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NIMRODS News

Demo Beta Update - V0.2.2 + V0.2.3 Changelog

Gear up, NIMRODS! 🔫

The last 5 days have been truly amazing! Tons of you have joined our Discord Server and participated in helping us test the new upcoming build. A LOT of the bugs and feedback you have reported has been fixed.

We meant it when we said that we're building this game together ❤️
Here is a list of all the improvements and fixes we have made this week:

V0.2.2
Changes
  • Defeating the Treant boss will now complete the Mission
  • Character Vixen now holds 3 Molotov by default instead of 1
  • Adjustments made to Teslion and Pulse Rifle Projectile Speed
  • Balance changes to the Eye Monsters. They now become more dangerous as you progress
  • Enemy movement speed now grows faster as enemies tier up
  • Overall minor balance changes to Monsters
  • Minor improvements made to the Extraction screen
  • Updated 'Movement Recharge Rate' to 'Genetic Ability Recharge Rate' and its description
  • Slightly adjusted the Zap SFX volume
  • Slightly tweaked the description of the Hemolytic Magazine for better readability
Fixes
  • Fixed a crash when a Drone kills an enemy if it had the Brass Knuckled Grip and Hemolytic Magazine equipped
  • Fixed an error that could occur when exiting the game if the Tutorial or Mission Complete UI is active
  • Fixed an issue where stats would get duplicated resulting in overall incorrect behavior
  • Fixed an issue where the Drone Level Up would no longer increment on the UI
  • Fixed an issue where left-click firing would stop when held down after the Gun Upgrade screen is dismissed
  • Fixed an issue where Egbert would end the run after it's been defeated
  • Fixed an issue where "Bee Yourself" Mission was no longer able to be completed
  • Fixed an issue where Sentry Placer was granting the incorrect amount of Turrets
  • Fixed an issue where Rockets no longer accelerated over time and remained slow their entire lifetime
  • Fixed an issue where XP Rate and Knockback Power weren't rendered as percentages
  • Fixed an issue where Status Effect Duration was not correctly applied to the Statistics menu
  • Fixed an issue where Status Effect Duration description was missing
  • Fixed an issue where Effect Size was not correctly applied to the Statistics menu
  • Fixed an issue where Enemy Spawn Rate was not correctly applied to the Statistics menu
  • Fixed an issue where Stun Duration was not correctly displayed in the Statistics menu
  • Fixed an issue where LiDAR Probe Kit Bullet Spread was not correctly applied to the Statistics menu
  • Fixed an issue where LiDAR Probe Kit had an additional 'x' character in the description
  • Fixed an issue where Vixen didn't have a Flavor text in the Research Lab
  • Fixed an issue where Chevron Charm was causing an insane amount of Bullet Damage growth overtime
  • Fixed an issue where Bullet Range for Ammo Supercharging Rack was displaying incorrectly
  • Fixed an issue where high Penetrations would not go through certain breakables
  • Fixed an issue where not all Slime variants would drop their currency
  • Fixed an issue where Eye Monsters wouldn't drop their currency
  • Fixed an issue where the Treant didn't show their HP bar
  • Fixed an issue where unintended UI elements were being displayed


V0.2.3
Changes
  • Based on feedback, we've adjusted the XP colors to now be more distinguishable from each other to improve visuals to see which XP orb to prioritize for pickup
  • Boss Drop pickup now has a new visual
  • Balance changes to Tanks. They should now be more threatening
  • Drone Level circle on the HUD has received a new visual
  • Back-end refactor for the Gun Upgrade Screen to improve performance and fix other bugs that were present
  • UI tweaks are made to the "Select a Weapon" screen
  • Minor tweaks to the 4RM5-D34L4R
Fixes
  • Fixed a crash that could occur when the Withered Heart Charm is equipped to the weapon
  • Fixed an issue where the Custom Turrets would error out if your weapon had Vision Range modifiers
  • Fixed an issue where Ability Damage was applying when you re-equip your weapon from the Weapon Rack in the Home Ship
  • Fixed an issue where the Jet Stock augment had poor performance while it was equipped in the Home Ship
  • Fixed an issue where the Turret sprites were blurry once placed down
  • Fixed an issue where the Major's Charm had an incorrect configuration
  • Fixed an issue where the Jet Stock had incorrect values displayed in their description
  • Fixed an issue where the Hemolytic Magazine would damage the players shield
  • Fixed an issue where the Charger enemies would look at the player mid-flight
  • Fixed an issue where the player could be yeeted outside the map
  • Fixed an issue where the Chicken Charm could cause the player to have negative Projectile Damage
  • Fixed an issue where Vixen's sprite was at an incorrect size inside the Research Lab
  • Fixed an issue where Boss Intro's would sometimes not fully show the displayed Boss
  • Fixed an issue where the game would misbehave when the game is paused right as the Boss Intro would appear
  • Fixed an issue with the Lightweight Grip where it would show incorrect stat changes
  • Fixed an issue with the Ripper Clips where it would show an incorrect stat
  • Fixed several issues with the Controller. This is still Work-In-Progress


[h2]🌟 How to Enter?[/h2]
Join our Discord Server at https://discord.com/invite/mdbCsgnsS7 and head over to the #beta-announcements channel for the information you need to enter ❤️

Happy Hunting,
Fiveamp Team 🎮🔫

Demo Update - Open Testing for next Build

Gear up, NIMRODS! 🔫

We're preparing our next big Demo Update for Steam NextFest! 🚀
We are extremely grateful for all the videos, feedback, and reactions we've been seeing in these couple of months and it's amazing to see 😍

Steam NextFest is still a couple of weeks away, but we thought maybe we can make the launch of the next update even stronger with the Community by helping us find any remaining issue or any feedback you may have.

If you are interested, continue to read 😊

[h2]🎮 Testing is LIVE![/h2]
We're inviting you to be part of this builds testing phase. Your feedback is gold to us! Help shape the game by sharing your thoughts, spotting those hidden bugs and glitches, and letting us know what you love most about the new features. Your input makes NIMRODS even more awesome!

[h2]🔍 What's New?[/h2]
This build is packed with fresh content, and we can't wait for you to explore all the exciting changes. We won't spill the beans just yet – we want you to experience it all firsthand and keep the surprise alive!

You will start off with a fresh save file. The game has changed a lot during during development so we hope you understand and appreciate how and why that's happening 🙏

This will never happen on the official release of the game!

[h2]📢 Spread the Word![/h2]
Tag your gaming buddies, share the news far and wide, and let's make NIMRODS the best it can be.
Thank you for being an amazing part of our community. Your support means the world to us!

[h2]🌟 How to Enter?[/h2]
Join our Discord Server at https://discord.com/invite/mdbCsgnsS7 and head over to the #beta-announcements channel for the information you need to enter ❤️

Happy Hunting,
Fiveamp Team 🎮🔫

Demo Update 0.1.2 - Hotfix

Listen up, NIMRODS!

We rolled out a small hotfix for NIMRODS that addressed a memory leak that we've discovered.

We are constantly working on improving performance. A lot of the work we've done so far is a big chunk that could potentially break the demo, so we're cherry picking what we can to include it in a fast hotfix to improve the performance in this Demo.

Changelog

[h3]Fixes[/h3]
  • Fixed a memory leak that could occur
Community

Keep in mind this is still a Demo - and you can help support us by wishlisting the game on Steam. It really helps and means the world to us ❤️

Stay amazing, and be sure to continue providing feedback and bug reports!

If you would like to share your videos with us and the community, come join us at:
https://discord.gg/mdbCsgnsS7

We hope to see you there! ːHeartPixː

Demo Update 0.1.1 - Hotfix

Listen up, NIMRODS!

We rolled out a small update that addresses a few issues.

