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NIMRODS News

Demo Update 0.2.12 - Auto-Aim Keybind & Improvements

Gear up, NIMRODS!

In this update we've added a way to toggle Auto-Aim on Keyboard and Controller. In the final version of the game we'll have a proper way with keybinds, but since it was a highly requested feature, we felt like we could add it to the Demo.

Please let us know how you feel about this update and if there is anything we can do to make it even better ❤️

Changelog

[h3]Added[/h3]
  • You can now toggle Auto-Aim with "T" on Keyboard and "L3" with a controller
  • Adjustments made to Controller. Eager to hear feedback while we continue interacting on making Controller feel great
  • Pressing "R3" with a controller will now toggle between different ranges
    - Range 1: Directional
    - Range 2 & 3: Free Mode - Useful for placing down Turrets and lobbing Grenades
  • Vision Range Bonus to Tech Module: Containment Field and its upgrades to match the description

[h3]Changes[/h3]
  • Improved German Localization. Special Thanks to Nyatsu
  • Additional clarifications and typo fixes to Stat descriptions
  • Flamethrower description now says "Every 40 sec, flames fully refill"
  • Techmodule: Containment Field description improved to explain why Bullet Range stat is increased
  • Blade of Light now says and provides one millimeter (.001m) Vision Range per kill. Previously it gave .0001m per kill, but stated it gave .01 per kill

[h3]Fixes[/h3]
  • Fixed an issue where some Area of Effect abilities that were supposed to be centered on the player spawned far away from the player
    - Giant's Harness and its upgrades
    - Terra Cannon Mount stun
    - Ammo Supercharging and its upgrades
  • Fixed an issue where Magitech Bayonet had Crit Bonus listed twice to having Crit Bonus listed once. The second instance was replaced with +20 Max Health which it was supposed to have
  • Fixed an issue where Memory Grip wasn't stacking Reload Speed correctly
  • Fixed an issue where Heart Charm wasn't dropping XP correctly. Previously it was capped at 1 XP and sometimes dropped 0 XP. It is now upcapped and will always drop at least 1 XP
  • Fixed an issue where Battering Grip's Crit bonus and Reload Speed were mistakenly given to Shield Grip and then reversed when taking Battering Grip and Shield Protector Grip
  • Fixed an issue where Grenade Damage for Sharpnel Grenade Launcher was not displayed in red
  • Fixed an issue where Saracen's Barrage wasn't being removed after we removed it
Community

Without you, the game wouldn't be as it is today. The feedback and bug reports have been overwhelmingly amazing and it's so much appreciated ❤️

If you want to help us, make sure to wishlist our game if you haven't already and share it with your friends! 🤗

If you would like to share your videos, suggestions, or feedback with us and the community,
come join us at: https://discord.gg/mdbCsgnsS7


We hope to see you there! ❤️

Demo Update 0.2.11 - Balance Improvements

Gear up, NIMRODS!

This update primarily focuses on a few balance changes we've made in regard to the recent feedback we've received. Keep in mind that this balance is not final and that we continue to actively change this based on our playtesting and feedback we're getting from the community 🤗

Please let us know how you feel about this update and if there is anything we can do to make it even better ❤️

Changelog

[h3]Balance[/h3]
  • XP required to level up changed to be less exponential, generally reducing the XP required to level up. (It went from 3000
  • 1.155^L - 35L² - 420L - 2990 to 3850
  • 1.133^L - 37L² - 455L - 3840)
  • Special Power reduced, with earlier levels being mostly unchanged and later levels being drastically changed. The formula's complicated, so here's an example of your Special Power at certain milestones:
    - Lv 0: 30 ➔ 30
    - Lv 5: 65 ➔ 60
    - Lv 25: 1325 ➔ 835
    - Lv 50: 44435 ➔ 18675
    - Lv 70: 135835 ➔ 55775
  • To compensate for Special Power being reduced, The HP of everything has been reduced, with later monsters being changed more than earlier monsters. Some examples:
    - Blue slime HP: 31 ➔ 29
    - Green-Bodied Yellow-Winged Snake HP: 243 ➔ 101
    - Betty HP: ≈4.6 mil ➔ ≈0.8 mil
  • The XP to HP ratio of monsters was unchanged, meaning monsters now drop less XP proportional to their reduction in HP.
    - This should be unnoticeable, because the XP required to level up was also reduced.
  • The intent of all these tweaks is to make it so that your primary weapon is of primary importance when it comes to defeating bosses and late-game monsters. The tweaks should be mostly invisible but will make your primary weapon feel more powerful in comparison to your underbarrel and reduce the necessity of having a well-developed underbarrel late game.
  • Breakable growth scaling tweaked; Early game breakables are the same, but late-game breakables have about 40% the HP they used to or less.

