NIMRODS Update | Performance + Balance + Minibosses | 0.7.5
Hey NIMRODS!
This is an update we've been excited to release for some time! Frame for frame, this is probably the biggest performance update we've ever pushed out to you all! Once you get your hands on this, try out all those builds that lagged out your machine and tell us how they feel! Or perhaps try out that one build you dreamed up, but that you were too scared to try, lest you set your computer on fire.
"But wait," some of you may say, "things were working just fine for me already. What's in this update for me?" we hear you say.
No need to fear! We've made sure that those who weren't seeing problems before still have new content to excite them for this update: we've got two new minbosses for you all!
Sir Beedevere, loyal knight of Queen Betty, takes the Charrrger's place in the Hive Barrens. He performs a similar role in that he tries to defeat you by running you down before you can dodge, but instead of leaving fire trails, he instead circles you rapidly like his smaller cousins, trying to remain mobile, less kitable, and harder for you to hit.

This next miniboss has got no intention of taking any crap from you; he's got enough of his own, thanks! introducing the rock-hard Dingleberry, who boasts a protective barrier of orbiting boulders to defend himself from your attacks. Penetrations are of limited use against his odiferous personal fortifications, but enough damage will break them apart and let you hit the miniboss himself.

Of course, both minibosses come with their own sets of trophies to drop, making Hive Barrens runs more distinct from Chaos Grove runs thanks to what trophy choices will be available.
And finally, we've got a whole slew of balance changes. We're excited to see how these play out, especially now that we've got our sensors in place to measure their performance. The biggest winner is probably the Saracen's Barrage, which is more than twice as powerful. Time to give exploding bullets another look, perhaps.
With the release of this update, we'll be shifting most (but not all!) of our programming resources away from performance and putting them back on content. Look forward to the first map expansion, which will come in 0.8, our next major update!
Let us know what you think in all the usual ways.
[h3]Added[/h3]
[h3]Performance[/h3]
[h2]Balance Changes[/h2]
[h3]Buffs[/h3]
Addons
[h3]Nerfs[/h3]
Addons
[h2]Changed[/h2]
[h2]Fixed[/h2]
Thank you all so much for the overwhelming support.
If you haven't already, come join our official Discord server:

This is an update we've been excited to release for some time! Frame for frame, this is probably the biggest performance update we've ever pushed out to you all! Once you get your hands on this, try out all those builds that lagged out your machine and tell us how they feel! Or perhaps try out that one build you dreamed up, but that you were too scared to try, lest you set your computer on fire.
"But wait," some of you may say, "things were working just fine for me already. What's in this update for me?" we hear you say.
No need to fear! We've made sure that those who weren't seeing problems before still have new content to excite them for this update: we've got two new minbosses for you all!
Sir Beedevere, loyal knight of Queen Betty, takes the Charrrger's place in the Hive Barrens. He performs a similar role in that he tries to defeat you by running you down before you can dodge, but instead of leaving fire trails, he instead circles you rapidly like his smaller cousins, trying to remain mobile, less kitable, and harder for you to hit.

This next miniboss has got no intention of taking any crap from you; he's got enough of his own, thanks! introducing the rock-hard Dingleberry, who boasts a protective barrier of orbiting boulders to defend himself from your attacks. Penetrations are of limited use against his odiferous personal fortifications, but enough damage will break them apart and let you hit the miniboss himself.

