - Abate Recipe
- - Uta Ramate Recipe
- - Shamuk Recipe
- - Abatin Recipe
- - Ramate Recipe (World Drop)
- - Bedante Recipe (World Drop)
Developer's Note
World Drop means, all monsters has a chance to drop it. The rest are field boss & dungeon boss only. Also note that there is a level gap penalty just incase you are wondering why the drop is low in your end.

- Added Precision Elixir & Evasion Elixir
- - You can craft the new elixir from Alchemy profession
- Added Evasion Elixir Recipe & Precision Elixir Recipe as drop from all Pamir field bosses
[h3]Combat[/h3]
- Various improvements to Combat System
- - Includes collision ranges & visual indicators update

Cross-Platform Poll



We are running a poll for everyone to vote.
We will be release Trimurti Online on various platform and would like to ask the community which platform we should release the game next.

Whilst we plan to expand our audiences by adding cross platform support, the business model will remain the same as what we have announced.
[h3]There will be no cash shop, no item mall.[/h3]

To vote, head to our discord server:
https://discord.com/channels/1015213588371218542/1015231586238746654/1235896725235957790
This url will redirect you to our discord Poll post.

[h3]Official Website[/h3]
https://trimurti-online.com (under construction)
[h3]Official Discord Server[/h3]
https://discord.gg/qcb2QNtbJM
[h3]Official Facebook Page[/h3]
https://www.facebook.com/PlayTrimurtiOnline
[h3]Official Youtube Channel[/h3]
https://youtube.com/@TrimurtiOnline

April 25th, 2024 Update Details



Greetings Adventurers!
This week's update is a minor one that focuses on small fixes & VFX updates.
We've also buffed the Threat level of some of the Warrior Skills and a feature that prevents monsters from stacking from each other!

[h3]General Fixes[/h3]
- Fixed an issue where Bisataru and Nudati shares the same skill icon
- Spells Elixirs can now only be used by mage classes
- Swift Elixirs can now only be used by melee classes
- Updated the item descriptin for Spells & Swift Elixirs to reflet with the changes
- Fixed an issue with the quest: Blessed Book of Ancient Scripture where it tells you to talk to wrong NPC
- Updated the VFX of Augni Lesman to be more visible
- Updated the description for Ru (Mage skill) to no longer disrupt player's casting
- Fixed an issue where the "next level" description is shown when you max out Supata & Supata Lesman
- Fixed an issue where you cannot cast Nudati, Antakara & Bisataru using 1 hand sword
- Updated the VFX of Rarama
- Updated the VFX of Augni Lesman
- Fixed an issue with Monster AI affected with Supata & Supata Lesman where they dont attack the caster after waking up from sleep state
- Fixed an issue where the chakra reset fee does not increase for each reset done
- Fixed an issue where Vahasti is overly scaled its size
- Updated Nauti VFX

[h3]Balance[/h3]
[h5]Warrior[/h5]
- Frosana Cooldown Changes
- - Level 1: 18s
- - Level 2: 16s
- - Level 3: 13s
- - Level 4: 10s
- - Level 5: 8s
- Frosana Batia Cooldown Changes
- - Level 1: 18s
- - Level 2: 16s
- - Level 3: 13s
- - Level 4: 12s
- - Level 5: 10s
- Increased the threat generated from Mayat
- Increased the threat generated from Savitri Force
- Added a success rate value to Bukampaa
[h3]Feature[/h3]
- Monsters will now try to avoid other monsters while trying to attack a player
- - This feature will prevent monsters from stacking together when you lure them

April 18th, 2024 Update Details



Greetings Adventurers!
This week's part 2 update focuses on Skill fixes, NPC Shop balancing and additional Weapon weaknesses & resistances against Monster Armor Types.
We've also added 2 quest for you to obtain the Charm of Shambala & Charm of Jina!