[h3]Changes[/h3]
  • Saracen's Barrage has been disabled. This stat was not working at all and it's too complicated to be fixed for the Demo as some of our systems are being reworked for Early Access
    - Effect Size has been removed from Geomass Enlarger
  • Teslion Carbine
    - Reload Speed changed from 2 ➔ 1.75 seconds
    - Bullet Damage changed from 5.7 ➔ 6.8
    - Penetration changed from 4 ➔ 3.5
    - Bullet Size changed from 1.8 ➔ 2.5
  • Underbarrels
    - Grenade damage has been increased by +33%
    - Bayonet damage has been increased by +33%
    - Flamethrower damage has been increased by +35%. Rate of Fire reduced by halve but your flame lasts twice as long. Using it will not blow 4-6 charged at once

[h3]Fixes[/h3]
  • Fixed an issue where Napalm Jet decreased Reload Speed by 1.22%
  • Fixed an issue where XP Orbs would sometimes not render correctly
  • Fixed an issue in the Home Ship with certain colliders
  • Fixed an issue that could occur after defeating Betty
  • Fixed an issue where Bullets Size could get insanely big
  • Fixed an issue where the Enchanted Bayonet description displayed an incorrect value
  • Fixed an issue where the Tech Module: Bidirectional Attractor would behave incorrectly
  • Fixed an issue where Battering Grip was not adding Crit Bonus and Reload Speed
  • Fixed an issue where Homing Sight was not giving its Damage bonus
  • Fixed an issue where Premium Grip was not giving its HP bonus
  • Fixed an issue where certain modifiers were not applying correctly to the Drone
  • Fixed several issues related to the Heart Charm
  • Fixed an issue where an error could occur related to the Crosshair
  • Fixed an issue where an error could occur when defeating Betty
  • Fixed an issue with audio. As a quick fix, we've made so that the Music will never get muted. This is still Work-in-Progress, but we want to include it to make it slightly better
Community

Without you, the game wouldn't be as it is today. The feedback and bug reports have been overwhelmingly amazing and it's so much appreciated ❤️

If you want to help us, make sure to wishlist our game if you haven't already and share it with your friends! 🤗

If you would like to share your videos, suggestions, or feedback with us and the community,
come join us at: https://discord.gg/mdbCsgnsS7


We hope to see you there! ❤️

Demo Update 0.2.10 - Bug Fixes & Improvements

Gear up, NIMRODS!

Another successful week! Tons of new players have tried our demo and shared their feedback and bug reports with us. We are currently tracking several bugs that have been reported and found.

Please let us know how you feel about this update and if there is anything we can do to make it even better ❤️

Changelog

[h3]Added[/h3]
  • New SFX when picking up Coins
  • New SFX when collecting XP Magnets
  • New SFX when opening Boss Drop chests
  • New SFX when selling guns

[h3]Changes[/h3]
  • Quest waypoints now have a 3 minute delay
  • Speed Shrine has been changed from x1.2/x1.4/x1.6 to x1.15/x1.3/x1.45
  • Crit Shrine has been changed from x1.33/x1.66/x2 to a flat +20%/+40%/+60%
  • Defense Shrine has been changed from x1.5/x2/x2.5 to a flat +2/+4/+6

[h3]Fixes[/h3]
  • Fixed an issue in which the resource pickup animation would sometimes behave incorrectly
  • Fixed an issue where the lock icon on upgrades would display incorrectly
  • Fixed an issue where the Frozen Dung Beetle sprite was incorrectly applied
  • Fixed an issue where the Boss Drop animation was incorrectly played
  • Fixed an issue where the Spike Grip would misbehave when the player is shot by an enemy projectile
  • Fixed an issue that was causing Rockets to deal double damage. They were in a good spot, so we doubled their damage to compensate
  • Fixed an issue where Damage Shrine didn't work. They now provide x1.25/x1.5/x1.75 Projectile Damage
Community

Without you, the game wouldn't be as it is today. The feedback and bug reports have been overwhelmingly amazing and it's so much appreciated ❤️

If you want to help us, make sure to wishlist our game if you haven't already and share it with your friends! 🤗

If you would like to share your videos, suggestions, or feedback with us and the community,
come join us at: https://discord.gg/mdbCsgnsS7


We hope to see you there! ❤️

NIMRODS @ Steam Next Fest - Live Stream (2/2)

Next Fest - February 10th

Attention, NIMRODS!

We're excited to share that we'll be streaming for Next Fest on February 10th. We'll also be hosting a Q&A in the chat with several Developers!

The support we have received so far across Steam, YouTube, Discord, and other social media platforms has been beyond amazing and we're so extremely grateful.

We hope to see y'all there! Make sure to set a reminder by clicking the blue "Set a reminder" button at the top or on the right ❤️



Demo is Live

In a vast, inhospitable alien world, you are the expendable. Cloned from DNA for a single purpose: to test the most devastating, over-the-top, and downright absurd weaponry known to the galaxy. Welcome to NIMRODS, the ultimate survival roguelite shooter where the guns you craft are the legacy you leave.

[h3]Beyond Survival[/h3] Experience the innovative roguelite where your previous gun builds aren't just memories—they're your backup! Deploy guns crafted from past runs in drones to assist the next grunt. Every run is a story, but each gun is a heroic saga.



[h3]Boundless Exploration[/h3] Embark on a journey through diverse alien biomes, each meticulously molded by a distinct set of enemies and bosses. Every corner is teeming with specialized encounters and valuable resources to discover.



[h3]Assemble the Unthinkable[/h3] Break the game with your creativity. Collect insane weapon parts from airdrops and craft combinations so powerful, so bizarre, they have to be seen to be believed. Create your dream weapon, or a nightmarish contraption that defies all laws of physics and common sense.



[h3]Bio-Engineer your Evolution[/h3] Delve into unique progression systems where DNA modifications can evolve your future clones. Tailor your abilities and your drone's AI to complement your playstyle, and optimize your upgrade drops for pivotal enhancements.



[h3]Guns Over Glory[/h3] As the corporate overlords watch from above, you're constantly faced with hordes of relentless aliens. Complete insane missions, stack bodies, and remember: you probably won’t make it, but your guns definitely will.

Demo Update 0.2.8 + 0.2.9 - Balance & Improvements

Gear up, NIMRODS!

We've made several changes, improvements, and bug fixes in 0.2.8 and 0.2.9.
Please let us know how you feel about these updates and if there is anything we can do to make it even better ❤️

Changelog - 0.2.8

[h3]Added[/h3]
  • Simplified Chinese, Korean, and Japanese localization added. This is still heavy work in progress and certain translations may be incorrectly translated
  • The Drone now has a shadow