Of course, both minibosses come with their own sets of trophies to drop, making Hive Barrens runs more distinct from Chaos Grove runs thanks to what trophy choices will be available.
And finally, we've got a whole slew of balance changes. We're excited to see how these play out, especially now that we've got our sensors in place to measure their performance. The biggest winner is probably the Saracen's Barrage, which is more than twice as powerful. Time to give exploding bullets another look, perhaps.
With the release of this update, we'll be shifting most (but not all!) of our programming resources away from performance and putting them back on content. Look forward to the first map expansion, which will come in 0.8, our next major update!
Let us know what you think in all the usual ways.
Changelog
[h3]Added[/h3]
- New Minibosses
- Dingleberry replaces Splitserpent in the Hive Barrens and Advanced Hive Barrens.
- Sir Beedevere replaces Charrrger in the Hive Barrens and Advanced Hive Barrens.
- Dingleberry replaces Splitserpent in the Hive Barrens and Advanced Hive Barrens.
- New Boss Trophies
- Dingleberry's Ordinance, Dingleberry's Carapace
- Beedevere's Dual Stingers, Beedevere's Wings
- Dingleberry's Ordinance, Dingleberry's Carapace
[h3]Performance[/h3]
- Massive performance overhaul.
[h2]Balance Changes[/h2]
[h3]Buffs[/h3]
Addons
- Planetbuster Mount
- Bullet Damage: ×1.45 → ×1.55
- Bullet Damage: ×1.45 → ×1.55
- Tech Module: Bullet Optimization
- Rate of Fire penalty has been removed
- Rate of Fire penalty has been removed
- Tech Module: Bidirectional Attractor
- Rate of Fire: ×1.1 → ×1.2
- Rate of Fire: ×1.1 → ×1.2
- Tech Module: Static Field
- Bullet Speed: ×0.5 → ×0.75
- Bullet Lifetime: ×2 → ×1.33
- Bullet Damage on Field activation: 2.5% → 4%
- Airdrop Capacity: +40% → +20%
- Added +8% Vision Range
- Bullet Speed: ×0.5 → ×0.75
- Tech Module: Sightsword
- Bullet Speed: ×0.5 → ×0.75
- Bullet Lifetime: ×2 → ×1.33
- Vision Range: +8% → +16%
- Added ×1.15 Bullet Damage
- Bullet Speed: ×0.5 → ×0.75
- Electrically Dissuasive Barrel
- Rate of Fire: ×1.1 → ×1.15
- Rate of Fire: ×1.1 → ×1.15
- Mixed Message Barrel
- Rate of Fire: ×1.18 → ×1.2
- Bullet Damage: ×1.18 → ×1.2
- Rate of Fire: ×1.18 → ×1.2
- Lightning Lord's Barrel
- Tesla Damage Multiplier: +10% → +15%
- Tesla Bounce Damage: 36% → 45%
- Tesla Damage Multiplier: +10% → +15%
- Helix Ring Barrel
- Reload Speed: ×1.2 → ×1.4
- Reload Speed: ×1.2 → ×1.4
- Ripper Ring Barrel
- Bullet Damage: ×0.64 → ×0.72
- Bullet Damage: ×0.64 → ×0.72
- Death Helix Barrel
- Max procs per volley: 5 → 7
- Max procs per volley: 5 → 7
- Hellfire Barrel
- Added additional passive: at 60 Rate of Fire, gain 15% Bullet Damage
- Also benefits from the buff to "On Fire", see below.
- Added additional passive: at 60 Rate of Fire, gain 15% Bullet Damage
- Sniper Barrel
- Added +8% Movement Speed. (It still has the slow as well, but the +8% will make it not feel as slow.)
- Added +8% Movement Speed. (It still has the slow as well, but the +8% will make it not feel as slow.)
- Swift Assassin's Barrel
- Slow Duration: 0.25 → 0.2
- Crit Chance: +18% → +24%
- Slow Duration: 0.25 → 0.2
- Runic Grip
- Crit Bonus: +45% → +55%
- Bullet Damage: ×1.2 → ×1.25
- Crit Bonus: +45% → +55%
- Electromagnet Grip
- Bullet Damage: ×1.15 → ×1.18
- Crit Chance: +7% → +10%
- Ability Recharge Rate: +20% → +30%
- Bullet Damage: ×1.15 → ×1.18
- Sleetshatter Magazine
- Bullet Damage: ×1.14 → ×1.17
- Bullet Damage: ×1.14 → ×1.17
- Earthscorn Tech
- Effect Size: ×1.11 → ×1.17
- Effect Size: ×1.11 → ×1.17
- Bloodfrenzy Magazine
- Rate of Fire Bonus: ×1.85 → ×2.2
- Rate of Fire Bonus: ×1.85 → ×2.2
- Impaling Ammo
- Reload Speed: ×0.7 → ×0.8
- Reload Speed: ×0.7 → ×0.8
- Glorykill Magazine
- Crit Chance: +0.25% per stack → +0.3% per stack
- Max Stacks: 480 → 600
- Crit Chance: +0.25% per stack → +0.3% per stack
- Innovation Magazine
- Bullet Damage per Slot Filled: 6% → 8%
- Bullet Damage per Slot Filled: 6% → 8%
- Mad Science Bullets
- Blind Chance: 10% → 15%
- Bullet Damage Buff on Proc: +55% → +80%
- Blind Chance: 10% → 15%
- Maverick Stock
- Rate of Fire: ×1.016 per point of Armor → ×1.025 per point of Armor
- Rate of Fire: ×1.016 per point of Armor → ×1.025 per point of Armor
- Magitech Bayonet
- Radius Increase: ×1.1 → ×1.2
- Radius Increase: ×1.1 → ×1.2
- Inferno Jet
- Flame Rate of Fire: ×1.25 → ×1.4
- Max Flame Charges: +10 → +14
- Also benefits from the buff to "On Fire", see below.
- Flame Rate of Fire: ×1.25 → ×1.4
- Ring of Flames
- Flame Damage: ×0.54 → ×0.6