As a small team, we've been juggling various aspects of the game, with some team members concentrating on enhancing performance, while others are dedicated to developing future systems that will be introduced in later stages of the game. Stay tuned for more details in the next devlog 😉

Despite NIMRODS appearing deceptively simple, its intricacy lies in the sheer number of bullets that can spawn and the diverse combinations possible (in the millions and more). Such a seemingly straightforward game demands extensive performance adjustments behind the scenes. We've been making significant strides in this area and are committed to ensuring that the game runs seamlessly upon its full release.

While the development process has presented its challenges, we're determined to overcome them and deliver a flawlessly functioning game.

Changelog

[h3]Fixes[/h3]
  • Fixed an issue where an error could occur on reload if a weapon had an upgrade that can generate XP
  • Fixed an issue where the Bayonet would sometimes fail to damage enemies in its range
Community

Keep staying amazing, and be sure to continue providing feedback and bug reports!

If you would like to share your videos with us and the community, come join us at:
https://discord.gg/mdbCsgnsS7

We hope to see you there! ːHeartPixː

Demo Update 0.1.0 - Bug Fixes & Performance Improvements

Listen up, NIMRODS!

We're back with another batch of fixes and improvements. It's been a blast seeing y'all play and enjoy the Demo! Keep sharing your feedback and build creations 😎

We've primarily focused on implementing numerous fixes to enhance the overall experience. We want to emphasize that the performance improvements made in this update are not final—there's still more work to be done.

Changelog

[h3]Added[/h3]
  • More Defense Towers and Landmines have been added
  • More Robots have been added to be destroyed for loot

[h3]Changes[/h3]
  • Significant performance improvements have been made across all aspects. This is work-in-progress. Due to the scale of changes, we're delivering performance fixes in chunks during this demo rather than all at once. This approach is taken to avoid potential issues, ensuring that updates to the demo are not delivered with broken features
  • Significantly improved localization and tooltips, including correctly ordering stats on Gun Upgrades for easier readability. The order will now exactly match the stats on the right for easy observation
  • Improved the responsiveness of Landmines and increased the damage they inflict on the player
  • Runner II mission required meters walked has been changed from 5000 to 2000
  • XP Magnets no longer drop from Vines
  • Improved the visuals of the Splitter enemies
  • Improved the visuals of objectives

[h3]Fixes[/h3]
  • Fixed an issue where certain Minor Upgrades were not displaying numerical values correctly
  • Fixed an issue where the Stockmounted AI reticle wouldn't be removed in the Home Ship when the weapon is unequipped
  • Fixed an issue where Defense Towers could spawn outside the map
  • Fixed an issue where players could get stuck if standing in the center of a Drop Zone capture point
  • Fixed an issue where the Containment Field bubble would disappear when a new Gun Upgrade is applied
  • Fixed an issue where the unavailable Premium Grip upgrade was visible in the Upgrade Tree
  • Fixed an issue where the Sucker Grip and Hemolytic Magazine were not displaying health values
  • Fixed an issue where the Explosive Magazine 'Explode' tooltip did not display any value
  • Fixed an issue where the Eyeball Charm Upgrade Tree was not displaying correctly
  • Fixed an issue where the scrollbar was barely visible in the Mission UI
  • Fixed an issue where the player could go outside the map
  • Fixed an issue where quest indicators could appear incorrectly
  • Fixed an issue where the Movement Recharge Rate stat would not appear in green on the Chevron Charm upgrade
  • Fixed an issue where an incorrect Armor value was being displayed for the Splitting Magazine upgrade
  • Fixed an issue where Bullet Spread on the Helix Barrel upgrade would incorrectly appear as red
  • Fixed many many crashes and errors
Community

Keep staying amazing, and be sure to continue providing feedback and bug reports!

If you would like to share your videos with us and the community, come join us at:
https://discord.gg/mdbCsgnsS7

We hope to see you there! ːHeartPixː