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Stick It to the Stickman News

Hotfix - Shadow clones and boss icons

[p]Hello! Last week's patch caused some issues, we did some quick fixes.[/p][p][/p][h2]CHANGES[/h2]
  • [p]Boss icons in the payslips in Night Shift fixed[/p]
  • [p]Secret character quest now more consistent[/p]
  • [p]Some ability name corrections[/p]
  • [p]Large executive bosses are now aware of their shoulders[/p]
[p]That is all. Back to work.[/p]

PATCH MEMO || FULFILMENT RESTRUCTURING, NEW EMPLOYEES AND HAIR LOSS INITIATIVE

[p][/p][p]Attention Employees of Stickman.co, [/p][p]A new update has been deployed to your operating system. Please review the following mandatory improvements to your corporate experience.[/p][p][/p][h2]CHANGELOG[/h2][hr][/hr][p]Fulfillment:[/p]
  • [p]Now has an archetype selection screen. Archetype selection in run removed.[/p]
  • [p]Now has 3 new archetypes: Survivalist, Collector, and \[ REDACTED ][/p]
  • [p]Orientation selections removed, now integrated with the replayable level[/p]
  • [p]Changes to Fulfillment wall depth for better weapon swinging
    [/p]
[p]Big things:[/p]
  • [p]New secret archetype in Fulfillment[/p]
  • [p]Reduced ammo of some temporary moves in Fulfillment[/p]
  • [p]Using up a temporary move no longer eats a permanent move
    [/p]
[p]Small things:[/p]
  • [p]Crowd Clearer no longer resets combo even if it hits[/p]
  • [p]Blood Donation machine should behave better[/p]
  • [p]“Special” button prompt now appears better[/p]
  • [p]Temporary moves are now more obvious[/p]
  • [p]Some more character outfits[/p]
  • [p]Visual polish in some areas[/p]
  • [p]“Reset all” keybinding option now properly saves [/p]
  • [p]Evan Greenwood is now bald[/p]
[hr][/hr][p][/p][p]Update available now. [/p][p]Praise synergy.[/p]

100k Units sold! Control Yourselves!

[p]Hey Stickfriends! [/p][p][/p][p]It’s been incredible seeing Stick It To The Stickman out in the wild after so many years of workplace simulations and unpaid overtime. We’ve now sold 100,000 units, which means 100,000 new employees have joined our aggressive climb toward total corporate supremacy. The Board is pleased. The shareholders are salivating. HR is missing. [/p][p][/p][p]A huge thank you to the Stickman community for your bug reports, fan art, chaos, and continued emotional investment in this hostile work environment. You’ve kept the team caffeinated, focused, and legally gray. [/p][p][/p][p]Since launch, we’ve been working on a lot of polish, bug fixing, and now optimisation. We’ve reworked the on-ramp into Cage Fight this patch, and we’re currently doing the same for The Fulfillment Center. Once we’ve added some more archetypes to Fulfillment, we’ll be charging into work on Foreign Manufacturing, which will be our next major content update![/p][p][/p][p]Big things in this patch:[/p]
  • [p]Keybindings - Rejoice![/p]
  • [p]Optimisation (Ongoing)[/p]
  • [p]Loads of changes to Cage Fight onboarding[/p]
  • [p]Starbucks Cage Fight boss nerfed and tutorialised a little (4th time the charm?)[/p]
  • [p]New gun movechain for the Conservative[/p]
  • [p]New headbutt movechain for the Ego Maniac (and other archetypes)[/p]
  • [p]Gentrification fixes[/p]
  • [p]Screen Resolution menu fixes[/p]
  • [p]Top hats can now be gained from Fulfillment[/p]
  • [p]You can now fire your friend at the end of a Fulfillment run[/p]
[p][/p][p]Small things:[/p]
  • [p]Some visual polish in tower[/p]
  • [p]Nerfed helicopter CEO, now delays minigun[/p]
  • [p]Caged emotions is now softer[/p]
  • [p]Buffs to Cowboy (now gets more ammo as Cowman)[/p]
  • [p]Buffs to Ego Maniac (Big Head is now better)[/p]
  • [p]Changes to Cage Fight abilities (spawned units and teleports) [/p]
  • [p]Improved secret character icons[/p]
  • [p]Outside intervention fixed[/p]
  • [p]Fixed and added localizations[/p]
  • [p]Fixed and added some audio[/p]
  • [p]Changes to movement in Fulfilment[/p]
[p][/p][p]Now get back to work![/p][p][/p][p][/p]

BOARD RESOLUTION | ROBOTS ARE COMING

[p][/p][hr][/hr][p]The Board of Directors has reviewed the numbers, sacrificed appropriate low level employees, and arrived at a unanimous decision; with more than 70 thousand video game units sold the company surpassed its Q1 target. Congratulations, employees! You have earned expansion. [/p][p]Effective immediately, we are greenlighting project 'Rise of the Machines', a future content update currently entering the extremely violent planning phase. Expect more automation, more destruction, and an aggressive increase in workplace casualties. The robots are coming, and yes, they are also stickmen. [/p][p]Additionally, official Employee Evaluation will be conducted shortly. Please ensure your limbs are attached and your kill count is up to date. [/p][p]Now get back to work. The machines won’t rise themselves.[/p][hr][/hr][previewyoutube][/previewyoutube]

Save your Work - Bug fixes, new passives, and 50 000 sales

[p]Another patch! There was one in between the Morgue patch and these notes, so we're just putting everything here.[/p][p]Big things:[/p]
  • [p]Added multiple save slots. All save related features are now in their own menu.[/p]
  • [p]Moved the 50 000 "Stretch Goals" into "Under Construction. Yipeee![/p]
  • [p]Added some new passives to Cage Fight and Tower.[/p]
  • [p]Added new moves to Cage Fight.[/p]
  • [p]Removed cheats from Cage Fight.[/p]
  • [p]Localisation fixes continue.[/p]
[p]Small things:[/p]
  • [p]Some UI, art, and icon updates[/p]
  • [p]Scooter can now be spray painted[/p]
  • [p]Actually removed the wishlist button[/p]
[p]Thank you so much for all the support in helping us reach our first stretch goal