- Flame Damage: ×0.54 → ×0.6
- Elemental Grenade Launcher
- Bullet Damage: ×1.17 → ×1.22
- Bullet Damage: ×1.17 → ×1.22
- Custom Turrets
- Custom Bullets: Final 4 → Final 6
- Custom Bullets: Final 4 → Final 6
- On Fire
- Damage: 0.25% of your AP → 0.5% of your AP
- Damage: 0.25% of your AP → 0.5% of your AP
- Teslion Carbine
- Bullet Damage: 7.9 → 9.8
- Bullet Damage: 7.9 → 9.8
- 50 Cal AMR
- Bullet Damage: 15 → 17
- Rate of Fire: 0.9 → 1.1
- Reload Speed: 0.67 → 0.91
- Bullet Damage: 15 → 17
- Pulse Rifle
- Bullet Damage: 4 → 4.6
- Bullet Damage: 4 → 4.6
- RPG
- Bullet Damage: 16 → 18
- Rate of Fire: 1 → 1.2
- Reload Speed: 0.56 → 0.63
- Magazine Size: 3 → 4
- Bullet Damage: 16 → 18
- Dragonfire Flame Projector
- Bullet Damage: 1.55 → 2.25
- Also benefits from the buff to "On Fire", see above.
- Bullet Damage: 1.55 → 2.25
- Saracen's Barrage
- Effect Size: +4% → +8.5%
- Added +4% Vision Range
- Effect Size: +4% → +8.5%
- Geomass Enlarger
- Effect Size: +3% → +6.5%
- Effect Size: +3% → +6.5%
- Auxdet Gunpowder
- Effect Size: +8% → +17%
- Effect Size: +8% → +17%
- Tesla Coil
- Added +6% Tesla Damage Multiplier
- Added +6% Tesla Damage Multiplier
- Outlaw's Rifling
- Penetrations: +8% → +15%
- Penetrations: +8% → +15%
- Betty's Arm Cannons
- On Fire Damage Boost: ×1.4 → ×2
- On Fire Damage Boost: ×1.4 → ×2
- Blood and Thunder
- Penetrations: +16% → +30%
- Penetrations: +16% → +30%
- Carl's Leaves
- Effect Size: +16% → +34%
- Effect Size: +16% → +34%
- Splitter's Genome
- Bullet Damage: -68% → -60%
- Bullet Damage: -68% → -60%
[h3]Nerfs[/h3]
Addons
- Homing Sight
- Bullet Damage buff has been removed
- Bullet Damage buff has been removed
- Tech Module: Enhanced Vulnerability
- Crit Bonus: +35% → +28%
- Crit Bonus: +35% → +28%
- Duality Blade
- Scaling Crit Bonus +14% per 0.1 HP/sec → +10% per 0.1 HP/sec
- Flat Crit Bonus +20% → +15%
- Scaling Crit Bonus +14% per 0.1 HP/sec → +10% per 0.1 HP/sec
- Elemental Bombardment
- Bullet Damage ×1.3 → ×1.23
- Bullet Damage ×1.3 → ×1.23
- Hydra Minimissle Swarmer
- Rate of Fire: 5 → 4.2
- Rate of Fire: 5 → 4.2
- RYS-30 Plasma Spiral
- Spiralled Sub-bullets: 32 → 28
- Spiralled Sub-bullets: 32 → 28
- Coffinite Striker
- Crit Bonus: +25% → +20%
- Crit Bonus: +25% → +20%
- Slayer's Sigil
- Crit Bonus: +50% → +40%
- Crit Bonus: +50% → +40%
- Exotic Alloy Magnetic Frame
- Crit Bonus: +25% → +20%
- Crit Bonus: +25% → +20%
- Glory in Victory
- Crit Bonus: +50% → +40%
- Crit Bonus: +50% → +40%
[h2]Changed[/h2]
- Language can now be changed under the "Accessibility" tab in the Settings menu.
- You can now report localization issues for other languages through the "Report Localization" button under the "Accessibility" tab in the Settings menu.
- Improved Titannus targeting indicator visuals.
[h2]Fixed[/h2]
- Fixed an issue where the minimap could disappear when alt-tabbing out of the game during the gun upgrade screen.
- Fixed an issue where the "New Record" text could display incorrectly on the Game Over/Victory screen.
- Fixed an issue where particles and other elements were visible during the Game Over animation.
- Fixed an issue where the Crit Chance stat appeared to be capped visually at 100% while using the Rending Ammo augment.
- Fixed an issue where fire puddles obscured certain environmental details and effects.
- Fixed an issue where the flame effect from the Frenzy ability was rendered behind certain objects.
- Fixed an issue where critical damage numbers from the Custom Turrets augment did not appear in yellow.
- Fixed an issue where Special Power was applied during the final six projectiles when using the Custom Turrets augment.
- Fixed an issue where the visual effect for the Chicken Charm augment appeared behind the terrain.
- Fixed an issue where the Shockwave from the Runic Grip augment was rendered behind the terrain.
- Fixed an issue where Turrets sometimes wouldn't disappear after they have reached zero health.
- Fixed an issue where the Turret Charge tooltip had a typo.
- Fixed an issue where the Energy Charge tooltip was referencing the Enchanted Bayonet instead of Energy Blaster.
- Fixed an issue where certain UI elements weren't navigatable with a Controller or Keyboard.
- Fixed an issue where the "Vandalism" mission was off-by-one.
- Fixed an issue where breakables counted towards the "Enfilade" mission.
- Fixed an issue where the Drone gun shoot volume was louder than the player.
Thank you all so much for the overwhelming support.
If you haven't already, come join our official Discord server:
