NIMRODS | Progress Update III
[p]Hey NIMRODS!
We wanted to provide an update on what we’ve been up to and what we have planned.[/p][p][/p]
But when we started developing Endless Mode, we ran into a snag: late game balance.
Our existing model uses multiplicative scaling across most of our stats. This leads to some amazing synergies & power spikes… but also to some very broken ones. When everything multiplies together - augments, tunings, genes, boss drops - things get spicy. Some combos can reach theoretical fire-rates of 4500+ bullets fired per second. That’s a lot of value getting tossed out due to stat caps - and even more stress on our systems. And that's where power fantasy hits a wall. Creating a meaningful challenge becomes incredibly difficult to balance in our late game.
That's why we're taking a step back to rebalance augments with additive scaling where it matters. You'll still build absolutely absurd guns - but instead of exponential runaway, you'll see more consistent improvements stacking predictably. This allows stats to scale much higher and removes strict clamps like the fire rate limit, replacing them with diminishing returns.
Translation: Your insane builds will work and you'll see every upgrade matter, even 50 waves deep.
We are tuning this carefully. When we're ready, you'll all get to break it in a community beta. We need your weirdest builds to stress-test this before launch. Endless Mode is coming, stay tuned!
[/p]
If you’ve followed our past devlogs, you know we’ve been iterating on performance for a while. Read an earlier post here: NIMRODS | Performance Devlog - Every MS counts[/p][p]
We're converting the enemy system to ECS (same tech that saved projectiles). Early tests show massive gains, but we're not rushing this. When it's stable, we'll drop a beta for the community to check out.
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Everything below is still work-in-progress and subject to change, but here’s a peek:
[/p][h3]Bananarang[/h3][p]We loved the idea of turning a banana clip into an actual banana - so of course, it had to be shootable. The more penetrations you stack, the longer your Bananarang spins![/p][p]
[/p][p][/p][h3]Split Shot[/h3][p]When a projectile’s lifetime ends, it splits into several new ones.[/p][p]
[/p][p][/p][h3]Boxing Glove[/h3][p]Knockback builds need some love and this is our first *swing* at it. The Boxing Glove will be an underbarrel augment that sends enemies flying.[/p][p]
[/p][p][/p][h3]Mouse Only Mode[/h3][p]We’ve received a lot of requests for this one - so we quickly prototyped it! There’s still more work to do (and we’re exploring other accessibility improvements too), but it’s off to a great start.[/p][p]
[/p][p][/p][h3]Violet Forest[/h3][p]We’ve continued work on a new biome. Expect new enemies, new bosses, new visuals, and more environmental variety. We’ll update our early access roadmap soon - and share more details in a future devlog.
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We’ll be running more community polls regularly going forward, so stay tuned!
Also - if you have your own ideas for augments, chassis, or characters, share them on Steam or Discord. We love hearing from you! 😁[/p][p][/p]
Thanks for sticking with us. More incoming...
Reviews go a long way in helping more people discover NIMRODS. If you’ve been having fun with the game, we’d really appreciate it if you left a review. It makes a huge difference means a lot! ❤️
[/p]
We wanted to provide an update on what we’ve been up to and what we have planned.[/p][p][/p]
Endless Mode
[p]You've been asking for Endless Mode since launch. We want it too - after all, having an awesome gun isn’t as satisfying if you can’t see just how far you can push it.But when we started developing Endless Mode, we ran into a snag: late game balance.
Our existing model uses multiplicative scaling across most of our stats. This leads to some amazing synergies & power spikes… but also to some very broken ones. When everything multiplies together - augments, tunings, genes, boss drops - things get spicy. Some combos can reach theoretical fire-rates of 4500+ bullets fired per second. That’s a lot of value getting tossed out due to stat caps - and even more stress on our systems. And that's where power fantasy hits a wall. Creating a meaningful challenge becomes incredibly difficult to balance in our late game.
That's why we're taking a step back to rebalance augments with additive scaling where it matters. You'll still build absolutely absurd guns - but instead of exponential runaway, you'll see more consistent improvements stacking predictably. This allows stats to scale much higher and removes strict clamps like the fire rate limit, replacing them with diminishing returns.
Translation: Your insane builds will work and you'll see every upgrade matter, even 50 waves deep.
We are tuning this carefully. When we're ready, you'll all get to break it in a community beta. We need your weirdest builds to stress-test this before launch. Endless Mode is coming, stay tuned!
[/p]
Performance
[p]We’re almost done with the final step in our major performance overhaul - this time focusing on the enemy system.If you’ve followed our past devlogs, you know we’ve been iterating on performance for a while. Read an earlier post here: NIMRODS | Performance Devlog - Every MS counts[/p][p]
We're converting the enemy system to ECS (same tech that saved projectiles). Early tests show massive gains, but we're not rushing this. When it's stable, we'll drop a beta for the community to check out.
[/p]
New Content
[p]We have a ton of new ideas cooking. Our goal is to lean even harder into what makes NIMRODS unique: wacky power, surprising builds, and ridiculous moments. At the same time, we’re simplifying where it makes sense - making augments easier to understand at a glance while keeping their unique depth.Everything below is still work-in-progress and subject to change, but here’s a peek:
[/p][h3]Bananarang[/h3][p]We loved the idea of turning a banana clip into an actual banana - so of course, it had to be shootable. The more penetrations you stack, the longer your Bananarang spins![/p][p]
Vote on Discord
[p]We have a poll up on Discord to vote on which of these features excites you the most. Head over and cast your vote - the poll is open till November 20! If you love all of them - don’t worry, they’ll make their way into the game eventually. We just want to see what you’re most hyped for.We’ll be running more community polls regularly going forward, so stay tuned!
Also - if you have your own ideas for augments, chassis, or characters, share them on Steam or Discord. We love hearing from you! 😁[/p][p][/p]
Wrapping Up
[p]We're just five people trying to build a genre-defining game with the most absurd gun crafting. Every update takes time, iteration, and more coffee than is medically advisable.Thanks for sticking with us. More incoming...
Reviews go a long way in helping more people discover NIMRODS. If you’ve been having fun with the game, we’d really appreciate it if you left a review. It makes a huge difference means a lot! ❤️