[h3]General Fixes[/h3]
- Updated the AI for the Pamir Monsters including bosses
- Pamir bosses now have a proper Armor Type
- Fixed an issue where the color codes for level gap is applied when clicking on players, this should be always white for players to players
- Unified the sizes of God's Emblem
- Fixed Inspect window where it shows item comparison tooltip
- Fixed Inspect window where it cannot be dragged/moved
- Fixed an issue where when you cancel a trade the system log will say "Trade Complete"
- Fixed an issue where bosses gets affected by crowd control skills
- Fixed an issue where sometimes the monsters teleport to players when getting agro
- Fixed an issue when leveling a skill the skill levels disappears for a second
- Corrected the Description for Swift Elixir & Spells Elixir on item & on buff
- - It should now say Reduce casting time & Increase attack speed
- Fixed an issue with Mantra (Mage skill) that does not go into cooldown after being casted
- Fixed an issue with Augni Guna, Hima Guna & Ru Guna (Mage Skill) where it does not go into cooldown after being casted
- Fixed an issue with Mantra Skin (Monk skill) that does not go into cooldown after being casted
- Improvement to the Elemental Resistances indicators under the monster name widget
- Fixed an issue with normal monster collision on "bigger models" where you sometimes attack them "inside" the mesh
[h3]Balance[/h3]
- Nagamudra Hima regen tick rate adjusted to 10s from 5s
- Meghamallin regen tick rate adjusted to 10s from 8s
- Added more weapon weakness & resistances against monster ArmorTypes
- - Bow > Insect +
- - Bow > Humanoid4 +
- - BattleWeapon > Humanoid1 +
- - BattleWeapon > Humanoid2 +
- - Dagger > Plant +
- - Dagger > Humanoid3 +
- - Sword > Golem +
- - Sword > Plant +
- - 1h Axe > Undead +
- - 1h Axe > Plant +
- - 1h Axe > Humanoid 2 -
- - 2h Axe > Undead +
- - 2h Axe > Demon -
- - 2h Axe > Humanoid 1 -
- - 2h Axe > Golem +
- - Spear > Insect +
- Alchemy Materials adjustments for Swift Elixirs & Spells Elixirs
- - Swift Elixirs
- - - Azna from 5 to 2
- - - Omyantra from 5 to 2
- - Quality Swift Elixirs
- - - Anahata from 8 to 4
- - - Omyantra from 5 to 2
- - High Quality Swift Elixirs
- - - Vishuda from 8 to 4
- - - Omyantra from 5 to 2
- - Spells Elixirs
- - - Manipura from 5 to 2
- - - Omyantra from 5 to 2
- - Quality Spells Elixirs
- - - Azna from 8 to 4
- - - Omyantra from 5 to 2
- - High Quality Spells Elixirs
- - - Anahata from 8 to 4
- - - Omyantra from 5 to 2
[h5]Mage[/h5]
- Updated the cooldown of Mantra
- - Level 1 ~ 5: 3s (Before 5 seconds)
- - Level 6 ~ 10: 5s (no changes)
- Added dynamic basic attack damage attenuation based on character levels
- - This system is in place so that it prevents the basic damage to deal huge damage at high levels
- Increased the target hits by Augni Lesman, Hima Lesman & Rauti from 5 to 8
[h5]Monk[/h5]
- Adjusted the muscle chakra to give more damage over nerve
[h5]NPC Shop Prices[/h5]
- Amulet of Anubaba 50s > 1g
- Zilakhaman (Small) 2s > 4s
- Zilakhaman (Medium) 4s > 12s
- Zilakhaman (Large) 8s > 25s
- OmYantra 8s > 80s
- Luvati 8s > 80s
- NilaMani 8s > 80s
- RagaMani 8s > 80s
- Visazan 8s > 80s
- Anahata 10s > 1g
- Manipura 10s > 1g
- Azna 10s > 1g
- Vishuda 10s > 1g
[h3]Items[/h3]
- All Charms
- - Cannot be dropped
- - Cannot be traded
- - Cannot be stored
- Mandara Charm
- - All Chakra +3
- Shambala Charm
- - All Chakra +4
- Jina Charm
- - All Chakra +5
- Pamir Charm
- - All Chakra +6
[h5]Developer's Note[/h5]
We will be continuing to give Charms and stats will increase per level.
While we posted the chakra it gives, mind you that rarity will also increase their base chakra.

[h3]Content[/h3]
- Added 2 quest to obtain Charms
- - Shambala is safe now starts at Priestess Saranu
- - Protector of the North starts at Elder Zangzu
[h5]Developer's Note[/h5]
You are required to submit your Charm of Mandara as required item.
Be sure to remove them from equipped slot.
Quests will only appear once you completed the main story quest for each map.

April 16th, 2024 Update Details



Greetings Adventurers!
This week's update is all about buff!
We're currently looking at every skill for each class and therefore adjust it accordingly.
This is done so the skills are ready for 2nd job!
[h2]And above all, we reset everyone's Chakra & Skill points![/h2]

[h3]General Fixes[/h3]
- Fixed an issue where monsters colliding the EnemySafeZone is trapped and constantly walking at the same point
- - They will now be teleported back to the origin point of their spawn
- Added a delay when increasing the skill's level
- Skill slots will now be greyed out during the process of increasing a skill level
- Fixed an issue where Pamir monsters runs too fast
- Fixed an issue with the quest "Justice Pill" & "Safekeep the Justice Pill" where it tells you to submit the quest to Rui Shan
- Fixed an issue where Kubasang is hitting too fast
- Fixed an issue where the stun VFX when applied to Pamir monsters it will be on the ground instead of "above the head"
- Changed the following items to now be stackable by 10s
- - Raga Mani
- - Nila Mani
- - Visazan
- - Luvati
- - Om Yantra
- - Manipura
- - Vishuda
- - Anahata
- - Azna
- Replaced the default loading screens
- System Log will now log your traded gold
- A system log is added when you craft Seito Potions

[h3]HUD (Heads up Display)[/h3]
- Updated the target elemental information style & icons

[h3]Feature[/h3]
- Added a new feature that will indicate your level gap against target monster
- - Grey: -99 ~ 0 Levels
- - White: 1 ~ 10 Levels
- - Yellow: 11 ~ 20 Levels
- - Red: 21 Levels above

[h3]Developer's Note[/h3]
With this added, this will generally tell you that your damage penalty is applied according to the level gap.


[h3]Core Formula[/h3]
- Added AttackType vs ArmorType formula to NPCvsPC
- - Monster's damage will now vary according to your amortype
- Fixed an issue where Nerve still giving high damage boost to Monks as opposed to Muscle

[h3]Balance[/h3]
- Removed the Defense Penalty from the level gap against monsters
- Lowered the monster critical rate and now scales according to the level gap between monster & player
- Updated the damage of Races against Armor Types
- Update to RaceVSMagic damage
- - Magic will deal more damage against Demon
- - Magic will deal more damage against Undead
- - Magic will deal less damage against Golem

[h3]Developer's Note[/h3]
With this changes, Mages deals higher damage to Demons & Undead and falls behind against Golem (which has high magical resistance)


[h3]Classes[/h3]
[h5]Monks[/h5]
- Fixed a critical issue where the cooldown of Visa Crow was wrongly based on the TP of the skill
- Reduced Battle Weapon attack Rate, you attack much faster now
- Visa Crow cooldown is set to 10s on all levels
- Basati cooldown is set to 10s on all levels
- Mantra Shield cooldown is set to 10s on all levels
- Andara Zala cooldown is set to 10s on all levels

[h5]Mages[/h5]
- Fixed a critical issue where Hima (Mage Skill) does not have a success rate
- Fixed an issue with Mantra (Mage Skill) does not have cooldown
- Fixed a critical issue where Hima Lesman does not have a success rate
- Fixed a critical issue where Hima Batia does not have a success rate
- Reworked Mage Skill: Mukuti Roca from Anti-Casting interruption to Increase Magical Accuracy
- Updated Mukuti Roca Skill level requirements
- - skill level 1 : player level 12
- - skill level 2 : player level 20
- - skill level 3 : player level 28
- - skill level 4 : player level 36
- - skill level 5 : player level 44
- Hima Batia's hold duration now increases according to skill level up to 12s
- Hima now has proper success rate
- - Starts at 91% and increased by 1% per skill level up to 100%
- Hima cooldown gradually decreases as you level up the skill
- - Level 1 ~ 2: 9s
- - Level 3 ~ 4: 8s
- - Level 5 ~ 6: 7s
- - Level 7 ~ 8: 6s
- - Level 9 ~ 10: 5s
- Mantra cooldown is set to 5s on all levels
- Hima Lesman now has proper success rate
- Hima Batia now has a proper success rate
- Augni Guna, Hima Guna & Ru Guna duration increased
- - From: 6/8/10/12/14/16/18/20/22/24
- - To: 30/40/50/60/70/80/90/100/110/120

[h5]Warriors[/h5]
- Renamed Warrior Skill: Baruna Force to Baruna Roca

[h5]Assassins[/h5]
- Hima Rada's slow reduction will now scale according to the skill level
- Hima Rada's slow duration now increases according to skill level
- - Slow duration starts at 6s and increases by 2s per skill level up to 24s at level 10
- Updated Hima Rada's cooldown
- - Level 1 to 5: 5s
- - Level 6 to 10: 8s

[h3]Quality of Life Changes[/h3]
- Fixed an issue where you dont do auto-attacks after each cast of skill with melee classes & bow
- Fixed an issue where you dont do auto-attacks after each cast of buff skills with melee classes & bow

[h3]Known Issue[/h3]
- Auto-attacking does not work after casting:
- - Samate
- - Svitri Force
- - Paraka
- Mantra Skin has issues with its cooldown
- Augni Guna, Hima Guna & Ru Guna has issues with its cooldown
- The delay between leveling a skill will be adjusted on next update
- The AI for Pamir monsters will also be updated on the next update