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Stick It to the Stickman News

We heard you, and...

[h2]Honourable Stickpeople,[/h2][p][/p][p]We've seen you. We've heard your comments. So many of you have been hoping for change. "Developers, please!" you said...[/p][p][/p][h2]"Where is my eye-blistering neon-coloured Stickman-soup!?"[/h2][p][/p][p][/p][p][/p][p]And, well, you were right. We've added it to the game. You can now choose how you want your Stickmen to look, with "default" having a slight glow, "realistic" for the soft of retina, and "retro" for those who remember the origins (or enjoy sleeping with the light on.)[/p][p][/p][p][/p][p][/p][p]In the end, you're the real Shareholders. And we love making our Shareholders happy. You may even be able to play with this sooner than you think...[/p]

Making the Map Bigger

[h2]Valued Stickpeople,[/h2][p]We hope your productivity is up and your firings are plentiful. We're here with a small update on the open-world.[/p][previewyoutube][/previewyoutube][p][/p][p]If you can't watch YouTube on your Company Intranetâ„¢, here's a summary:

The city has expanded and now connects multiple modes! Bigger worlds need to feel more alive, so we've added police, pedestrians, pigeons, attack helicopters, guns, bribes, and plenty of other dirty little corporate secrets for you to find.[/p][p][/p][p][/p][p]Causing a little chaos is now met with extreme violence. How long can you be a 5-star (wanted) citizen for?[/p][p][/p][p][/p][p]And who really knows where we're going next? đŸ‘€ [/p][p][/p][p]We've got more updates coming soon, so stay tuned.[/p][p][/p][p]Kind regards,[/p][p]The Shareholders.[/p][p][/p][p][/p][p][/p]

This Is Not A SITTSM Dev Log

New year, new updates!

The team has been hard at work on Stick It to the Stickman, diving into 2D mode and flying propane tanks (in slow motion, obviously).

Check out what’s happening behind the scenes! đŸ‘‡
[previewyoutube][/previewyoutube]

Stick It To The Stickman Wins Big

[h2]Attention Interdepartmental Personnel (And Gamers) [/h2]

It is with great pride that we announce our latest accolade.

[h3]We won Best Late Stage Capitalism Roguelite at the prestigious 15th Annual Devolver Delayed Awards 2024!!!![/h3]

This win represents a critical milestone in our ongoing mission to leverage disruptive stick-figure mechanics and redefine workplace combat games.

[previewyoutube][/previewyoutube]

Big thanks to our cross-functional team for thinking outside the box (and occasionally punching through it)

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Stick It To The Stickman Dev Log #5

Hello Stick people!
It's another exciting Stick It To The Stickman Dev Log!

What sounds need to be made?
What can Evan achieve in 15 minutes?
What's happening with Rohun's computer?


Grab your favorite coffee mug and stick around for all the juicy details.

[previewyoutube][/previewyoutube]

Till soon,
The Stickman Team