[h3]Changes[/h3]
  • Several improvements made to the Treant boss
  • Several improvements made to the Dung Beetle enemy
  • Several improvements made to the Tank Eye enemy
  • Several improvements made to the Mini Map
  • Several improvements made to the World Map. Adjusted POI, visual overlap improvements, Apple Bush tweaks
  • Improvements made to the Gun Upgrade screen
  • Significant performance improvements made to XP Orbs, Mission Tracking, and Projectiles
  • Performance improvements made to Environment Effects
  • Turrets now last longer on all Turret upgrades
  • Locked upgrades now have a lock displayed in the 'More Info' preview
  • 'Blood and Honor' has been renamed to 'Blood and Thunder'
  • Reduced the amount of healing from Apples to 5 from 15
  • Reduced the amount of healing from Medkits to 25 from 40
  • Increased XP per time you get hit from 5% to 9% for Battering Grip
  • Reduced XP per time you get hit from 50% to 13.8% for Electromagnet Grip
  • Minisplitters attack cooldown has been increased from 0.2 to 0.4 giving you a fairer chance to deal with them
  • Buff to hive-specific enemies by around 10% with corresponding boost to the XP they drop
  • Adjusted Research Table build costs from 200 to 300, 1500 to 1250, and 2750 to 3500
  • Adjusted the pick-up size of Adamantite Ore, Bottle O' Slime, Firestone Crystal, Honeycomb, and Monster Eye
  • Rebalance of Breakables. They now drop a bit more resources
  • Bottle O' Slime now drop more often. Seeker Slimes now drop them as well. Slime Mini Boss can drop up to 4. These can be affected by Resource Drop Chance
  • Monster Eye are now a guaranteed drop from the Eye Monster Mini Boss
  • Improved the upgrade description of Underbarrel Shocking Charges
  • Small Adamantine Ores now have a 100% chance of dropping an ore and a lower chance of dropping higher
  • Large Adamantine Rocks now have a 100% chance of dropping 2 ores and a lower chance of dropping higher
  • Credit Drop Chance can now affect things that have a 100% Drop Rate
  • Teleporter enemies now have a 100% chance to drop Eye resource
  • Hitsplat Text will now appear once you pick up the Buff

[h3]Fixes[/h3]
  • Fixed an issue where the Vision Range would sometimes zoom in or out when it's not supposed to
  • Fixed an issue where the Treant would sometimes moonwalk, looking at the opposite direction of the player
  • Fixed an issue where the Treant would have incorrect animation timings
  • Fixed an issue where the Fame and Fortune boss drop was 16% instead of 0.16 flat XP Gain Rate
  • Fixed an issue where the Research Lab wouldn't show if the player had insufficient currency
  • Fixed an issue where player heals weren't using the new Hitsplat style
  • Fixed an issue where certain 'Kill 'x' missions weren't using the correct icons
  • Fixed an issue where Shrines was able to be activated more than once per run
  • Fixed an issue where a selected upgrade tooltip in the Research Lab wouldn't disappear correctly
  • Fixed an issue where breakables weren't getting affected by Resource Drop Chance
  • Fixed an issue where Homing Sight wasn't showing its improved numbers in green
  • Fixed an issue where the blue slimes AI wasn't behaving as intended
  • Fixed an issue where certain frozen enemies weren't looking at the last position they were looking at
  • Fixed an issue where the Dung Bettle wasn't always looking towards the player
  • Fixed an issue where Stockmounted Evasion AI now correctly awards XP for dodging instead of getting hit
  • Fixed an issue where an unintended amount of XP would be granted to the player from 100% AP
  • Fixed an issue where Polish characters weren't being displayed correctly
  • Fixed an issue where the Buff pick-up SFX wasn't working
  • Fixed an issue where certain Statistics weren't being displayed in the Pause Menu
  • Fixed an issue related to Giant's Harness, Terra Cannon Mount, and Berserker's Harness
  • Fixed several crashes that could occur


Changelog - 0.2.9

[h3]Added[/h3]
  • 2.5% Effect Size has been added to Geomass Enlarger
  • New end-game flows
    - Final Boss drops will reward instantly upon defeating the boss
    - Hard-limit on run duration adjusted to 35 minutes
    - Enemy enrage effects are tweaked and set to occur at the 30 minute mark

[h3]Fixes[/h3]
  • Fixed an issue where the Splash Screen was using an incorrect color
  • Fixed an issue where Holo Sight didn't grant Vision Range
  • Fixed an issue with the Dung Ball's hitbox
Community

Without you, the game wouldn't be as it is today. The feedback and bug reports have been overwhelmingly amazing and it's so much appreciated ❤️

If you want to help us, make sure to wishlist our game if you haven't already and share it with your friends! 🤗

If you would like to share your videos, suggestions, or feedback with us and the community,
come join us at: https://discord.gg/mdbCsgnsS7


We hope to see you there! ❤️